* DOMINATION #16 *
An independent production
released in October 2001
Domination technical realisation details
Zapotek/Samar & Centrax/Samar
'Overlord' by GRG/Onslaught/Shape/BM
'8580 in Confusion' by Sonic/Smash
'The Revival' by Jeff/Crest/Bonzai/Czp
'Hard Track' by Jeff/Crest/Bonzai/Czp
'Rest in pieces' by Agemixer/Scallop &
'Beyond' by Drax/Crest/MON/Vibrants &
Hello and welcome back,
The one and only has returned,
after some time in the darkness, the
editors have climbed out of the great
abyss of laziness and found the light
Lately I have been taking things a bit
easier and having some fun with various
C64 internet projects I'm working on.
One of these is the Cyber Systems
I play the role of detective, the prime
suspect being old and unreleased games
from unknown sources aswell as true
People should check this webpage, it
certainly is a UNIQUE site dedicated
to unearthing software which would
otherwise be lost for all time, never to
to be scrutinized by any member of the
Gaming legends such as JOHN TWIDDY,
BOB STEVENSON, HUGH RILEY, FRED
GRAY, DAN PHILLIPS, ROBIN LEVY etc
the list goes on.
These people have been the key to
recent discoveries that have kept me
smiling these last few months. Go check
our site and become lost in nostalgia.
Hmmm... what else?
well, most who know me also realize I
have other projects too ☺
The largest collection of C64 disk
magazines on the internet ever is about
to arrive, for you readers who love the
concept of browsing and downloading
every issue of your long lost favourite
magazine will simply love it.
It contains well over 600mb of C-64
media, all in emulator friendly format
for easy converting to C64 and viewing
This concept was designed by
Vengeance and myself, who have been
collecting disk magazines for quite a
few years now.
The website is being coaxed to reality
by CASE/F4cg and will soon be
Now we are on the subject of disk
magazines I will express my thoughts
about some of the publications that
have been released lately.
ATTITUDE - the sequel.
Certainly a worthy magazine, unlike the
many that are made which are are 4-5
minute read and then reset, we are
presented with something fresh.
The magazine by Cactus certainly
shows some fresh journalism.
Not only did I find this to be the most
interesting magazine to be released in
terms of text quality, the layout and
audials were very well prepared.
24 articles of text are presented in
this edition, there will be only two I
wish to discuss, these two I have
"History of Popes" - despite my HUGE
disatisfaction of non-c64 related
articles, this was interesting for ME.
I am intrigued by religious elements,
such as catholism, paganism, and in
general the arts of both 'white' and
This little journey through the ages
contains some interesting facts about
the Popes of the catholic religion.
Quite cool 😊
The article by O.B./Trsi about cracking
is a subjective view on the art of
cracking on the C64. While he raised
some interesting points, his pass of
judgement on the scene, declaring that
cracking is dead is a false one, at least
in my view.
Perhaps if he was involved within the
scene at a more active level, his view
could be justified, but he isn't, so
neither is his view.
I can understand that cracking on the
c64 is dead in the sense of no more
game protections, large game
companies, copyrights and their
assosciated laws. But to state that
cracking is dead on the C64 is quite
wrong, especially from the point of
view that there is a huge amount of
effort put into making old games
better, by the likes of REMEMBER,
ONSLAUGHT ANTIQUES and
These three groups are making better
versions of games that groups that
were considered legendary originally
released, so some respect should be
shown to these people, and cracking is
certainly not "dead" for them 😊
ARACHNOPHOBIA is still coming out,
however I dislike their attention to
I appreciate that they are doing the
publication for their own enjoyment
(which all editors should be doing) but
I have seen countless reviews,
reactions and live criticism on IRC and
other places asking them to remove the
non-scene related chapters from their
magazine or at least to reduce them.
This has not been heeded, which is
ashame, but on the positive side of
things they are releasing the magazine
on a very regular basis, which is
certainly in favour of the scene's
The 8th edition of THE BEERGARDEN
arrived to my 1541-II (now freshly
cleaned with nail polish remover
courtesy of Marguerite).
Apart from Attitude, this is another
magazine I enjoy reading.
The editors are sceptical and this is
always interesting - they speak their
minds, no "acting" (which there is too
much of in society).
They touched on the Wow/Role/Arachn-
ophobia issue once again in the
editorial, which is unfolding into an
I also enjoyed Tomz' views on the
swappers that ONLY swap. In this age
it is extremely unproductive, all the
damn parasites of our scene should get
off their leeching asses and try and be
productive, I was once a swapper but
now I am surely benefiting the scene
more with my changed motives.
I must also thank the staff for their
kind review on the last issue of this
I received quite some negative criticism
from the legal scene, even destructive
criticism - on the 15th issue, which was
focused totally on the cracking scene.
I was surprised to see so many people
think my roots are of a legal nature,
or the scene's roots in general, but
ofcourse this is a matter of opinion.
Check the reactions for more on this
topic, but I can say for all the self-
centered ignorant people out there -
a special edition will be released in the
future focusing only on the legal scene.
INTERNAL is back again, great to see
this old publication returning, the text
was quite good - at least for the
comeback issue - what impressed me
the most is the quality of the layout.
I just hope that sceners will help this
magazine and it's comeback as it has
a heap of potential.
Main editor EINSTEIN is taking a
backseat from the action, but his
presence will still be there, his
experience should influence the mag
in the right direction.
Hmmm.... VANDALISM NEWS, hard to
write objectively but I need to say
that a double release was quite a work
effort. Four disk sides within 4 weeks,
quite some work.
Most noticably is the input from the
legal team WRATH DESIGNS.
The group is extremely potent in voicing
their opinions on different subjects
through their demos. Now they can also
do this through a scene publication,
incidentally which is the first one since
their own magazine called
TRANSMISSION which was released
way back in the early 90s.
The 36th edition is currently in the
This brings me to this magazine, the
brilliant (coug) DOMINATION tabloid.
Tabloid you say? surely a large
smorgasboard if anything?? well NO,
I am going to slim down the magazine
and try release it much more regular.
The reason for this is because the
public, or at least most of the public I
have interacted with are insisting on a
more regular release.
This has two positives and one
negative. The negative being that it may
not be as good as previous issues, at
least in certain aspects, because the
time between issues will be less, hence
the time spent on writing or improving
is also less.
But the positives out weigh this, you
will see this magazine more frequently.
The smaller issues of Domination to
come are already evident with what
your reading at this moment. I hope you
all agree with my decision, and for
those of you who like my more 'timely'
input to C64 journalism, perhaps
reading Vandalism News will satisfy
The other positive, and the MOST
important one for me personally, would
be that I will now have a little bit more
time for other scene projects.
These include games, my group,
independent projects and the major one
- real life activities.
Anyway, that is really all I felt I should
discuss this issue.
Here and there you will find other
snippets regarding this magazine and
it's future, also other projects I am
currently assosciated with.
Some more text from me at the end of
this segment, I will now hand you over
to my co-editor in arms, RAVER...
Yes, thanks mate for handing the key-
board over to me, over the oceans,
seas and landscapes it flies and then
lands on my dusty desk. What the heck,
would something like this ever happen if
there wasn't the scene? And especially
the magical c64 scene, mother of 'em
Lately a lot and lots happened... almost
like always! And I mean really lots -
hardcore travelling, new projects and
parties, moving around again, losing job
and getting a new one and just explor-
ing scenes on various platforms again.
Now, the scene follows you whenever
you go. You spot sceners everywhere,
especially in artistic fields but also
anywhere else too - it's incredible. The
world and life consists of countless
scenes, smaller and bigger, existing one
within other and one bigger includes
several smaller ones, but THE SCENE is
one we are all in, cause no other is so
much an own world, linked to all the
other scenes yet visible just for those
And then, there are several computor
scenes. One might divide it all in demo
and pirate scenes but we all know, on
c64 it's all in one unlike PC where demo
and illegal scenes are seperated almosty
completely. Ofcourse, c64's younger
sista Amiga is going strong still and
there are several other 8 bit computors
more or less alive - ZX Spectrum, 8 bit
Ataries, Amstrad CPC and even Oric not
to mention consoles like GBA/GBA, DC,
PSX, PS2 etc and then Atari ST compa-
tibles and Acorn RISC machines and
ofcourse more, more!
And I am glad that there are damn cool
people and great productions on all
these machines and that PC scene isn't
lame at all. Yet there havn't been any-
thing remotely as exciting and cool as
c64 scene, where it all started - where
pirates and demomakers were together
cause these who started as pirates
were the ones who founded demoscene,
and where internet wasn't necessary to
properly organize an international top
group and I could say more (well, Amiga
scene should have been close to c64
one in the very beginning since c64 sce-
ners started it).
Now what? C64 scene did change. But
thanks to sceners and thus also to you,
dear reader, it is still alive and still
influence other scenes - be it computor
ones or simply these other scenes the
world consists of.
Be proud of keeping alive the oldest of
the virtual worlds, world which is more
real than "real life", cause you meet,
talk and share with sceners and what
can be more real than sharing a joint
with a fellow scener at a party? :)
C64 scene and scene at all will just re-
place shit you don't need, like politics,
commercialisation, consumerism and so
on. Scener for president and maybe we'll
be free finally!
Huh, too cheesy and optimistic you say?
Wah, next time you will experience some
ruff ruff words then...
/dcc'ing keyboard to Jazzcat,
Spread with this edition of Domination
exclusively is the SID DUZZ IT V1.3
editor from Geir Tjelta and GRG of
This music editor is a sign of the times,
with improved quality over most other
editors currently available.
Also spread with this issue is a new
tool by Krill of Plush called EMUFUXXOR
V1, it enabled EMU protection on the
software you choose 😊
One other small thing is my POLITICAL
VIEW note, something seperate to the
scene and an expression on my views
after the September 11th attacks on
the USA. Read it for an opinion, possibly
you share the same view too, at least
with some points.
If you wish to become a part of the
staff, have some news, reactions,
suggestions for improvements and
general feedback. Simply contact:
PO Box 361
Launceston TAS 7250
or email: firstname.lastname@example.org
Don't forget the homepages also:
For the thrill of it all!
* DOMINATION #16 *
by Marguerite Gorgotha Espanol
For we were all born under this death
and our eyes saw that all was not well
and the demons of Hades gathered
and our punishment was that we have
no collective memory.
We couldn't fight very hard when there
was nothing to fight for.
I suppose it was intentional for us to
be so blind.
How could we forge alliances with
No entity was concrete, no thought
Our loyalties were rotted and corroded.
We were not sorry that we imploded.
Self destruction was our nature,
as inevitable as the coming of the beast
Ten heads can always think better than
Greed was not a sin
lust was not a sin
sloth was not a sin
wrath was not a sin
envy was not a sin
gluttony was not a sin
pride was not a sin
worship was the sin.
And we worshipped incorrectly,
grasping at straws.
Continual hope that something might be
left worth hoping for.
Sadly we were mistaken and prayers
were all in vain.
Our trust was better placed in darkness
no matter what images were of light.
Make your choice and you choose well.
Do you trust in mythical heaven?
Or in life we know that is hell?
The complete coverage of the latest
happenings of the cult known as C64.
Gathering of news, events, scene,
commercial and internet based
information on the C64 has been done
through email and off the respective
Thanks to all who have helped in
donating informations in e-mail.
On with the show...
This group has slowed down it's engines
a bit on the cracking front but has been
involved in the creation of another
crew called Onslaught Antiques.
Who will be functioning like Remember
This lable consists of non-Onslaught
On the legal front some productions are
very close to seeing light of day.
Namely, SPEED - their multi co-op SID
collection with Shape and Creators.
They are also close to assembling
PAST & PRESENT 2, which is the DRAX
music collection in co-op with Vibrants.
Both are coded by Stryyker.
Additional support has been given to
the bbs scene in the form of Onslaught
taking onboard the BBS in New Jersey,
USA called The Bass Planet.
Previously a Chromance BBS and
presently a Xenon & Onslaught BBS, it
is hosted by new member SCRATCHER
who joined as warez-runner and sysop.
Meaning the group now host the two
remaining USA boards from the good old
times, the other being Deadzone in PA.
Some members were busy with other
things for a very long time now so they
went to the sleeping list. These were:
O'fire, Shapie, Blender, Code18, Donar
In this major clean out, the group has
high hopes they will find the time and
spirit again in the future.
The legal section was boosted by the
joining of long time group friend
SOUNDEMON/Dekadence, as coder
and musician, who will also remain in
Local friend to Yugoslavian member
JailBird is a C64 musician who has just
entered the group scene.
DAFUNK joined as musician, his latest
works can also be heard in the Tempest
music collection Reincarnation. Coded
by Ninja with graphics by Jailbird.
More membership changes, AMB who
is a composer from Spain, joined
Level64 as 2nd group. Incidentally
Level64 is comprised of Spaniards only!
The group have been very active with
their co-production with Wrath Designs
- Vandalism News.
Editions 34 and 35 were put out within
weeks of each other, 35 being released
at the LCP2001 party.
The new edition is currently in the
works. Vengeance, the main editor has
had PC modem problems and will be back
online shortly. Vandalism #36 is
expected in November.
Jazzcat, Vengeance and Case/F4cg are
still working hard on The Ultimate C64
The site needed a new harddrive for
storage of the archive and html coding
for the shell is in the works.
There is above 300MB of disk mags on
there so far with quite a lot more to add
into d64 format.
The site will also have it's own CD which
can be ordered for a very low price to
cover CD and postal costs.
For more information check the website
called Forbidden Depths, which is being
updated quite regularly.
Jazzcat, Vengeance, Slator,
AMB, Booker, daFunk, Deev, DJB,
Fade, GRG, JailBird, Jolz, Leming,
Naphalm, Praiser, Scratcher,
SounDemon, Stash, Stryyker, TMR,
Trouble, Ultimate Hacker.
+1/215/744-5885 - US HQ
24 hours, 7 days, 2400 bps running on
C*Base Moses Modded
The Bass Planet
24 hours, 7 days, 2400 bps running on
Chromance & Onslaught FTP site.
ROLE (Raiders Of the Lost Empire)
This group is quite active and have a
large member base. Currently the group
is working on quite a few projects.
They have put down a new objective to
increase group activity and hopefully
productivity, which was started by
The new edition of ARACHNOPHOBIA
will be released quite soon, it will
contain a complete report on the
Willow 2001 party, in which the group
won the demo contest with their
demo "14th" coded by Holy Moses.
Their main magazine, the old and well
known ROCK'N'ROLE is currently near
completion again. Commander and Moses
have a plan to make the mag be released
more regular. Between every 1-2
months. Issue #24 will soon be
ROLE will also release the X-DOME
magazine again, but we can consider
edition #9 as the last disk version.
X-Dome will start all over again as a
C64 internet-online magazine.
Arman/Xenon suggested the idea to
Memberstatus (source: Commander)
Avenger, Bugjam, Cactus, Checky,
Commander, C-Kidz, Faayd, Faith,
Franky, Glare, H-Bloxx, Holy Moses,
Icegirl, Jaco, Leo, Low, MCC, Mediator,
Mist, Nootka, Ochrana, Restive, Rude,
Satyr, Shake, Sign, Simple, Spider,
Starfighter, Stirf, Swap, Swayze, TDB
Thorgal, Vip, Xel, Yaro, Zak, Zuber.
The Lost Empire
Role World HQ
This crew would have to be the most
active in the Polish scene in the last
They recently released VISUAL PACK
#09 which contains a huge music
collection that is 4 sides long, featuring
musics from various composers that
are the favourites of Muddler.
Visual Pack #9 also has NYLU LOGOS
COLLECTION which was coded by
Centrax and a small tool by Aristo
called Sprite Combiner.
The group now officially have a disk
magazine, this being ATTITUDE.
Edition #2 was released under the
Samar lable and was quite a good read.
The issue is reviewed in this issue of
ARISTO (coder) and ISILDUR (gfxian)
came back from their inactivities and
they are active once again.
More additions to the group with
ZAPOTEK/ex-Axelerate joining as
swapper and paper artist.
MAC ARTHUR/ex-Neax joined also as
After the dead of the Polish based
group Axelerate, two of it's former
members BLADEE and JSL joined up
PRAISER was removed from the group
memberstatus. GOLD HAND was put
onto the inactive list because of losing
contact with the group.
Samar's two graphicians BISCHOP and
LEVI have also been put onto the
inactive list (simply because of their
This very active group are working on
SID VICTORY ONE, which is a sid
collection. The second JSL logo demo
called YOUR NIGHTMARE BEGINS
and NYLU's last graphics collection
entitled 16 COLOURS. Also Muddler is
working on a new collection by Gollum.
Also Aristo is working on a new C64
game which will be another Tetris
clone and Cactus is working on a new
C64 tool of some kind.
The group have only just lately
released a 6-sided samples collection
by Ramos/Samar called RIGID.
Hopefully Attitude #3 will also be out
soon, I have strong faith it will be.
Memberstatus (source: Cactus)
Aristo, Bladee, Bzyk, Cactus, Centrax,
Daf, Gollum, Isildur, Jsl, Mac Arthur,
Muddler, Phobos, Ramos, Silver Bullet,
Congratulations to this old group who
celebrated their 15th birthday on the
28th of July this year.
The group was founded by Arror, Fred,
Skydive, Ixion, Lucifer, RND and Mr.Z
way back on the 28th of July 1986.
15 years of supporting the C64 and it
They have released quite a few demos
on the C64, such as EMISSION, LUCY
and MANHOOD 2.
