│ · Domination edition #11 · │
"Whattaya lookin' at? You're all a bunch of fucking
assholes. You know why? 'Cause you don't have the
guts to be what you wanna be. You need people like me.
You need people like me so you can point your fucking
fingers, and say "that's the bad guy." So, what dat
make you? Good? You're not good; you just know how
to hide. Howda lie. Me, I don't have that problem.
Me, I always tell the truth--even when I lie. So say
goodnight to the bad guy. Come on; the last time you
gonna see a bad guy like this, let me tell ya.
Come on, make way for the bad guy. There's a bad guy
comin' through; you better get outta his way!"
Welcome to the Domination magazine, please sit back,
relax and enjoy what we have to offer.
C64 scene entertainment and 'soul' is projected
through the media in the form of the disk magazine.
Our magazine is proud to be part of a select group
of publications that have kept you all informed and
entertained in the latest happenings and
controversies that make up the computer scene we
are all apart of.
Since edition ten, we have seen quite a few magazines
It is just wonderful to see the media on C64 flourish
to the standard it is today.
SCENE+ is the new kid on the block, by the time this
edition is released they should be out with their
second edition. Duke and former editors from the
glory days of The Pulse have come back to give the
industry some much needed fresh air, thanks!
NEWSPRESS is back again, formerly released by Rebels,
it is now released on an independant level and is
largely written by F4cg and Hitmen members. The chief
editor being a good friend of mine, Neotec/F4cg.
Welcome back and we hope to have some great times
with you and achieve things together as colleagues.
INSIDER made a comeback with edition seven, I haven't
read the issue yet, but I can say it is a welcome sight
after their previous performances in earlier issues.
The other top magazines have not let us down either,
splendid editions of PROPAGANDA, RELAX and THE CREST
have been released of late and I can only say that the
competition will be as intense as ever!
We hope to be able to keep up with the quality that our
colleagues have set before us, which from some
indications may be quite difficult, with new standards
being set almost with each edition reached.
To help improve the entertainment level, the Domination
staff once again had some additions.
SCARE moved up to co-editor position, with his
continued support and with the inactivity of our first
co-editor TYRON (due to moving house, work etc.) it is
great to have such a fine and friendly editor on our
UZZY is our new American correspondant, he is a USA
scener who has always supported the magazine in one
way or another.
JOLZ has helped out greatly, not only with additional
code inside the magazine, but also as a programming
critic. He will work with our graphic critic CUPID and
our music critic MORBID who will take over the demo
reviews section from the exhausted general editor 8)
We have support from several guest editors in this
edition. Firstly we introduce SHARK, he provides a must
read chapter called 'Back In Time!'.
SEBALOZ editor of the Design magazine presents a
story called 'Heroes Never Cry'. Lastly LEMING, also
from Poland, presents a chapter called 'Polish Scene'
which is self explained in it's title.
This edition is not sure of exclusive audial support
either, with seven exclusive musics donated from
composers around the globe.
"Funky Man" - exclusively by Morbid/Onslaught/Bass.
"Blue Magic" - by Morbid/Onslaught/Bass.
"Algorythmics" - exclusively by Pfk/Wow.
"Question" - exclusively by The Alien/Wow.
"Ode2RobHubbard" - exclusively by The Alien/Wow.
"Untitled" - exclusively by Heinmueck/Tum.
"Scramble" - exclusively by Hoffman/Carcass.
"OldCool" - exclusively by Necrophobic/Carcass.
A big thank you to all musicians who have donated to
this magazine and a warm welcome to the new editors.
Together, we will work to provide the scene with the
best coverage on ALL angles of this fabulous scene.
Things are just getting bigger and better and there is
no way of predicting how much we can improve as each
edition passes. It's our hobby, it's our pride and it's
you, the reader's, magazine!
Domination technical realisation details
Usa correspondant................................................. Uzzy/Rpg
Audial critic.................................... Morbid/Onslaught/Bass
Visual critic........................................... Cupid/Padua/Hitmen
News correspondant................................ Sebaloz/Lepsi De
Guest editors....................................................The Shark/INC
Domination official distributors
Shocker/Legend, Acidchild/Triad, Walker/F4cg,
Violator/Afl/Lepsi De, Fantastic Zool/Tum/SDS/Exc.,
Stash/Chromance, Leming/Nipson/Medium, Human/TRY
Character set...................................................................... Ollie
Additional programming......................... Shades/Onslaught
'Domination' logo..................................... Naphalm/Onslaught
Menu icons..................................................... Carrion/Elysium
Ntsc/Pal fix................................................. Donar/Onslaught
Musics composed by: (in order)
#1 Morbid/Onslaught/Bass #5 The Alien/Wow
#2 Morbid/Onslaught/Bass #6 Heinmueck/Tum
#3 Pfk/Wow #7 Necrophobic/Carcass
#4 The Alien/Wow #8 Hoffman/Carcass
After edition ten we got some great and not so great
responses from either the readers or our fellow
colleagues in the other leading publications.
One of these magazines has continuously antaganized
myself and my group, Onslaught.
Ofcourse it is the most exciting magazine in the C64
community (cough) - the Relax Magazine.
This magazine is a fine publication, but it is riddled with
"read between the line" texts and accusations against
myself (and others) of manipulation and lies.
To be more precise they reacted firstly in the Editorial
with an attack on our achievements. Is this objective?
Another chapter called Open Letter contains reactions
on our 'Attention' chapter we published last edition.
Despite what the editor says, all statements in the
'Attention' chapter are 100 percent directly from their
sources, no text was changed and the chapter was
written as objective as possible - ie; OTHER people's
opinions rather than Domination's.
I refuse to waste more time on this editor and his
"investigative journalist" way of thinking. I will just
say that if ANYONE needs the source documents of the
statements in 'Attention' just email the editorial.
As a finishing note to the Relax magazine and their
trouble making - a quote from a friend and former
fellow group member.
"That slimey cocksucker RRR is asking me for
background-info about [O] like bad organisation and
stuff, but just keep it up and kick his ass, just like
We will continue to "kick his ass" but no longer within
the magazine - AT ALL - the magazine itself is enough
entertainment and TRUTH to destroy this weakling dork
who wastes his time typing chapter after chapter to
fight his adversaries.
This magazine is for public entertainment and is not
meant as a battle ground for petty arguments.
Ofcourse RRR will reply to this, accusing us of some
8-bit scene crime, go ahead, we are here to have fun
on the scene, provide entertainment for the masses
and to enjoy what the competition has to offer.
Q) So what does this edition have to offer?
A) This edition is quite large, this is not how it was
originally planned, but the support was so intense that
it was very difficult to avoid!
Available is 30 C64 related chapters, offering quite a
lot of reading indeed (infact the largest issue!).
It features interviews with special individuals such as
Hein Holt/Focus, The Shark/Inc, Reyn Ouwehand,
V.O./Plush and Charles Deenen/Interplay.
The guideline has changed slightly with some new
chapters, firstly 'Mega Charts' which is a grand total
of other magazine's chart tables. Something some
reader's have asked for.
'Open Letter' is a chapter for reader's submissions
and public emails from mailing lists which have reached
'Opinion Poll' is the first in a series of polls done with
internet based sceners, check out this editions
We've put more effort into our reviews chapters and
have slightly revised the contents of 'The List'.
Q) When will edition #12 be released and what is
happening with the paper edition?
A) The next disk version of Domination will feature a
brand new outfit, and it won't be released until then.
We hope to get this disk version out within four months
from now. This may seem like a long time, but don't be
dismayed. The reason for the delay is not only for the
making of the new outfit but also the release of the
We hope to release the paper edition within two months
from now, featuring many articles, photos and quality
artwork from Duce/Extend and Doom/Onslaught/Wow.
It won't be issue #12 or an official number in the
Domination series, but instead will be labelled Volume
One, which certainly means more paper editions will
We are searching for more writers, which must have a
good english skill and be able to meet a deadline.
We require another co-editor, to share with the
editorial (at least until Tyron returns) and several
freelance editors to write C64 related articles for
the paper edition.
Domination can be reached at the following points:
Bbs: 215/637-2204 (Deadzone - #136)
Or at any official Domination distributor in your
country. Regular mail may be sent to the following
Domination magazine Marc Thiele
David Simmons Fuerbachweg 15
16 Peron Street 41469 Neuss
St.Helens 7216 Germany.
