Interview with Motley
Published in Domination #8
Performed by Jazzcat
The following interview has taken over two years to be realised, having spoken with the 'victim' on a conference, we arranged to have this interview done quite some time ago, but it never became a reality, until now at least.
Presenting a good friend of mine, the one, the only... MOTLEY of F4CG. An active member of the Fantastic Four Cracking Group, responsible for their famous website on the Internet and for his efforts in the long gone Genesis Project. Enjoy.
Welcome to the Domination magazine, firstly, as normal, please introduce yourself to the readers.
Well.. my name is Tony Villanen, 23 years old, known by the name Motley, a member of the oldest living family, known as F4CG and the Internet manager of PROPAGANDA.
For sometime now you have been somewhat inactive on the board/mail scene, although your Internet activities as with most sceners these days, is quite strong. Will you again return to previous activities? What are your future plans on the C64? And what are your current jobs for Fantastic Four Cracking Group?
My inactivity most strongly started when my best friend Scope/F4CG died in a accident. For that reason it has been quite difficult for me to get the old "click" then it comes to activities on the C64 scene. Slowly, but safely, I’m raising my activity on the scene again.
When it comes to board activities, I’m not sure if I will pick that up, as I already got caught for hacking and carding a few years back and it kind of left it's traces to the whole deal of making calls. I'm not planning to get caught again. When it comes to the Internet, I see myself more like a "senior" when it comes to sceners on the net (and IRC), except maybe for a few American demo groups.
So I decided to stick to it, as an interesting counter part for the boards. And suddenly the INTERNET hysteria started.. And here we all are.
When it comes to my future plans concerning the C64 scene, I will continue my work with PROPAGANDA On-line, the Internet version of PROPAGANDA magazine. Putting Propaganda On-line seemed to create some kind of trend on the C64 Internet community, seeing more mags getting their way to the net in the form of Homepages.
My activities concerning F4CG will increase in near or late future, probably some part on the "cracking"
field, as well on the Intro-coding field. We'll see...
You have been around for quite sometime, I remember when I first asked you for this interview several years ago, but the vortex of time forced it to be delayed until now. Your scene career must be quite extensive, could you please give the readers some background on what groups you have been in, what jobs you have performed and the basic highlights and history of Motley.
Well.. The first "known-for-it's-skills" group I joined was ROYALTY (with members like Kingfisher/Triad and Alfatech/Censor Design), DEATHSECTOR (remember the demos, Budweiser 1-3, Heineken and Koff?), during my time travelling a board, I met this boy who was quite sad and destroyed that nobody called his board, so I decided to give him a hand. I renamed the board to Black Rain, and together with 2 other groups, we managed to raise that board up, later the board renamed and is in today's board history remembered as a TOP-ELITE board, namely * Divine Ultimatum * with the Sysop Chameleon.
After DSR I joined Vision with Scope, there I got to know the boys Newscopy/F4CG and Jucke/GP that led into a lifetime friendship. After Vision I joined Genesis Project, after some fuck ups from people (no names) I was forced to leave it, I spent a year around hacking/phreaking, also starting the H/P group * Phreakuenz * with friends. I wasn't playing an active role in the C64 scene, more like on the H/P scene, then I was asked to join Red Sector Inc, and I did. After 7 hours Newscopy asked me if I wanted to join Genesis Project and after a little thinking I decided to rejoin them. I stayed there 'till the end, when we decided to take GP to the grave and most of us joined F4CG, my current group. Under my time in various groups I did mail trading, modem trading, intro coding, cracking, hacking and phreaking, I also worked as one of the staff members in a long forgotten magazine called World News, after that I dedicated my "magazine" life to Propaganda and have stayed there ever since.
I'm not sure if you are aware, but the current C64 magazine industry has boomed in quality, with board based magazines pushing journalism to a peak never witnessed before in the C64 history. What is your opinions on the magazines of today compared with several years ago? is there room for more improvements?
The journalism in the magazine for sure has grown a more professional touch to the magazine industry, except for a few "magazine-wars" here and there (hint) 8) The past years I really haven't read that many magazines, but comparing today’s few top magazines with the magazines 5-7 years back, a slight difference could be noticed.
Few weeks back I was reading the first issue of PROPAGANDA written of course by the DUDE himself, Antichrist/GP, I found it VERY entertaining, this guy was pushing the other magazines to the ground with his hard words. And I mean REALLY pushing and he made one hell of a good job with it as well.
I think today’s magazine may not quite share the same humorous journalistic approaches of that time, but I guess times change.