No doubt more is on the horizon from
Recently HOLLOWMAN decided to leave
them and join Fairlight due to some
Taper/Triad told Domination:
"Hollowman decided to leave Triad and
seek fortune elsewhere on the C64
scene due to internal disagreements.
We wish Johan all the best in his future
career on the scene.
Domination also asked Hollowman:
"After too much internal bitching I left
Triad to join FLT.
I think working together with Vodka
will work out fine. Also being in FLT
allows me to cooperate with other
groups as much as I want, and the
result of which will soon be seen."
Ofcourse this does not mean Triad will
slow down as Hollowman was only one
of a whole group who has made Triad
as productive as it is.
In late September the group had an
internal meeting together with the
Amiga group Uprough. A very limited amount of guests were
Plans were drawn for the future and
current projects continued, all in a
cousy environment with lots of pizza
and unhealthy beverages.
Memberstatus (source: Taper)
Jerry, King Fisher, Cash, Tao, Iopop,
Twoflower, Taper, Aton, JFK, Killsquad
Quorthon, Logger, Ibanez, Wiggen, Con,
The Studio BBS
* CREATORS are back again with some
activity, they are almost finished with
their contribution to the SPEED music
collection with Shape and Onslaught.
They released a small demo called
OLDSK00L which was completely done
by Mermaid. Earlier in the year they
released PYRAMID 1K at the Forever
party. They currently working on quite
a few games for Protovision (check
Game Scene chapter).
Memberstatus (source: homepage)
Boo, Elektron, Mermaid, Mutant, Slimer
* DEKADENCE have recently released
FITSPEAK II at the Phat01 party in
Latvia. More hardcore action 😊
SounDemon joined Onslaught as second
Memberstatus (source: homepage)
Britelite, Chaj, Jaffa, Maza, Player One
Ricky Martin, Sanity, Satyr, SounDemon
Spiikki, Tee-Dee, Tribe.
* COMA finally released their demo
called PURPLE this month, which was
entered in the Flags 2001 party way
back on the 6th and 7th of July in
* SINGULAR have been competing in
various music and graphics contests
at scene parties.
Unfortunately know news on a possible
9th issue of Colony News magazine ☹
Memberstatus (source: homepage)
Poison, Soci, Best, Cargo, Leon, Tgm,
* SADISM II - the second music
collection by Sad/ex-Anubis was
released. For some reason I never
found it on the internet until a lot
longer after it's release.
* CREST released some new demos.
Crossbow has been a busy scener, the
hardcore coder released a demo called
DEMUS INTERRUPTUS on the internet
(thats right, not at a scene event).
The demo is reviewed this issue.
Also a coop production with OXYRON
called RISEN FROM OBLIVION. It is
a double sider C128 demo. You must
have a VDC video chip to view the 2nd
side on 128 (to make it 80 characters).
Side 1 is working on the VIC-II chip.
* JEFF/Crest/Bonzai/Czp together
released a small music collection called
BEYOND under the CZP&MON lables.
* CIVITAS have released two demos
lately. ROBOTICS competed in the
Phat01 demo compo and the other is
called THIEF coded by Puterman.
They lost Silverfox who left the scene
for political activities. But gained a
graphician called PINGO.
Memberstatus (source: Zeitgeist)
BlackJack, Brain$masher, Bruce Lee,
Catweazle, Chico, Doc, Pingo, Puterman,
Raven, Richard, Sputnick, Tadpole,
* Long time scene veteran MR.ALPHA
of Nostalgia left the scene.
"Yeah! I'm gone! Wish you all the best
with the 8bit veteran and thanx to all
for friendship, support and attention!"
* AMORPHIS released their fifth music
collection called AMORPHIS PACK #5.
The Polish composed collection
contains SIDS by Cleve, Olsen and
* A large collection of tunes composed
by FRED GRAY were relocated to $1000
and packed to one side by HMMurdock.
The Complete Fred Gray contains a lot
of his classic game tunes such as
Mutants and Hysteria.
* The 50th edition of DIGITAL TALK
was released. The magazine is in the
German language. The mag is 4 sides
containing extra files such as demos,
tools and games.
* Count Zero's wellknown "pipe" fell
down on the groun at a party place and
got destroyed. 😊
* Steyn is a member of a rock band that
contains SID elements and some
game music inspired riffs etc. They
have received nice comments from
musicians like Mr.Sid, AMJ and more.
Check their site out for something
* HIGH VOLTAGE SID COLLECTION
update #28 was released in October.
Download the new SIDplay package
* EXCESS is working on a few things
at the moment. Currently their
homepage is down but will soon be
FAAYD will also be making a comeback
to the swapping business and the new
edition of NITRO is being worked on.
Memberstatus (source: Faayd)
Black Duke, Danzig, Faayd, Ghost,
H-Bloxx, Master S, Matador, Nameless,
Red Rock, RHX, Sentinel, Spinball,
* Make sure to check the awesome
Flash site of Alphaflight's at -
* EXTEND have released two demos
lately. Named ORIVESI and the other
is the delayed release of TOTAL EPYGT,
from the Zoo party way back in 1997.
Memberstatus (source: Barfly)
AMJ, Barfly, Barracuda, Dr.Acid, Duce,
Electric, Junkie, Micke, Tape, Thor,
* DMAgic's magazine called DAWN is
delayed but will be worked upon again.
Memberstatus (source: MacGyver)
CreaMD, Jak T Rip, MacGyver, Watnau.
* LEVEL64 is a group based in Spain.
Recently AMB/Onslaught joined them as
Memberstatus (source: Almighty God)
Almighty God, AMB, Fefa, Bovirtual,
* NINJA/The Dreams released
DreamLoad version 2.1
It is a 2bit-IRQ fast loader supporting
the 1541, 1570/71, 1581, CMD-FD,
CMD-HD. It is PAL/NTSC compatible.
The source code is also available.
If there is space it will be spread also
with this edition of Domination.
* RETRO REPLAY released!!!
The SUPER Action Replay cartridge has
been released and is now available for
The cart is compatible with both NTSC
and PAL c64s and is probably the best
cartridge ever made for the C64.
128 kb FlashRom, programmable from 64
32 kb RAM, where original AR had only 8
Expansion port, $de00 read bug fixed,
real gold-plated mainboard, robust
buttons, and much much more.
The cart is 99 -DM.
For more information and constantly
improved software please check
or email: email@example.com
* POL and PSW are still working hard
on their NTSC/PAL disk magazine
SCENE WORLD issue #2. The delay of it
was caused by the moving house of the
VARIANT/Lasser joined POL as a cover
Memberstatus (source: Nafcom)
Crome, Der Fuchs, Diabolo, Drake,
Ernie, Megatron, Merman, Mr.Tec,
Nafcom, Psychodad, Phyrne, Punica,
Satyr, Sleepless, Snoopy, Spatz,
Survivor, Tim Taveller, Variat, Wormaus
* ALBION will release their new IFLI
collection by Questor called GUARDS OF
APOCALYPSE next month. Everything
is almost ready for it.
* The X1541 SHOP hosted by STA now
has X1531 cables available.
It is a cable that connects 1531
datasettes and clones to the PC
parallel port. Orders are currently being
* Some NTSC demos were released
lately, ODYSSEY-COOP and NTSC
EFNET COOP by different NTSC
* PADUA gained some new members
LORD HYPNOS (coder) and SAD
(musician) both formerly of Anubis.
Memberstatus (source: Anonym)
Aggressor, Alias Medron, Anonym,
Aomeba, Chaotic, Cupid, Dasloshed,
Doomed, Hi-Lite, Hoogo, Leonardo,
Lord Hypnos, Lubber, Neotec, Ophis,
Raze, Sad, Unlock, Vip, Waz, Weasel.
* SMASH DESIGNS have slowed down
their productivity on C64. AEG and
SONIC, the two most active members
have unfortunately not as much time
for the C64 any longer due to work at
the company Similis.
TURRICAN 3 was discontinued and AEG
will give the sources and what was done
for the game to anyone willing to finish
it (more in the Game Scene chapter).
Perhaps the final music by SONIC on
C64 is in this edition of Domination.
FANTASTIC ZOOL announced
resignation to Smash Designs. He is now
only a member of Salva Mea.
* TIDE released the 8th edition of the
HMMurdock joined Tide aswell as
NOSTALGIA, he left his other two
groups Oxygen64 and Tropyx.
Stryyker, Tomz, Antoman, HMMurdock,
Satyr, Icelad, White Demon.
* Richard/TND, the creator of quite a
few games and member of Protovision
joined Civitas as a musician.
* CREATORS are working on some new
demos, aswell as a pile of games. The
demos are TRIP, PEACELUV 2 and
* COMMODORE ONE Prototypes stolen!!
From Jeri Ellsworth:
"I have some bad news about the C=1.
While Courtney and I were driving our
rental to the airport we stopped at gas
station in South Chicago.
I pulled off the freeway I said "ooh
this area looks bad", but stopped
anyway. Courtney got out and started
fueling the car.
It was hot in the car so I decided to
get out too (leaving the keys in the
ignition). While I leaned against the
rear fender a young black man ran up
and jumped in the car. I ran to the door
yelling "Hey!" and tried to open the
door, but he had locked the door.
I banged on the window a few times and
turned to Courtney and said in a
dejected tone "Pull the gas nozzle out.
He's stealing the car."
She pull the nozzle out just in time as
he drove off. I grab the radio antenna
as the car went by and ripped it off
(guess I figured I could stop a 200hp
car with my bare hands) and with a few
swear words I threw it at the back of
the car as it drove away.
Courtney ran to the gas attendant and
told him that our car had been stolen
and that we needed a police officer and
in a dead pan tone he said "Well I guess
you need to find a pay phone then."
We ran across the street where I
thought I had seen a police office
directing traffic, but he looked at us
stunned as we started telling the story
giving license plate numbers. After a
few seconds of this we asked him if he
was going to do anything about it and he
said "I'm only a crossing guard."
We found a pay phone in a sleazy
restaurant full of gangsters and called
the police. It took about 30 minutes for
an office to arrive and take down our
info. He did a real good job emphasizing
how stupid I was to be there and to
leave the keys in the car. He said he
would stick around until we got a cab,
but none would come and pick us up in
that neighbourhood so he took us to the
police station after waiting 45 minutes.
We made it to the airport only to find
out that Courtney couldn't board her
flight without the paper ticket and mine
had already left. Luckily Courtney still
had the credit card for the gas that we
could use to get home. To buy a ticket
back to Oregon on the spot was $1400
and Courtney's was $200 to Florida so
I decided to go spend more time with
her and find a cheap flight home later
(which I ended up taking a horrible bus
ride after the terrorist attacks).
They recovered the car 2 weeks later
and there was nothing in it.
We lost all our clothes, money,
soldering station, VOM, all C=1
prototypes, turbo232, a years worth of
hand written notes on the C=1,
Courtney's SX64, rare C= bubble jet
printer, Warp Speed Cart.
The worst thing was to lose the notes I
had and the hand drawn schematics
which have set development back a
The C=1 prototype was almost at the
end of it's usefulness, but I still
needed it for the new SID and to fix the
Very depressing. 😞
p.s. Buy lots of RetroReplays, I need
the $$$ to replace this stuff"
* HIGH VOLTAGE GRAPHICS COLLECT-
ION is planned and will contain compo
graphics and famous stil pictures from
our history. More news on this soon!!!
* ARISE is planning a huge demo
archive, possibly the biggest on the net
it will be located at - ftp.arise.pl
Hosted by Jazzcat
People are still making games and
commercial utilities for the C-64.
It is hard to believe that it is nearly
2002, and this 20 year old machine still
has new software coming out on it.
Many people have moved to PC, PSX,
GBC/GBA etc., but their are those
amongst us that are producing for fun
and also realize that these machines
are not necessary to create a good
design and concept.
Here is the news since last edition...
* ZZAP!64 magazine has been revived.
Issue 107 will be online soon.
Gordon Houghton has appealed to a lot
of people to email him with their top 10
C64 games of all time for a one-off
listing to be including in this one-off
publication (.PDF format most likely).
* CADAVER of ELECTRIC HAREM,
creator of the fantastic Metal Warrior
series decided to leave the scene for a
He has released his game-sources and
info about development tools and in a
1.9mb file at http://www.student.oulu.fi
* Sad news on TURRICAN 3 by Smash
I spoke with Tufan Uysal (Sonic)
recently, the musician of the game:
"I have some bad news about me and
Smash Designs. I have left the scene in
a productive way. That means, this is
maybe my last tune forever (the one in
this issue of Domination).
Now after 9.5 cool years with the C64,
I think, it's time to finish it, because
I've no time/lust and more interest for
the GBA codings and composings.
The same feels are also going to AEG.
He said to me, that he also left the
scene in an active part. That means, no
more demos and also, very sad to say,
no Turrican 3... He hasn't the time to
finish it, that is the main problem.
He is very busy on GBA coding.
But he said to me, if someone wants to
finish it, he will give the guy the whole
sources and graphics.
So, if you know someone, who would do
it, just contact AEG".
* COMMODORE SCENE #35 released!
Allan Bairstow has produced another
issue of this long running UK C64 paper
This edition is a special on Arcade
games which features C64 remakes of
classic games and more.
* With Cadaver slowing down scene
activities, his game DETECTIVE
TAKASHI was cancelled.
* The most active crew producing C64
games at the moment is PROTOVISION.
They have decided to open their
internal meeting to the public in the
guise of "VISION 2001".
Protovision will be showing some of
their games like METAL DUST, PAC IT,
IT'S MAGIC 2, REEL FSHING and more.
For further info, check (German only) -
They gained two new members. JSL of
Samar as a graphician and Richard/TND
as a musician. Richard is currently
working on the game BALLOONCY, in
which you race against time and have to
avoid contact with various hazards,
such as missiles and other enemies.
At the moment 8 levels have been
planned. A version three preview of the
game is available at -
METAL DUST development is slowly
progressing. The bug and wanted lists
of the main game engine is empty now,
they are now coding the bigger enemies
for level 2.
Andre Zschiegner, the programmer of
It's Magic is working on the completion
of IT'S MAGIC 2. The game itself is 99%
complete and at the moment he is
working on the intro sequence.
Protovision are marketing quite a few
games, such as the fantastic 14 disk
adventure ENHANCED NEWCOMER and
all the upcoming games from Creators.
They also have available Ice Guys,
Bomb Mania, It's Magic, Stroke World,
Pac It, and hardware, such as the
* GO64/CW magazine is looking for
English editors, read more at their
homepage - http://www.go64.de
Seems very interesting!
* CMD rights saved from death!
Maurice Randall has taken over the
rights to produce the CMD hardware
such as Scpu,Ramlink, HD, FD etc.
* Lorin Millsap of Pixel Pyramid
Software writes that there is a delay
with the C64 game QUEST FOR CYRUS.
A new release date has currently not
been set as yet.
The delay is due to a revision in the
game engine for QFC.
Their website has gone down at the
usual URL but may be reached at -
* Be sure to check the updates on
the BRILLIANT game from CID in
Hungary - NEWCOMER - at their web
page - http://www.newcomer.hu
* First Blood Entertainment are calling
on any programmers or graphicians that
may be interesting in assisting with two
large scale projects.
The group who have been producing an
exciting secret game for some time now
are also needing assistance with their
game GODFLESH, a game destined to be
similar in someways to the classic IK+
from System 3.
They also have the source code, gfx,
msx, editors, tools etc and the rights
for ZONE OF DARKNESS from Taboo.
If your interested and want to become
a part of these fantastic and fun
projects, contact - firstname.lastname@example.org
* The demo group CREATORS have been
working on quite a few games for some
ARMAGEDDON - a sideways parallax
scrolling shoot'em up. Code by Slimer
and graphics by Mermaid.
BOTZ - Code by Mutant and graphics by
Mermaid. A cutesy platform game.
HIP HOP - platform game coded by
Thomas with graphics by Mermaid.
ABRAKADABRA - is still in production,
a v0.33 preview has been available for
Other games include: Donkey Island,
Talisman, a beat'em up and a Warcraft
clone. All titles will be marketed by
* CADAVER is back!!! He made a
statement for the Domination magazine
"I can say my 'quitting' lasted for 2
Then the itch to code on C64 again grew
too strong to resist and I started
coding the 12-rasterline music routine,
that GoatTracker would come to use.
I was also doing some PC game
programming experiments again but
confirmed what I had already thought
out earlier: On PC the temptation to
leave a project unfinished is MUCH
stronger than on C64. Mainly because
of the greater amount of work needed
for graphics (more possibilities because
of colors and resolution) and sound
(need real sound sources for sound FX)
and it doesn't give any rewards in the
"MAGIC" factor, as with the C64.
So limitations (even CPU power!) are
important, they keep the projects
within reach for a one-man team 😊
I thank ALEKSI EEBEN (author of
JOHN PLAYER editor) for inspiration to
start coding the "fast" music routine.
I've probably said enough about the
reasons of quitting Detective Takashi
but the lucky thing is that it never got
very far, so now my future regarding
C64 projects is completely open. I can
also say that what I want to do next
would be a bit like DEUS EX: I mean,
not a 3D game of course 😊 but following
its ideology: the player would be able to
invent his/her own solutions to every
situation, without rigid constraints as
That might possibly include characters
from the Metal Warrior series, but I
wouldn't call it METAL WARRIOR 4 but
something else 😊"
New games in the making:
AXIS 2189 by Cosine
REAXION EXTENDED by Cosine
YAR'S REVENGE by Cosine
PROTOCOL - COSINE (re-write)
TITANIC - Director's Cut - Cosine
TANX - Cyber Systems
SENSATION - Cyber Systems
SNOT & CRAP - Cyber Systems
NETHER - Computer Workshops
GODFLESH - First Blood Entertainment
ZONE OF DARKNESS - First Blood Ent.
