The List

Researched and documented by Jazzcat

Welcome to the most extensive list of first releases in the C64-scene since 1991.

The below rules have been maintained and refined over the years to their current state. It provides useful information for the collector or cracker. The List does not contain games first-released by fake labels nor does it count re-releases.

If you find anything missing or incorrect, don't hesitate to drop me a mail.

For further detail feel free to explore the sections below.

Firstly, what is classed as a "crack"?

There are several ways to define it and several interpretations that have led to heated discussions with no conclusion. In order to have some peace of mind we just have to accept things loosely.

A crack is a modification to the original game, but it can also be seen as "cracking" the protection or as they said in the old days "breaking" the protection (e.g. Gamename was Broken by XYZ). The term is used quite loosely, as the majority of games do not need to have protection removed but need to be modified (trained) instead. A "crack" maybe seen as something complex involving the removal of hardcore protection, trainer protection, trainer installation, bug removal, PAL/NTSC fixing and finally "first releasing" (being first with a certain game before any other group), or it may just be that the game is "released" with a few trainers and docs and required no protection removal at all. Either way, a game that a group or individual messes around with is considered a crack, if you do not like it, trying messing with three decades of C64 release tradition.

The naming convention on C64 (follow the rules or follow the exit sign)

The original international standard (file naming of cracks) was using only +, ++, +++ etc against the filename and was agreed upon during the Danish Gold Copy Party 1987 back on the 26th of July 1987. Prior to this, there was no agreed method and everyone was just doing their own thing. The standard was signed by council members of the following groups: 1001 Crew, Danish Gold, Fairlight, Raw Deal Incorporated, Triad, Yeti-Factories, this meeting was chaired and signed off by Ixion/Triad and MSL/Danish Gold.

The naming standard has seen changes, particularly in the late eighties where numbers were introduced against the +, symbolising the trainer amount in a more refined way (e.g. +1, +5 etc). Whilst there is a general standard, even today, some people still do their own thing. Some of the symbols that should be mentioned:

! = Picture
# = Instructions
% = Intro
& = Music
E = Editor included but also meaning English translation

Despite the convention and the rules that have dust settled upon their pixels, some guys still try to have their own influence or say in the matter and because of this I have made this little list, showing the acceptable way to do things.

Acceptable standard:

- = Game Preview
F = PAL/NTSC fixed (also as "fix" or by CSDb sceners as [PAL/NTSC])
D = Documentation or "docs" included
P = Game Passwords listed
H = Hi-score saver installed (also as HI, HIGH or HS) - only mentioned if the game itself does not have a saver
M = Mega trainer - initiated by a key stroke in-game (e.g. level skip)
G = Symbolises more than one key initiating in-game trainer
T = Translation of text or graphics into English (or from English to another language)
S = Solution
R = REU support
I = IDE64 fixed
100% = When no other cracked version works properly, a fix of another group or individuals crack or fixing an error in an own release
101% = If the first fix still has flaws this can continue (e.g. 102%, 103% until finally done right)

Some examples:
Gamename+1 (one trainer, e.g. infinite lives)
Gamename+1D (one trainer, documentation included)
Gamename+D (documentation only)
Gamename+5MD (five trainers, in-game key trainer e.g. level skip, documentation)
Gamename+5FMDTP (five trainers, PAL/NTSC fixed, in-game key trainer, documentation, translation and passwords included)

Written and revised by Jazzcat, Taper & The Vengeance

The List is a chart based on games released into the C64 scene, otherwise known as "first releases".

This chart has been in use since 1990 and it has been used to encourage competition and stimulate activity. The rules that follow are based on those written by Psychobilly (RSI) and Jazzcat (Legend) from back in 1992/1993. They have been revised several times to cater for the continuing evolution of the scene; from dial-up boards, to FTP/WEB, to telnet boards. With these rules we have tried very hard to make a perfect compromise between obtaining points and recognition of being first with a game and also delivering a satisfactory level of quality. The competition may not be like it was years ago but we feel that first releases still deserve the reward of points and still deserve the limelight of recognition.

