Interviews



Interview with Hein Holt

Published in Domination #11
Performed by Jazzcat



J)
You are well known already, at least your computer aspects, but could you please introduce yourself to the readers, stating any non-computer related facts..

H)
My full name is Hein Holt, I'm male, 24 years old, bachelor, and living (now) in Helmond, Holland.. My hobbies are painting, listening to/composing music, smoking joints (no hobby, but addiction), watching films and to go out now and then. I like Carting as well... VROOOOOOOMMMMMM......


J)
Sounds like a nice lifestyle! A common question most of the audience would like to know, is your scene history. When did you join the scene? what groups have you been in? Please try and describe your history from the very beginning to the present day, along with any highlights of your career on the C64..

H)
I believed I joined the scene in 86/87.. I started in H.S.P. (My brothers (TSM) group)) which was big fun, coz nobody knew me, and I could do what I wanted to do... After some nice demos and swapping we got an offer from Mr. Decibel to join Orion (coz their demo guys left). My brother and I made 'Can't be'.. and got mentioned in Zzap'64 as being the demo with the most bits'n'bytes in it.. (also as being the most ego-centrical demo since there was a big Orion logo in every part, if not two). That was a great moment for both of us. Soon we created Vision, coz having your own group is more fun.. We made 'Legalize it' and we won at the JOY-MGF-WWE party (88). We got an arcade joystick for that.. Thanx to TDJ for making my career possible, since I used that joystick for a long time to do the gfx (he wanted to hear that). 'Legalize it' made Vision quite well-known I think.. after that TSM and I went to Amiga (we've never hesitated to look back). Megademos 1-5 released, but I still liked my C64, so I joined Density. We met them at a monthly meeting in Oosterhout, Holland. I did some logos and left for Blackmail, where my real pictures started to look nice (I guess ORC motivated me a lot). I joined to help on 'Dutch Breeze'... and so I did... In the same period, Jeroen Tel showed my gfx to Mario Van Zeist, and Mario asked me to draw for a low budget shoot-em up (Amiga), because the current graphics sucked. I had to improve the graphics, but I started all over again, which made that game a full price game.. 3 years (and tons of weeJ) later (at the same time that DB was finisheJ) it got released, and nobody bought it.. Wonder why.. the reviews gave us (Arthur van Jole and me) nice 80-90 percent, but it didn't help, the Amiga market was dying.. I was happy with the 80-90 percent, but not with the sales. DB was a great show-off opportunity for me, so I used it well. DB is the greatest demo I ever worked on.. (but, never again). I did some freelance work after all this, but I didn't know how to sell my stuff, so now I'm working for Euphoria full time, doing/arranging all creative stuff that has to be done on projects (They made me Creative Director, which is the coolest (and the first) title I ever haJ)).



J)
Now that the audience knows a bit about you and your past, what are you doing in the present times? Do you still work much with computers? and please try and describe what happened after the C64-era for you..

H)
Like stated before, I'm working full time with computers doing the same job I've been doing since I got a C64 (Only a bit more sophisticateJ). In detail: Web-design, DTP, game-design (we just finished 'Knudde World Sports Tournament' which is a great and funny game, WITHOUT 3D engine), 3D, music and so on. There will never be a era after C64, coz that machine can't be broken..



J)
True words Hein, the scene will continue.. What words of advice can you offer to learning graphicians out there? How should they go about things to improve their abilities? Is there any particular graphics program that you can recommend?

H)
Myself I used a trick to get proportions right, a transparent raster on your original, and a raster on the scene. But this is the easy'n'fake way (I'm lazy and I like error free pictures). Never mind what criticism you get, it's your art so you are the boss. If people don't like it, it's their problem (except if you want to live from art). I myself used the following programs: Micro Illustrator (A good Koala paint copy where you can set your own colour clashes), FLI graph (BML) and Amica paint (and some sprite editors I don't remember the name of). For the Amiga I recommend Brilliance and for PC/Mac Photoshop or Painter.


J)
What graphicians do you respect and why?

H)
In no particular order:
Bob Stevenson - The best artist ever on C64. Great balance between detail and composition and great Claire Obscure (Is that rightly spelled?). Look at GFXII.
Paul 'Dokk' Doherty - The master of pixelling, and a great use of CLEAR details.
Robin 'RJL' Levy - Incredibly good in detail, nice colours (a bit too much sometimes).
Pegasus - The first artist I saw C64 pictures of. Very nice - those were the guys I learnt it from.
Mirage - The most talented guy I met. Great feeling for colours and composition. The best demo artist ever.
The Sarge - Like Dokk, only a demo artist. I always wanted to beat him (He did one game on C64, I believe).
Sparkler - I always liked his way of leaving the right spaces empty (That's art by itself).
Robert Tan - Wrong attitude, but great drawings (he gave me Micro Illustrator, thanks).
Electric - The leader of the new generation I think. :D
and more.. but those names.. Oh yeah, Jim Sachs is very good as well (especially landscapes and realistic art) Just look at Defender of the Crown.