ARMAGEDDON - Protovision
BOTZ - Protovision
HIP HOP - Protovision
TALISMAN - Protovision
DONKEY ISLAND - Protovision
ABRAKADABRA - Protovision
IT'S MAGIC 2 - Protovision
METAL DUST - Protovision
PAC IT - Protovision
BALOONCY - The New Dimension
QUEST FOR CYRUS - Pyramid Software
GODZ - Nomad Software
UTOPIA - Civitas
TYGER TYGER - US.Gold (yup!!!)
HEROES & COWARDS
WARFLAME 100% - Cosine
New games released since April:
CAMELS IN SPACE - T.N.D.
DROP DOWN - T.N.D.
LINGO - Go64!
DREAM CARS - Padua
SHAOLIN - Jon Wells
SAPER III - Tropyx
ENHANCED NEWCOMER - C.I.D.
SHARKZ - T.N.D.
ROBOT - T.N.D.
THE WEAKEST LINK - Backward Eng.
CHICKEN RACE - Low Bit Software
If your game has not been mentioned
here, contact us!
Commodore Scene (UK)
14 Glamis Close,
Commodore Zone & Binary Zone PD
34 Portland Road,
WR9 4QW England.
3612 Birdie Drive
Las Mesa CA 91941-8044
United States of America.
First Blood Entertainment
PO Box 361
Launceston TAS 7250
Cinematic Intuitive Dynamix
Crystal Software NL
9407 Ge Assen
Crystal Software UK
7 Glyme Close
High Technology Publishing Ltd.
PO Box 260
Bromley BR2 0ZG
9 De Grey Road
Norfolk PE30 4PH
606 Common Street
Shreveport LA 71101
United States of America.
Korella Trading - blank disks
1/505 Pacific Highway
Belmont NSW 2280
High Street Micro
First Floor 20-22 High Street
Crewe Cheshire CW2 7BN
Thats about all for this edition, hope
you enjoyed our retro coverage,
special thanks once again to MACGYVER
of DMAGIC for proof reading and
checking this chapter for errors!
The C64 scene and it's populace.
Determination, effort and regularity
with a touch of skill allows one to enter
Compiled from the classic PAPER
and digital votesheets from the scene
itself. Here we find who rule the roost
and those that still need to climb to it.
Credit is given where credit is due to
Doxx/Noice for VoteCounter V2.1 and
to the votesheet spreaders:
Zapotek/Samar, Centrax/Samar and
Remember the first loser is No.2 😊
Games are still being releases both new
For a complete coverage on the new
games and the groups responsible for
them, please check The List.
REMEMBER and NOSTALGIA are really
doing well lately, I particularly enjoyed
GRG/NOSTALGIA's cracks of Blood
Money and Double Dragon Cartridge.
Infact Double Dragon is infact the
Ocean version never released on disk
and is technically a first release!
CHROMANCE have also got active again
through Rough, quite a lot of cracks
from him over the last few months.
TOP CRACKING GROUP
Pos: Group: Points:
#1 REMEMBER 143
#2 Nostalgia 86
#3 Laxity 82
#4 Onslaught 68
#5 Triad 53
#6 Axelerate 33
#7 Excess 28
#8 Chromance 22
#9 Role 17
#0 F4cg 11
The bravest of the brave, fighting
those protections, removing bugs,
getting nagged by group members or
their leader to hurry up.
The scene is now a shadow of this, but
we still see some awesome releases by
JACK ALIEN is doing most of the work
behind the Remember lable and GRG
is the main guy behind Nostalgia.
ROUGH is quite active lately, also doing
older games in a new level of quality the
game has not experienced before.
Sounds kinky? check the chart - >
Pos: Handle/Group: Points:
#1 JACK ALIEN/Rem 78
#2 Didi/Laxity 62
#3 Goat/Laxity 47
#4 Hok/Remember 33
#5 Slator/Onslaught 31
#6 GRG/Nostalgia 21
#7 Rough/Chromance 16
#8 Taper/Triad 12
#9 Cactus/Axelerate 9
#0 Danzig/Excess 7
I must admit the actual overall quality
of demos these days has declined in
On the positive side there is still some
great stuff coming out - even the
world records, the trend that
dominated the demo scene at one time.
I was particularly impressed by CREST
and OXYRON who have shown some
good stuff, same with BOOZE DESIGN
with their demo Royal Arte.
SAMAR is the most active demo group
in Poland now and TRIAD have been
quite active with some cool releases, I
guess FAIRLIGHT will be soon too.
Top Demo Groups
Pos; Group: Points:
#1 CREST 196
#2 Oxyron 153
#3 Booze Design 102
#4 Triad 98
#5 Smash Designs 92
#6 Wrath Designs 65
#7 Padua 53
#8 Samar 50
#9 Plush 36
#0 Resource 32
The strive for visual excellence or do
it just for fun, either way there is still
quite some painters out there still
pixelling away on the legendary bread
box many once thought so limited.
Some new graphics by ELECTRIC were
quite good in the Total Epgyt demo.
JAILBIRD and BIZK have also been
If you have witnessed Vandalism News
the past three editions you would
notice huge visual enhancements by
It will be interesting to see how this
years major event - X2001 party in
Holland, will turn out...
Pos: Handle/Group: Points:
#1 JOE/Wrath Designs 116
#2 Jailbird/[O]/Padua 102
#3 Deekay/Crest 98
#4 Valsary/Elysium 93
#5 Sebaloz/Lepsi De 77
#6 Cyclone/Crest 63
#7 Mermaid/Creators 41
#8 Electric/Extend 39
#9 Cupid/Padua/Hitmen 28
#0 Clone/Wrath Designs 23
This lovely little chip has kept us
dancing all these years.
I have enjoyed new musics recently
from GRG, JEFF, DRAX, dAFUNK,
SONIC, GEIR TJELTA and quite some
The list of musicians I could mention
here that have given me some cult
feeling would be quite long, but I must
mention KJELL NORDBO and GOTO80.
These two have created their own
style which makes them stand out for
me. Expect some music again soon from
DANE and also lookout for the big one -
SPEED by Shape/Onslaught/Creators.
Pos: Handle/Group: Points:
#1 JEFF/Crest/Bonzai/Czp 127
#2 Mitch&Dane/Crest 118
#3 GRG/[O]/Shape/Blues Muz 106
#4 Goto80/H'n'T/Oxsid 84
#5 Fanta/Plush/Oxyron 74
#6 Agemixer/Scallop 57
#7 Sonic/Smash Designs 52
#8 Bzyk/Samar 49
#9 DJB/[O]/Blues Muz 36
#0 AMJ/Byterapers/Side-B 31
The wizards of mastering limitations,
afterall, the C64 is extremely limited and
thus this so called setback can also be
a source of inspiration.
Lately we have experienced the magic
of CROSSBOW, GRAHAM and HCL.
But also some eye opening efforts from
the likes of KRILL.
HOLLOWMAN has been very busy for
Triad and has promised some new things
on the horizon with his new group
Fairlight. I am also looking forward to
seeing more from the main Padua coder
LUBBER, hopefully at this year's
Pos: Handle/Group: Points:
#1 CROSSBOW/Crest 162
#2 Graham/Oxyron 134
#3 Hollowman/Fairlight 106
#4 HCL/Booze Design 99
#5 AEG/Smash Designs 96
#6 Krill/Plush 71
#7 Lubber/Padua 49
#8 Ed/Wrath Designs 42
#9 WVL/Xenon 27
#0 Leonardo/Padua 21
The art of trading through the mail is as
old as the concept of using the C64 for
a scene platform.
At the moment it is fighting the same
war for survival due to the pressure
from the internet and other media which
the scene now trades on.
Due to the panic the USA started on
anthrax which has spread world-wide, I
would advise to make your packs as
less suspicious as possible. I have
already had several packages held up in
quarantine for some time.
The concept of megaswapping is dead
unfortunately, but the trade still
continues despite all odds.
Pos: Handle: Points:
#1 ZAPOTEK 62
#2 Commander 59
#3 Centrax 34
#4 Floyd 28
#5 Cactus 27
#6 Almighty God 24
#7 Stormfront 18
#8 Mini Cat 15
#9 Firefox 12
#0 Tomz 10
Scene journalism and the willingness or
ability to produce it has declined
slightly over the past years.
There were a lot of magazines once but
now we don't have nearly half as many.
This is both a good and a bad thing -
but it isn't really the amount of disk
mags that bothers me, but rather the
lack of people trying to create
something exceptional, or even original
or individualististic - to make it stand
out as not just another "copy cat".
I have liked recent issues of
ATTITUDE and THE BEERGARDEN.
Both magazines are inspired projects
that I have noticed are continuing to
expand and improve.
Pos: Name/Group: Points:
#1 VANDALISM/Ons+Wrath 176
#2 Arachnophobia/Spd+Role 154
#3 The Beergarden/Tide 87
#4 Attitude/Samar 63
#5 Scene World/Psw+Pol 44
#6 Rock'n'Role/Role 38
#7 Publication/Civitas 35
#8 Internal/Wow 18
#9 Newspress/Padua 15
#0 Nitro/Excess 12
The charts are influenced by the scene
and the people who put the small efforti
in to have their say.
If you are complaining about charts - a
trend that has a gathering popularity -
just fill in the sheet.
If you feel the general opinion of the
scene is that "xxxx" is ruling, but you
don't see it in these charts, then it is
needed that the "general" scene should
be participating 😊
Put a pen to paper or give me an email
Until next time,
Performed by the only master of law
Feel welcomed to The List. This chapter
documents and charts cracking groups
and their first releases based on a
point system that has been in place for
The Domination uses a system based on
Psychobilly/RSI's concept used in The
Pulse magazine of early days.
Our points system is updated for the
current scene and has been editing by
Jazzcat since 1994.
What is a first release?
A game that has never been released
into the scene before - new or old is
The rules are quite clear in both
Vandalism News #32 and the last issue
For the most precise list of games,
the groups releasing them, and the year
they were released in, is available in
Domination #15 or on my group's
homepage, Forbidden Depths -
I advise that groups or individuals that
are not 100% certain their cracked
"first release" was already released or
not, check this list, however, keep in
mind it is only from 1991 - 2000.
I am also asked frequently:
But the cracking scene is dead isn't it?
It is not very active, groups have died,
software companies have departed,
and the legal scene has become more
popular, but it is still alive.
There is still new and unreleased games
available on the C64, you just have to
hunt - and hunt hard if need be!
Onslaught, Laxity, Excess, Role, Triad,
Chromance have all released FIRST
RELEASE titles in the year 2001.
6 groups having a little bash at the
old art of first releasing, instead of
moaning, and if you have the ability or
time, just join in on the fun!
Oldie Cracking Groups
I would like to make a special mention
here of the groups that are not
participating in the first release
market, but are instead concentrating
on making quality versions of old and
REMEMBER, NOSTALGIA, CHROMANCE
(<C> also doing first releases).
A huge amount of stuff from all of
them, most recently CHROMANCE (in
particular Rough) joined this growing
Soon will also be the debut and official
start of ONSLAUGHT ANTIQUES, who
consist of various people, mainly not
in the seperate group Onslaught.
To count your first release in The List,
it must be uploaded to one of the
following FTP sites.
The Digital Dungeon
Lets have a look at what has happened
This edition covers from the birth of
APRIL until the death of SEPTEMBER
Chicken Race Prv (0.1) (C) Low Bit
The Ball Prv (0.2) (C) Axelerate
Drop Down (5.2) +ntsc fix (c) TND
Delectation Prv (0.1) (C) Morten Jenson
Dream Cars (2.6) (C) Padua
ONSLAUGHT (Aust, Ger, Pol, UK, USA)
Armalyte 2 Prv (0.3) (C) Thalamus Ltd.
ROLE (Bel, Ger, Hol)
Camels in Space (2.2) (C) TND
Cowpat Frisbee (-5) re-release
Lingo (3.2) (C) LowBit Software
Land of Oblivion Prv (0.0) * Notemaker
Tanker Prv (0.2)
Saper III (2.2) (C) Tropyx
Orbyt (2.1) (C) Bada
Digital Prv (0.3) (C) Nostalgia Prod.
CHROMANCE (Ger, Hun)
Classic Star Trek (2.5) (C) Roy Batty
Defuzion 3 Prv V2 (0.2) (C) TND
Godz Prv (0.1) (C) Nomad Software
Defuzion 3 (4.3) +ntsc fix (C) TND (-1)
Shaolin (2.8) (C) Jon Wells
Chicken Race Prv V2 (0.2) (C) LowBit
Okrety (0.0) (C) Samar * Polish only
Crush Game Editor (0.0) * utility
Sharkz (5.3) +ntsc fix (C) TND
Robot (5.2) +ntsc fix (C) TND
Cosmic Cyklo Prv (0.7) (C) Blue Chip
ONSLAUGHT (Aust, Ger, Pol, UK, USA)
Humblebug Prv (0.4) (C) Jon Wells
Detective Takashi Prv (0.3) (C) Cadaver
ONSLAUGHT (Aust, Ger, Pol, UK, USA)
Pac It Prv V2 (0.8) (C) Protovision
The Weakest Link (2.1) (C) B.E.
T-26 Prv (0.8)
Beast Demo (0.0) Unplayable
Ballooncy Prv (0.2) (C) TND
Chicken Race (3.2) (C) LowBit Software
Ballooncy Prv V2 (0.4) (C) TND
ROLE (Bel, Ger, Hol)
Megamind Prv (0.2) (C) Andreas Kwias
ARMALYTE 2 PRV was a surprise,
released with permission from Dan
Phillips, programmer of the original
ENHANCED NEWCOMER was definately
the best game for the last few years.
14 sides, 40 tracks per side adventure!
It was uploaded onto the scene sites
by Onslaught & Chromance, but no one
has cracked it.
COWPAT FRISBEE released by Role is
a re-release of the Urine release
DREAM CARS was quite nice,
programmed by the demo maestros in
PADUA and released at Mekka Symposi-
um 2K. Released PAL only by Laxity.
LAND OF OBLIVION PRV is nothing
more than someone making a joke.
It is a NOTEMAKER but made to look
like the preview of game.
This original file was uploaded and then
Axelerate released it. The group
receives no points or any minus points.
SHAOLIN was a cool game released by
Laxity, it is similar to the classic Bruce
Lee game. Programmed by Jon Wells and
released PAL only.
Axelerate released two versions of
SAPER III, the 2nd version is a better
translated from Polish release.
DEFUZION 3 released by Laxity
received -1 because there is no sprites
turned on in the 'guardian level' yet in
the original there is.
Other nice games released were
COSMIC CYKLO Prv by Excess and
T-26 Prv by Onslaught. Both titles look
really promising, T-26 is 90% complete
it only lacks music and sfx but is still a
nice Uridium clone done in the early
game coding days of Raz/Camelot.
I would also like to make special
mention of the fantastic IK+ Gold
version and THRUST Gold version done
by NINJA/THE DREAMS - excellent
April - September First Release Chart
Rank: Group: Points: Cracks:
#1 Laxity 25.7 8
#2 Triad 7.3 5
#3 Axelerate 4.9 7
#4 Onslaught 4.6 7
#5 Chromance 2.8 3
#6 Excess 0.7 2
New full games - > 15
New game previews: - > 18
If you have any feedback for
Domination April - Sept. list, please
feel free to send me an email.
The Ballad of Lizzie Borden
By Marguerite Golgotha Espanol
If Lizzie Borden took an axe
and gave her step-mom 40 whacks
she must have known what she had done
to administer Papa with 41.
So what is the more romantic tale?
Should backward Lizzie have rot in jail?
Those who fought to clear her name
surely knew she was insane.
Poor Abby Borden was no loss.
How mean she was, her life it cost.
Andrew Borden paid his price.
His affection to Lizzie was his sick vice.
A household clouded in secrecy
was surely open to scrutiny.
If Bridget Sullivan had some idea
she clamped up tight out of pure fear.
Thus the mystery has remained.
An enigma even to present day.
I like to think that Lizzie cracked
and found great joy in those 80 odd
Si Hoc Legere Scis Nimium
Performed by Jazzcat and guests.
In this edition we take a look at quite
a few different demos that were
released in the past few months.
We also take a look at some music
and graphics collections in this
Special thanks to CreamD, Sander,
Krill and WVL for assistance.
'Demus Interruptus' by Crest
Wow! This one surprised quite a few
people, as it was released on the
internet rather than at some party.
I love it when this happens, it keeps up
the pace of the scene and it should
happen more often.
This demo is best described by me as
oldschool, modern standards (especially
with the graphics) but with cool old
I don't know what the significance is of
the scanned picture of Deekay in the
intro, perhaps I should ask them? 😊
I just hope Deekay is not watching
when I am creaming over these new
demos I am reviewing ☺
This demo is partially something
Crossbow did whilst waiting for their
C128 demo RISEN FROM OBLIVION to
be released, it also is inspired by some
text by HCL in his demo ROYAL ARTE.
Crossbow loves challenges, don't ever
mention something is impossible on C64
unless it really is either by the looks of
This demo concentrates mostly on
vertical raster bars (aka keffren bars)
and the amount of rasters each
contains, if the side borders are used
The first set of raster bars was not
much to look at, but the 2nd and 3rd
sets were very nice, I found the
effects used in the last set of keffrens
to be some of the best on C64 I've seen
The picture by Deekay of the naughty
angel bearing the gifts god gave her
is quite nice, not from a perverted
immature aspect either. I particularly
like the way the wings were painted.