Of course magazines of today have finally realised what Antichrist realised back in the old days when he created the first Disk Based magazine in the world Sex'n'Crime, that media is power.
Of course there will always be magazines that may use that advantage for their own private purposes, but I think that with today’s journalism, you all Scene-journalists have to think twice before you cross the line, b'coz the journalism today is more dedicated to research than ever before.
So a word of wisdom to all C64 Scene journalists out there: "Think before you write, or regret it in front of the whole scene for the rest of your career" 8) Other than that I think it's really good to have all these magazines still running and I’m hoping that more will show up, especially on the demo side. One very positive sign I saw on the scene the past year(s) was a new born magazine on the American market, namely DRIVEN (keep up the good work boys) giving a small boost to the American demo industry and also giving more of an inside view of NTSC coding demo groups of today.
If you had a choice to create the ALL TIME C64 SCENE GROUP and had the chance to grab any scener from current times as member, who would you take in and why? and what would you call the group (Motley Crew? 8)
An interesting though. Really hard to say about CURRENT TIME sceners… Well… first of all I would take Electric/Extend for his excellent graphics, Mr. Sex/Byterapers and Bob/Censor Design for their excellent coding skills, Walker/F4CG for his swapping skills, PRI/Oxyron, Drax/Vibrants and AMJ/Side B/Byterapers for their creative music styles and Newscopy/F4cg for his good leader characteristics. This would make a perfect DEMO group. But for a PERFECT cracking group I would really need some people from the old scene, but that's another story :) Name of the group? Dream Team? :) Neeext....
What are your favourites of ALL-TIME:
Crack Group: Ikari + Talent
BBS: Mystic Cavern/GP
H/P: (what? group? person?) this is actually an ANTI-HERO, CLIFFSTOLL (who caught the German CCC and wrote the book - The Cuckoo's Egg)
Coder: Mr. Sex/Byterapers
Musician: Martin Galway (game music), Drax/Vibrants
Swapper: Charlie/Varsity (R.I.P.)
NTSC fixer: Vizz/Empire
Game: Bounty Bob Strikes Back (Miner 2049'er Part 2)
Demo: Suburbia/1001 Crew
Scene Party: Horizon '90
Scene Year: 1989
Drink: a cold bottle of (Finnish) [Gin - Long Drink]\
Woman: Marilyn Monroe
Movie: Star Wars Trilogy & Apocalypse Now
Hobby: Mixing music and designing graphics
Your handle MOTLEY, where did you get it from? What is the reason for you to choose this handle, and is it your only one?
My handle originally comes from MOTLEY CRUE, hahaha… not that hard to guess, back in the old times I liked the group quite much and I really needed to come up with a handle, my other friends had stupid handles like Mr. Evil and shit like that so after a while I decided to take that as my handle after checking the dictionary what it meant :) Check yourself :) Once on my scene career I decided to support a semi small German group called Extacy (yes, I know, there were at least 3 of them), as I didn't want people to know that it was me, Chameleon came up with the name Pyromancer for me.
The illegal scene has gone through changes for the worse over the last couple of years. English companies have sold out to go Amiga and Console crazy and only strong believers have stayed with the C64. What do you think is the best way for the scene to thrive once again, games? Internet? Market in other countries?
Ironically the game market has been converted in to a form where SCENERS produce the games. But I think that is only a positive sign. More games for the people! The Internet has for sure given anew more flexible BOOST to the scene itself. Slowly the cracking market is converting more and more into the Internet, Propaganda introducing the idea of counting first releases from the Net than from the boards.
Giving wider perspective. This is only a natural evolution for the cracking market and the only thing that will save the competition of 1st releases.
When GENESIS PROJECT died, were you at all reluctant to join F4CG? Was there any other group you and your Swedish counterparts had in mind?
There was no "empty" time between the death of GP and us joining F4CG. After some time of thinking we decided to put GP to it's everlasting sleep and at the same time join F4CG. It was quite natural that the Swedish part of GP "the family" would join F4CG together, except for Jucke who didn't really like the whole idea of taking GP down.
I wasn't really sure what I felt about it, as GP was very close to my heart. But after some time, the feeling of a family came back in a form of F4CG. When we "the family" joined F4CG, we brought our GP way-of-thinking with us and adapted it to the core of F4CG.
So we made F4CG "shine" even more brightly like GP did. Others can of course have a different view about this matter, but this is my perspective about the whole deal. Very positive.
Rumours about our lost friend Scope/F4CG say that he was murdered, could you clear this up and tell the readers any further news that may put the curiousness to rest.
