The History of Onslaught
It all started in late 1994. I was at that time a member of LEGEND, the successful and well-known cracking group. During these adventurous days I was having some fun with fellow members Powerplant and Westbam and the nice people in Legend's USA importing counterpart: The Shaolin Monastery (in particular Stealth, Aycee and Zaldron). Legend decided to try its luck on the PC platform. During this time the PC-scene was the next-big-thing and the C64 commercial scene had expired a year or two earlier. With Westbam and PWP creating Legend-PC, I was left as the only active member on C64. Legend-C64 then lost its BBS in Nebraska, USA - The Shaolin Temple - due to lack of support.
My friend Vengeance (Matt) was a member of SUCCESS & THE RULING COMPANY. He lived only a few hours drive from me and we were close friends and in the same scene groups on more than one occasion. Like myself he was a member of a European-based group, which was unusual for a scener from Australia, as we tended to have our own segregated group-scene with very few people venturing outside. The cooperation of Success & TRC was inactive during these days towards the end of 1994.
One afternoon both Vengeance and I had a discussion about creating our own group, we were both incredibly bored by the inactivity of our crews and were willing to take a risk and do something bold. Ideas were exchange on how we could do this and whom we would include on our venture. The first person we wanted to involve at management-level was Majesty of TALENT. We were good friends with Marco and knew that Talent had fallen into a long coma. We gave him a call and he was quite excited about the whole idea as Bod (Darren) had disappeared from the active scene and he was bored by having no competition to "discuss" on the boards. :)
With the three of us conferencing about the idea things moved along very quickly. We wanted a group that was active in all parts of the scene, something that was very competitive, controversial and hard-hitting. There was to be three main organisers, myself for the cracking section, Vengeance for the demo section and Majesty as a European counterpart for both. We had several possible members in mind; what needed to be discussed was the name of the group and when to launch it. Several names were thought of, but Vengeance's idea of ONSLAUGHT sounded the best and most fitting. Not only that, we followed it with our legal title (demo and game creation) Onslaught Design (adding 'Design' onto the end of your group name was quite popular at the time, I guess most group had 'Design' or 'Designs' on the end of their title). After much discussion and careful planning, the group was officially announced on February 1st, 1995.
The original members at the beginning were:
JAZZCAT (ex-LEGEND) - Leader, Hacker/Phreaker, Original supplier, Magazine editor, Modem trader, Megaswapper. (Australia)
VENGEANCE (ex-SUCCESS & THE RULING COMPANY) - Leader, Magazine editor, Modem trader, Original supplier, Megaswapper. (Australia)
MAJESTY (ex-TALENT) - Leader, Modem trader, Original supplier. (Germany)
DEEKAY (CREST) - Graphician. (Germany)
CHRYSAGON (ex-TALENT) - Cracker, Modem trader. (Germany)
IGNORANCE (ex-DYTEC) - Cracker, Original supplier, Modem trader. (Germany)
BIZARRE (ex-TRANCE) - Megaswapper, Modem Trader, Magazine editor, Original supplier. (Germany)
CHOTAIRE (ex-CHROMANCE) - Musician, Modem trader, Sysop of 'The Pirate Island'. (Germany)
PROMETHUS (ex- Phreedom) - Hacker/Phreaker, Modem trader. (United Kingdom)
XENTOR (ex-Phreedom) - Hacker/Phreaker. (United Kingdom)
SHADES (ex-SHAZAM) - Coder, Cracker, Graphician, Magazine editor. (Australia)
MORBID (ex-SUCCESS & THE RULING COMPANY) - Musician, Coder, Graphician, Cracker, Original supplier, Swapper. (Australia)
INSANE (ex-SHAZAM) - Graphician. (Australia)
XEREZ (EX-SHAZAM) - Graphician. (Australia)
HEAVYHEAD (CAMELOT) - Sysop of 'Westpoint', Modem trader. (Denmark)
SMD (ex-ATLANTIS) - Graphician. (Denmark)
ELIMINATOR (ex-DOD) - Hacker/Phreaker. (USA)
INSOMNIAC - Modem trader, Graphician. (USA)
MORRISSEY (ex-TALENT) - Sysop of 'Down By Law', Modem trader. (USA)
DEATHLOK (ex-PADUA) - Graphician, Musician, Modem trader. (USA)
The group was launched with a disk-note called 'Violent Birth' and a preview of the full price game 'Misfortune' (which was made by our own members also). These two releases were uploaded onto our three boards (Bulletin Board Systems) which were 'Down By Law' (our World HQ in the USA, formerly under the Talent banner amongst others), 'The Pirate Island' (our European HQ, formerly under the Chromance banner) and 'Westpoint' (our Scandinavian HQ, formerly under the Motiv8 banner).