This one file demo has a lot packed into
it, scanned pic, IFLI pic, logo, four
musics, two scrollers and a lot of Xbow
The music by Drax, Mitch&Dane and an
old one by The Syndrom was typically
I never missed the music and fade
effects between parts, as this was
completely oldschool and also pushing
memory limits. Thumbs up!
Waiting on 'Meet Crest', I have
suspicions of an original concept? 😊
Comments by Krill/Plush
This little one-filed demo coded by
Crossbow was quite a surprise.
It wasn't the code nor design nor the
overall quality that surprised me but
rather the fact that it was not released
on a prty but just spread around only
The directory message "We don't need
no party-demo-compo" shows that they
are somewhat proud about that.
Hmm, this one along with that "Stick
your fucking emulator in your arse" (if
you dare to watch it on an emu) don't
make Crest a nominee of my subtlety
awards... I'm disappointed. Anyway,
there is something to be reviewed here.
The small demo contains four parts
where three of them feature well
known Kefren bars or vertical raster
bars if you prefer.
The reason for making this demo was
HCL's failed try to put those bars into
the side border. Obviously Crossbow
succeeded in doing that without any
Before starting off with the first part
we see a converted picture of a
somewhat depressed or thoughtful
DeeKay. Haven't experienced him like
that until now, though.
The message that he'll always be
watching us somehow appears strange
to me - hee, seems like someone got
megalomanic here 😊
Anyway, the first part already shows
us some Kefren bars in all borders, but
this is not what HCL wanted it to be
The three-coloured are drawn in a
distance of two raster lines instead of
one and are 10 pixels wide in an area of
8 sprites width.
Crossbow used only sprites for
displaying the bars, teching them left
and right through the borders.
When I had heard about him succeeding
in putting the bars into the borders and
saw this part afterwards, I thought
something like "Oh dear, how laaame..."
- but it's just the first part (and not
Crossbow's pride anyway) and the main
part is still to come.
Apart from the bars there is no
graphics in this part. The music here
and in the other parts surprised me as
Crossbow mainly used JCH NP v19 or
DMC v6.0 tunes which use very little
raster time in order to draw as much
bars as possible - still Mitch & Dane
(probably only Dane and The Syndrom
(one of his old and already released
tunes was used) manage to still
squeeze something decent out of the
even more limited possibilities.
The tunes sound and feel really good,
especially the first and third one.
After pressing space we can see the
second part which features five sprites
over an IFLI-picture. By the way,
there are no fades between the parts,
but hey, there was quite some lotsa
data to be squeezed into those 202
This is the only part which doesn't
feature any kind of vertical raster
The code is one of those which only
coders can appreciate - when they look
at the code and see what was done to
save some cycles in order to still let
the IFLI-pic be 37 chars wide.
This picture looks rather good (tits!).
I guess it was converted by Crossbow
as well, but it's well-fixed.
It is not 25 charts high but a little bit
smaller which is caused by the fact
that one can stretch sprites to "only"
about their sixfold standard size before
running the actual FLI routine.
Somehow the style of this part
confused me - it's a mixture of really
old style (look at the small Crest logo!)
and some new style reminding of
Krestology - the sprites over the IFLI
picture are x-expanded and interlaced
and their design is new-school.
The third part features some nice
"raster" bars again. This time it's 207
18 pixels wide bars moving in an area of
40 chars width (not in the side
Now this part looks like HCL's part in
Royal Arte should have looked.
207 wide bars instead of 193 thin bars.
Actually this 207 lines thing was not
much about a coding challenge but
rather about the idea of not only using
192 line-crunch stretched lines but the
remaining 15 standard lines too.
This way it's possible to have that
8-sprite scroller down there over the
rasters. Nice idea.
The movements are fancy but the
curves look quite unsmooth, just as if
Crossbow used fixed point adds to
iterate through the sines instead of
using integers for that. Haven't
checked that though.
The fourth and last part finally is the
point of this demo.
128 three-coloured 10 pixels wide in the
whole screen x-area. Nice one.
The bars could have been wider but
Crossbow rather used some raster time
for scrolling that quite big scroll.
To finally sum it up here, this demo is a
nice interlude between the parties and
of course worth some looks. It's a solid
high quality typical Crest stuff after
all, and who dares not to check the
major quality releases these days?
(Got the irony?) Just behold it and
make yourself an own opinion.
Comments by Sander/Focus
oh well... after HCL tried to beat Oxyron
and Crest with his remix 'Royal Arte' -
the answer from the other side was
The magic word impossible was
mentioned and Crossbow had another
It's a cat and mouse game really, and
for people like myself - there's no
difference between them (technical
unawareness you may call it :)
Furthermore - I appreciate the effort
Crossbow put into the demo, but its a
build up tension formula - ending with a
big amount of vertical rasters.
Which wasn't as satisfying as I hoped
Comments by CreamD/Dmagic
Demus Interruptus is definitely the
demo of August.
"Meet Crest" i still delayed, but this
one at least shows that Crossbow
didn't forget how to put a nice demo
It's quite monothematic - all parts are
Kefren bars, but it really shows how to
handle them with crispy Crest style.
As with all of Crossbow's productions,
it has perfectly clean design, cute
graphic, and some new world records
proving Crossbow's extraterestrial
origin. Actually his ET origin was
revealed by his group mates in the
scroller of some old birthday demo by
As far as musics are concerned, they
are very cute. I liked the tune in the
second part the most. It was a cover
of "Leaving on a jetplane" as I've
learned later from Deekay.
How to end these comments?
Simply. Thumbs up Crest!
Music: Mitch&Dane, Drax, The Syndrom
Graphics: Deekay, Vip
'Thief' by Civitas
A new demo from Puterman, infact the
entire project was done by him.
Thief is a very small demo, an amazing
29 blocks (!) but it sure has a long
viewing time and it is not time wasted
The timing of all the effects is quite
good, keeping a flow moving with many
simple parts that are designed quite
If you after unbelievable graphics,
hard core code and cool sid music then
you will be disappointed.
But this demo is nothing about that, it
is showing simplicity and what that has
Simple sound effects and melodies
along with simple but nice looking
effects with the support of a theme.
The theme for me was about
categorizing, labelling people such as
a thief, murderer, terrorist (a recent
statement by President Bush of the
USA says 'your either with us or
against us' or something like this, but
are we really against them or are we a
terrorist just because we might not be
Anyway, this was the message for me
and as Puterman says, go look up
thief in the dictionary and then judge
Hope to see more demos like this from
Comments by Sander/Focus
I liked the new demo quite a lot (from
Puterman). Still feels quite Panoramic
influenced, but I like the way he's
heading. Very promising.
Comments by CreamD/DMAgic
Quite a remarkable demo and if I
remember the name that must mean it
was worth remembering.
Lately I've seen many demos but forgot
their name shortly after seeing them.
This one stayed in my mind.
Also it's quite a long playing demo,
considering it's file size.
Thief follows the demos made in recent
Puterman's style. Simplistic design
accompanied with simple audio.
'Total Epygt' by Extend
Some more cool Northern Kung Fu
experience from the Finnish clan called
Here we have a long delayed demo,
originally shown at the ZOO party in
1997 and finally released September
Crossbow/Crest fixed some bugs and
it found it's way out to the scene to
the surprise of many (another demo not
released at a party).
The demo has some nice effects by
Tape and Barfly, I especially enjoyed
the twisting plasma bar effect and the
split effects of the face picture (in
particular an effect on the graphic that
made it look like water ripples).
Music is by TBB and is a hard track
that matches to the style Extend have
set in their previous demos.
Electric has certainly got quite a good
show in this demo, with several logos
and pictures being show. I simply adore
the black&white pic of the girl leaning
back, but quality is something we have
always witnessed from Tommi over the
Hoping their next demo does not take
as long to get out 😊
Comments by CreamD/DMAgic
The tune follows the style of latest
Extend productions, it has nice sounds
but it's quite repetitive and the most
interesting part of it is the ending
Design and graphics in the demo mostly
depends on Electric's skills.
As far as the coding effects are
concerned they are again in Extend's
own 4-colour graphical multicolour
mode. The demo is quite short and I really
don't understand why it took them 2
years to finish and release it.
Code: Tape, Barfly
'Manhood 2' by Triad
Triad are really showing some activity
lately. At one time I was worried about
them not ever releasing anything again
in this scene, but with the current line
up, this was obliterated from my mind!
Manhood 2 is the new demo by
Hollowman. I liked the first Manhood
demo better but this one is quite nice
It has various pictures and text
sequences that carry the theme of
'independent thinking', why do we have
to get married and have a family? why
do we have to live our lives in a virtual
With this powerful theme Hollowman
tells the story of finding love and
happiness, a tale where anything goes.
The demo contains simple but nice
graphics and music, I especially
enjoyed the pencil drawing the car
Some people are now questioning
Hollowman's sexual gender desire and
other things. I don't care about this
myself, I enjoy his bold personality!
"Abandon all ideals they have forced
Since this demo, Hollowman has left
Triad and joined up with the other
Swedish demo group Fairlight.
Comments by WVL/Xenon
Well, there is not much heavy code,
then again there is not meant to be.
I liked the story about the tough girl,
I would do here 😊
Comments by CreamD/DMagic
First I must admit that this demo by
Triad is their best release since
February's Floppy party.
Most interesting is the fact that it's
putting Hollowman's sexual orientation
in question. 😊
The demo is very smooth and well
designed, although using not very
detailed and probably wired graphics it
has a very strong text content and very
refreshing music. It simply has story.
As far as effects are concerned I liked
the smoke effect most, it was simple
yet absolutely original.
The whole demo is proving that the C64
scene still can offer demos which are
original and well designed.
The second part of the soundtrack
together with another bunch of well
designed effects only proves that
Triad can put together a long running
and strong message carrier called
demo. This is a demo of July for me.
'Sorrow' by Anubis
Released at the Monastery 2001 party.
Again we see Anubis on our screens,
good to see they are still managing
This one filed demo contains simplistic
design and for the rewarding fun
The music is quite hard, which seems to
be a trend for some demos of late.
No world records or real amazing design
however I will mention the greetings
scroller which I found simple, but quite
The demo was put together by Lord
Hypnos and music by Sad. Both of which
have recently joined Padua.
'Nylu Logos Collection' by Samar
Released in Visual Pack #9/Samar.
At last I get to see some more graphics
by Nylu. I have witnessed some of his
IFLI work before which was quite
This collection shows some of his logos
he has done (around 20) they range
from quite average to quite cool,
obviously covering his earlier days to
This is his 2nd last collection on C64,
soon will come a collection of his IFLI
works (admitably I find his pictures
better than his logos).
The collection is quite simple in
design, the fade effects are nice but
more of a mixture of different effects
would have been better.
The music seems to have fitted well
with this collection, the final music in
'The End' part is quite nice, would have
been cool maybe to have a scroller or
something else with movement,
regardless of this I still listened to the
music until it's end.
This pixel package was coded by
Centrax, contains graphics by Nylu
(um, yes I think you know) and musics
by Dune and Wacek.
'Audial Extreme' by Samar
Released in Visual Pack #9/Samar.
A huge amount of musics!!
These are the first words that come to
mind. This music collection is quite huge
(four sides infact) and contains
released musics by various artists and
of varying styles.
The design of the outfit is average, I
thought it may have been a bit nicer,
however it serves it's purpose.
Some of the options were quite nice,
I enjoyed the multi speed fast forward
I think it could have been squeezed
down onto two or three disk sides.
This disk filler (as the group calls it)
was put together by Muddler.
'Robotics' by Civitas
Released at the Phat-1 party.
Another Civitas production, they are
certainly productive compared to most
groups and seem to be having a ball of a
time (the whole point on why we should
be in this scene).
This small and rather short demo
delivered me a message of human
natures primal instincts, how we are
violent and seek power. The demo
depicted this theme in a modern way.
The graphics pulsating and music add
to this feeling.
Would have been nice if it was a bit
Coded by Puterman.
'Fitspeak II' by Dekadence
Released at the Phat-1 party.
This follows the theme set in the first
Fitspeak demo, this includes story line
(pornos have storylines? 😊
music and digitized animation.
Basically we have some C64 porn here
for all you heart throbs out there 😊
The fucking and blow job action is all
done in time with some fast paced
I found the sexual positions in this
sequel to be better than the original.
Will they venture to beastiality,
machoism, scat etc also I wonder? 😊
Coded by BriteLite.
'Oldsk00l' by Creators
Released in October.
This happy little demo arrived and I
was pleasantly surprised.
It is a one filed demo containing three
parts (consisting of the intro, main
part and endtro).
The intro contains a nice logo done in
the size saving char mode.
The main part itself is quite cool, it is a
chessboard part where the chessboard
is scrolling towards the viewer and
some balls are bouncing towards you.
The whole thing contains loads of
animation and is quite nice to look at
(typical old style design, love it).
After this we have the end part (no
fade effects/design between parts
but this is typical oldschool, straight
to the guts of the demo 😊
This upscroller has a nice spotlight
effect moving through it. Simple and
lovely to look at.
I have enjoyed most of the Creators
demos, this being another.
An interesting point to make about
'Oldsk00l' is that Mermaid not only did
the graphics, but also all the coding
Comments by CreamD/DMAgic
A well-designed demo containing a
decent soundtrack and nice code and
everything was made by a woman.
That speaks for everything and makes
it definitely a must to check 😊
'A New Life' by Blues Muz
Another new music collection from the
famous sid-crew from Norway.
This time it is again by Kjell Nordbo,
whose last release was the lovely
No Compromised Touch, around one
Due to disk drive problems Kjell has
been less active, but he has got his
drive problem rectified and it has given
him a new lease on C64 life 😊
This pack is similar to the more recent
packs by Kjell. This being - one filed,
cool design, animations, and an almost
Cult I say, yes, this is a very good
word that describes KN's musics for me
I love his tunes, in this collection we
are presented with 20 of them (and an
extra one in the notefile too).
Some of my favourites in this new
collection are "Meaning", "True Lust",
His music reminds me of the
experimental styles from Goto80 or ED.
As usual the collection was nicely
styled (check out this and his others
like NCT, FIA etc and you will see cult!)
for example, you can't select the tune
called 'Suddenly it was all over', which
is the last tune in the menu - until you
have listened to all the others, then it
allows you to select it - it then plays a
short tune and an animated sequence of
a man entering out of space starts.
Overall, another lovely collection from
I want more, so I am going to write to
him and ask for some donations for this
magazine - wish me luck!
Comments by CreamD/DMAgic
(courtesy of C64 Portal - www.c64.sk)
In general, the collection contains
musics having so-to-speak 80-ties
feeling in them. Sometimes I felt like I
was listening to someone who has been
composing these tunes when Ben
Daglish's and David Whittaker's were
around. I also felt a little bit of Tim
Follishness in the musics.
Ofcourse all tunes are composed by
Kjell Nordbo. I must admit he has got
his own unique style and although I
found only one piece which made me
jump around the place, it is all in all a
worthy addition to your C64 music
Code: Kjell Nordbo/Shape/Blues Muz
Gfx: Kjell Nordbo/Shape/Blues Muz
Music: Kjell Nordbo/Shape/Blues Muz
More reviews in the next edition, if you
want an opinion from one or several
people on your C64 production, email me
Until next issue!
"There is no heaven of glory bright, and
no hell where sinners roast.
Here and now is our day of torment!
Here and now is our day of joy!
Here and now is our opportunity!
Choose ye this day, this hour, for no
- Anton Szandor LaVey
The Satanic Bible
Attitude #2 by Samar
Welcome back to the review section for
the scene media.
Here I will examine the latest
publications and give you my views on
what I thought of them.
Take them as you will, but I will try and
convey an honest opinion through
This edition I will express my thoughts
on Attitude issue #2 by Samar.
At long last the magazine of hope
returns, this time under a different
Samar Productions from Poland now
officially release this zine, they have
taken over since the departure of
Axelerate (who released the debut
The comeback issue certainly was a
refreshing scene-media journey, having
quickly read through issues of Rock'n'
Role, Internal and Arachnophobia,
nothing much except The Beergarden
has awoken my eyes lately.
Presented in a nice layout we have 24
articles from the staff.
It is easy to read, reasonably quick
loading times, and is supported by
exclusive musics (8 infact).
Maybe having a proportional font would
lift the quality of presentation, but the
1x1 font is easy on the eye and looks
good anyway, so this is really not too
Chapters to my liking include the
Editorial, Cracking - A word of,
Return to the C64, Mish Mash.
Usual chapters such as the News,
Party Reports, Interviews (Zeitgeist,
Silver Bullet, Scorpie) were all very
informative, a huge thumbs up!
The magazine also contains some
non-scene chapters, as you would all
know by now, I dislike these very much
- despite finding them interesting I
would recommend to remove them from
If this means less chapters per issue,
so be it, the most important thing for
the 'general' (I stress on this word)
public is to have the magazine
completely C64 and C64 scene related.
The reason being because surveys in
the past have shown that an
overwhelming number of sceners prefer
C64 only chapters, this number easily
makes up the majority of the active
So all you mag editors out there, heed
my words of advice!!!
The english and grammar is generally
very good. All editors are not perfect
and even if you do spell check each and
every word there will always be
different perceptions on which is the
appropriate grammar to use.
Even though the magazine is released
under the Samar lable, a lot of credit
should be given to the magazine's
creator and main editor, CACTUS.
Not only does he edit most of the
chapters, he is also the coder of the
intro and outfit.
All I have left to say on this mag for
now is to keep going!!