Am Klemmberg 7
Before I close the editorial, I would like to give special
thanks to Jolz/Onslaught, who fixed some last minute
bugs in the outfit - caused by the larger than normal
amount of chapters. He also did some other work for
the magazine with the intro and with some of the music.
Also another shout out to Regi Keyz/Onslaught, who
has made another cool intro with artwork from
Ogami/Fairlight, great stuff!
Domination is an independant production, seperate
from Onslaught and it's magazine Vandalism News.
Before you, dear reader, is a huge menu of articles
from the 8-bit wonder. Take a journey into our
efforts and on behalf of the Domination staff, enjoy
yourself as we do in providing the magazine to you!
The Domination crew.
4th April, 1998.
"A strong passion for any object will ensure success,
for the desire of the end will point out the means."
News and Rumours
The scene is forever changing and evolving for the
good or bad, and you have found the best way to
view it all.
News is collected from all corners of the scene and is
published in A-Z group order. The groups that are in
this catergory are, generally speaking, the more
active ones, so greater detail is spent on their
ongoing efforts. We also have a single news section
for smaller happenings in this wonderful scene.
Special thanks to all the people who supply us with
news, especially to Sebaloz/Lepsi, Mr.Wax/Chromance
News can be submitted at:
The flight have been more quite than normal but still
manage to make some releases and show up on both
the boards and internet.
Shuze restarted his activities for AFL. He is going to
concentrate mostly on coding and co-editing Scene+.
Chotaire also returned to the active status, mainly
to do Internet activities such as a private mailing list
and the email alias [handle□alphaflight.c64.org] for
all members with net access.
ALG, Baldhead and Zatt have been moved on to the
inactive list. Skinhead also trued to return to the flight
but all members voted against him. Archangel left his
third group Vermes and joined Cyberpunx as a triple
member, while Madhatter left both Street Children and
American member The Heretic became active again and
left AFL to joined RPG as a graphic artist.
The flight faces some problems with their German bbs
Escapade, which is down for some weeks now due to
a hard drive crash.
Their swapper Violator decided to slow down his mail
trading activities a bit and concentrate more on his
work for the Relax magazine.
Rumour has it that Baldhead stole a disk containing
some entries for the North Party from the guys in
Scorn. Baldhead was also an organizer of the party.
Member status: (according to the AFL web page) - 21
Ancient Mariner, Archangel, Argos, Caledonian,
Chotaire, Chrysagon, Danzig, Derbyshire Ram, Eco,
Goldhand, Ignorance, Lynchbit, Mad Hatter, Marc, Ned,
Rayden, Skidrow, Styx, Violator, Xenox, Zapotek.
The Evil Island - 314/587-9654 - AFL WHQ
Escapade - +49/5341-811560 - AFL EHQ
Antidote - +46/457-26471 - AFL SHQ
The Hungarian based crew have had a small flow of
releases over the last months, they have been
involved with re-releasing debates which you can read
about in the 'Open Letter' chapter.
Firstly they released Pete's logo collection called Dope
which is reviewed in this edition.
They set Macx onto the inactive status, Macx says he
wants to make a comeback, but only time will tell.
However, Spermbird returned back to the mail
business, having moved back with his parents, but he
later left Chromance to join Laxity.
Eddie/Ex-Motiv8 joined Chromance as a fixer, coder,
cracker and modem trader. He was also a member of
Pentagram productions, but this group died.
Board wise, their Swedish EHQ, Virtual Light, is back
online after a huge break.
Memberstatus: (according to the <C> web page) - 17
Deviant, Eddie, Garth, Jaydee, Jean, Jinx, Joyride,
Lion, Mr.Wax, Pete, Rough, Scratcher, Skud, Stash,
Syco, Zakk, Zar.
The Bass Planet - 609/587-4495 - <C> WHQ
Virtual Light + +46/243-19552 - <C> EHQ
Gangsta's Paradise - ftp.inf.bme.hu/pub/c64
One of the oldest groups in the scene have gone
through a very active burst, in the first month of 1998
they released seven first releases games aswell as
Zyron's Complete Voicetracker works music collection.
"We do this to show that there is still a very
competitive and fast market and we intend to keep up
intensity in the scene throughout 1998." - Newscopy.
The crew recruited an American supplier called Gipsy.
They also gained a new member from Europe, being BA
whose first work for the fantastics was a mail version
of 'Strokeworld'. He joined as intro coder and cracker
Sneaper returned to the active status once again, he
will be working on Scope's long overdue graphics show.
Sad news is that Polish members Hain and Brush were
busted for the involvement in credit card fraud. It is
not clear what will happen, but 1-2 years behind bars
may not be unlikely.
Sixx is back in the scene once again and is back in the
The group will be taking part in the X-98 party, they
have announced the release of the F4cg CD called
'F4CG Unplugged', this will feature four songs written
and performed by Newscopy and Sixx, the lyrics are
ofcourse about the scene and should be hilarious.
On the media front, Propaganda launched a new, much
awaited outfit, which was coded by Devil.
The outfit turned out to be a success, "We didn't want
to make another blurry magazine with too much of
everything", says Devil.
The homepage of Propaganda will be revamped soon
by Motley and will feature some new options such as a
Scenetown online section where reader's can submit
their own entries. Newscopy also announced that
the delayed Propaganda sister magazine, 'Propaganda
Express' will be released on the internet soon. The
magazine will be available every two weeks and will
also feature photos. Which whilst on the subject,
soon to be launched is the 'Propaganda Photo CD' which
is a CD packed with photos from all times on the scene.
Lately their American fixer and cracker Fungus left
them, but later rejoined the fantastics after IRC talks
with members the very same day. He also left Carcass
due to an argument over a Cyberpunx intro he and
Wideload made, he still remains in Cyberpunx also.
On the demo front we can report that F4cg will be doing
a cooperation project with both Shape and Offence!!
This production should be released on August 1st.
To help with the project, Sliver joined Shape as 2nd
Memberstatus: (supplied by Newscopy) - 21
Ba, Despair, Devil, Fungus, Gipsy, Goz, Intruder, Motley
Mr.Alpha, Neotec, Newscopy, Playboy, Sixx, Sliver,
Smasher, Sneaper, Solar, Stasi, Total Chaos, Walker,
Interpark - ftp.bbs.cc.uniud.it/pub/c64
The revamped group Fairlight has certainly made it's
presence known with quite a lot of releases and
activity. To begin with they have had some trouble with
their illegal section, making quite a few re-releases,
but they hope to fix this shakey start.
Enduro, former member of FLT teamed up with the
the group again. He is working on a web bbs and won't
be included in the memberstatus until it is finished.
Their successful new magazine Scene+ is ready for
another release. It is named 'The second coming' and
should be released by the time you read this. They also
announced to release the magazine every two months.
Read about it, in an exclusive interview with the main
editor Duke located in 'Mag reviews 2'.
Sad news for the group as Sun Dancer decided to quit
the scene and Fairlight, as he saw the scene as dead.
He also left the Scene+ magazine, but a replacement
has been found in Shuze/Afl.
The sad news continues for the German crackers
left the group, these being Goat, L.A.Style, Mendrake
and Swedish swapper Mindflow. They teamed up with
the guys in Laxity, taking their boards The Hidden and
Dragon's Tower with them. Since their departure there
has been a huge argument over the internet, mainly
with Crossfire and L.A.Style, over disrespecting.
Arguments have also broken out between FLT and
Laxity over the matter.
On a brighter note, Glenn Rune Gallefoss (Shark) of
Shape joined up with Fairlight. He will also remain a
Shape member to finish off some projects. He will
feature as musician for the FLT legal section, aswell
as with Scene+, joining as an audial critic to replace
AMJ, who was busted for running an illegal site at his
school. The other Glenn in Fairlight has also started
work on the new Fairlight demo.
Their swapper Clive departed the group and the scene
to spend more time on real life activities.
Rumour also is that Duke is organising a music
collection where C64 musicians donate covers of "real
songs" being released during 1997. We will keep you
posted! Also Bacchus has collected all FLT releases
and put them on a CD-rom. For details check:
Red Devil also decided to quit the group, but he will
still support the group when needed.