There was no turning back now, the flame was alive and we wanted to stir the pond as much as possible. The reactions were mixed, as no one knew what to expect. We wanted to become a production powerhouse; one of the ways to do this was to take advantage of our existing resources. One of these was Vengeance's famous disk magazine 'Vandalism News' which automatically departed from Success&TRC and fell under the Onslaught Design flag (issue #19 was the first one we released under the new group). The magazine was already quite successful and when Onslaught was born it seemed that its name became even more widely discussed.
The group's first year was an explosion of first release cracks and also quality 'mail versions' done mainly by Ignorance but also by new members such as Homeboy (ex-Roadkill/Chromance). Other highlights in the first year of Onslaught reign were Majesty going to jail for drug related charges and subsequently, Bizarre taking over the German leadership. In this year we really made our presence known. We had such a strong attitude that was supported by a flood of wares, some older groups were caught by surprise, yet they cannot deny the activity we created for the scene at this time.
In this same year we went into a "cracking cooperation" with a new German group called Hardcore. This group was promising and because our group was also new on the scene we were both walking the same path so why not join up and have some fun? The cooperation was quite successful, at times it felt like Onslaught was doing most of the work and after 7 months or so we broke the ties on a positive note (eventually Hardcore folded and most of its promising members joined us anyhow). Our cracking section was focused on the boards, it must have been daunting for some other groups who had 2-3 members calling out when our group had 10+ members calling out regularly. The focus on the board calling was so evident that some people perceived us as having an 'elitist'-attitude, particularly the Tribune magazine and its main editor. Of course this was false, as the boards were just a medium of communication. The Tribune even went as far to say that Vandalism News as a publication was used as an 'elitist-weapon' (fortunately Weapon of Mass Destruction wasn't coined then). Putting aside these trivial accusations our group moved on an continued releasing. At the time we had several boards, our world headquarters in Connecticut, USA called 'Down By Law' (system operator: Morrissey), our European headquarters in Germany called 'The Pirate Island' (system operator: Chotaire) and 'Westpoint' in Denmark (system operator: Heavyhead). Later that year we also signed on Swedish BBS 'The Highway' (system operator Joyride). Four boards under the Onslaught banner helped us stamp our feet quite loudly!
1995 was a big year for Vandalism News - we managed 7 editions and haven't equalled it since. This was mainly due to an increased staff, particularly Bizarre (former editor of the A-Head magazine), also because we had to keep up with publications like The Pulse magazine (Hello Duke!). On the cracking front we released some big titles, notably Walkerz, Fred's In Trouble (I still remember Marc and Deff's reaction to this), The House, The Evil Prince and Long Life. Delivering a strong competitive nature was bound to attract trouble, which is typical of any successful cracking group. Our main disagreements were with the guys in Avantgarde, who were our closest competitor. I have to admit that it was mainly my fault that we had disagreements, at least that is what I believe today. I had problems with them when I was in Alpha Flight 1970, Deff had called me and asked if I wanted to join a new group (AVT), I said no as I had just received an offer from Westbam/Legend to join 'The will of God'. He didn't like this too much as he wasn't friendly with the guys in Legend, so when Onslaught was created I had dragged this bitterness between us into a group confrontation (mainly having debates with Deff and his sidekick Peter/ex-Enigma). Deff was the main instrument behind the federation against Onslaught, a small group of disgruntled semi-retired sceners who didn't like the 'new kid on the block' (AVT, AFL, Hitmen and RRR). This didn't last long as we kept releasing big title fixes that other groups couldn't (for example, Fred's In Trouble). After several more weeks of BBS ragging and disputes in magazines the playing field became level, the groups could see that we weren't going anywhere, we were here to stay.