Attitude #2 staff:
For a copy, email: email@example.com
Blessed are the death-defiant, for
their days shall be long in the land -
Cursed are the gazers toward a richer
life beyond the grave, for they shall
perish amidst plenty!
Blessed are the destroyers of false
hope, for they are the true Messiahs -
Cursed are the god-adorers, for they
shall be shorn sheep!
Blessed are the valiant, for they shall
obtain great treasure - Cursed are the
believers in good and evil, for they are
frightened of shadows!
Blessed are those that believe in what
is best for them, for never shall their
minds be terrorized - Cursed are the
"lambs of God", for they shall be bled
whiter than snow!
Blessed is the man who has a sprinkling
of enemies, for they shall make him a
hero - Cursed is he who doeth good
unto others who sneer upon him in
return, for he shall be despised!
Blessed are the mighty-minded, for
they shall ride the whirlwinds - Cursed
are they who teach lies for truth and
truth for lies, for they are an
Thrice cursed are the weak whose
insecurity makes them vile, for they
shall serve and suffer!
Give blow for blow, scorn for scorn,
doom for doom - with compound
interest liberally added thereunto!
Eye for eye, tooth for tooth,
aye four-fold, a hundred-fold!
Make yourself a Terror to your
adversary, and when he goeth his way,
he will possess much additional wisdom
to ruminate over. Thus shall you make
yourself respected in all walks of life,
your spirit - your immortal spirit -
shall live, not in an intangible paradise,
but in the brains and sinews of those
whose respect you have gained.
LOST GAMES - PART 2
I have decided to make this a regular
feature, partially due to the positive
response from the first article in
Vandalism News and also partially due
to the success of the Cyber Systems &
GTW webpage (http://cs.c64.org) which
is maintained by Enigma and myself.
I have to admit, this is one of my
favourite things I like to do on the C64,
- researching and hopefully discovering
unreleased or unfinished C64 games is
a fantastic rush.
What a thrill it is to dig up titles like
Armalyte 2 Prv (Thalamus), Deadlock
Prv (System 3), Zone of Darkness Prv
v3 prv+source code (Taboo) etc...
This is our mission on the Games That
Weren't webpage, to unearth these lost
games, make them available to the
public, and hopefully with the help of
the public we are able to find and be
aware of countless unnamed others.
A fair bit has happened since the last
time I published this chapter (Vandalism
News #32, October 2000).
Here is some information that has been
discovered on some of the games that
we have found, ones we have not heard
about and also some information on
some of the people we are searching
for (if I can be so bold as to coin the
phrase - 'leads').
(Located, just waiting on conversions
and emails, which is sometimes a timely
(C) 1989/90 System 3
This shoot'em up contains fantastic
visuals from Robin Levy, code by Dan
Phillips and music by Reyn Ouwehand.
(C) 1989 Firebird
Great news for the huge amount of
people that have been wanting this
game. We have located the complete
game and it is currently being decoded
from it's PDS format which it was
Programmed by Gary Liddon with
graphics by Paul (Dokk) Docherty.
(C) 1993/94 Profile Entertainment
Coded by members of Camelot, the game
has been located and will be available
It is very similar to Turrican 2, with
the multi-directional parallax scrolling
and huge baddies.
Some of you may remember the 'diary'
of the game progress published in the
Camelot magazine Revealed.
(We have them online the GTW page
right now for download!)
ARMALYTE 2 PRV
(C) 1989 Thalamus
The game was started and exists in a
demo format and thanks to a recent
exchange of emails with Dan Phillips of
Cyberdyne Systems fame, we are proud
to present the world exclusive release
of the test demos, which were to test
the weaponary and some colour splits
by the look of things.
As a added bonus, Dan also provided us
a special "COMPETITION EDITION" of
Armalyte, to which we understand, has
never been seen before.
(C) 1993/94 Visualize
This game was being created by Jon
Wells (coder of Sceptre of Baghdad)
when Bee52 came out. Because of the
similarities between it and Bee52, he
decided to scrap the game just 2-3
weeks into development.
SEARCH FOR SHALA - RPG STORY BOOK
(C) 1989/90 Thalamus & Lance Mason
Thanks to Lance Mason, we have now
obtained the story book of this
unreleased Thalamus game, which was
likely to be the booklet enclosed with
the finished released game.
This is hopefully a sign of more to come.
(C) 1991/92 Interactivsion
A strategy/action game originally for
the Amiga which also was being worked
on for the C64.
It has been told that the game was
supposed to be programmed for the
Danish company Interactivision, it is
also speculated that they acted very
unprofession (not responding to phone
calls and such) and eventually the
game's programmer ceased production.
The Amiga version never got completed
(programmed by Kenneth Bernholm).
GTW now has online the only things
parts made for the game, which allows
you to prepare for battle and place
weapons onto a map.
(C) 1989/90 Rasmus Wernersson
A neat little Uridium style shooter,
which was never quite finished, though
what is available is the 99% version,
only minus the sound and music.
This was the first game ever coded by
Rasmus, and was sent to several game
companies for release.
If you liked Uridium or Delta, then
We are currently trying hard to locate
quite a few titles, we have some 'leads'
but much more is required.
(C) 1991 Storm (Sales Curve)
Solar Jetman exists on the C64 in
full version format, with unreleased
music by Tim Follin. We have been told
that the game was coded by Martin
Howarth, the guy behind Gauntlet 3,
along with Haydn Dalton doing visuals.
We are currently still waiting on some
important emails from Haydn regarding
this game and will hopefully have it
(C) 1991 Domark
The coder of this game was actually
Zach Townsend of Ocean/Batman The
Movie fame, and from a recent interview
with him... he informs me that Race
Drivin' was at a completed stage and
ready for release.
His brother now has his C64 set up with
all his disks and somewhere here is the
full version... and we might be getting it
soon after some negotiations.
(C) 199? Rainbow Arts
Coded by Hans Ippisch (Danger Freak,
Rock'n'Roll) it is described as a shoot
'em up like Xenon. The graphics were
quite decent, same for the animations
and scrolling. The sound/sfx was
planned to be from Chris Huelsbeck.
The reviewer had a demo version of this
game which was possibly released on
the 'Golden Disk' in 1990.
(C) 1988/89 Lars Martenesen &
A RPG in Ultima style using 8 disk sides,
800 graphic icons, 10000 sprites,
proportional font, animated windows,
3D battlescreens and interactive
The first game demos were shown on a
party "Der Computer-Club e.V." (owner
that time Knuth Reuter).
(C) 1988 Boys Without Brains
The unseen effects are possible
because of the 8-directional bitmap
scroll routine coded by Mario van Zeist.
For example, graphics made with Koala
painter scrolls completely smooth in
eight directions at the speed of 1-100
pixels per screen refresh.
The first level graphics were done for
this game and nothing else.
Some more emails and we will hopefully
obtain what was done for this game.
BWB also mention this title in the menu
ESCAPE FROM COLDITZ
(C) 1991 Digital Magic
The whole game was played out on an
isometric 3D map and had the feel of
'The Great Escape', but planned to have
many new ideas and features.
This game was rumoured to be coded by
the same Miles Barry guy who coded
Fuzzball and Perplexity (both of which
were unreleased!)... that guy seemed to
have a curse!
Incidentally, Digital Magic went into
debts of up to Â£100, 000
(C) 1992 System 3
This cutesy-platform game did actually
get fully completed, also coded by the
notorious Miles Barry.
A three-level preview was released to
the public but this is as far as it went,
leaving the Amiga version as the only
one fully completed.
The music was planned by Jeroen Tel,
this was done after System 3 were a
little difficult about paying him for the
Turbo Charge soundtrack, so the music
possibly landed in the hands of Sean
Miles himself didn't have the complete
version even, System 3 had it as PDS
format but where it is after their pull
out from the market is anyone's guess.
(C) 1991 Electronic Zoo
Programmed by Mike Ager, graphics by
Haydn Dalton and music by JCH.
A sideways scrolling shoot 'em up which
featured 29 different add-ons.
Mike has told us that the game was
never completed due to him, Haydn and
JCH not being paid, and the tight
deadlines included. He has also told us
that he has a much fuller version,
compared to the three previews of the
game we have seen so far.
(C) 1998 Virtual Life
Due for release on Commodore Forever,
but what happened?
ZONE OF DARKNESS
(C) 1994 Taboo Productions
Coded by members of the demo group
Taboo, the style of the game was to be
a cross between Flashback and
The intro features a stunning 3D filled
vector car driving around with fluent
movement (reminisent of the Another
Also it featured some haunting music by
Shogoon and nice visuals by Cruise.
Recently we have obtained the complete
sources, graphics, levels, musics etc
for this game and have permission to
VALE OF SHADOWS
(C) 1989 MC Lothlorien
Vale of Shadows wasn't released
because the company folded and the
team went on to other companies.
It is not exactly known how far the
game had gone, but Martin Holland
informed us that its possibly in a demo
We just need contact with John Buckley
(C) 1991 System 3
Robin Levy was infact working on the
C64 version of the game, doing all the
graphics. As for the coder, it was
rumoured to be John Twiddy, but it is
possible it was one of the other coders
at Cyberdyne Systems working on the
code rather than Twiddy.
According to Robin Levy in the interview
I did with him recently, the code looked
*very* young at the time.
It became to complex for the C64 and
was binned so that concentration could
be focused on Fuzzball (another game
that weren't also).
All that remains is the C64 testing
version featuring the "blob" and all it's
(C) 1991 Imageworks
The actual crew behind this game was
infact Kinetic Design, which consisted
of Bob Stevenson and Douglas Hare.
This new information has now created
the question of whether John Twiddy
did actually work on the game or not...
Unless John was actually part of
Kinetic Design at some point.
There is at least a demo version done,
we have seen it!!
But where is it now? we need contact
with Douglas Hare.
(C) 1992 Hi-Tec
This seems to be a very wanted game on
the internet at the moment...
It is likely that Jullian Potts
(Japmaster) or Dave Spicer could have
done the music for this game.
Thanks to a few exchanges of emails,
we have found the coders of the game,
and they are currently looking for the
finished thing for us to upload.
There is possibly only one copy of the
game in existance, and if its discovered
then we could have one of the biggest
finds in C64 history 😊
(C) 1992 Grandslam
Maybe after the flop of the Amiga
version, they decided that the C64
version wouldn't do much better.
(C) 1992 Thalamus
Would have been their final 64 game.
After signing a deal to create the game
based on the UK premier football club,
the crew started work. Thalamus fell
through and closed it's doors on the
whole computer scene. Arsenal FC was
caught in the mess and never finished.
It was being coded by John Ferrari
and John & Steve Rowlands.
(C) 1988 MC Lothlorion
This was a Double Dragon style game
where you had to go around with a
chainsaw and cut up as many people as
possible. All gore in the nicest sense!
It was released on other platforms,
such as the PC.
Never finished, but was at a nearly
CALIFORNIA GAMES 2
(C) 1991 Epyx
Apparently completed and available for
mail order in 1991/92. Not sure if any
copies leaked out. Produced by Matt
Householder & Tenex Computer Express.
3 DAYS IN CARPATHIA
(C) 198? Ramjam Corporation
The sequel to Valkyrie 17.
Hugh Riley made the graphics for this
game and will be converting it to the PC
sometimes soon, at least the previews
(C) 198? Thalamus
This game was originally being
developed in collaboration with
Thalamus by Steve Collins (Herobotix),
who actually almost finished the game.
Unfortunately Steve does not have the
binaries of this game any longer.
(C) 198? Hewson
A game which is rumoured to have been
similar to the famous Paradroid,
Steve Collins was creating this game
and actually fully completed it.
However, Hewson rejected it, even
though it got good review scores.
Steve could not be bothered to chase
the game up and sell if to other
companies, so it never got released...
but it was completed.
As with Plasmatak, Steve could not be
bothered to chase the game up any
longer... the only chance will be finding
Andrew Hewson, and seeing if he still
has anything of the game anywhere.
THE SEARCH FOR SHARLA
(C) 1989/90 Thalamus
Found in a 1991 issue of Commodore
Format, a reply to a reader's letter
gave information about the Apex twins
actually being some sort of part to the
game, the end sequence in particular.
This end sequence was apparently fully
coded. Apex need to be contacted to
see if this is infact true.
(C) 1992 Creative Edge
Not much is known, but it features sids
by Sean Connolly. I think Gary Liddon
was the programmer.
EURO CHAMP '92
(C) 1992 Elite
Another footy game from Elite, based
on a arcade conversion. Not too sure
what happened to this game. Not based
on the Domark game, as they are two
Can you help us track down any of the
John Twiddy - Devious Designs,
Twister + more
Martin Howarth - Solar Jetman
John Phillips - Nebulus 2
Mark Kelly - Ten Yard Fight, Sophistry,
Bob Stevenson - Devious Designs,
John Buckley - Vale of Shadows
Tony Crowther - Captain Planet
Roy Bannon - Batman Returns
Jullian Potts/Dave Spicer - Daffy Duck
Andrew Rodger - Cyber Attack, Solaris
Richard Eddy - Codemasters
Miles Barry - Fuzzball, Perplexity,
Escape from Colditz
Grant Harrison - Murder
Jason Kingsley - Murder
Mike Brown - Tears of Rage, Search for
Paul Crawley - Tears of Rage, Search
Douglas Hare - Devious Designs,
David Jolliff - R-Type Version 1
James Smart (C+VG demo)
Jon Hare - Twister
John & Steve Rowlands - Squish, H20
Search for Sharla,
Destruction Bros, Theosaurus,
Katapult Kidz, Genesis
Our quest for these titles and gathering
them from their dusty graves will
For assistance please email me at:
Make sure to check the updates on our
site at http://cs.c64.org
Until next issue!
Jazzcat & Enigma
I reign over thee, saith the Lord of
the Earth, in power exalted above and
below, in whose hands the sun is a
glittering sword and the moon a
through-thrusting fire, who measureth
your garments in the midst of my
vestures, and trusseth you up as the
palms of my hands, and brightened your
vestments with Infernal light. I made
ye a law to govern the holy ones and
delivered a rod with wisdom supreme.
You lifted your voice and swore your
allegiance to Him that liveth triumphant,
whose beginning is not, nor end cannot
be, which shineth as a flame in the
midst of your palaces, and reigneth
amongst you as the balance of life!
Move therefore, and appear! Open the
mysterious of your creation! Be friendly
unto me, for I am the same!
The left hand path view
Welcome to a new chapter in the
This chapter will contain anything I
find interesting, amusing or downright
rude on the C64 scene (hi RRR!)
I am not meant to be objective here,
just personally saying my piece. So if
someone deserves a virtual slap in the
face, this is the place you will read
Move on ->
Website view: C64 PORTAL
The most frequently updated C64 scene
information site on the internet.
This superb page is one that is a must
to bookmark for any C64 fanatic.
Very regular news and downloads
section of everything that comes out
into this scene!
The news/downloads is backed up by a
quality review/article staff consisting
of many people, just recently even TDJ
of Focus is submitting reviews and
comments for the site (those may
remember his splendid Tales from the
Darkside articles in The Pulse/Scene+)
C64 Portal is well designed and
maintained mostly by CreamD/Dmagic
but also more, here is a list of the
editors on the site:
CreamD/Dmagic - Chief editor
Wotnau/Dmagic - Chief editor
Thunderblade/Dmagic - Editor
MacGyver/Dmagic - Editor
Shane Fell - Editor
JTR/Dmagic - Editor
Sander/Focus - Editor
TDJ/Focus - Editor
MCValach/React - Editor
Lazygamer - Editor
News is collected by editors aswell as
submitted by people in the scene, it is
extremely accurate and frequently
updated in a month by month, year by
This site has a lot of potential and is
really the only comparison I can see
on the internet to a disk magazine.
The best attempt at an online staff I
have witnessed officially (Duke showed
me SCENE+ issue #3, it was the first
web edition, quite special but never
released to the public due to the mag's
I love this site so much, I think I will
sign up as an editor 😊
Go check it, highly recommended!!
IRC, a time wasting sickness of
I think so, not for everyone, but it has
the capability of turning people into
lazy "clowns" (just like anything else,
but even worse!).
Often I have seen people only
contactable in email and snailmail
venture onto the Internet Relay Chat
#c-64 and their productivity and
general real scene activity go down hill
as a result.
Why does this happen?
Is #idle so appealing? (#c-64)
I myself (and others I am sure) get the
same enjoyment as these lazy
parasites do but also remain
productive, we don't slow down our
Talk is cheap - I hate all these people
who just because they venture onto irc
think they are either a scener or an
active scener at that! Bullshit!
Wake up - IRC is not the C64 scene, it
helps the scene is some ways but you
are not classified as a 'scener' just
because you hang out on irc 24/7 like
some junkie! Go download another ware
to add to your growing collection of
(my comments only apply to those who
think they apply to them)
IRC can have it's fun moments, and
occassionally, amongst all the sleepers
of our scene, some productive guys will
have some fun scene/non-scene
One of these moments happened a
couple of months ago...
*** Graham has joined #c-64
*** Commodore sets mode: +o Graham
<Hollowman> Sander, this night I
dreamed that I was watching a preview
of a Focus demo, it was the best demo I
have ever seen
<Graham> oh, it isn't #idlezone 😊
<Jazzcat> TDJ tried to spank me, but
instead I tied him up and fed him beans
<Jazzcat> Graham, with you entering,
how could it be? 😊
<Graham> Hollowman: you better dream
of Oxyron demos 😊
<Jazzcat> I dream of Oneder 2, do it!
Public demand! 😊
<Graham> Jazzcat: well, I cannot do a
second oneder just in a few months...