Memberstatus: (supplied by Duke) - 13
Crossfire, Druid, Duke, Glenn, Harlekin, Rowdy, Oswald,
Vodka, Rowdy, Shark, Sledge, Vodka, Watchman.
Wares Aquarium - +46/867-32424 FLT EHQ
Http: //www.scs-trc.net/sh (Scene+ HQ)
The group has been quite inactive lately, but on the
demo front there appears to be some activity. Their
next demo, which should be released very soon, is
called 'Alice' which will be released with Tyron's new
graphics collection 'Tales Of Esgaroth 4'.
Groepaz is meant to be involved with 'Alice' but he may
also be responsible for the new Hitmen dentro called
'Abuse', which was meant to be spread with Newspress
Bad news for the group with Lawnmower Man getting
busted, it was also said that Peacemaker got busted
also, but this is false.
Peacemaker took down his bbs, The Mystical Paradise,
due to a HD crash and will be online no more.
"Thanks to the people who called TMP in the past and
did support it in a great way and made it to one of the
best boards world wide (1996 Award/Propaganda)
May the Paradise rest in PEACE!" says Peacemaker.
Their WHQ, The Dungeon, is also offline due to a crash.
Because of the general inactivity of the group, they
lost several members, Raze was the first to go, soon
followed by both Seven and Burn.
Let's hope to see the group pick back up a bit in 1998.
Memberstatus: (according to the Hitmen web page) - 23
Alchemist, Chaotic, Cupid, Curlin, Deff, Erol, Groepaz,
Hi-Lite, Jinx, Kristian Rostoen, Luke, Magic Man,
Moonchild, Motion, Peacemaker, Rammy, Racoon, Skud,
Sledge, Stan, Tranziie, Tyron, Weasel.
The Dungeon - 214/342-7281 - Hitmen WHQ
This German based cracking group as certainly risen
into the top cracking groups of today's scene.
Not only have they provided quality releases on an
active level, but they have also gained some members
Firstly, Nic/Dreams joined Laxity as first group and
quality cracker Manik left Amnesia to rejoined the
crew.Calamity and Vague was set to the inactive status.
O'Dog/Ex-Disorder joined the group as a supplier,
rumour circulated that he was infact Skinhead, but
this unproven and so far false.
They then gained Troop/Role who left them to join up.
Expanding on the mail market, the sign ups continued
with Spermbird/Chromance leaving them and joining as
a swapper. Holden was kicked out of Laxity due to
They then gained some FLT members, Goat left FLT, to
remain in Laxity only. While Mindflow, L.A.Style and
Mendrake left Fairlight and joined, introducing two
boards for the group, The Hidden and Dragon's Tower.
They gained an ftp site, the former AFL site 'Acid
Nature', this time running at a greater speed. The
maintainer Raver/Phantasy joining the crew also.
Memberstatus: (supplied by Didi) - 15
Animalo, Dan Dee, Didi, Goat, KBS, L.A.Style, Manik,
Mendrake, Mindflow, Nic, O'Dog, Raver, Skyhawk,
The Hidden - +49/21837644 - Laxity HQ
The Dragon's Tower - +49/221-5104891 - Laxity EHQ
Acid Nature: ftp.ogre2vsk.edu.lv/acid-nature/c64
The rebuilt group managed to finally provided some
new releases after several years of absence in the
scene. Unfortunatly three were found to be
re-releases, and another to be a game from 1983.
Currently there is silence in their web board Second
To None, with public relation members Westbam and
Midfit no where to be seen.
Apparently there is internal chaos in the group with
a lot of members wanting to leave, among these are
Shocker and Ramirez who only just recently joined the
group from Onslaught. They will however stay in the
crew for the time being to see what happens.
Moloch left the group after not be satisfied.
"Okay, I'm sure a few guys were expecting this to
happen. This time I really thought things would be
better. But things have happened with Legend that
make me wonder if some member is really behind the
comeback. So, for the record, I have quit Legend right
now." says Moloch on Second To None.
Moloch has joined the old, rebuilt American group
Arcane, which is rumoured to be also the new group of
both Shocker and Ramirez also.
Apparently Pwp and Goldfish are moving houses, so
maybe when they return things may change for them.
However, the future at this stage is uncertain.
Memberstatus: (supplied by Westbam) - 13
Antitrack, Doc, Fletch, Gene, Goldfish, Midfit,
Powerplant, Ramirez, Shocker, TDO, Uncle D, Westbam,
Second To None - http://b2.welcome.ch/secondtonone
This active group as kept up with it's intensity and is
quite sanely classified as one of the most active
groups these days.
The group will soon be releasing Katon's gfx collection
and Bax's music collection called 'Experience 4', which
will be released in cooperation with No Name, as Bax
is a member of both groups.
Blender's dentro '8x8 Power' is ready and will be
released at an upcoming Polish party, Lepsi will also
release a trackmo my Madrom at the Symposium/Mekka
party, along with Gregfeel's sample collection.
Wacek/Arise/Albion/Lepsi/Amorphis is not a member
of either Coma or Oxsid, as rumoured.
Lego, Lynchbit and Zatt have been moved onto the
inactive list whilst S.U.C.K was removed from the group.
The third edition of their magazine Design will be
released after the Symposium/Mekka party.
There is currently no sign of the group slowing down
it's activities, although some of the coders will have
Masters exams during the year.
Memberstatus: (supplied by Sebaloz) - 16
Bax, Blender, Gawain, Gregfeel, Katon, Leo, Levi,
Madrom, Nazgul, Nemo, Racoon, Sebaloz, Valsary,
Violator, Wacek, Zielok.
The crew based in Australia returned to activities
once again with some new releases and members.
Firstly they gained Naphalm who joined them as a coder
and graphician, he joined as first member, staying
in Scorn and Ascraues also. The next addition to the
crew was Regi Keyz/Breeze who joined as a coder and
musician. He remains in Breeze as second group. His
work can be seen in the intro of this magazine, he is
currently working on his own demo, with graphics from
another new member, Madhead/Ascraeus who joined
as graphician, swapper and coder. He remains in
Ascraeus as second group.
They lost members Shocker and Ramirez to Legend,
but will soon be gaining a megaswapper from Poland
to replace them.
German member Bizarre returned from his holiday
in Canada and has set up his equipment again. He will
be helping with Vandalism News once again and also
the organization of the German section of the group.
Also to return to the active status is Australian
swapper Gop, who lost contact with other key members
He has returned and will continue swapping for the
group, rumours that he joined Role are false.
Jazzcat, one of the main organizers is now on the
Internet from home, improving the organisation
largely with an internal mailing list by Tbh and regular
group meetings on irc.
Over the past months they have released some tools,
first releases and a music collection called 'Eardrum
Massacre 2'. Their next legal productions is a two sided
demo/collection in cooperation with an old, legendary
group followed by Jolz's demo called 'Vextacy' which
will feature some extraordinary graphics by Deekay
and compositions by Morbid.
They are also working on an independant music
collection called 'Album Of The Year' which will feature
exclusive musics composed by legendary musicians.
The deadline is June 20th for the production and they
hope to get it released later on in the year.
This will not be the only music collection, 'Past and
Present 2' will be released by them, featuring this
time the audial brilliance of JCH. Sliver/F4cg/Shape
will be doing the graphics once again.
It will be hoped that the new issue of Vandalism News
will be released once again soon, especially with the
return of Bizarre, but Vengeance is focusing on real
life more these days.
Also a mistake was made in a recent Onslaught news
letter, Bwyze was not removed to the group, but put
onto the inactive status and Carlos was not kicked
but had left earlier to join Cascade. Bwyze may return
to active status quite soon though.
The group recently fixed the game of the year, 'It's
Magic' by Laxity, a game that was PAL only, until Donar
came along and fixed it, releasing the title together
with Laxity. Further cooperation efforts are planned
with the group.
Memberstatus: - 20
Bizarre, Cubehead, Deekay, Donar, Doom, Gop, Grafee,
Jazzcat, Jason, Jolz, Madhead, Maniac, Meff, Morbid,
Naphalm, Regi Keyz, Sting, Tbh, Trouble, Vengeance.
Deadzone - 215/637-2204 - Onslaught WHQ
Gangsta's Paradise: ftp.inf.bme.hu/pub/c64
Supreme Headquarters Allied Programmers Europe
are back in action again with several new released
in the making and some new members also.