After our big debut year had ended and a new year had begun we had really established ourselves. 1996 saw the group parting company with Chotaire and his BBS The Pirate Island so we needed a new European HQ. We discovered Holy Moses and his BBS 'Sanitarium', both at that time signed up to Excess, which weren't doing much so we approached him with an offer, which he accepted. The same offer was also extended to the USA BBS 'Deadzone' and sysop Trouble, also under the Excess label. Not only did we expand board-wise but we also signed up the 'Gangsta's Paradise' FTP in cooperation with our Hungarian friends in Chromance (of which we still maintain to this day). The internet was just starting to blossom as a C64 medium so we needed to the FTP as a doorway to a different audience of computer users.
Avantgarde and Alpha Flight 1970 stepped up their releases during this year, as did Motiv8. Most groups were using all the tricks in the book to try get points in "the list" and become number one in the chart (see 'The List' on this site). Point hunting seemed to be the big thing this year, with some guys even using demo parts as game previews. Onslaught released some more big titles including the NTSC version of Sword of Honour (released as PAL only by AFL). Also released was NTSC-fixed versions of Centric (pal only by AFL) and Speedy Slug (pal only by SCS&TRC - we were having problems with Count Zero so this release was much fun!). Our very own game also made it out this year, it is called 'Misfortune' and was largely inspired by Steve & John Rowlands' Creatures 1 & 2 and Mayhem in Monsterland.
Up until now Onslaught was mainly a cracking group, even though our original intention was to be a group that had both legal and illegal factors, we were mainly involved in first releasing games and the hack/phreak scene. This changed a bit when we released our first demo (coded by Carlos with graphics by B-Wyze) called 'Party-Demo' at The Party 1996. Our brilliant new outfit further proved our intention for Vandalism News. The 27th edition was the first issue featuring an outfit that set us on a different level from all other publications, the main reason was the graphic-display ability (single colour hires and 16 colour hires bitmap). It was coded by Jolz and designed by Jolz and the main editor Vengeance. We still use the same outfit (modified quite a lot however) to this very day and I think it is one of the most diverse ever created on C64.
1997 started pretty much like the year before. At the start of the year we finally launched our first group webpage, which had been long-delayed, it was given the lovely title "The Slaughterhouse". A lot of groups were starting to get their pages organised around 1995 and 1996, so we were a bit late (we were focused on the BBS scene). The internet opened up other opportunities, I got in contact with quite a few guys I would normally have never spoken to, one of these was Metal/Vibrants who composed some music for my own magazine Domination. We got talking about doing a big collection of music, a cooperation between Vibrants & Onslaught, a package containing all the music composed by Metal on C64. Sure enough, a few months later, "Past & Present" became a reality and was released as a 2-sided production coded by Jolz. The collection inspired our own musicians to release an Onslaught production headed by Morbid (DJB) called "Eardrum Massacre 2" tracks by all of our musicians. Despite having released these legal productions we were still focusing on our cracking. The biggest release of the year for us was probably The Castle. It was reduced from a 6-sided Hungarian-language PAL original to 2-sided-translated to English NTSC/PAL fixed crack. At the time some crackers regarded it as a fake NTSC fix from Donar, as people doubted he had the ability to fix a game as big as this (also comments from our old buddy RRR in the Relax magazine, you might remember his editing style, that of a Russian communistic journalist). During this year Onslaught founded it's own fake label for "pissing" on other groups, it was called Urine. The main motivation for the group creation was that Alpha Flight 1970 together with RRR (who was also a group member who lived close to Marc/AFL in Gelsenkirchen) were ragging Onslaught and claiming that absolutely none of their releases had bugs. Derbyshire Ram, then a member of Alpha Flight, noticed this statement and sent me the original of the AFL first release called Samber. Some hours after receiving it, Samber+5FIX/Urine was uploaded onto the boards, much to the discontent of some of the AFL members, ahhh good times, and fond memories! Urine still exists today and has released quite a few fixes and first releases. During this year we lost our World HQ BBS 'Down By Law' as the sysop went inactive, so we used our other USA BBS 'Deadzone' as our new headquarters.