<Graham> I remember that almost all
effects were finished 1 year before
<Graham> I think codewise it's my
hardest demo, although I've done
better effects in other ones
<Jazzcat> But in other ones they are
multifiled in a lot of cases 😊
<Graham> Yes, thats what I meant 😊
Multifile releases you from lots of
*** Slator has joined #c-64
<Graham> Who is Slator anyway?
<Slator> Graham? that lame code ripper
<Graham> I think he sucks dick like hell
<Graham> Yes, ropped code from the
new Civitas demo yesterday
<Slator> I knew it
<Hollowman> ahh, the new Civitas demo
<Jeff_CZP> my best demo goes like
<Graham> Hollowman: yes, but still
theres not too much cruel code inside 😊
<Hollowman> Graham, this might sound
weird to you, but for some people hard
code isn't everything 😊
<Slator> Hollowman: working hard?
doing gay p0rn movies?
<Hollowman> Slator, yes, which makes
it very hard for us to sit on our bottoms
and do computer stuff.
<Graham> Hollowman: oh, I understand
that 😊 but for ME a demo needs hard
code, although I think THAT demo can
survive in your brains without it
<Graham> Hollowman: so you do a pure
c64 porn? not like the half baked shit
released in 86 by Section8 which didn't
cover any C64 sceners at all?
<Graham> I always wanted to see xbow
and deekay giving hollow a blowjob 😊
<Graham> erm, NOT
<Hollowman> Graham, well.... atleast
that is our goal. But first we must get
hold of the lost videotapings of
Dwangi/Flt's ass at LCP or else we
won't sell any movies at all.
<Graham> If you don't have it, you can
have Slator's ass aswell 😊
<Hollowman> Graham, sorry thats
impossible... it won't be a widescreen
<Graham> haha, then use some
*** Hollowman has quit IRC (off to
wank my dysp)
<Nucleus> weird name for his dick 😊
<Slator> "pam wants sex in an elevator"
<Jeff_CZP> nopes, she's got pudding in
her breasts and she looks almost as
cheap as I do
<Slator> haha, but you ain't blonde if I
remember right 😊
<Jeff_CZP> but, a fuckhole is a
<Jazzcat> You dirty bastards
<Jazzcat> fuck G.W.Bush.... the fucking
<Graham> jc: he fucks himself already 😊
even American's think he is stupid
<Jazzcat> Graham, damn right! he is
such a fucking toss.
<Jari--> Nucleus doesn't like bush, he
loves Milosevic only 😊
<Nucleus> Have you heard that
milosevic tried to give an interview via
phone to some TV station 😊
<Jari> Jazzcat, Bush's physical
condition is better than Clinton's 😊
<Graham> Anyone remember that old
game "the president is missing"?
<Graham> I think nowadays that game
would look a lot different 😊
<Jari--> Why so?
<Graham> Jari--: because nobody
WANTS to kidnap Bush.
<Jari--> The President of the USA and
other heads of state were kidnapped!
It's up to you as a special investigator
to find them. In this text based
computer mystery you must wade
through piles of information, and send
agents into the field to investigate
suspects, all in the hopes of catching
the culprits and saving the world
<Jari--> Graham, yeah, they would
instead kidnap his advisors, that would
really leave the country in chaos.
<Graham> Jari--: if they kidnapped bush
nowadays, that would help the usa much
<Slator> How lame: www.activision.com/./
<Slator> look at the enemies
<Slator> the old version roxx the new
version seems to suck badly
<Jari--> Slator, not that the graphics
are badly drawn, but the ideas are
<Jari--> They lost the principle: Why to
change something that works already?
<Slator> Jari: monsters with nazi
symbols, how low can you go
<Slator> Stupid American idiots!
<Jazzcat> American idiots!
<Jazzcat> Do they even know that what
the Nazi symbol stands for? it is a
chinese symbol of spiritualism
<Jari--> Jazzcat, I guess the audience
will be <15 years old european kids and>
25 years old American men.
<Slator> Why don't these American
suckers code a game where you nail
down indians? wouldn't that be funny,
too? I HATE THEM
<Taper> Jazzcat: actually, the swastika
is mirrored from the chinese symbol
<Jazzcat> Taper: but derived from it
<Taper> Jazzcat: yes
<Jazzcat> Taper: some people view it as
something a lot different
<Slator> quake games suck heaps
<Jazzcat> I hate some of them too,
would be funny if they had indian
games, also castrating games, racism
games, arms race games... fucking
stupid hypocrit fuxx...
<AGod> Jazzcat: a couple of days ago I
watched a program on da TV where they
asked some people on the street; Where
is Spain? and some of them said, under
<Slator> but you find stupid people
<reed> a lot of them in the US, tho 😊
<Jazzcat> Yep 😊
<Slator> the army of stupidity grows
from day to day 😊
<Jeff_CZP> Yup <--
<encore> hahah, under Mexico?? hahaha
it's under Africa, fools..... hahaha
<Jari--> thats what you get for
educating people only with economics,
but no "useless" history or social
<AGod> Slator: but it's also true that
Americans don't care about the rest of
the world. They just know about their
<Jari--> AGod, or they are just
educated in that way! traditions too 😊
<encore> But say if they started to
teach more in school's about the world,
then they would know more about it.
<Jazzcat> Jari: knowledge is knowledge
and there should be no limitations, the
USA limits itself a bit in this area.
<Graham> I hate it that you can't abuse
Commodore anymore 😞
<Jari--> Yeah, someone has fixed it
<Graham> I mean, abusing stuff is sort
of the best thing in life, like abusing the
VIC-II to make weirdo effects etc 😊
<Graham> and abusing Slator as a sex-
<Jazzcat> bring back Kamel-CML, it
could take it up the ass and still want
<Graham> I still think this channel
needs a lot of talking bots 😊
<Jazzcat> Graham: with your creative
mind, perhaps you can make one? 😊
*** encore is now known as cbm64
<Jari--> Can you be my talking bot??
<cbm64> HI! I AM A LAME ASS TALKING
<Graham> Jari--: hello, my name is Eliza
*** Graham is now known as TALKOMAT
<TALKOMAT> CBM64: YOU LAME ASS
TALK NOT BOT
*** TALKOMAT is now known as
*** Jazzcat is now known as DirtyBot
<DirtyBot> SLATOR PEEL MY SCABS
AND LICK ME SILLY
* DirtyBot offers Graham a shining hole
*** Grahammer is now known as GayBot
<GayBot> ME BOT NOT CAN LICK PEEL
<GayBot> Jari--: WHAT IS YOUR NAME
<Jari--> GayBot, MINDPHLOW
* DirtyBot GIVES TAPER A BIG WET
<Jari--> We have a serious discussion
about the meaning of life going on
<GayBot> Jari--: HELLO MINDBLOW HOW
OLD ARE YOU
<Taper> stick to discussing C64,
meaning of life is far to easy subject
* DirtyBot LOVES C64, THIS BOT WILL
BLOW FOR FIRSTIES
<GayBot> Taper: WHAT IS YOUR NAME
<Taper> Big stud hanky panky
<GayBot> Taper: HELLO BIG STUD
HANKY PANKY HOW OLD ARE YOU
* DirtyBot poses nude for Cyclone and
awaits the artists touch
<GayBot> Cyclone: NOT REACT ON
DIRTYBOT OFFER, HE IS DIRTY
<Taper> naughty boys need love too
<GayBot> Taper: I LOVE NAUGHTY
<DirtyBot> Cyclone: MY HOLE IS
BETTER THAN GAYBOT, COME PLAY
<GayBot> Cyclone: I AM BETTER THAN
DIRTYBOT, NOT DIRTY BUT GAY
*** Booker has joined #c-64
<GayBot> CYCLONE: YOUR NAME MAKES
ME SWEAT, I LOVE BIG LETTERS
<GayBot> Booker: ARE YOU READY FOR
SOME #C-64 GAY ACTION
<DirtyBot> CYCLONE: PLAY WITH
DADDY AND GET BIG LOLLIPOP
<Booker> 😃 Yuk
<GayBot> CYCLONE: PLAY WITH YO
MAMMA AND GET GAYBOT BIG LETTERS
<GayBot> Taper: I LIKE SEX WITH BIG
LETTERS, CHANGE NICK
*** CYCLONE has quit IRC
<Taper> I LIKE MASTURBATION OFF
FOR THAT NOW
*** Taper has left #c-64
End of #c-64 buffer
Sat Aug 25 21:28:31
Hmmm... respected, hard working C64
sceners working hard on new ideas,
projects and making good general
The naughty little sceners and what
antics they have on IRC...
Speaking of funny things, most IRC
people would be familar with a USA
scener called WAD.
This guy is a nice dude, but also an
argumentative bastard at times ;)
He has been enquiring about C64 disk
magazines and which ones have
offended the most people.
What he soon plans to do is make a new
disk magazine on C64, aimed at covering
the most controversial subjects, he
plans it to be a Jerry Springer show
meets C64 scene.
I have spoken to him recently about
this and he said he was just being
obnoxious, but wouldn't it be nice for
some old fashioned scene to kick start
some of the scene's endless spirit?!
We all should always be trying to life
our game, break from the norm, do what
we want to do.
Down with fascism, we do not NEED
(but can) follow the mainstream in
everything we do.
Let us build off our past to secure our
future - faith in one's only ability!
Rise, ablaze, libidinous
Ascend to smother the light
Nascent aeons confer.....
Chaos is spat
From the black eternal sea
Serrated mountains of mad shadows
Carving towards misdeed
A pestilential hiss
Sunset evokes Luciferian fire
The skies are ruptured like a knifed
Supernal vestments hang tattered
Cathedrals shriek to pulpit oratory
Invasions scale Babel's ivory towers
Poised to sodomise a world upon it's
Breathe deep benighted scent
We are as a flame born unto the
Desires burning in palatial glades
And virtues once aloof, now worming
Shalt see their children, pleasuring as
Wreak atrocities on those we have
Judgements be riven, from the skies
Darkness empower let us master
Fulfilling destiny - the promised fever
Bedizens eyes paralysed with
Written in flesh across the howling
With stars erased, throw wide the
The infidel soon unmasks her face
Neath silken shroud she waxes horn
Sharpened to skewer dawn...
I am as a plague, born to the priestess
The secret amour of her archangelic
Jaded-eyes when my lovers, possessed
Screamed out their agonies, upon the
"The most August sorcerers of Hades
Darkly seized for me a throne
And the upraised scythe so terribly
Vengeance in Jesuit blood on stone
From this ransacked celestial temple
I hold the prophet's severed head unto
Tremble before us
Lords of the star-veiled red sepulchres
Rushing deathwards, our Tartarean
Kindle pandemonia to furnace the earth
"Our voices are opened graves
Through which the never-dead escape"
From dank, abyssic dream
The enemy has held three seasons
Imparadised, whilst we writhed
To psycho-dramas penned by aerial
Now freed to plunder....
Heaven torn asunder
+ pArTy RuNeS +
The spotlight of scene events
Presenting the news chapter for scene
events and parties.
Here we will take a look at the last few
months and all of the parties, meetings
and competitions during this time.
Want your competition or meeting
promoted specially by our staff?
* Commodore Meeting Holland.
Will commence on the 20th of October,
so it will be over by the time you read
The meeting took place at Maarssen,
Holland from 10am to 4pm on the 20th of
There was planned demonstrations of
the Wheels and The Wave, plus the
release of Arachnophobia #22.
The last event almost had 100 people
together from Holland, Germany and
* BCN parties held in Barcelona, Spain!
This meeting took place on October 12th
They had special demonstrations of our
fantastic SID chip.
* Prototovision VISION 2001 party.
The German game producer has opened
their internal meeting to the public.
This is a C64 conference party near
Hamburg in Germany.
Featuring demonstrations of their
games in making like Metal Dust, Pac It,
It's Magic 2, Reel Fishing and more.
Compos and fun events are planned.
* Granddaddy's Reunion 2001
A complete party report is now
available on this liver destroying party
organised by Danish Gold & Radwar.
This 3 day event was no copy or compo
party, but a nice gathering of old and
new friends to the C64 legendary crews
Danish Gold and Radwar.
Check the homepage for details and
photos of this event held in Germany!
* The Fuckya and Amiganica parties
were held on 14-15th of July in Hungary.
A multipart invitation was released and
some cool c64 pics by Poison, Leon and
TGM of Singular Crew!
* Phat 01 party is over. It was held on
the 21st of September in Riga/Latvia.
I am still waiting for the complete
official results and entries of the
competitions held there.
But two demos are available from the
meeting, these being Fitspeak II by
Dekadence and Robotics by Civitas.
* Monastery 2001 - Anubis meeting.
Held between the 12th and 15th of
July in Opava/Czech Republic. There
were some things released there such
as music and demo by Anubis.
Anubis consists of Czech and Holland
sceners. Check the party photos at:
* On the 15th of September the C128
demo by Crest and Oxyron called
RISEN FROM OBLIVION was released.
It was originally shown in the Mekka
Symposium 2001 Wild-Compo.
It is two demos in one almost, with the
first disk side dedicated to the 40 char
mode (VIC-II) and the second side
dedicated to the 80 char mode (VDC)
So you can watch the first side on a
C64 but you will need a C128 with VDC
for the second side!
* MiniGame compo.
This competition is to code a very small
C64 game and compete against others
Check the entries at -
* The biggest C64 event arriving in
November is the X-2001 party.
After the success of X95, X97, X98 and
X2000, the event will be the 6th party in
the series and organized by the same
dutch crews of Success&Trc and Xenon.
The idea is no "Quake weekend", but to
relax and have a beer with sceners.
Thus the party is C64 only!
X-2001 will take place from the 23rd to
25th of November in Hengelo, Holland.
The party has grown to be one of the
most anticipated events on this scene!
There will be C64 demo, music, graphics
intro remake competitions held on the
C64 (old music chip) and 1541 format.
Submit your entry before the deadline
of the party via email.
The address of the party place:
Kampeerboerderij De Haverkamp
7255 MZ Hengelo (Gelderland)
Ph: +31/(0)575-467223 (during party)
For more information check:
* Radwar 2002 meeting.
Held by Radwar Enterprises, the BBS
has been released by Turtle and MWS
and can be reached at -
* The Goat Tracker Compo
The Goat Tracker v0.97 is a music
editor for the C64 but using the
PC/Win32 platform using reSID
emulation and was written by Cadaver.
This competition was held by CreamD of
Symphony 2001 party
Held on 14th to 16th of September in
There was some C64 related entries.
Two of the chip-compo entries were
SIDs (including the winning one by
1. "Negative" - Bzyk/Samar 18
2. "-" - Richard 17
3. "Sixtus, Don't sing" - Flapjack 9
4. "Mr. Saw" - Skuter 6
"Afraid" - Lesnik 6
5. "Call from" - Unaware 5
"Glow Worms" - X-Ceed 5
6. "Epidemic" - Beeper 3
http://www.symphony.w.pl/ - more!
Held between 17th and 19th of August
1. Birthday Demo - DMAgic 54
1. Eat Thiz - Leon/Singular 70
2. Gumimaci - Poison/Singular 43
3. I prefer cats -JB/Padua/Ons/Tmp 36
4. Gaze - Saehn/Dmagic 24
5. Spiderman - Spiderman/Singular 18
1. Niteshift - Agemixer/Scallop 51
2. Out of time - Vincenzo/Molecoola 38
3. Matrix - Wyndex 20
4. Teddy - Soundemon/Dekadence 12
5. Reflective - Richard/Civitas 11
6. Boy Band - Luca/Fire 9
Devilbreath - Puterman/Civitas 9
Willow Party 2001
Held between the 5th and 7th of
October in Wellentrup/Germany.
Mixed compo results: (msx, demo, gfx)
1. 14th/Role (demo)
2. Projections/Gunhed Battalion (demo)
3. Demonstration 1/Welle:Erdball (demo)
4. Walking - Floyd/Willow/Tempest (sid)
5. Tek4K/Civitas (4k demo)
6. Ungetestet/Willow (demo)
7. Tobi im fluss/Willow (demo)
8. Hot Concrete - Franky/Role (gfx)
9. Tuere - Holy Moses/Role (gfx)
10. I'm Walking -Dejuhra/Anubis (demo)
Winner of extreme Decathlon:
Assembly 2001 party
1. Riyadh/Bandwagon 10225
2. Impossiblator/Pwp 8213
3. Beertime 2/Dekadence 6784
4. Big Time/Cncd 2774
5. Orivesi/Extend 1812
1. Neuvosto-savo - VolvoQ 5445
2. Meltdown - Tempest/Damage 5193
3. Taeti Hymyilee - Britelite/Dek 4803
4. Muijja - Marq 3620
5. Panther Pants -Electric/Extend 2846
6. Yo! - Ravel 2335
1. Molecules - !Cube/Armada 4427
2. Fading Stars - BriteLite/Dek 3603
3. Streaming - Jammic 3125
4. Rest in Pieces - Agemixer/SCL 3087
5. Superfly - Reed/Damage 2457
6. Tea Time Treat - Heatbeat 2019
7. Psycho Killer - SounDemon/Dek 1829
8. Valtavirtaa - Player One 1696
9. Soothe as a - Dr. Iceman 1419
10. Suddenly - Abaddon/Damage 1132
Byterapers took 3rd place in the PC/
Amiga demo compo.
the story of PHAT1
Well, well, well... What can I write here,
being one and actually main organizer
of this party? Good question, which I
will leave unanswered and rather try to
make this smallie (report? article?) as
interesting as possible.