J)
Please list your all-time favourites of the following:

Demo groups: Panoramic Designs, Judges
Demos: Dutch Breeze, any PD demo
Programmers: TSM
Graphicians: Bob Stevenson
Musicians: Laxity, Follin, Bjerregaard, JT, Hubbard, Galway.
Music group: Zappa, Miles Davis, a.s.o.
Food: Chips (because I'm allergic to potatoes)
Drink: Bacardi Cola, Fanta
Woman: Jane Fonda (Barbarella was great) and Jessica


J)
Rumour has it that a new Focus demo is being planned some time. What truth is in this and what can the scene expect from Focus, or at least graphically from yourself in the future?

H)
I got one picture that's never released, so maybe Focus will make a demo and use it.. I will make a collection some day on the internet, but there are other duties as well.



J)
It is noted that you also compose music on C64. When and for what reasons did you decide to make some compositions on the C64 and will you continue?

H)
I've always enjoyed SID tunes and I've always been playing around with different editors. The Amiga made me make more and more tunes, coz the blabla-tracker series on Amiga/PC are the best and easiest editors on computer (except for profi stuff (Cubase, Cakewalk)) I converted some music I did in Protracker on Amiga to C64, but nowadays I like composing big tunes, with big samples and a lot of channels (no more arpegios).


J)
What are the old Blackmail members up to these days? Are you still in contact with any of them?

H)
I'm still in good contact with ORC and ICE-T. ORC is doing DTP and WEB-design and ICE-T is an overpaid Windows specialist at the U.N. Skyline died of cancer some years ago, which was a big shock to all of us in Blackmail, since he was a really nice and friendly guy. Only the good die young (God's rule). I'll probably meet GAAAP (student) someday again and of the other members I don't know what they're up to now.



J)
There has been a lot of discussion amongst graphicians over the past months about the wrongness in painting graphics on the PC and porting it down to C64, touching it up and then entering it into party competitions. What is your opinion on these type of graphics? Should we just stick with the original graphic formats and paint on C64 only?

H)
Use your C64 to do C64 graphics and your PC for PC graphics.


J)
What are your views on disk magazines? and if you were to write a chapter or article for a magazine, what would you write about?

H)
Disk mags are nice to keep the spirit alive. Charts made me famous, so I don't complain. If there is ever a chapter to be written by me.. I don't know.. tell the people a nice and happy ending fairy tale.



J)
A fairy tale sounds interesting, especially if it was scene related! What would you say would be your greatest achievement on C64 on a personal level, what have you done that you hold the most pride for?

H)
Being mentioned in the Zzap!64 and my first no.1 spot. My best picture I've done on C64: Tarnsman of Gor (Boris).


J)
I am familiar with the Tarnsman of Gor cover, the series is a brilliant sci-fi fantasy by John Norman. At the moment you are working on a Blackmail type homepage with several other people, could you give some more information about what it will contain and who will be involved?

H)
Just being nostalgic.. and starting a graphics collection (like DB, it will take 3 years or so).



J)
What other involvements or activities do you do on the internet?

H)
I design pages for Euphoria, and getting pissed off, because my designs look different on every PC/Amiga Mac or Unix. I'm on IRC and ICQ sometimes.. and further I'm addicted to surfing all night.


J)
Quite a few people come back from journeys on the 16 and 32 bit machines to the Commodore 64. What do you think is the main reason that people keep paying attention to the C64? What has it got that other computers don't have? A 'soul'? A better scene?

H)
The 'soul' is rightly said.. The 64 scene is better, only because it exists longer. And not because the people are cooler (people going to Amiga scene or PC scene start to moan and come back, only coz of mommy64). I liked the Amiga scene as well. Don't know much about the PC scene though.



J)
What are your future goals and ambitions in and out of the computer world?

H)
None, go with the flow. It's impossible to set a goal working with computers. Besides computers I'm searching for peace and quietness in my life (which isn't easy).


J)
It certainly isn't, especially in this day and age. Here’s your chance to say hello to anyone you know..

H)
Hi to all..


J)
Thanks for your time, any last words?

H)
Blub.


J)
Thanks and have fun comrade!

H)
Same to you all.

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