We moved into 1998 with some membership changes however it was a much slower year compared to the first three, at least in the cracking department (despite a great NTSC fix by Donar of It's Magic). Our German BBS 'Sanitarium' went offline (the longest running C64 German BBS) so we relied on 'Deadzone' as our remaining BBS. We had more success on the demo-front thanks to the signing on of Polish member Naphalm who joined as a coder. He proved his good intentions by releasing "Velocity", a one-file demo (called a "dentro" by the new generation) at the Scenery'98 party and then later in the year released a one-sided demo called "Rage" at the Satellite'98 event where it earned first place! This was a great time for us legally as the focus seemed to shift a bit for the first time.
1998 also meant the engine of Vandalism News was starting to wind down. We only released one edition (issue 30). Vandalism had experienced a huge slump in quality during issues 28 and 29 but with issue 30 we again picked up the standard expected of us. I was happy to see the back of this year and try turn around this lack of activity. 1999 was a bit better, some more cracks than the previous year but for the entire year Vandalism News never made it once, the only time since 1991 that this had happened. On a positive note we continued our movement in the legal circles with the release of "Dope", a dentro coded by Naphalm, which earned the number one place at the demo competition at North Party 5 in Poland. One of my personal projects was release this year, this was "Album of the Year", a mammoth music collection independently released. Despite it being independent it was largely affiliated with Onslaught due to the heavy involvement from our members. The collection contained 76 exclusive and unreleased SID compositions and was inspired by the Demo of the Year almost a decade earlier. Apart from 'AOTY' I also released the paper edition of Domination. The magazine was over 60 pages, some of which were colour and contained exclusive artwork by Duce and Junkie.
Towards the end of the year we decided to take down our old webpage 'The Slaughterhouse' because we wanted something fresh, Morbid and I started working on the new site. Despite some setbacks this year it was an improvement upon the year before, some good first releases were made, Cyberwing and Blitz 3000 come to mind.
It's amazing that the C64 scene entered the year 2000, no millennium bug, no viruses, just the good old breadbox and the only limit was your imagination (and a good a lot of rastertime). Morbid and I had worked on our new website for quite a while and launched it at the start of the year, it is called 'Forbidden Depths' and has been online ever since.
Jolz was still around but was working exclusively on the SuperCPU, which was kind of my fault as when I sold his game 'Twin Terrors' he was supplied with a SuperCPU as payment. Nonetheless, he did some great things for that scene, including his own operating system called JOS (Jolse Operating System) that later became integrated into WiNGS.
Some more collections were just around the corner, Vodka had joined us the year before and now it was time to release his graphic collection in cooperation with Fairlight. It was called 'VodkART'. Morbid and I were chatting one day and came up with the concept of 'Speed', a new Onslaught music package featuring only multispeed and digi music. This was in the organisational-stages and was to come out much later (we hoped). During the year Holy Moses (ex-Sanitarium sysop) released several BBS-style demos (lores graphics). One of these was entered at the Starcompo and it placed number one! Other competition entries that year were quite well placed at the North Party 6 and Mekka Symposium parties (thanks to Deev, Jailbird, GRG and DJB).
Vandalism News had regained its standard, improving upon it in fact. Two issues were released in 2000, these were Vandalism News #31 (it came out 21 months since issue 30 - the biggest delay between issues) and #32, the latter being the Olympic special edition released in September. Vandalism #32 was our biggest to date, spanning over three disk sides with some nice touches by Jolz. I fondly remember this release as we had put quite some work into it and Vengeance was really inspired. During this year we were visiting each other quite a lot. Boozing and scening to all hours of the morning, calling Europeans and discussing old times and motivating each other for tag team sessions inside Vandalism's editor. During one of these nights we managed to get Bizarre to return to the staff and write some text for our editorial, Jose had been in the wilderness for around three years so it was good to have the 'budgie-fucker' back.