Sliver joined the group, but also remains in F4cg.
He joined in as a graphician. Nucleus joined the group
recently also. GCS teams up with the crew as a coder
aswell as Kmeg/Albion. Who will start coding for the
group as soon as his 'Extermity' demo is completed for
Albion. He also remains an Albion member also.
Shape announced that they will be doing a cooperation
demo with Offence and F4cg, the deadline for this
production is August 1st. At this stage a title has not
been given. Hakon Flesland was removed from the crew
GRG should soon release a music pack, he is also
making a slideshow with AWA.
"Lately I have been asked by a rather large amount of
people on IRC if Blues Muz' is dead. I got a bit confused
when they asked me as I had no idea what they were
talking about. This whole confusion was based on
something Glenn Rune Gallefoss wrote in our latest
music pack, 'Basic'. For those of you who had taken the
time to read the scroll properly, you would see that
Blues Muz' is NOT dead, we are just changing name. The
name has yet not been decided, therefore 'Basic' was
released as a SHAPE product." says Kristian R0st0en.
Memberstatus: (supplied by Kristian R0st0en) - 14
Andreas W.Andersen, Hans Petter Andersen,
Rolf Runar Bakke, GCS, Glenn Rune Gallefoss,
Morten Johansen, Sveinung Pederson, Kmeg, (Nucleus),
Kristian R0st0en, Sliver, Eivind Sommersten,
Geir Tjelta, Richard Velta, Dejan Petronijevic.
SUCCESS & TRC
Not too much has happened in the group lately, they
gained Talbot/Samar who joined as double member as
graphician. Splatterhead joined Cyberpunx as second
group as swapper.
Board wise they lost 'The Mystical Paradise' due to
Peacemaker/Hitmen taking it down, in the USA their
whq 'The Dungeon' is also down due to a crash.
On a happy note, the X-98 is planned and will be
announced on their web page soon. It will be held in May.
Memberstatus: (according to the Scs&Trc web site) -25
Action Jackson, Alchemist, Allitaice, Arrogance,
Bacillus, Burglar, Cba, Coolhand, Count Zero, Credo,
!Cube, ElBanditos, Funxilla, Gazza, L'Trimm, Mistri,
Micron, Moren, MrAmmo, Nightshade, Splatterhead,
Spectator, Talbot, Tristan, Trax.
The Dungeon - 214/342-7281 - Scs&Trc WHQ
The Digital Dungeon: ftp.scs-trc.net/pub/c64
Spankerz Heaven - Http://www.scs-trc.net/sh
This Belgium based group is also one of the more active
To begin with they should release their demo 'Down to
the Bone' at the X-98 party in May.
Also released in May will be 'Prestige' which is a music
collection featuring sids from The Alien.
They will also release a demo called 'Licence' at the
Symposium/Mekka party this month.
A big clean up took place with Han Solo, Grapple, Jld,
Azzaro, Hamster being removed from the status.
Put onto the inactive status also was Sash, Pfk and
Bundy. But later on PFK and WHW were put onto the
active list again.
WHW is working on a demo called 'Return of the living
dead' and hopes to release it at the X-98 party. The
demo will be in traditional "old school" format.
Finally, Sorex has nearly finished the new outfit for
their magazine, Internal, so a new edition will not be
Nucleus left Equinoxe and joined Shape as third
member (ie; Nucleus/Tempest/Wow/Shape).
Also Tempest/Damage/Panic, the scener, joined Wow
as third group.
Memberstatus: (according to the WOW web site) - 22
4D Man, Alien, Alih, Bud, Dancer, Dst, Einstein, Iceman,
Lolo, Lax, Lybis, Misfit, Natas, Nucleus, Pfk, Raven,
Sorex, Tempest, Warlock, Wax, Wec, Whw Design.
>>>> SINGLE NEWS <<<<
· EXTACY is back, they will release 'Extacy Land' again
in April some time.
Darkman is in the line up, but the memberstatus is
· REACT future productions:
"Famamorcana" (Music of Wind 2) by Orcan.
"Dead Man Singing" 1st and last collection by Yuro.
"Last Ninja Soundtrack" musics ripped and relocated
from The Last Ninja series.
· FOCUS are planning a demo soon called 'Unforgiven'
which will feature a lot of things laying around, but
simply too good to waste. This goes for both graphics,
music as well as some original routines and coding.
There will also be recent made stuff in the demo as well
There are also plans for a BLACKMAIL and FOCUS web
page, the URL is already known. The site is still under
construction and will concentrate on graphics and the
Dutch demo scene of the past.
"Expect nothing. Expect everything", says TDJ.
(read the interview with Hein Holt/Focus this edition!!)
· The Finnish demo group SCALLOP will release a demo
soon called 'Aqua Tomb'.
· Planned productions from BREEZE are 'Vac Zax'
and 'The Quark' - which is a demo by BBT and others.
· PENTAGRAM died!
Most members have already joined other groups.
"I, being the only leader in Pentagram killed the group,
after my whole STUPID acts on this board (SH). Second
reason was that I never reached the target I want.
Re-releases, delayed legal releases and so on. The
group was terminated after long talk between me and
Skate. And later I had nothing to present the scene,
and having the must to work for my exams (University
Entrance), I quit the scene" - The Falcon.
· DUAL CREW SHINING will be releasing a demo soon, a
preview may be released at The Gathering party.
Memberstatus: (supplied by Metal Maniac)
Metal Maniac, Creeper, Probe, Jordan, Trazan, Depeh,
· The Polish party in Warsaw was cancelled.
· ROLE have seen some changes lately:
Starfighter joined Role, the rumour that Gop of
Onslaught joining is false.
Arachnophobia and Channel 1 merge into one disk mag.
A new layout for the disk mag Rock 'n' Role will be out
later this year.
The Wired '98 party will be held in Belgium, 17/18/19th
of July, and will be organised by Role and Wow.
Memberstatus: (supplied by CMR/Role)
Cmr, Swayze, The Chronic, Starfighter, Phuture,
Icegirl, G, H-Bloxx, Gaxar, Sorex, Rude, Simple, Sniper,
Tex, Dennis, Ochrana, Fade, Frankie, Luis, Vip, Low,
Thorgal, Dynatonic, Tdb, Bugjam. Almighty God,
Mediator, Leo, Scorpe, Nostradamus, Zak, Deejay,
Miss Secret, Zuber, Restive, Avenger.
· Sataki are working on a trackmo called 'Born In Pain'.
· Eclipse/Xynox/Albion joined Resource as musician.
· PADUA added another member to their group, Dano,
former member of Atlantis teamed up with the group
as a programmer. Also Iceball, formerly of Motiv8
joined Padua with his C64 mailing list.
Padua are currently working on the 'We Are Family'
demo project, which is similar in concept to the 'Demo
Of The Year' by ATG.
Memberstatus: (supplied by Anonym/Padua)
Anonym, ClassyK, Cupid, Dano, Hoogo, Iceball, Jadawin,
Leonardo, Pommac, Ray Tracer.
· BRONX is rebuilt! They will be releasing some wares
Memberstatus: (supplied by Caisson/Ascraeus)
Vigo, Emperor, Hydro, Endoplasmic.
· DRACO are working on a dentro called 'Take Off'
· Lotus/Skylight returned to the scene and SKYLIGHT
was rebuilt. Killer/Kreciki joined them as swapper.
· Adwarp - English, is dead. They will only release the
Polish version of the magazine now.
· Scatee and Neck left Samar.
· Cucumbeer/Fraction joined Kreciki as second.
· ARISE are finishing their trackmo called 'Move' and
they are working on a new one called 'Biba 2'.
· Streetchildren's part of the cooperation Exon+Schn
are working on a trackmo called 'Function None' which
features graphics by Valsary/Samar/Lepsi De.
· Dow Jones/Plush/Ascraeus left Ascraeus due to
some problems in Plush. Ramirez changed handle back
to Cody. Dario renamed into Fnorf and came back.
Arcane left the scene due to time problems. Aegis came
back after his time in the Army and started his C64
activities again. Razor Ramon is moved to the inactive
list along with Solomon. Jes joined as a web designer.
Palladium should be out on a regular basis soon, with
the edition five coming out in April some time.