Tradition is respected and preserved.

What is a first release?

The definition of a first release is that a game is released as per The List rules, which has never been available before to the public. The actual age of the game is considered irrelevant, just as long as it has never been released.

Cracking standards

In the years leading up to 2003, there was some releases that were questionable with no trainers. We wanted to influence the cracking culture with an emphasis on increased quality so a rule was introduced that all games that require training, improving or packing would be the only ones counted. Then on the 1st of April 2016, the trainer rule was dropped. Time has shown that was a bad decision, with some multiple groups making quick work to obtain first release rights. So, as of the 1st of January 2018, the rule has been re-added.

The below rule has now been updated to the following, maintaining the discretional right of The List author with majority consultation of others to discount a release.

Trainer(s) are required for first releases from 01.01.2018 onwards, of course if the game requires them. We will also keep an eye out for the cheap +1 trainer followed up by the same group doing +3.

Packing is still required (e.g. level packing of a multi file game if needed).

If the game has a hi-score table, then we expect a hi-score saver. Also, hi-score savers must be disabled when trainers are active.

If the game is NTSC/PAL, then we expect that the intro used is NTSC/PAL also!

The size of the main file should not exceed 202 blocks so it can be loaded by stock kernal load.

File copyable, track/sector loaders should be replaced so that the crack can be copied file by file.

Game previews only need to be intro linked to be counted. However, it is favourable, where possible, to add further value to the release.

NTSC/PAL fixing

If someone first releases a PAL (or NTSC) only game, they get the first release points for doing just that, releasing it as first. If another group PAL/NTSC fixes the same game after the "first release", they will NOT take away the points of the first release, but instead still get fixing points, as that is all they have really done, NTSC fix, the real first release came earlier.

If the fix is bugging or is not identical on both PAL and NTSC formats the releasing group only get 1 point. If the fix is 100% on both C64 formats, they receive 3 points, regardless of the game quality. The single format (PAL or NTSC only) true 'first release' receives points fitting to the game type (2.x - 5.x) as well as the game quality points (0.1 - 0.9).

Why does the PAL release get less than the NTSC/PAL release? Because the FIXING group put in extra effort, which should be recognised. As a note: if the FIX is extremely bad, even to the point of causing fatal crashes, it will not be awarded any points.

To maintain a quality level in NTSC/PAL fixing we have kept the 100% rule. If a group AAA does a 95% fix and group BBB does a 100% fix, then BBB get the points and AAA does not get awarded anything. However, AAA will always keep the points until a 100% fix is released.

This rule only applies to full games. Previews do not need to be NTSC fixed; however, nothing is wrong with doing so either but there won't be any points allocated to NTSC/PAL fixed previews.

Note: "PAL fixing" rules do not apply to the "NTSC game music". Whilst it is great that the music is fixed for the PAL format, it has never been considered necessary.

How long to fix a release?

The old rules gave a group 6 months to release a 100% NTSC fix of a PAL only or non-100% NTSC/PAL working crack (e.g. bugged crack, trainer or something introduced by the cracker). In modern times, the C64 game has moved up a level in graphic formats and loader routines, which has made NTSC fixing more into RECODING and general bug fixing a lot more difficult, which of course results in more time needed. Now groups have a total of 12 months exactly from the first release or non-100% NTSC/PAL fix to do a 100% fix and claim the points. Outside this period, the group can still do the fix. It will still be recognised. But no points will be awarded.

The 24 hour rule

This applies when two or more groups who either 'first release' the same game simultaneously on to a counted BBS. Or two or more groups NTSC/PAL fix the same game and release it simultaneously.