This year, there were even two PHAT
parties - PHAT0.5 in Utrecht, Holland
(organized by Fierman/Phantasy and
Groenteboer/Phantasy in really wicked
squat called Ubica) and PHAT1 in Riga,
Latvia (organized by Phantasy latvian
section and few other individuals). The
last one took place in optical-mechanic
factory in the industrial area of Riga -
the biggest city in Baltic states (and,
to my knowledge, PHAT is still the only
demoparty in Baltics).
So, I will try to give you a brief over-
view of both parties concentrating on
PHAT1 (cause I was the organizer and
it happened not that long time ago -
PHAT0.5 took place in july).
PHAT0.5 - like PHAT9 and PHAT0, it
was 8-bit party only (even if some
amigas were present). It was really
small gathering with few guests from
Holland (Noko/PHT, Groenteboer/PHT,
Fierman/PHT, Wvl/XEN among others),
Germany (Dipswitch/DCS/DTR and
Don Kamillo/PHT) and Latvia (me!!). The
party was quite calm and quiet too,
nevertheless, it was a lot of fun and
even internet and bigscreen was there!
While PHAT1 was so much different. As
it is the only demoparty in Baltics and
also because there are so many cool
people aroun from scenes which arn't
8-bit, we decided to make it open for
all platforms this year, be these old or
new. And that worked out fine! This was
the biggest and most crazy PHAT party
ever, with around 100 guests both from
demo/cracking and music/DJ scenes
and a lot of boozing and drugs abusing.
The freedom was there - excellect
location and chaos made it kind of DIY
party. There were several drawbacks -
like we didn't get projector from the
guys who promised to supply it and
there was no proper timetable, also as
it lasted for 3 days and nights nonstop,
there were never too much people
present at the partyplace - always
sombody was sleeping or locals went
home and back quite often...
I can't include the list of visitors here,
but there were people from all around
Latvia, also from Finland, Estonia and
Ukraine (Point777/PHT - it was really
hard for him to get there, nevertheless
he managed, that's a spirit!).
Thing I learnt: two halls, two sound-
systems - DJs and liveacts conflicted
with sceners willing to watch demos.
Other thing I learnt: organizing free-
parties is pain in the ass and really
stressy indeed. I better start saving
now already, or maybe we should set up
a scene-fund where people can donate
for such a noble projects? We couldn't
manage so many things we planned just
because of fuckin' money... Even things
which were kinda "free" involved time
and because of other money-greedy
things we couldn't find time to realize
most of the plans. And the plans were
great - tho' now I think PHAT should
last for a whole week, then we would
have time for everything. On the other
hand, it's clear that most of the people
won't have as much time for it, also
considering distance they have to
Anyway. I hope we manage PHAT1.5
somewhere in Holland this year again
and ofcourse PHAT2 in Latvia (perhaps
Riga and ofcourse september!).
Flip page for additional details...
Website with PHAT1 results and warex:
On the site you will also find links to
reports and photos. We also plan to
release slideshows with our photos from
the party on Amiga and PC.
Make sure to visit next PHAT's, if you
are one of those who explore :)
THE EIGHT BIT TALE
what do we have there then?
When saying "eight bits rules" one
means C=64 which is goddamn truth but
there are more computers pretending to
be eightbitters. There are old ataries
with, surprisingly enough, bunch of
active users and tiny production stream
including tools, demos and magazines
but most likely not cracks. And there's
Yamaha MSX, and all the compatibles
with supporters in Japan and ex-USSR
(i'm not sure if they're still around) and
BBC Micro and Amstrad CPC we don't
hear much about and ofcourse the UK's
hit Sinclair ZX Spectrum and the count-
less compatible clones. You know them.
Machines are dead
Yeah most of these machines are
dead and gone, leaving us with lots of
still working units and the software,
both commercial and, if there were any,
scene productions. But that's it, just
a ghostmachines these are. Because
the scene on other eight bit platforms
did die even before proper evolution.
I've heard about BBC and CPC cracking
groups but never had any chance to
talk with people involved nor to read
any scene magazine. And most probably
a lot of great games have been wasted
as well since with no qualified crackers
incomplete and corrupted versions are
what we can find in their software
archives. Not to mention trainers and
typed docs, crunching, fixing etc.
New playfield for anticheads
That might be so. The people loving
old stuff and being part of community
called scene might be well interested to
save the antic treasures of eight bit
machines. It is worth to try to explore
what happened there in former times,
contact these who used to be in scene
and maybe start your own business
there. And then maybe you will see even
old people coming back. What i actually
doubt about 😃
Anyway. The part of scene which is
having really hard times right now on
the most popular eight bit computer -
yeah you guessed the - the illegal
scene might be pleased to know some-
thing more about speccy (that's how ZX
Spectrum is most often called) scene.
Indirect offspring of sixtyfour
I have to say that speccy scene is
here thanks to C=64 however it all went
different since the system of groups,
demos and cracking was adapted. As
speccy was mainly spread in UK, there
was negative attitude towards C=64 as
machine, because it was main Sinclair's
competitor and english felt patriotic
about their own machine. Speccy got
spread all around Europe quickly and in
the mid-eighties there were quite few
cracking groups working in Sweden,
Denmark, Greece, Germany, Holland and
ofcourse UK. Their style was to removeprotection
protection off the games and then swap
their cracks over the snailmail. Please
note that spexy hadn't any disk system
back then, so everything was done on
the tape. Another thing these groups
were doing was intro making. However
these intros wasn't used in cracks but
released seperately. They usually feat-
ured ripped gfx, music and half self-
made half ripped code. And that became
more popular, the groups doing just
that started to appear. With the first
disk systems, off the demoscene went!
During late eighties and early nine-
ties a lot of classic demos were made,
the groups to remember from that time
are Killer Klowns (Denmark), Extacy-3
(UK), Ethanol Soft Inc (Poland), Theo
Develegas (Greece), Israeli Team (hey
guess where from - and they were also
on C=64), The Mad Guys (Germany), The
Unbelievables (Germany), The Lords
(Holland), Pentagram (Poland), Exodus
(Poland, not the same as on C=64). The
Lords were an interesting formation,
consisting of speccy owning friends of
the famous C=64 group The Judges. So
Rhaa Lovely was ported to speccy while
The Lords still took every chance to
slag off sixtyfour, quote from their
demo Insight: "Commodore is still
trying to make a computer". I've int-
erviewed them for a speccy diskzine
Scenergy and they told me that they
were also having the meetings in Venlo,
together with C=64 friends making the
fun out of amiga sceners 😎
Invasion of the mutant russians
Unfortunately they all faded away.
With parties and meetings so rarely,
with minimal modem communication and
poor press support it's not a surprise.
What saved all the thing was russians,
or to be more exact - the ruins of USSR
including new born and reborn countries
like Russia, Ukraine, Latvia, Byelorus,
Kazakhstan, Lithuania and Estonia.
The reason for it was the known
fact that USSR alwatys loved to steal
western technologies. And so after
their state of the art computers (for
example Bitovoj Kompjuter 0010, which
also haves a scene even still today)
fucked up they copied the scheme of
speccy which was one of the hardware-
wise most primitive eightbitter and re-
worked them making things even more
simpler - everything what they thought
is odd was removed. Cheap color comp-
uter for everyone! A lot of factories
produced speccies all over the huge
country. And happened what was just
normal at that time - radiofreaks were
these who got the computers because
none of non-technical people wanted
computers then (exception - gamers,
but they came in later). Radiofreaks
did their job well - what the clones
lacked was quickly built and the new st-
andards were set, like 128KB RAM,
Yamaha AY sound processor and disk
interface Betadisk along with TR-DOS.
These were the new features of ZX
Spectrum +2 released by Sinclair in UK,
but the radiofreaks found the way to
pirate all these technologies and to inc-
lude them into bought or homebrew
speccies. And the industry accepted
these standards - probably in the early
nineties. And then, with activity const-
atntly calming down in the west, the
Life after death
Some years were needed until the
scene estabilished, since at first it was
mainly game adapting for TR-DOS using
a real name in the credits. Later, intros
appeared, trainers, handles and groups
took over individuals. The interesting
thing was that there was very little
known about that "other" scene, only
some older software, so most sceners
from ex-USSR thought they all quit.
And, as this was the time when new
software wasn't released for speccy
anymore, groups started to crack and
train old games - they were all unrel-
ased after all, nobody knew about cr-
acking scene before. During the years,
cracking standards were raising and
nowadays the quality of elite cracking
groups on speccy is quite high yet very
few can keep uo with that mostly be-
cause as standards raised more and
more people left for a demoscene or at
all - partly because all the old games
was released, not so often new games
came out and there was "nothing left
to crack". Rubbish, since all the old
cracks are mostly of very low quality!
Obviously, things on C=64 are better
because cracking culture have been
there for so long. That's also true for
the intros as even if speccy intros are
now quite diverse and well-coded, they
often lack the artistic element and are
way too fat in size. Though demo scene
on speccy developed well, a lot of new
skillful coders came to break all pre-
vious records. The scene press got big
for the first time, inventing also the
new digital newspaper format, which
got very popular and seperate networks
in different cities were set up in order
to create ZX Net, quite a succesful
project based in multiple BBSes and
internet and fido gates.
Return to the source
Originally speccy scene was born
influenced by C=64 while second gene-
ration knew nothing about it and evolv-
ed based on old speccy scene, PC and
amiga. Now, with first demoparty
"Demobit'95" happening in Slovakia,
both old and new scenes merged, giving
what we have today: intensive mail-
swapping, lots of demoparties, new
warez releasing very often so you can't
even keep up with that, shitload of
groups and massive internet activities.
Talking about speccy scene let me in-
troduce some problems actual here:
a lot of russian language in software,
TR-DOS system which is not standard
in many countries, huge ammount of
lamers around (but a lot of cool people
are here aswell) and tiny connection to
other underground scenes. Still here is
a lot of fun to experience as the scene
itself is young and history is in the
And it's eight bits too!
Looking at the quiet business of
firstreleasing on C=64 I would like to
tell you that the speccy scene is open
for you. New games are coming out
quite often here, not all of them even
gets released but still some competition
is here and it's fun. The industry is
alive and you can even earn some money
with speccy and some of the games
have a real protection! Crackers can
show their skill here, there were games
which nobody was able to crack for
months and many games are good, often
better than old ones. Now I'm not sayin
this to recommend you to leave the
lovely sixtyfour. Don't do it! It's not
worth to :) Still active groups often
look for new platforms and explore new
scenes, be it PC, amiga or consoles, so
why not to try out another eight bit
wonder? BTW, a lot of speccy sceners
are looking forward to join C=64 scene
as well. Though I think C=64 scene
could help speccy not only in the way of
producing new wares but also with its
ancient experience and traditions.
Create your own speccy section!
Where are they hidding?
They are here, on the internet. Try
channel #z80 besides your favorite
#c-64 on the IRCnet. Try some web
Raww Arse [http://www.raww.org]
ZX Museum [http://www.zx.ru]
That's nearly all i wanted to tell.
Just to let you to know about that
other eight bit scene which is still damn
active. Give it a try!
And there are more 8 bit machines
as I already did mention, with scene
being alive on two of them - Atari and
Search the oh-all-so-might net for
more information I don't know.
questions/suggestions to this box:
"Stick your fucking emulator in your
arse usa a real C-64 to watch this
Was the lovely message that I got when
I started one of the latest demo
releases on my second PC.
The PC which is only used for
transfering floppies and C-64 graphics
to GIF, to give people a chance to take
a look at the logo I did for them
without transfering it first.
I considered fitting the emulator in my
arse for a second but then thought
better of it and just skipped the demo.
Emulator not, that is the question.
Some people consider emulators handy
and use them to watch productions
or even create C-64 stuff with it.
Others, the purists in this scene
consider them a nuisance and despise
everybody using them, hence the
Huh? I just generalised, not everybody
who does an emulator protection
despises everyone who uses emulators,
they just want people to use the real
But by adding emulator protections
these people generalise the same way,
namely considering everybody using an
emulator unfit to use a real c-64 or
unable to see the difference the real
thing makes in comparison to the
Asking these people why they did the
emu protection the reasons are "that
people should use the real thing as the
quality is a lot better" and they "are
sick that people tell them their
releases look shitty or sound stupid as
people looked at them on an emulator".
Well, here are my 2 cents and some
more change on this matter.
It's true, the emulator quality these
days is not really good, the sids sound
horrible on a soundcard and if you don't
use the PAL emulation of CCS with
Pepto's palette, the colors look all
True, most effects look a bit odd on an
emulator, things show up in the borders
where they don't on a C-64/C-128.
True, there are people who see these
faults and consider the whole release
bad quality because they never saw it
on a real machine.
True, there are people who only use
emulators and know shit about the real
C-64, still roam the webpages and
means of communication (email, chat)
acting as "sceners" because they know
how to start an emulator.
But who does all that hurt and does it
affect the "scene" as it is?
Emulators allowed the scene to survive
longer (or stay a lot bigger) the last
A lot of sceners came back as they
were able to see productions coming
out on the old machine and were
fascinated by the quality of nowaday's
Without emulators they would have
considered the scene dead and buried a
long time ago.
The scene grew up, we are not the 14
year old pupils anymore throwing the
school papers in the corner when
coming home and opening the arrived
Most of us have jobs, a fair lot in the
IT business, and these IT jobs do
make people move to different cities or
in some cases even around the globe.
As none wants to carry a C-64 with him
when he is put in a hotel or company
flat, the only way of keeping up with
the scene happenings is the emulator
on the company laptop.
So by banning emulators we rule these
people out, as they are emulator
Ofcourse there are those who say
emulators are not needed as anyone
should have a cable and just convert
the d64s to floppies, in some cases
people have really got setups and can
convert a floppy in 30 seconds.
This lovely and really handy for those
people, but you cannot take it for
granted that everybody has this
I have a floppy connected to my second
PC, it takes about 4 minutes to
transfer a whole disk and most of the
time I get timeouts in between.
Furthermore I did not take all my
floppies with me when moving, so I
tend to erase floppies again and reuse
Because of that, I am pretty pissed off
if I went through that procedure and
then seeing the release is boring or was
not really worth watching at all.
People tell me to upgrade my cable
then or set up the PC differently, or
use new floppes or another drive.
I could do that, but it takes time, and I
want to be able to watch demos and if
they are good convert them.
Ever thought that way? Seeing demos
on emulators first and then on a real
machine meant the demo was good
enough to go through the ordeal of
transfering, something the makes of
the demo can be proud of!
So what are your options if you want to
see the demo and you cannot access
your C-64 for transfering the disk?
You can either say fuck it, I will just
not watch it, or find a way around it.
In most of the cases of emulator
protections clever sceners found pokes
to enter to make them work anyways.
(This could be the future of the C-64
cracking scene, doing patches and
fixes for demos 😊
It reminds me of those copy
protections with the plastic lens in the
pack, that you had to fit on the screen
and type the characters you see
through it to proceed.
A nuisance, every time you started the
game, unless you were clever enough to
delete the checking routine and start
the game directly 😊
So, to finally make a statement here:
I consider emulator protection
complete nonsense and arrogant
- It cuts down the number of the
audience to a small fraction of the
- It assumes that people would convert
your release anyways as it's the
coolest thing since sliced bread.
- It does not really prevent people from
watching it on an emulator, if they are
- It prevents non C-64 people to see
what quality our releases are right
If you are feeling conscious about
people getting the wrong impression of
your skills by watching your release on
an emulator, say so, tell them that this
looks better on a real C-64 and stress
out the advantages, maybe people wll
consider getting one again then, rather
than forbidding them to see your stuff
The only one to lose something are the
emulator loses, it is their own fault if
they miss the full experience.
Not allowing them to do so is treating
them like a child and could be
The makers of Wizball did not tell people
they need a color TV, although it was
nearly unplayable on a green monitor or
black and white TV.
I think it is time to consider emulators
the main tools of distribution of C-64
It is far more convenient seeing demos
first there before transfering them
(when they are good enough).
So putting our efforts into making
cooler releases makes more sense that
creating or by-passing emulator
Interview with HUGH RILEY
Conducted by Jazzcat
Welcome dear readers!
What a pleasure it is to be interviewing
one of the people I really looked up to
in my younger game playing days!
Responsible for the artwork of many
successful games, titles such as
Last Ninja 2, Hammerfist, Time Machine
and many more.
Soon we also hope to present an
unreleased game by him called "3 days
Please introduce yourself to the
I am currently animating Unreal 2 for
I remember seeing your name in quite a
few games, especially some classic
ones from System 3.
Is it possible you could tell us when
you first started on computers, the
games and companies you were involved
with up until the present day?
I bought a C64 on credit, supposedly
for the kids education, but mainly to do
small animations for my own enjoyment.
I got recognition by winning an art
competition that Commodore ran and
that brought some commissions.
The prize was equipment (ultimately
including an Amiga) and also a modem
which I used to put the artwork on
Compunet as AEW1.
This in turn brought more work and got
me off the dole.
System 3 saw my stuff and offered me
The Last Ninja and then a string of
other 64 games.
After Ninja 2, John Twiddy and I left
to set up Vivid Image. I moved on after
Gammerfist and Time Machine (which
came out on most formats but didn't
make money) to work freelance for
For the next few years I was involved
in a whole bunch of games across
different formats, some as the sole
artist and others as collaborator.
After that I left the industry for a
year, forming a partnership to make
educational software but came back in
1996 to work for NMS, in-house for the
first time, and learn 3D.
I was offered work in Washington DC by
Bethesda Softworks and finally made
the crossing in 1997.