Ascraeus will soon release a graphics collection called
'Alone 2', which contains artwork from former member
Arcane. Abaddon/Damage joined as a musician.
Ufo joined Ascraeus as a net maintainer and Moloch
renamed into Caisson.
Http://ascraeus.home.ml.org (still under construction)
The Evaluation: +90/2163902674 (call between 21:00 -
09:00, Turkiye time).
The Dragon's Tower: +49/221-5104891 (Palladium WHQ)
· FLASH INC have been busy with their incredible web
"Nothing is going on really. A demo is planned some time
later this year. Still working on updating the homepage,
though the interviews is taking longer than expected.
More copy-party pictures will be added in a few weeks.
Also juggling with some new ideas for the page, but
at this stage it's all top secret. :)" - says Morpheus.
· Mystic, a new German coder joined PLUSH.
Memberstatus of Plush:
Map, Mip, Cosowi, Echo, Seba, Dow Jones, Honk, Techmo
Dgazz, Caprice Design, Brix, Gangstar, V.O.
· Scenest'98 party was cancelled by the director of
the party place.
· Joke/Ex-Angry returns to the scene and joined
Entropy as a coder.
You have reached the last page, but be sure to also
read 'Usa Scene', 'Game Scene' and 'Party 'Runes' for
· USA SCENE ·
The NTSC News Chapter
Howdy folks, it's Uzzy of RPG taking some time away
from painfully coding Lazarus to write down some of
the happenings in the NTSC scene from the past
couple of months.
· Wsoft quits Venom.
· Guardian was booted from Venom due to inactivity.
· Arkanix Labs, lead by Jon Mines (Skyclad), formally
announce that they will stop supporting the C64
· Fuzz entered the scene and joined PSW.
· Uber and Ken join RPG.
· The 4K demo competition postponed until January 22.
· 4K Demo Competition results:
3. The Wiz/Style
5. Todd Elliot
3. Pinball Wizard/Carcass
4. Da Blondie/Wish
· Carcass removed Aahz the Demon, Carcass and
Suraklin due to inactivity.
· Carcass picked up Zirc0 and Hoffman.
· The Heretic, formerly of Alphaflight, joined RPG.
· RPG placed Chance, Heavy Head and Warnock on the
· Wsoft rejoined Venom.
· The Fatman joined Millenium.
The ubiquitous group-list update:
ANARCHY: Brozzmo, Grubby, Scanner
BCI: Local-H, Phred, Sketch, Udd
CARCASS: Deathangel's Shadow, Fungus, Hoffman,
Natas, Necrophobic, Pinball Wizard, Shadowmaster,
TMR, Wideload, Zirc0
ELECTRON: Dokken, The Gambler
FORCES OF EVIL: The Phantom, Paladin, Wrong Way
FROM THE ASHES: Burning Horizon, Diskmaster,
MILLENIUM: The Fatman, Roy Batty
OMNI: Bonestripper, Light, Nerves, Prowler, Spectre
PSW: MacBeth, Shroom, Fuzz
RPG: Chameleon, Cyberad, Dr.Doom, The Heretic, Ken,
Pegasus, Uber, Uzzy
STORM: Cybernoid, Megmyx, Negspect
STYLE: Alter Ego, Deathlok, Decomp, DW, Elwix, Firefoot,
Massive Onslaught, PK, Repose, Warnock, The Wiz
VENOM: Hobbit, Kickback, Wsoft
ZONE II: Dungeon Master
American & Canadian bbs listing:
Deadzone - 215/637-2204 Onslaught & Vandalism WHQ
Edge Of Midnight - 609/631-8098 Afl WHQ (offline)
Final Genocide - 403/488-0095 (offline)
Fortress Of Doom - 908/474-0632 RPG WHQ
The Bass Planet - 609/587-4495 <C> & Xenon WHQ
The Dungeon - 214/342-7281 Success+Trc WHQ
The Evil Island - 314/587-9654 Alphaflight HQ
Ultimate Force - 415/441-1120
That about wraps it up for the past three months of
- UzzY of RPG -
□ GAME SCENE □
Welcome once again to the news and advertisement
section of the 'commercial' scene of the C64.
In this chapter we try and cover the latest happenings
in the market place, future production news,
advertisements of lables and companies, email and
webpage addresses and company locations for the
normal querie or to sell or buy software.
Information is gathered from the superb publications
Commodore Fever, Commodore World and Commodore
Scene, thanks also to Sebastian Borkowski.
Also thanks to the many legal web masters out there
who post useful news and information on their web
sites and to the legal people who are still supporting
this grand machine.
NEWS and RUMOURS
· Commodore Scene have had some success with their
first NON PROFIT MAKING SOFTWARE SCEME.
In the first package it included: PENNY by Lepsi, Target
by Lepsi, The Slippery, two freeware games called
5x5 and Spots and a demo called Litter.
For only £3 (UK) it is a bargain!
· Rumour has it that the group Legend are currently
working on a new German diskmag. It will be based on
the old Magic Disk/Game On style maybe know as either
Project 64 or Commodore Forever.
Perhaps with the recruitment of Jon Mines (Moloch)
former member of Arkanix Labs and Threshold Prod.
this may become a reality.
· Lepsi De are working on SAMBER 2 for the Commodore
· Computer Scene released their special edition of
Commodore Scene, see advertisement later on for
· Commodore Fever issue #7 was released lately and
the next edition is scheduled for mid-April 1998.
The magazine is getting bigger and better, featuring
many good articles, interviews (Rob Hubbard, Martin
Galway, etc.) and a two sided coverdisk with exclusive
· CRAZY NEWS is nearing complete, Domination interview
the main coder, V.O./PLUSH, in this edition so go and
check it out!
· Arkanix Labs, the American C64 support company of
both hardware and software as officially announced
that it has no further interests with the C64.
Jon Mines, main organiser joined up with the Legend
crew, so maybe his activities in the commercial sector
will continue there?!!
· SUPERNOVA, released lately in the illegal scene by AFL
is rumoured to be a rip-off.
The original game is called "Nova" and was coded by
Quiss/Reflex/Aps around two years ago.
SUPERNOVA features the same code and sprites, it
contains new levels, music and an intro sequence.
"Nova 2" which was released by Avantgarde & Excess
also came with a level editor. So the rumour gets
stronger, as any possible rippers could simply edit
new levels, change the music etc.
At this stage however, it does seem that SUPERNOVA
is a rip-off by the coder/publisher so that it could be
sold twice (with Nova and SuperNova).
· REFLECT recently released by J&F Publishing and
recently released by F4CG appears to be a re-release.
According to the original group who released the ware
in 1993/94, Chromance, either the person who sold
the game to Loadstar or Loadstar themselves RIPPED
their NTSC fix in order for them to have a working
American version. More details in next edition..
By Brad Wightman.
MAXIMUM OVERDRIVE - a game by Techno Tribal Designs
Welcome to the world of car racing.. This is Maximum
Overdrive a game wherein you assume the position of
overhead racer (ie. you look down on the car/track
and terrain). You guide your car carefully around the
track trying not to bump into the houses, bridges,
rocks and other obstacles which lay in your path..
This is one of the best games I have seen on the C64 -
it has nice graphics and is well programmed. Obviously
alot of time has been put into this game and it shows..
If you can get yourself a copy of this game, I suggest
you hurry as it looks like it will be the game of 1998.
FLIPTRIS - a game by Artcore Labs.
When I first loaded this game up, I thought 'great' a
pinball game.. but noooo I was wrong.. it is another damn
Before I start this review, I want to say something to
all programmers out there.. HELLO?? WE HAVE ENOUGH
TETRIS GAMES ON THIS MACHINE! ARE YOU LISTENING?
WELL... DON'T PROGRAM ANY MORE OF THEM OK?
Now that I have said my piece, let us continue..
Fliptris is Tetris, but unfortunately you cannot flip
the falling piece. Instead, the piece is comprised of
colours in a row and the colours disappear..
The music is slow and boring, whilst the graphics are
Not much else to say about this game - I suggest that
you look out for something a touch more original..
FIGHT FOR THURN - from Eagleware Software.