If more than one group uploads a first release or PAL/NTSC import of the same game within 24 hours of the initial release, the group which has its release available for download as first on the majority of official sites will get the points. This includes the "fall-back board" if other "counted boards" are offline. We should note that the race is exactly that - not a waiting game with elevator music. This means that if a counted board is down and a group is first on the majority of online counted boards (including fall-back), then they win. This does not mean people have to wait for the full 24-hour period; waiting for boards to come up etc. Note: The reason we don't wait for boards to be back up is that people can control the boards (I have confirmed some guys are actually doing this) - bringing them down at leisure and then bringing them up when they want (how convenient! let's make everyone have one leg while we run on two!). The race to the counted "Online" boards as first resolves this 'manipulative little trick'. Fair is fair. Play by the rules or play a different game.

The release does not have be uploaded by a member of the release group (but we will monitor who uploads and when, using our discretion to avoid incorrect release classification (e.g. re-releases).

The groups that fail in the initial 24 hours do not receive re-release points, however, if the crack is released after the 24 hour period, then re-release points will be deducted.

The 24 hour period allows more people to join the game and to try and sort out the mess of simulatenous releasing by multiple groups.

The below graph illustrates some scenarios:


When a group uploads a title into the site's incoming/games/new/www directory that had already been released before. The group have 5 points deducted from their total. If group AAA first release a game, and over 24 hours later group BBB release the same game, then BBB gets five minus points, if group CCC release the same game again, then they get minus seven points.

Sales version

A different, enhanced or official version of a game that was released before. Normally it is the official version made by the producer themselves. Sales Versions differ from the original in ways such as extra levels, intro sequence and other enhancements. This includes previews also. They will only receive one point for something special. However, if the Sales Version is extremely different from the original release, it will receive full first release or NTSC/PAL import points.


Games that are released in any other language other than ENGLISH will not receive any points. This only applies to full games. If a game is translated it receives an extra point on the top of the first release or NTSC/PAL import points. If the game also has graphics which were redrawn from another language into the ENGLISH language, this will also get an extra point. Some games may contain some small amount of non-English text, this could be in an external file to the game. If the text is considered not necessary to play the game properly, then it does not need to be translated.

Releases that are not counted

No points or minus points are awarded for games made in publically available game creators such as SEUCK, SEUCK Redux, GAC, GAC+, D42 Adventure System, Racing Destruction Kit etc.

No points or minus points are awarded for games using the basic and compiled basic languages. If the game is over 50% made in machine language but contains some basic files or routines, it still gets points. Utilities are not awarded any points or deducted any points.

If the game original uses a track/sector loader, it is the cracker group's responsibility to replace the loader. Having a T/S was not acceptable in the old times and nor is it today! This includes using a track/sector loader in place of a file-copyable structure (IFFL is an exception). Failure to change the loader results in your release not being awarded points. This rule was introduced in 2003 and only impacts releases made by groups after that year.

If your crack is not supported on stock C64/C128 (e.g. requires SCPU, Flash8, EasyFlash, REU only etc) then it will be awarded no points.

Group cooperations

When two or more groups are in a permanent cooperation. Their releases/points will be listed in one section only. If two or more groups are not in a permanent cooperation. Their releases/points will be listed in the group section of each participating group. Unlike other magazines, we do not divide points for cooperation cracks and award full points to all groups participating.

Game classifications

  • PREVIEWS If a group releases a preview, no NTSC/PAL fixing, level packing or training is considered necessary. If a second preview of the same game is released by the same group who released the earlier preview, it will only be awarded points if there are noticeable changes in the preview.
    A maximum of a Version 3 preview is counted, beyond this no points are awarded. This is to stop groups who have almost the full game or are in fact making the game themselves, creating more advanced previews just to obtain points.
  • PD/SHAREWARE/FREEWARE A game that is available from the author or distributor free of charge, or publically available on the internet or via mail order.
  • BUDGET A game that is distributed on the COVER DISK of a magazine or offered in a game pack with several other games at a low price. For example, Commodore Free, Commodore Scene etc. It is also common for budget games to be offered at much lower prices than the FULL PRICE category, generally this is a reflection on the game quality, but this is also not always the case.
  • FULL PRICE Games that are offered for $12 US or more (i.e. Knight'n'Grail Premium Edition), or have professional boxed packaging with manuals. This is a much rarer category to come across these days but it is still evident.