Something else happened in 2000 that I didn't think would, we signed on a new member from Tasmania! Now you have to understand Vengeance, Jolz, Insane and myself live on a small island below Australia's main land. So finding someone here is even more difficult than the rest of the country, especially in 2000 when people are laming around on PC or some other obscure scene. Anyway, Stryyker joined us as coder, he lived only an hour's drive from me (and I still haven't met him yet! What's up with that?!).
First releases were more abundant this year, with an improvement over the last two years. Some nice titles I remember were Action Biker '99 and All Terrain Gardner (both cracked by our new Tasmanian member Stryyker).
The group hadn't had scandal for some years so I guess we were due for something to happen. This time round it was the fake membership of Jetan. Supposably Jetan had joined us (a good graphician from Poland) but it ended up being one of Jetan's friends using Jetan's account to email us and because he knew all the personal details of Jetan we had no way of knowing! This caused some temporary confusion but it was soon sorted out.
Inspired by the recent releases of Vandalism News we moved into 2001 with some high expectations. Despite the fact that the C64 scene was ageing we were undeterred. We launched the new Onslaught website designed by DJB - 'Forbidden Depths' was the new name. Finally we could present all of our releases, photos and much more, something which we hadn't done on our previous website.
Something special happened when we started work on Vandalism News #33 - we were interviewing Ed/Wrath Designs and the communication between us for this interview was the start of something bigger than what we first imagined. The interview was done and not only that, Ed and Joe supplied us with an intro for the magazine and an exclusive music. In late February we got the mag out to the waiting public with another three sides (that means within 4 months we had released two issues with 6 disk sides of packed text - who needs a social life outside of the scene anyway?) of juicy scene gossip. Things worked well, so much so that by issue #34 Onslaught and Wrath Designs had decided to release Vandalism as a cooperative-effort! Vengeance was so happy with issue #33 that he approached the guys in Wrath with the idea of releasing a magazine, they accepted the proposal as it was something they really wanted to do and it gave them an opportunity to express themselves in a way that demonstrations could not. The relationship rewarded the magazine also, as we had an increased 'legal' representation allowing us to deliver a more balanced package (of demo and crack scene information).
During 2001 we released four issues with my favourites being issue #34 and #36. On the cracking front we were still going strong. Some of the memorable releases were ZZZZ Uncut, Reaxion Extended and the big find: Armalyte 2 Preview!
Towards the end of the year we signed up another BBS. Chromance had gone to the "mp3 scene" so we decided to share their BBS 'The Bass Planet' to create some more activity. Scratcher was the sysop and the board was ran quite smoothly. It may seem strange to some that the BBS scene was still alive in 2001, with the internet usage at fever pitch, but just like the C64 itself, we were holding on to old times and making them a living memory.
2002 was knocking on our door. This year we participated in the "Singles Collection Volume 1", which was a multi-group effort similar to "Demo Of The Year". We also participated at three competitions this year and had some good placing's at North Party 7, Role Party, Mekka Symposium and Forever 3. Another three issues of Vandalism were released, all still under the strong cooperation of Wrath and Onslaught Designs. The combined effort was magic and we were enjoying a new lease of life through the magazine and its readership.
A slight slump in our cracking section but memorable first releases for 2002 were The R-Type Preview (earlier version of the famous coin-op conversion) and Spectre of Baghdad Uncut.