Once upon a time, there lived four peaceful kingdoms
on the island of Thurn. One day, an old magician
arrived on Thrun and informed the four kingdoms that
a valuable metal had been discovered behind the Theo
Mountains. Ofcourse, as soon as the kings heard this,
each sent their knights to the mountains in search of
the metal, but none had success. Now a terrible battle
is looming, and your king has given you control over
his troops in the fight for Thurn!
Needless to say, 'Fight for Thurn' is a strategy game
in similar mould to 'Defender of the Crown'. Up to four
players can battle it out for control of the island, with
each player taking control of a different kingdom, or
the computer can take on the role of one or more
kingdoms if there are less than four players.
The winner of the game is the player who eventually
ends up occupying the whole island. Fight for Thurn is
a very good strategy game. It is well executed, and
although a lot of similar games like Defender of the
Crown, its great fun to play. Although DOTC was a
brilliant game, it contained some arcade sections that
were slightly unplayable, letting the game down.
Fight for Thurn sticks to pure strategy. The present-
ation and graphics of the game are an exceptional
standard. Upon loading, you are greeted with a title
screen, from which you can either see the intro or
credits, or start the game. The intro graphics are
brilliant, with full screen graphics and a story
detailing the plot.
However, sadly, there is no sound.
Fight for Thurn does have it's down falls - the main
complaint is that you can only move a whole army from
one land to another. It would be nice to be able to select
the amount of troops you want to move, so as to leave
a few troops to guard the land you are moving from.
Also, different skill levels when playing against the
computer would be nice. Perhaps easy, medium and
hard settings. I still haven't won a game yet!
Overall, Fight for Thurn is one of Eagleware's best
You don't see many four player games these days or
games of this quality. I have no hesitation in
A very high quality game, 1-4 players.
Nice presentation and playability.
No sound unfortunately.
Quite a hard game - some skill levels would have been
C-64 commercial scene web sites:
Computer Workshops: computerworkshops.home.ml.org
Creative Micro Design: www.softdisk.com/
Commodore Scene: members.aol.com.commodor64/c64
Commodore Scene: www.geocities.com/SiliconValley/
Zine 64: www.eclipse.co.uk/Darkzone/Zine64
C64 games: www.student.nada.kth.se/-d93-alo/c64/
Commodore Zone: cswww2.essex.ac.uk/users/ptnich/
C-64 commercial email addresses:
Crystal Software: crystalsoftware□hotmail.com
Computer Workshop: spectre□deepthought.armory.com
Arkanix Labs: jonm□arkanixlabs.com
Computer Scene: bowen□lentil.org
Classix fanzine: u9600169□bournemouth.ac.uk
Cherry Software: cherry□algonet.se
Commodore Highway: Cholgate□aol.com
8-bit fanzine: 8bit□spheroid.demon.co.uk
Csw Verlag: go64□i-node.at
Commodore Fever: bradwightman□hotmail.com
First Blood Entertainment: first blood□mailexcite.com
C64 mail addresses:
First Blood Entertainment Commodore Fever
C/O David Simmons Brad Wightman
16 Peron Street Po Box 143
St.Helens 7216 Panania 2213
Tasmania Australia. Nsw Australia.
- Ideas & concepts - Subcription to CF
- Software buying + selling - Advertising
- Information - New address!!
Skr. Poczt. 66 UI.Kosciuszkowcow 8
Rzeszaw 35-959 Koszalin 75-350
Korella Trading Creative Micro Design
1/505 Pacific Highway Po Box 646
Belmont 2280 East Longmeadow
Nsw Australia. MA 01028 America
-Software + Hardware -Hardware + Software
Arkanix Labs Adventure Probe Soft.
17730 15th Avenue 52 Burford Road
NE Suite 229 Liverpool L16 6AQ.
Seattle WA 98155 America. England.
-Hardware + Software -Software
Computer Scene (UK) Cherry Software
35 Nottingham Road Rullagergatan 9
Nuthall Nottingham Goteborg 41526
Ng16 1dn England. Sweden.
-Commodore Scene -Software
Datel Electronics TCP software
Govan Road Allgomera Road
Fenton Industrial Est. Eungai Creek
Fenton. Stoke on Trent Nsw 2441 Australia.
St4 2rs. England. -Ozsi 64
Yanney Software Renne Softworks
Po Box 224 Dritte Wendung 9
Lebanon PA 17042 Wismar 23970
Parade Software Shinjitsu Software
Horster Str.26 21 Conquerors Hill
Gladbeck 45964 Wheat'mstd, Herts
Germany. Al4 8ns. England.
Loadstar Eagleware International
J&F Publishing De Fazant 42
606 Common Street 7905 Hd Hoogeveen
Shreveport The Netherlands.
LA 71101 America. -Software
-Software -Commodore Unlimited
Crystal Software Commodore Cracker
Alex De Vries Brian Turner
Leemveld 158 46a Kent Avenue
9407 Ge Assen Ashford Kent
The Netherlands. Tn24 8nq. England.
-Software + Hardware -Magazine
The Big Mouth magazine CSW Verlag
Adam Wade Goehestr.22
13 Howard Grove Winnenden 71364
Ridleyton SA 5008 Germany.
Commodore Mania Binary Zone PD
Rowan Veale 34 Portland Road
Mill Cottage Droitwich Worcs.
Burrelton Blairgowrie Wr9 7qw. England.
Ph13 9pp. England. -Public Domain
-Magazine -Commodore Zone
Classix Computer Workshops
James Waddington Cameron Kaiser
Sherwood Lodge 3612 Birdie Drive
15 Drummond Road La Mesa CA 9194-8044
Boscombe Bournemouth America.
Bh1 4dp. England. -Software
Imaic Productions CMD Direct Sales Austria
Marcel Sasik Postfach 58
Okruzna 28/1 A-6410 Telfs
Handlova 97251 Austria.
WatchDog Home Entertainment
40 Queen Street
Wolverhampton Cpu Magazine
Wv1 3jw. England. Po Box 1817
-Software Shetton WA 98584
Po Box 100
Essex Rm15 5hd
The leading European C64 magazine, COMMODORE SCENE
is available at good prices. The subscription rates are
as follows, prices include postage & handling.
United Kingdom Europe Rest
CS────────────– £2.50 –───– £4.00 –─– £5.00 –─
CS & Coverdisk───– £3.00 –───– £4.50 –─– £5.50 –─
Coverdisk───────– £1.00 –───– £1.50 –─– £2.00 –─
How to order:
State how many copies you wish to recieve and enclose
a cheque or postal order made payable to: R.P.A.Bowen
SUBSCRIPTIONS:- (6 ISSUES)
United Kingdom Europe Rest
CS────────────– £14.00 –──– £23.00 –─– £29.00 –
CS & Coverdisk───– £17.00 –──– £26.00 –─– £32.00 –
Coverdisk───────– £5.00 –───– £8.00 –─– £11.00 –
We realise making payments by cheque from abroad
can be expensive. If you are unable to pay by
International cheque you can send payments in cash
(your own currency, allowing for exchange rate)
using registered post. We accept no liability for lost
Cheques or postal orders should be made payable to
R.P.A.Bowen and mailed to:
│ COMPUTER SCENE (UK) │
│ C/O Richard Bowen │
│ 35 Nottingham Road │
│ Nuthall │
│ Nottingham │
│ Ng16 1dn. United Kingdom. │
FIRST BLOOD ENTERTAINMENT:-
We are currently looking to expand our team to
develop some new and exciting games on the C64 with
future remakings on other formats such as PC and
Long has the market been flooded with small, ugly and
cheap puzzle games, our dream is to bring back some
classic game formats such as Adventure, action,
simulation and role play.
If you think you have what it takes and are either a
PROGRAMMER or GRAPHICIAN, contact us with some
details about yourself and some samples of your work.
first blood□mailexcite.com - Over the internet, or;
│ F.B.E. │
│ C/O David Simmons │
│ 16 Peron Street │
│ St.Helens 7216 │
│ Tasmania Australia. │
We are proud to present you with the innovative
magazine dedicated to the C64 industry. In Commodore
Fever you can find:
· reviews of the latest software (games & utilities)
· previews and full games exclusive on the cover disk,
free with every issue
· interviews with past and present personalities and
· articles of interest - news, views, geos, comments
· advertising area of both public/private sales
· and much more with each edition.
For copies of Commodore Fever, please send a money
order of $5.00 (US$), other countries please use
appropriate US$ exchange rates.