The point system

  • Previews: 0.0 to 0.9 points on a scale of game quality
  • PD/Shareware/Freeware: 2 points
  • Budget: 3 points
  • Full Price: 5 points
  • NTSC/PAL Import: 3 points
  • Non-100% NTSC/PAL Import: 1 point
  • Text translation: 1 point
  • GFX redrawn translation: 1 point
  • Re-Released full game: -5 points
  • Re-Re-Released full game: -7 points
  • Re-Released game preview: -1 point
  • Bug in game that are not in original: -1 point
  • Game quality points: x.0 to x.9 points

Note: Double trainers do not receive minus points, however they are still considered lame. This is when a group claims that the game is say PLUS 4. The game is for example a two player game and the trainers give "infinite energy player one" and "infinite energy player two", this is only one trainer, not two.

A point for something special can awarded at editor's discretion, whether it be the cracking group going to considerable effort outside the normal requirements or if the game itself that is released is outside the normal standard for some reason (these are just examples as there is many possibilities for this category).

Uploading a first release - which sites are counted?

First releases and NTSC importing is only counted if uploaded to one or the majority of the following scene sites.

Note: Expanded from three to five boards on 01.01.2020.

  • Antidote - (Port: 64128)
  • Optical Illusion - (Port: 64128)
  • RapidFire - (Port: 64128)
  • Reflections - (Port: 64128)
  • The Hidden - (Port: 64128)

Fallback BBS is Raveolution - (Port: 64128)

To be part of the petscii old world, where C*Base mods are divine, make sure to grab CGTerm, proudly sponsored by AT&T (USA Direct).

Alternatively, I have placed the Windows 10 fixed version here and book marked the counted boards for your perusal CGTerm 1.7b2 x86 Windows 10 fixed, proudly sponsored by AT&T (USA Direct).


Of course not everyone was happy with these rules when they were suggested to them and were allowed to become involved in the reconstruction of the first release and NTSC/PAL importing laws. We do not look down upon these people, as most would know, C64 sceners have many different views on what should be the right way to do something.

With these rules we have tried to make them as fair as possible. We have tried very hard to make a perfect compromise between obtaining points and recognition of being first with a game and also delivering a satisfactory quality level with both the game itself and the work done by the first releasing or NTSC/PAL importing groups.

The List, also known as the release chart, was a central point to many of the elite disk magazines from back in the day and it was designed to encourage competition and stimulate activity. Whilst the concept of a "first release" has co-existed since the commercial birth of the C64, a point based system/monthly list/chart did not come into existence until the Mamba magazine invented the concept in May 1990. The reason for a point system was to encourage competition and stimulate activity and with this system further rules were needed.

The original law was refined in disk mags such as Shock, Mamba, Propaganda and Magascene. These were then modernised in the next wave of disk magazines like The Pulse, Domination, Vandalism News, Relax and The Crest.

The architects of these rules have so far been Peter (Mamba), Illusionist (Shock), Bod (Shock), Narc (Shock), Antichrist (Propaganda), Psychobilly (The Pulse, Magascene, Propaganda), Jazzcat (Domination, Vandalism News, The Pulse), Deff (Relax, Propaganda), Marc (Relax, Propaganda), Dodger (The Crest), Crossfire (The Pulse), Count Zero (The Pulse, Propaganda), Didi (Game Corner) and most recently hedning & Dr. Science (Propaganda/Attitude).

The rules have been revised quite a few times, some mags approached the subject and tried to take exclusive ownership of it, whilst the method that eventually lasted the test of time was a consensus between all publications (all elite magazines sharing the same set of rules).

Today, the rules are still followed, with Vandalism News being the only magazine to continually report on what happens in the world of 'first releases' since the 1990s.