In 1999 I moved across the Potomac to
work for Legend who were just starting
Unreal 2 and here I am, doing a little
modelling but specialising in animation.
If you want a full list of projects I
worked on (backwards):
Unreal 2, Morrowind, Redguard, Risk,
Mass Destruction, Battleship,
Wordbird, Jellyboy, Boomer,
Incredible Hulk, Hurricanes, Aliens 3,
Robocop 3, Supremacy, Teenage Mutant
Ninja Turtles, Sega Chess,
Back to the Future 3, Time Machine,
Hammerfist, Vendetta, Tusker,
Dominator, Last Ninja 2, Predator,
Bangkok Knights, Leviathan,
Last Ninja, Three Days in Carpathia and
Mission of Mercy.
I also worked on Q'd Up, Aladdin,
Babies, Mortal Kombat 2, Looney
Tunes, Gunship, Terminator,
Outrun Europa, California Games 2 and
An impressive list, the bulk of which
seems to be eminating from the C64 😊
With your painting on the 64, which
tools did you prefer to use? or did you
make your own customized tools to
match the game or project you were
Wigmore Mouse, Koala Pad and a
joystick sprite editor whose name I
can't remember. There were a lot of
custom tools, specifically font editors
and screen assemblers, written for me
Is user-friendliness the main thing or
is it the greater amount of options that
make the better editor?
Both. It helped that I was usually
working so closely with the
programmers that they put all the
functionality I wanted in the layout I
Yes, I certainly understand this, a
major influence in the outcome for sure
Out of every project on the C64 you
were a part of, which was the most
challenging and which was your
favourite? (and for what reasons?)
Challenging - Teenage Mutant Ninja
Turtles coin-op conversion - there
was a hell of a lot to port over.
I think we managed to get the look and
feel and most of the major elements
Favourite - The Last Ninja - absolute
magic. My first real game.
It was exciting to make, got magazine
covers and went straight to #1 on all
the charts. What more could you ask
What artwork in real life gives you
inspiration or ideas to help create
I think I probably get more inspiration
from real life than art.
Weird bugs, complex plant-life, strange
weather, scary relationships, diseases
that sort of thing.
I respect alot of people - Cezanne,
Dave McKean, Ant Pereira, anybody
that lets me glimpse the other
dimension - everybody has something to
During the time that you were working
on the C64, who's work did you most
Bob Stevenson - without a doubt.
He was extraordinary and pushed the
limits from the very beginning.
Together with Enigma, I am working on
a website that is called 'Games That
Weren't' (hosted by Cyber Systems),
this site concentrates on games that
were never finished or released on the
Were there any games which you worked
on which never saw the light of day?
Mission of Mercy - with Richard Kay
who later started Software Creations.
It was a non-scrolling platform game
on a spaceship with evil monsters that
your spaceman had to defeat.
We had an arcade game in the
recreation area called Mission of Mercy
on which you could play the whole game
within the game to find out what was
3 Days in Carpathia - sequel to Valkyrie
17 - with George Stevens (Stevenson?)
and the Ramjam Corp.
This was a text adventure written with
The Biro using character set screens
livened up with moving sprites,
including a dodo which fixated on you
as Mother when it hatched.
All the words were in Carpathian until
you found a dictionary.
What impressed you most about the
C64 at the time and for what reasons?
It was relatively cheap and easy to
program graphics. The colours were
much richer than the BBC or the
Spectrum and spriters were fun to
Was the C64 just a step in your gaming
life or was it a major inspiration?
It changed my life. I was on the dole
struggling to support 5 children with
odd jobs. Suddenly I was having fun
and earning money.
Life has many great twists, I enjoyed
phreaking phone systems, now I work
for a major telephone company 😊
Do you still own a C64 today?
There's one in the cellar. I keep
meaning to wire the drive into my PC
and see what I've got.
(ed: since this interview, Joe Forster
has supplied Hugh with an xe1541 cable
so he can transfer his work from C64 to
PC, will keep you posted on this)
Please tell us your favourites:
C64 graphician: Bob Stevenson
C64 programmer: John Twiddy
C64 musician: Jeroen Tel
C64 game: The way of the exploding fist
Drink: vintage port
Movie: Roxie Hart
Music: Banco de gaia
Ever had any disagreements with
individuals or software houses?
No real nastiness. I can't be arsed to
fight the big egos so I generally just
Mostly I've worked with really good
I have been shafted a couple of times
but that's life.
What are your current activities these
Unreal 2 is taking more and more of my
time. I like to mess about on the river
when I can.
I have a couple of personal animation
projects I'm looking forward to
messing with (as always).
Any hints or tips for the new game
designers still out there?
Play the really old games and see what
made them so much fun. Mostly they
were extremely abstract and
Now we have sensory overload but the
central experience doesn't seem to
have changed that much.
Advanced AI could make a huge
difference though. Then the emphasis
will be on creating environments.
Please feel free to say some hellos...
I'd quite like to say hello to Jason
Perkins if he's out there.
Thanks for your time Hugh, any last
words to leave a final impression on the
I just hope I don't come across as a
pompous twat. I'm still having a good
Interview with ORC/BLACKMAIL
Looking back at the old demos and the
former times of glory on this scene I
remember fondly Sophisticated III and
These two demos were my favourite
ones that were released by the famous
dutch demo group Blackmail.
After 12 months an email arrived and I
finally had in my grasp an interview with
ORC, graphician of quite a few C64
projects, including the afformentioned
Welcome to the magazine, please
introduce yourself to the audience...
Hi, my real name is Richard Groenendijk,
I'm 29 years old and living together
with my girlfriend in Amsterdam.
I work as an interaction designer at
BSUR concepting (yep, the long nights
behind the 64 finally paid off).
I work there for 2 years now and I
have been professionally active on the
internet for 6 to 7 years.
And we are getting a cat.
Cats are nice, true predators 😊
Could you tell us a bit about your C64
history and when you first started in
What groups were you in and what were
the main events of your scene career?
Well, I was about 10 I think, just
laming around in the neighbourhood.
I met some people (RAT and JAVE).
We got hooked on demos from groups
like 1001-Crew, The Judges, MAT and
We started our own group called
INORIX 2180 BC.
JAVE came up with the name ORC.
A few years later I met Erik, ICE-T,
Robert and Denk Hacker (bad name,
ICE-T and I went on with INORIX and
came in contact with the guyz from
We co-oped (released So-phisticated 3)
and after, I think, a year we joined
After that Skyline, Hitchhiker, Hein and
Reyn joined the party.
The days of Blackmail were especially
cool. How was it like working with the
others in the group? Did you have any
favourite production you was involved
with in the group?
I have never really thought about it.
It just worked, everybody did his thing
and it was great.
Blackmail is 100% dutch, so we saw each
The demos So-Phisticated III and
ofcourse Dutch Breeze are my
favourites. The time with di-Art was
great too. It was a grafix group within
Blackmail Hein and I started.
What is your idea on demo design and
style or with the presentation of any
Don't code a freaky routine and ask if
the graphician, has a nice picture or
logo to use afterwards. Come with a
great idea and talk about how to use/do
During Dutch Breeze we realised that,
just coding routines wasn't it.
The combination of idea's, coding,
graphics and music was the thing to do
to make a demo part.
I spend a lot of time talking to Hein,
Skyline, Alf and Gaap about the idea's
I had and so did they.
It's a two way thing. After that Reyn,
Falco Paul and Jeroen Tel came in, to
provide the music that fits to the part.
Recently much discussion about
graphics at parties as taken place on
the C64 mailing list.
It is to do with people converting other
people's pictures and touching them up
on C64. Also about people that do this
if they would be called craftsmen or
What is your opinion on this topic?
I have never been a real, as we say in
Dutch, pixelneuker (pixelfucker).
After an hour I totally flopped and I
never really finished a full screen
Hein even "hated" me for not finishing
the pictures. I have much respect for
the pictures he made and the patience
he has. I'm more of a logo and font
type of guy.
Anyway - you make things because you
like it; it's fun and other people will like
it too, not because you wanna win or
whatever. So what's the fun of
converting it if you didn't do it yourself.
I mean where is the feeling when you
finished it and you showed it for the
first time to your friends.
It's like 'well I converted this and then
I ate a snickers' kinda feeling.
About 7 years ago, I got behind a Mac
with Photoshop 2.5 and ofcourse
started to zoom-in like hell. Then I
noticed the airbrush tool. HELLO WORLD
After that when I think of the good old
C64 times I just smile.
But I must say that I envy Hein and
other graphicians* for the discipline
he has to create such nice pictures.
* Retro word for designer
Ever had any disagreements with any
sceners or C64 related people or
No, not really, the only thing I noticed
was that some people say that FLI was
invented by, I think it was, the dolphins
For as far as I know it's 100% pure
Blackmail routine invented by ASP and
was used for the first time in
So-phisticated II. ASP was no scener
and didn't care about what was going
on. He just liked hacking his C64 and
amazed us with the freaky routines he
came up with.
Really funny seeing him code behind a
'turbo' monochrome monitor screen.
Any hints and tips for the learning
C64 graphician out there?
The eighties are coming back, so your
designs will be the talk of the town
How would you describe the differences
between scene personalities in the
DEMO scene and the CRACKING scene?
The demo scene was more relaxed.
The cracking scene was too competitive
and some of the sceners could act
really bitchy. Especially the one's who
couldn't do shit.
After Dutch Breeze, Alf and Gaap did
some cracking for Hotline under their
aliases Custard and Cesspool. Not many
people know that.
Out of the following, which are your
favourite on the C64...
Demo Group: The Judges
Demo: Dutch Breeze
Programmer: ASP, Gaap, ALF, Skyline
Musician: JB and Reyn
Graphician: Hein, Dokk and Bob
Game: Bop and Rumble
Cracker: Custard and Cesspool
Cracker Group: Hotline
Sorry, it's a bit of a Disney Land list
(it's a small world after all)
Do you do any art on other platforms?
Any other jobs you performed on C64
apart from painting? (I myself have
tried graphics and some composing, I
best stick with editing I think ☺)
I'm an interaction designer for 6 years
now, creating mainly scripting stuff for
the internet in Flash, Director and
DHTML. I did some things for Sony
Netherlands, Sony Europe and other
My latest project is: Error! Bookmark
not defined. for an upcoming dutch
singer and: Error! Bookmark not defined
I spend a short time on the Amiga, but
I already freaked out on the number of
pixels on the C64, so.....
After that I laid back for a while, just
partying and stuff. I must say my life
as a student was quite interesting.
Never finished it...
Dutch Breeze is probably one of the
most famous demos on the C64 ever,
most people have also seen
Sophisticated 1+3 ofcourse. But what
do you think made DB so remembered?
(was it ahead of it's time when
releasing, the design-graphical
Yeah, I heard that it's even banned
from some sites because of the 'soft
and wet' part.
What made DB famous? I think, good
ideas combined with good coding and
consistant design/music. And don't
forget 2 years of our lives.
We made it with much fun and I think
people can see that... Well actually I
Scene parties in the past sure would
have been fun. Which ones did you go
to and which is your favourite one?
The Dexion party (1987?) was my first
and favourite. I went there with JAVE.
Eating the best cheeseburgers I ever
tasted for three days (breakfast, lunch
O yeah, the Silicon party (1991), where
we released Dutch Breeze and won the
We are planning to go to the SCS*TRC
X2001 party so.... maybe see you there?
I wish I could venture there 😞
When and why did you quit C64? Do you
regret it now even when I say it has
been and still is existing all these years
Why? probably other interests
Regret? No, it's not the same as it used
to be. I wanna go further and the
internet is my thing for now.
Any unreleased or never completed C64
works from you?
My disks are probably unreadable by
now. You could check with Hein.
(Ed: actually I did ☺ he supplied me with
two unreleased musics composed by him
which can be listened to in my old
project "Album of the Year")
Anything from the past that was quite
funny, shocking or impressive that you
would share with the readers?
Well, I can say that we had our share.
Anyway, Ice-T (Rick) managed to set
up a BML forum on the internet and to
get in contact with most of the old
We are thinking of re-uniting and
launching a demo kind of website
The idea is still young and looking back
at Dutch Breeze, it will probably take
us another 2 years 😊
Feel free to say hello to anyone you
know out there in C64 land...
Sorry if my greeting list is pulverized
I think I still have some swapping
letters.....nope can't find them.
Apollyon from Contex, he always had
nice and funny letters.
Let me think...
Bod from Talent, Dragon/Censor
...nope lost it
But HI to everyone anyway.
Thanks for your time Richard!
Any words to leave a final impression
on the audience of Domination?
Don't lick your game port you sick fuck!
if somebody has a working version of
So-phisticated III in .d64 format,
please send it to:
For all of you who wish to trade via the
snail mail, this chapter is for you.
Addresses source is from the back of
votesheets and in email, if you want
your address added or removed contact
'Supreme excellence consists in
breaking the enemy's resistance
without fighting." - Sun Tzu
JAZZCAT (noe) - Domination
David Simmons - Vandalism News
PO Box 361 - Old & New trading
Launceston TAS - VHS/PSX trade
VENGEANCE (noe) - Vandalism News
9 Phillip Avenue - joining Onslaught
7010 TAS Australia.
19 Irving Street
Edgeworth NSW 2285
CODE 18 (noe)
JOLZ (noe) - JOS
Jolse Maginnis - Scpu
61 Brent Street
32 Renfrew Crescent
Edgeworth NSW 2285
EU GENIUSZ (noe)
Mieszka I 7/10
14 Franklin Street
Burnie TAS 7320
Ryttare g. 5b
GLENN RUNE GALLEFOSS
B-33920 4A 3R 14L
PO Box 3476
Corcoran, CA 93212
C/- Monsenor Hernz. Jorge 43
S/C de Tenerife
Canary Islands, Spain.
ARROW/Draco - Only gfx swap
Os. Powstancow Slaskich
9a/1 44240 Zory
42612 Tarnowskie Goery
Dluga 26 St.
Kowloon, Hong Kong.
KJELL NORDBO/Shape/Blues Muz (noe)
Os. Powstancow Slaskich
10a/43 44240 Zory
NAFCOM/Pol/Go64/The Stock (noe)
RAMOS/Samar (noe) - Old wares trade
ul. Goszczynskiego 8/96
PO Box 101234
SILVER BULLET/Samar - New & old
Kenny Brown - Games, Demos, Tools
14 Railway St - For Samar Wares
Annfield Plain - For Arachnophobia
Stanley - 100% reply
County Durham - C64+A500+A1200
Peter KannengiBer - Quality swap
Hans-Sachs-StraBe 36 - Excess stuff
51375 Leverkusen - old & new
Germany. - 99% reply
TOMZ/Tide (noe) - The Beergarden
PO Box 33
WELLI/Anubis/No Name/Voodoo (noe)
PO Box 140
As you can see this chapter is quite
small, please email me if you want your
address included: firstname.lastname@example.org
The magazine in bed with the Devil!
Anno Clitoris 666
The C64 scene internet guide
Welcome to the net guide, here you will
find ftp, email and icq addresses.
Our thanks to the useful webpages
such as MJK's scener database and
If you wish your address or url
advertised, changed or removed.
Aahz The Demon/Carcass
Alchemy/The Second Ring
Artix/Powers Of Pain
ARTuro/The Ancient Temple
Barfly/Powers Of Pain
Blackhole/The Blasters Inc
Charles Deenen/Maniacs of Noise
Doc Bacardi/The Dreams
Dungeon Master/Zone 2
Flim Flam/Comic Pirates
Guy Shavitt/SCS/The Force
Hard Hat Mack
Icey/The Ancient Temple
Jaws/Boys Without Brains
JJ the Breaker/UCF
Joe The Madman/Visual Reality
Jbevren/Digital Audio Concepts
KB/The Obsessed Maniacs
Kreator/Electric Boys Software
Luke/The Obsessed Maniacs
Melkor/Lore Of Arts
N-Z email addresses, ftp urls and ICQ
numbers in the next chapter.
Nate/Digital Audio Concepts
Nick Rossi (Novaterm)
Neo/The Blasters Inc
Odi/Masters' Design Group
Omega Supreme/Panoramic Designs
PG/Excellence In Art
Pina/Torture of Music
PJ Dynamix/Comic Pirates
Punk Executioner/Ikon Visual
Rad Man/The Shaolin Monastery
Ranger/Plasma (Markus Siebold)
Remo/The Supply Team
Shocker/Ex-Legend, Ex-SCS, Ex-[O]
Stu/Cleveland Cracking Service
The Blue Ninja
The Dark Judge/Focus
The Dr.J/The Force
The Fly/The Force
The Hell Hacker/The Shaolin Monastry
The Human Autofire/Bonzai
The Kid DLH/Infinity'98
The Paradroid/The Sharks
The Sorceress/Genesis Project
The Spy/Flash Inc
TMC/MON/Scoop (Charles Deenen)
The White Flame
Uncle Tom/The Dreams
Volker Rust/Out Of Order
Wacek/Arise/Albion/Lepsi De!/Oxsid Pl.
Warp 8/Flash Inc
Wax/WOW (aka Richard/Shape)
FTP and ICQ addresses are in the next
Banana Republic (Elysium)
Jim Brain's FTP
Gangsta's Paradise (Chromance & Ons)
Going For Gold (Padua)
The Novaterm Site
Rash Refection (Active)
The Badlands (T'Pau)
Xenon+Vibrants C64+PC site
ICQ uni numbers:
Jack Daniels/F4cg (new)........86947390
The Fly/The Force....................15113721
The Human Autofire/Bonzai......9712829
The Spy/Flash Inc.....................1514646
The Domination webpage
Domination Paper Edition (Online)