In 2003 we released the 40th edition of Vandalism called 'Ruby'. It was our biggest issue yet and the largest 'scene' publication ever released. It was a mammoth 45 chapters and 15 exclusive sids (4 packed disk sides) and also included 2 disk covers (by Duce & Junkie of Extend) and 2 disk sides of bonus exclusive goodies. We wanted something special for this issue and I think we achieved it. Issue #25 was 'Silver'-special, issue #40 was 'Ruby'-special and issue 50 will be 'Gold'-special. On the topic of magazines, I managed to release the Ultimate Scene Mag Archive. Which was a project discovered by Vengeance and myself some years earlier and finally realised in 2003. It is the most extensive online archive of C64 magazines, containing over 3000 entries (disk and paper) wrapped in a lovely outfit by Cupid/Padua. It is still online at http://mags.c64.org
Other webpage developments were the second redesigning of the Onslaught webpage by DJB (formerly Morbid) and myself. I had known DJB for around 12 years and had swapped and spoken to him frequently the whole time, I decided to visit him (around 4 hours flight) for the very first time. We launched the website redesign live at his house in New South Wales. During the visit I also caught up with TBH/Onslaught and Patto/ex-Bodycount (a former group mate). This was not the only scener visit this year, Goto80/Hack'n'Trade came down and stayed at my house, and the first European scener I've met. Vengeance came and stayed as well and we had some barbeques and boozing. We made a pact to meet again! These were great times that were a preview of things to come in 2004.
Our largely delayed music collection 'Speed' was finally released this year (in cooperation with Creators and Shape). The collection was our best yet, containing amazing graphics by Mermaid, code by Stryyker and theme-design by myself. The unique thing about Speed was that it was the first music collection containing 46 mostly-exclusive music that was either multi-speed or digi. It also contained some bonus material such as Creators 5 year Demo and some unreleased music demo by Geoff Follin. Other legal releases this year that we were involved with this year were the 'Singles Collection Volume 2'
On the cracking front we only released a few games, one of these was quite a biggie, the long lost and unreleased 'Deadlock Preview' which was destined to be released by Cyberdyne Systems via English software house System 3.
The next year for Onslaught was another big one, especially on a personal note for Vengeance and myself. In 2004 the cracking activity had increased dramatically, in fact our best in the last few years. The more memorable of our first releases was our big cooperation release together with Triad called 'Tyger-Tyger'. The author of Armalyte made that game and we had to basically recode the whole lot from a cross-development PDS source. We also cooperated with Triad in another venture - the telnet C*Base C64 BBS 'Antidote', which resurrected the BBS scene of old (people could connect to the BBS via telnet and emulate the old experience!).
My magazine Domination had reached the end of its life on C64, I decided to end up with it in August, quite proud of the fact that 20 strong issues had been released. Inspiration was gone for it and I felt like I was repeating things twice in both it and Vandalism News. After it died I felt like there was a lot of room made available for other things. Maybe even a different type of magazine?
1994 - 2004
Now I mentioned earlier that visiting DJB, TBH and Patto was a preview of things to come. Since that visit I really got "itchy feet" and wanted to visit other sceners. I've wanted to travel to Europe for some years now and I thought this is possible, I'm not a teenager with low-income anymore, why not do it?! But when, that was the big question, a question that was fortunately answered quite easily by the perfect scene party occurring in October called X'2004 (held by Success&TRC&Xenon in the countryside of Holland). So I decided to plan the trip around the party, that way I could meet a large group of people at once. I rang Vengeance and told him that we were going to Europe, he was quite surprised and became further elated when he realised how serious I was. The trip eventuated and we visited Holland, Germany, Denmark, Sweden, England and Singapore (making scener visits at every point possible). The holiday was like a normal one but with scene nostalgia mixed in. This event really moved the group closer together, as we met up with many members of the group as well as the guys in Wrath Designs. We also fulfilled our pact to meet Goto80 again, this time we stayed at his place in Gothenburg, Sweden.