For software titles, please send a disk with your
request, together with $2.00 (US$) and we will forward
you our latest game previews and a catalogue of our
original C64 software that can be ordered.
Please make money orders payable to: Brad Wightman
and use appropriate US$ exchange rates.
We also have changed address from our previous
location, so please take note of the new one and we
look forward to supplying you with our magazine aswell
as our products in the future.
│ COMMODORE FEVER │
│C/O Brad Wightman │
│ Po Box 143 │
│ Panania 2213 │
│ Nsw Australia. │
Commodore Fever is an independant production which
can also be ordered from FIRST BLOOD ENTERTAINMENT
and COMPLETE CONSOLE LTD. (Canada).
□ The List □
Feel welcome dear audience to the first release list.
Based on the major C64 boards in the United States.
All games and utilies are downloaded and fully tested
on both NTSC and PAL by Jazzcat/Onslaught and
Jolz/Onslaught, with thanks to Crossfire and Count0.
Since the first issue we have used the traditional bbs
based section as the medium for first releases.
>> DOMINATION OFFICIAL MAJOR BOARDS <<
THE DUNGEON - 214/342-7281 - Success*Trc + Hitmen.
DEADZONE - 215/637-2204 - Onslaught.
THE BASS PLANET - 609/587-4495 - Chromance.
THE EVIL ISLAND - 314/587-9654 - Alphaflight.
also taken into consideration:
FORTRESS OF DOOM - 908/474-0632 - Rpg.
The Domination Release rules V2.4
The rules are made on the basis of the Pschobilly/Rsi
system with modernized adjustments.
The point system is pre-calculated (unlike other mags)
meaning there is no hidden points going to one group o
the other, the only adjustments made on the points is
the quality points of a ware marked in 0.X
The result? One of the fairest release systems you'll
see in any magazine.
Normal previews are fine, even in unplayable form.
Version two previews (or more) if released by the
same group who first released the same game preview
earlier are not awarded points. Only under special
If another group releases a second version of a
preview then they still get the points. This will stop
groups updating game previews for mere point
0.X points for previews (un/playable).
2.x points for Lk Avalon, Shareware, Pd.
3.x points for J & F Pub., Csw Verlag, C.Scene. Xl.C.US.
5.x points for 576 Kbyte, E.Style, C.Soft.
-5 points for a re-release of a full game.
-1 point for a re-release of a preview.
-1 point for a fix file or second version.
No points will be awarded to games that are in basic,
compiled basic or made in a game maker such as Seuck,
Gac, Quill or Garry Kitchen's GM. Also utlities will not
recieve points, but will be mentioned.
Lamer group wares will not be counted at all.
An additional point for a FULL translation of a games
text to english. Graphical translations are not
necessary, but if done, will recieve a bonus point also.
Meaning if the game has been translated from text and
graphics, the group will recieve a maximum of 2 points.
The quality of a game is decided from the fun the ware
gives the player, also taken into consideration is the
quality of the graphics, music and the actual depth of
the game. A minimum of 0.1 points and a maximum of 0.9
points are awarded in the quality section.
The Ntsc/Pal system
A total of 2 points are awarded for a first release
that has not been released on PAL before and is NTSC
fixed so the game works fully on both PAL and NTSC.
This rule also applies in it's reverse state as in some
rare cases a game will be PAL fixed when the original
version only works on NTSC.
If the game has already been released on PAL and then
is released later on NTSC/PAL, only 1 point will be
Sales versions will only recieve ONE point now.
100 percent versions will only recieve ONE point now.
In both cases, the group who original first released
the game will STILL retain their points with - 1 deduction
Incase a group first releases their ware on two major
boards only and a second group puts their version of
the same game on the remaining major boards.
The second group recieves the points ONLY if they
have uploaded their version within 24 hours of the
first groups release.
If it is longer than 24 hours, the second group's
release is considered invalid and no re-release points
are given, then the first group recieves the points.
In some rare cases, a major board might be offline,
so to avoid confusion another board is taken into
consideration for the first release.
This board being Fortress of Doom. Other boards will
be added to this 'alternative' as they come online.
This editions calculations are from the months of
JANUARY and FEBRUARY.
As with each edition these charts are from a
ALPHAFLIGHT (Ger, Pol, Usa, Hol) Points: 4.5
Game: Company: Points: Comments:
TANKS J & F pub. 3.5 Ntsc/Pal
SUPER NOVA C.Scene + SS. 1.0 Sales version
CHROMANCE (Hun, Ger, Usa, Pol) Points: 0.8
Game: Company: Points: Comments:
ARTHEMA prv ? 0.8 -
TIMMERCIAL Timsoft 0.0 -
DYTEC (Ger) Points: 4.6
Game: Company: Points: Comments:
STROKEWORLD Protovision 4.6 Ntsc fixed
EXCESS (Ger, Pol) Points: 8.2
Game: Company: Points: Comments:
LABE ME ? 4.1 Ntsc fixed
LEO 2 prv Out of order 0.0 -
D.I.T.HOUSE ? 4.1 Ntsc fixed
F4CG (Bel, Swe, Pol, Ita) Points: 14
Game: Company: Points: Comments:
REFLECT - -5 Re-release
JAX J & F Pub. 3.1 Ntsc/Pal
BURGERTIME MSP+J&F Pub. 3.4 Ntsc/Pal
A.T.CONTROLLER J & F Pub. 3.2 Ntsc/Pal
LASER STORM J & F Pub. 3.1 Ntsc/Pal
VIDEO POKER J & F Pub. 3.1 Ntsc/Pal
STARBASE 419 - 3.1 Ntsc/Pal
FAIRLIGHT (Swe, Nor, Den) Points: 5.1
Game: Company: Points: Comments:
IONS - 3.1 Fixed by Laxity
SHOOT - 0.3 Version 2 prv
ORBIT J & F Pub. 3.4 Ntsc/Pal
GLORY QUEST J & F Pub. 3.3 Ntsc/Pal
NETHER - -5 Re-release
HITMEN (Ger, Usa, Swe, Pol) Points: 0.0
Game: Company: Points: Comments:
SCORPION prv v2 - 0.0 -
LAXITY (Ger) Points: 14.7
Game: Company: Points: Comments:
SILENT DOWN - 2.1 Ntsc/Pal
M.OVERDRIVE Techno Tribal 3.7 Pal only
BOMBSWEEPER Winkel Soft 3.1 Ntsc/Pal + E
IT'S MAGIC prv Stardust 0.9 -
L.SUIT LEO 2 Out of order 1.0 Pal only + E
IT'S MAGIC Stardust 3.9 Pal only
LEGEND (Bel, Ger, Uk) Points: -6.7
Game: Company: Points: Comments:
P.WEAPON Lyama Soft. -5 Re-release
Q.F.ATLANTIS Lyama Soft. -5 Re-release
CAVEBALL prv C.Forever. 0.5 -
M.WORLDS prv Groovy Bytes -1 Re-release
T.ZONE prv Virtual Life 0.7 -
THUNDERBOMBS J &F Pub. 3.1 Ntsc/Pal
SUCCESS & TRC (Hol, Pol, Usa) Points: 4.4
Game: Company: Points: Comments:
SKIDMARKS Samar Prod. 4.4 Ntsc fixed
TRIAD (Swe, Ger) Points: 0.6
Game: Company: Points: Comments:
PACMACX prv - 0.6 -
The January/February release and fixing charts lie
on the next two pages, followed by comments..
January/February release chart
Pos: Group: Points: Releases:
#1 LAXITY 14.7 6
#2 F4CG 14 7
#3 Excess 8.2 3
#4 Fairlight 5.1 5
#5 Dytec 4.6 1
#6 Alphaflight 4.5 2
#7 Success & Trc 4.4 1
#8 Chromance 0.8 2
#9 Triad 0.6 1
Laxity are number one, congratulations. F4CG follow
very closely and would have been number one if it they
never released Reflect.
Great to see Fairlight and Triad together in the charts
again, must have been eons ago since they last
competed with each other at the same time.
