Interviews



Interview with Pablo Toledo

Published in Vandalism News #39
Performed by Almighty God



A)
Hello Pablo Toledo!

P)
Whatís up Domingo? Pleased to say hello to you and thanks for collaborating for this interview.


A)
To start with tell me something about you and your relation with da Commodore 64..

P)
My name is Pablo Toledo, Iím at my 30s, and Iíve liked computers ever since being a kid. My first computer was the legendary Sinclairís ZX81. But I needed something bigger, and I made the right decision, I bought a C64 for my own. I loved that computer. All of it, so much I decided I wanted to try to program it, make music for it as well. I started to professionally work with it, making a few commercial games and music scores. The C64 introduced me into the videogame community, into the demo scene community. It was my computer baptism. It wasnít until its older 16 bit brother the Amiga appeared that I started to leave my beloved 8 bit commodore version aside, but always with great and special memories about it



A)
When did you start to fill interest on Commodore 64 and how did you reach the point of making music such us the one for Hammerboy/Dinamic.

P)
Right after I bought my c64 around 1985, maybe 86, I started playing with it. I had beautiful made games to play with and a beautiful basic language to program with. I was getting more and more involved with the c64. I bought the c64 reference guide, and I started to interact with other c64 addicts. I got into my local city c64 community starting to get related with more and more c64 software. I took the big decision and I tried to make a game with a few friends (it ended being just one more) I tried to sell in Madrid to video game studios. I didnít sell it, but they decided to hire me. I proved to be able to do music as well as games, and I composed quite a few tunes for Spanish studios and games. Those times were about the best. I did the c64 version of the well known Budokan game


A)
There is any project that you left behind of all the games that you work on?

P)
There was a game that was in a project state that didnít get all the way through. I also started a couple of more projects that helped me getting professional positions in the videogame industry. But of course, those unfinished projects will stay as the are now. For ever unfinished and unseen



A)
How was your contact with da 64 scene?

P)
Actually Iím kind of a shy guy. I mean, I met lots of friends to change games and software with, and a few that liked to code for it. It was through those lesser ones that I got to see demos and at least know the c64 scene existed. I was really impressed with those demos and I wanted to make them, but I did things just for myself. I never got involved with the c64 scene, I believe just because I didnít move enough -I had enough doing games-


A)
Do you still on da game industry or computer related? Tell me something about your actual status?

P)
Iíve being doing games until just the end of the millennium. Right now Iím doing software but itís not videogame related anymore. I guess Iíll be related to computers all my life through, sigh!


A)
Do you still keeping something of your old hard and soft?

P)
I should try to search really really hard and I may not be successful. Until not long ago either I could keep track of both, hardware and software, and once a year I could turn on my old c64 and listen to unpublished music of my own. But that is lost. I had to definitively grow up.



A)
If itís not too much thinking for you; could you tell us in how many projects did you work and for which platforms?

P)
Uuups.. this is going to look as a CV.. there it goes

1998 - Acclaim Studios London (Probe Entertainment before), in the making of ďRevoltĒ for the Nintendo 64 platform.

1997 - 98 Contenidos Interactivos S. L. - "Pyro Studios", in the making of "Commandos, Behind Enemy Lines", for Eidos Interactive.

1990 - 91 Dro Soft S.L, in the making of the C64 version of "Budokan" for Electronics Arts.

1990 Dinamic, S.L. C64 version of the game "Hammer Boy".

1988 Dinamic, S.L. C64 version of the game "TurboGirl".

1987 Topo Soft, S.L. C64 version of the game "Chicagoís 30" , for ERBE, S.A.

This is only the games Iíve made... Iíve participated in lots (more than 5 more projects) when talking about music... I did more than 30 scores I donít know where they placed and if they ever placed them. I know a few of them. I think the scenes knows even more than I know for what Iíve received credit.



A)
Well, I do not want to bored you with more questions, only if you want to add something, this is your time. Thanks so much for your time and collaboration.

P)
I would like to take the opportunity to thank the c64 community... there is so much talent in so many ways, itís kind of what I call ďde lo queue no hayĒ. Sorry, Spanish and hard to translate. Keep the good work up!!!

[back]