Scope's death of today is still a mystery that never will be solved. There are only 2 possibilities. He fell on the tracks on the subway or he was pushed when he was under heavy influence of alcohol. We will never know the truth, but only carry the hurting memory in our hearts.
For new sceners entering the scene, what words of advice could you give them so that they could more easily achieve what they wish, should a scener go legal or illegal? and what is your definition of "LAME" and "ELITE"?
Word of advice to the newbies: Check who you are talking with/about, think before you act, know the history of the C64 scene, don't try to act cocky before you are worth doing that, respect elders. Definition of LAME and ELITE. The lame part suites well on Mr. Brain(less)/Onslaught when I met him on IRC. After his failing attempts to loud-mouth at me the whole channel decided to jump at him. It's not really any news, if the people on the channel see a pure lame wanna-be they will for sure react. The most hilarious part of it was when he was trying to rag on The Shark/INC, if you boys know your scene history then you know Shark will more or less win.
Checking Mr. Brain’s scene knowledge showed his very little knowabouts of the scene personalities on this specific channel, making a total fool out of himself (teach your people, David :) Then again he probably is just another nice guy "trying" to protect something he doesn't have. Let's just say that he made an ass out of himself that time. Ever since I haven't had any debates with him. That is ONE definition of a lamer, or a LAME act.
The whole perspective of lameness is quite wide and we could spend a whole night discussing it, but I think you all get the picture. ELITE, also an interesting subject to talk about, like LAMENESS is about perception. What makes one elite and why? Elitism is most of the time about attitude. Some have it, some don't. Usually the ones who don't have it and are still searching for it will never find it and automatically fall into the opposite category. These words may sound cocky and not that positive, but that's the way the scene works, accept it or leave.
About the legal and illegal issues concerning the part of newbies, I think that the choice shall be totally personal. The two scenes, crack-scene and demo-scene are quite different from each other and follow a bit different guidelines. If you are new and don't know what to choose, I think you should try 'em both. You will most likely survive longer on the demo scene.
Go for it, support the scene, give it a try, be a hero or fool, the choice is yours. Good luck.
Definitely agree with you concerning attitude with elite and lameness, I also believe that a persons action and releases count also. Moving on, do you have any scene/commercial related activities on any other computer/console format? and what are your ventures on the Internet these days? is it the future?
Around '88 I spent a few years simultaneously being a part of the ATARI ST scene, after that I really haven't had that much interest joining other scenes. Well I could add that I spent some glorious years on the hack/phreak scene though (ED - same), and almost started even two PC-Demo groups, but they really didn't make me "click". C64 scene will always be my scene, always and forever.
Concerning Internet, today I work professionally with developing Internet applications and systems as well as working as a Webmaster and a Webdesigner at a small company here in Stockholm City. On the scene side I will continue adapting the C64 to the net in any possible best way with working with the [Propaganda Magazine] On-Line and creating few C64 related sites on the side. When it comes to the question if the Net is the future? No, it's not the future, it's the PRESENT and it will grow and grow 'till a perfect harmony will be found concerning the issues C64 vs. The Net.
But I still believe in a strong mail-scene activity. Though it will decrease drastically in the past coming 5 years and transform into a pure Net-Courier deal.
Something of an interest about the net is when old ex-sceners are taking an interesting approach to today’s scene and even returning in a sense. Suddenly when everyone hit the net, the past and present scene emerged in a way. You find yourself meeting someone who was your "hero" way back on the scene and really interact with him, learn to know him and even perhaps brainwash him to re-join the wonderful life of the scene. So Internet definitely gave a NEW life for the scene itself.
Over the years there must be quite a few people you have befriended and made association with, here is the time to send some international greetings...
I send my golden handshakes to these people/groups: Cycleburner/MSP, Qed/Triangle, Kingfisher and Arrow/Triad, Bob+Geggin+Pyscho+Alfatech/Censor Design, TGD/Camelot, Death Sector, Sledge/FLT, Gene and Freestyle/Illusion, The old GP clan, The Shark/INC, Death Demon/FBR, Bod/Talent, Majesty/Onslaught, SCS+TRC, Byterapers, Hitmen, Scat and Psychobilly/TRSI, WOW, Case/RMJCC, Witty/Onslaught, The NTSC-sceners and of course to everyone in my group and probably a few hundred more that I don't remember... It's been fun, dudes :)
Thanks for your time Tony, are there any last words to leave a final impression on the audience?
If you never had it, you never will.. The Scene'96.
Dear reader hope you've enjoyed this very long and interesting interview. It was conducted over the Internet.
Check out the Propaganda homepage at: http://www.algonet.se/motley/propa.html