For those of you wanting to check further detail on the rules and those magazines that decided to publish them (earlier, they were only located on the elite BBS only), I have made a zip containing all of the rules and their revisions.

Click on the image below to download and learn.
  1. 2020EXCESSBombcatch 101%
  2. 2020EXCESSBucket Wars (Dual) (V1.2)
  3. 2020EXCESSBucket Wars (V1.1) (Preview)
  4. 2020EXCESSCity Bomber 4K [cartridge]
  5. 2020EXCESSColors 101%
  6. 2020EXCESSDonald's Snow Fight
  7. 2020EXCESSDrunken Chopsticks
  8. 2020EXCESSFix-It Felix Jr.
  9. 2020EXCESSFreakout (Preview)
  10. 2020EXCESS + LAXITYHired Sword
  11. 2020EXCESSLuma
  12. 2020EXCESSLuma (V1.1) (Import version)
  13. 2020EXCESSMajor Blink
  14. 2020EXCESSMancala
  15. 2020EXCESSMars
  16. 2020EXCESSMars [Sales Version]
  17. 2020EXCESSMillie and Molly Deluxe
  18. 2020EXCESSMoonshadow 2 - Septerios' Revenge V2 (Preview)
  19. 2020EXCESSOld Tower 101%
  20. 2020EXCESSOne on One V2 (Preview)
  21. 2020EXCESSSteel Ranger 100% (V1.2)
  22. 2020EXCESSSuper Mario Bros 64 (V1.2)
  23. 2020EXCESST-Rex Runner V2 (Preview)
  24. 2020EXCESSThe Shadow Over Hawksmill
  25. 2020EXCESSTOOP
  26. 2020EXCESSVega
  27. 2020EXCESSWord8
  1. 2020FAIRLIGHTAlternate Reality - The City
  1. 2020GENESIS PROJECT105 V2 (Preview)
  2. 2020GENESIS PROJECTC64 Snail Maze (V1.3)
  3. 2020GENESIS PROJECTChar Snake 64
  4. 2020GENESIS PROJECT + TRIADCrackpots
  5. 2020GENESIS PROJECT + TRIADCrackpots (V1.01)
  6. 2020GENESIS PROJECT + TRIADHired Sword II 101%
  7. 2020GENESIS PROJECTKatabatia
  8. 2020GENESIS PROJECTKkniffel (V2.32)
  9. 2020GENESIS PROJECTMegamania C64
  10. 2020GENESIS PROJECTNeptune Lander V2 (Preview)
  11. 2020GENESIS PROJECTThe Shadow Over Hawksmill (V2) 100%
  12. 2020GENESIS PROJECTWolves (Preview)
  13. 2020GENESIS PROJECT + TRIADWormhole 101%
  14. 2020GENESIS PROJECTYou Had One Job
  1. 2020HOKUTO FORCEBreak Out
  2. 2020HOKUTO FORCEKing's Valley 101%
  3. 2020HOKUTO FORCEPacemaker
  4. 2020HOKUTO FORCEPlumber's Smile (Preview)
  5. 2020HOKUTO FORCERudy Hammer
  6. 2020HOKUTO FORCESkywalker
  7. 2020HOKUTO FORCEThe Curse of Rabenstein
  8. 2020HOKUTO FORCEThe Queen's Footsteps
  1. 2020LAXITY105 101% (V1.2.0618)
  2. 2020LAXITY10x10!
  3. 2020LAXITY8Bit Goblin (Preview)
  4. 2020LAXITY8Bit-Slicks [Update 05-01-2020]
  5. 2020LAXITYAlea (Preview)
  6. 2020LAXITYAmok
  7. 2020LAXITYAmok (Preview)
  8. 2020LAXITYAngiePuffy Quest 100%
  9. 2020LAXITYAtom Splitting 101%
  10. 2020LAXITYBrick's Revenge