At the X'2004 party we had a blast - meeting people we had known for up to 15 years for the first time. We managed to release some productions at the party, such as the live 42nd edition of Vandalism News, 'Creepshow 2' (cooperation graphic collection with Dual Crew), 'By The Way' (graphic collection by Shapie), 'Autumn Clouds' by Macx and Ed as well as the general compo entries. We did well at the competition, Deev achieved number one place in graphics (also during the year Deev got number one at Primary Star for his graphics and Hein Design gained number one with his music at North Party 9). Anyway, you can read more about our adventure in Vandalism News #42 and #43 (the "on-tour" special edition) as well as our online website 'Jazzcat & Vengeance Do Europe (thanks Hein) - http://www.sinapism.net/eurotrip
Trains, planes and automobiles were our game - Beer, C64 and excitement was the price of our fame.
What a year for the group that was with heaps of releases and meeting each other (finally crossing those international boundaries that have kept us from partying together for so long now). We felt more apart of the scene that we had ever felt before.
During the tour of Europe was got in contact with Duke, former editor of The Pulse and Scene+, he joined Onslaught as editor for Vandalism after a 7 year hiatus. He has quite a large profile in the mag-business and together with Macx and Wrath Designs it would create an interest menu for the readership.
We moved into 2005 on a very high note, fully inspired and buzzing from the year before. Three issues of Vandalism News were released; the tempo lifted by the support of our best staff ever: Wrath Designs, Macx, Duke and other guests. Macx released a cool little demo at the Little Computer People party in Sweden called 'Tropical Fever'.
Unfortunately we lost Fade, Style and Slartibartfast who left the group to focus on the Australian-only crew called Chrome. I was particularly disappointed when we lost Fade, who had been a member for some years already and who I'd swapped with for sometime. On a more positive note we again a lot of cracks this year - our tenth year - some of the more memorable releases were Troddlers Preview V1, Starsat, Wilberforce, Liberation Preview and Turrican 3 Preview.
Our group celebrated our 11th birthday in February 2006, I didn't think we would still be going so strong and I'm sure those non-believers when we first started wouldn't believe so either (they said that we would wither and die within the first 6 - 12 months. BAH! Who's laughing now?!).
2006 was another decent year. Membership movement was minimal now, as with most other scene-groups; things seemed to be frozen in time. We were as active this year as the year before, again releasing some fine first releases (marking our 300th first release this year also!). Some of the big titles we released were Devious Designs Preview, Bugs Bunny and Fungus II. Another three issues of Vandalism News made it out and we participated in some of the scene parties like Maximum Overdose 7 where we ranked number one in the graphic and music compos. The X'2006 event in Holland was the biggest of the year and sadly neither Vengeance or myself could make it this time in person, but we made up for it by releasing some productions there including our cool new demo coded by SounDemon called "Tense Years". This demo contained some world records and had been in the making for a few years (originally it was our ten year birth demo, hence the name TENse Years). We wanted to expand our demo section for sometime and finally had some breakthrough with the signing of coders Honesty and Enthusi. Hopefully more from them sometime soon.
After a couple of years of focusing only on Vandalism News, I decided it was time to do something independently again. After getting a kick of inspiration from Deadbeat/The Sharks I released my new magazine, Recollection, which is kind of a follow-up to my old magazine Domination. Two issues were released in 2006. The magazine focuses on the old days and tries to show the glory of the past to the faces of the present (scene newbies appear lost when it comes to our roots and oldies want to revel in their past mischief - Recollection is born). Check the online or disk issues at http://recollection.c64.org
Despite having less time for the C64 these days, our members are still enthusiastic and we will try to be in the news - at parties, on boards, online and in our releases. 2007 is here... more to come, the story continues...
Down by Law (Morrissey, USA) (Domination WHQ)
Deadzone (Trouble, USA) (Vandalism News WHQ)
Edge of Midnight (Rug Rat, USA)
The Bass Planet (Scratcher, USA) (Shared with Chromance & Xenon)
Liquid Palace (Sphere, USA)
Sanitarium (Holy Moses, Germany) (Vandalism & Domination EHQ)
The Highway (Joyride, Sweden)
The Pirate Island (Chotaire, Germany)
Westpoint (Heavyhead, Denmark)
Telnet C*Base board:
Antidote (Sweden) (shared with Triad)
The Secret Garden
Gangsta's Paradise (Shared with Chromance)
We will dominate and make ourselves known!