  11. 2020LAXITYCatgame (Preview)
  12. 2020LAXITYColor Clash (Preview)
  13. 2020LAXITYDonkey Kong Jr. Game & Watch (29-03-2020)
  14. 2020LAXITYDr Jekyll and Mr Hyde
  15. 2020LAXITYEscape (MultiSoft)
  16. 2020LAXITYFlax
  17. 2020LAXITYFlying Saucers (Preview)
  18. 2020LAXITYFlying Saucers V2
  19. 2020LAXITYFold'em (Preview)
  20. 2020LAXITYFold'em V2 (Preview)
  21. 2020LAXITYGhost Town 64
  22. 2020LAXITY + EXCESSHired Sword
  23. 2020LAXITYInto Hinterland World
  24. 2020LAXITYJuanje Juega in Sinverland (Preview)
  25. 2020LAXITYKrakens V2 100%
  27. 2020LAXITYMario's Cement Factory (Preview)
  28. 2020LAXITYMaze Eater (Preview)
  29. 2020LAXITYNeptune Lander V3 (Preview)
  30. 2020LAXITYOne on One (Preview)
  31. 2020LAXITYPsion Attack (Remake) (Preview)
  32. 2020LAXITYQuiltrex64 V2 (Preview)
  33. 2020LAXITYQuod Init Exit IIo (Preview)
  34. 2020LAXITYRodMan (V1.2)
  35. 2020LAXITYSilverwolf
  36. 2020LAXITYSniper
  37. 2020LAXITYSpace Fire
  38. 2020LAXITYSpace Fire (Preview)
  39. 2020LAXITYSpoil
  40. 2020LAXITYThe Curse of Rabenstein (Release 11)
  41. 2020LAXITYThe Curse of Rabenstein (Release 8 Serial no. 200317)
  42. 2020LAXITYThe Dogboy
  43. 2020LAXITY + ONSLAUGHTThe Lord of Dragonspire [Cartridge Edition]
  44. 2020LAXITYThe Queen's Footsteps 100%
  45. 2020LAXITYThe Towers of Hanoi
  46. 2020LAXITYTiny Quest V2 (Preview)
  47. 2020LAXITYToilet Paper Stacker
  48. 2020LAXITYToxic [2020 Edition]
  49. 2020LAXITYTubes'n'Balls (Preview)
  50. 2020LAXITYUnnamed Dungeon Crawler (Preview)
  1. 2020ONSLAUGHTBucket Wars (Dual) (V1.3)
  2. 2020ONSLAUGHTCity Bomber 4K [itch]
  3. 2020ONSLAUGHTKobo64 [64KB Cartridge Edition] (R315)
  4. 2020ONSLAUGHTLet's Make a C64 Game V3 (Preview)
  5. 2020ONSLAUGHTMerge 64
  6. 2020ONSLAUGHTMy Life V1.4 [NTSC/PAL]
  7. 2020ONSLAUGHT + LAXITYThe Lord of Dragonspire [Cartridge Edition]
  1. 2020RAIDERS OF THE LOST EMPIREQuiltrex64 (Preview)
  2. 2020RAIDERS OF THE LOST EMPIREQuiltrex64 V3 (Preview)
  3. 2020RAIDERS OF THE LOST EMPIREThe Curse of Rabenstein (Release 10 Serial no. 200322)
  1. 2020THE SEVENTH SECTORMajor Blink [Final]
  2. 2020THE SEVENTH SECTORTiny Quest (Preview)
  1. 2020TRIADAtic Atac
  2. 2020TRIADChiller 2 V2 (Preview)
  3. 2020TRIAD + GENESIS PROJECTCrackpots
  4. 2020TRIAD + GENESIS PROJECTCrackpots (V1.01)
  5. 2020TRIADFire!
  6. 2020TRIAD + GENESIS PROJECTHired Sword II 101%
  7. 2020TRIADKalaspuffs Expressen 101%
  8. 2020TRIADMillie and Molly
  9. 2020TRIAD + GENESIS PROJECTWormhole 101%