January/February fixing chart
Pos: Group: Points: Fixes:
#1 EXCESS 8.2 2
#2 DYTEC 4.6 1
#3 Success & Trc 4.4 1
#4 Laxity 3.1 1
#5 Alphaflight 1.0 1
Excess make it to the top position, for the first time if
memory serves correctly. A pity about the quality of
the games they released. All other groups only release
one fix, which means it is down to the quality of the
A shout out to all the fixers.. there is plenty of PAL only
releases out there just waiting to be converted, why
not shock a few people and dust off your keyboards
and make an attempt at them?!!
SUPERNOVA released by them looks as if it has been
made in the level editor, some extra levels added and
musics and intro. Because of so many additionals it will
not be given re-release points, but Sales Version pts.
They released a 100 percent version of STROKEWORLD
as the AFL version was not quite perfect. However, the
Dytec version also contained a trainer bug, so minus
one point was taken off their tally.
LEISURE SUIT LEO 2 prv wasn't awarded points, it still is
in German and it's a game maker ware.
REFLECT is a re-release, it was released by Chromance
IONS was released on pal only at first, then Laxity fixed
it later, so only one point was awarded for the fix.
SHOOT was released as a full game, it had a fixing bug
but Crossfire was told by the coder that it is only a
version two preview, so no minus points were given and
only preview points were awarded for this title.
NETHER is a re-release of the preview that Chromance
earlier released, FLT believed it to be the full game.
SCORPION prv V2 was previously released by Hitmen,
together with AFL, so no points are awarded for it.
BOMBSWEEPER recieved an extra point due to a
translation. LEISURE SUIT LEO 2 recieved only one point
for something special, the game was made with an
Adventure creator (Dimension) but Laxity did a lot of
hard work with the translation, so a point is awarded.
Seems like the old crew have a bit of catching up to do.
PERFECT WEAPON is a re-release of the game called
'Death Dealer' which was released by Blaze and
imported to the United States by Wanderer in 1989.
It has slight modifications, but not enough to save it
from being classified as a re-release.
QUEST FOR ATLANTIS is a re-release, it was originally
'Die Versunkende Stadt' released on Input 64 edition
0686 and later got released as 'Sunken Atlantis' in 1987
MYSTERIOUS WORLDS prv is a re-release, it is identical
as the version released by TRC. There is some bugs
removed, but this doesn't save it as being a re-release
Also they are lucky to get away with, THUNDERBOMBS,
the original dates 1983, no cracked version was found.
On a recent IRC discussion with Count Zero and Dodger,
release list editors of Propaganda and The Crest
respectively, we have made a decision to include a new
rule to slow down the amount of re-releases seen
Any game which is proven to be released by some
company or magazine before 1990 and never got
cracked and now gets released by some group for
points will recieve RE-RELEASE points..
Incase changes are made to the game to look as if it
was new, it will recieve minus points and that will be
noted to express the desperation of the group.
The date will be 1990 as most games have been cracked
after this date, releases from before this and found
to be released in someway, will recieve minus five pts.
This rule will take effect in the next edition of
Domination, as it is only fair to warn groups before.
Next month we will also be introducing the ftp sites to
the release list, but instead of just being ftp based,
the ftp and boards will both be considered mediums for
See you then!
□ The Charts □
Welcome reader to the Domination charts.
These charts, unlike some other magazines, are based
on votesheets distributed through the mail, and also
on request on the internet.
The charts are compiled into a Top 10 basis, as we
believe this is adequate in accordance to todays scene
This edition I would like to say thanks to these guys who
got the sheets into your letter boxes, these are:
Violator/Alphaflight, Shocker/Legend, Walker/F4cg,
Leming/Nipson/Fatum, Fantastic Zool/Excess/Tum.
These charts reflect upon the scener's opinion and
are a performance guide to the struggling groups and
sceners of today.
TOP DEMO GROUP
Rank: Group: Points: Last Issue:
#1 Oxyron 351 3
#2 Crest 349 1
#3 Smash Designs 311 2
#4 Byterapers 226 4
#5 Reflex 225 5
#6 Lepsi De 165 6
#7 Samar 139 8
#8 Albion 107 -
#9 Taboo 96 7
#10 Wrath Design 81 -
OXYRON come in strong after their great performance
with ONEDER, pushing CREST back to second place.
SAMAR are moving up the ranks slowly and should be a
firm top five group soon. The guys from the factories
of WRATH climb back into the charts with DISCO CACULI.
Rank: Handle/Group: Points: Last issue:
#1 Graham/Oxyron 302 4
#2 Mr.Sex/Byterapers 289 2
#3 Crossbow/Crest 285 1
#4 Aeg/Smash Designs 216 3
#5 Fuben/Oxyron 149 5
#6 Zorc/Reflex 116 6
#7 Goldhand/Samar 89 -
#8 Mms/Taboo 79 8
#9 Druid/Agony 68 9
#10 Ed/Wrath Design 62 -
GRAHAM makes his comeback with ONEDER and steals the
number one position from XBOW. GOLDHAND debuts with
his great efforts in the SAMAR demos.
DRUID should not be so high as he hasn't done anything
for a while. ED joins the top ten after a break.
Rank: Handle/Group: Points: Last issue:
#1 Deekay/Crest/[O] 334 1
#2 Joe/Wrath Design 228 2
#3 Valsary/Samar 207 4
#4 Cruise/Taboo 179 1
#5 Electric/Extend 150 3
#6 RRR/Oxyron 148 5
#7 Astaroth/Agony 130 -
#8 Stone/Agony 119 -
#9 Sebaloz/Lepsi De 91 -
#10 Creeper/Antic/DC 84 7
DEEKAY still number one, but he has some strong
competition with VALSARY moving closer and closer.
ASTAROTH and STONE debut in the chart and SEBALOZ
also, infact he may rise higher in next issue. Swedish
talent CREEPER is at ten, a new collection maybe??
Rank: Handle/Group: Points: Last issue:
#1 Mitch+Dane/Crest 211 1
#2 Drax/Crest/Vib. 153 2
#3 Jeff/Camelot/Hype 145 5
#4 PRI/Oxyron/Tia 134 -
#5 Praiser/Reflex/F. 132 3
#6 Shogoon/Taboo 120 7
#7 Morbid/Bass/[O] 111 6
Wacek/Arise 111 -
#8 Moog/Agony 97 10
#9 Fanta/Bass/Oxyron 96 4
#10 Zyron/Oxsid P./F4cg 88 -
M+D still on number one, PRI comes out of nowhere and
jumps into fourth spot. MORBID should rise soon, being
one of the most active composers. FANTA falls (come
on guys, a new BASS collection). Close is Metal and Daf.
TOP CRACKING GROUP
Rank: Group: Points: Last issue:
#1 Success & Trc 413 1
#2 Hitmen 376 2
#3 Alphaflight 356 3
#4 F4cg 286 4
#5 Chromance 215 6
#6 Laxity 205 7
#7 Onslaught 152 5
#8 Active 58 -
#9 Triad 50 8
#10 Excess 42 10
The cooperation hold the lead for another edition.
HITMEN should fall soon, LAXITY rises and should rise
some more. TRIAD should fall further as nothing from
them since a long time. Close to the charts are SCORN,
DYTEC and REMEMBER (YES! oldie groups also!!)
TOP SINGLE CRACKER
Rank: Handle/Group: Points: Last issue:
#1 Burglar/Scs & Trc 343 2
#2 Moonchild/Hitmen 325 1
#3 Jack Alien/Rem. 324 4
#4 Didi/Laxity 216 3
#5 Ignorance/Afl 204 5
#6 Sting/Onslaught 176 6
#7 Skinhead 76 7
#8 Count Zero/Scs & Trc 52 10
#9 Jaydee/Chromance 43 -
#10 Derbyshire Ram/Afl 39 8
The top four all do a shuffle each, MOONCHILD should
fall further due to inactivity. DIDI should rise maybe
some more, also where is MANIK?!
Close to entering is Caledonian, Crossfire and Mr.Wax.
Rank: Handle/Group: Points: Last issue:
#1 Racoon/Hitmen/L. 176 3
Walker/F4cg 176 2
#2 Violator/Afl/Lepsi 152 1
#3 Dr.Soft/Albion 94 -
#4 Floyd/Willow/Panic 88 -
#5 Caledonian/Afl 73 -
#6 Fantastic Zool/EXC. 69 -
#7 Derbyshire Ram/Afl 60 5
#8 Funxilla/Scs & Trc 57 4
#9 Zapotek/Afl 53 -
#10 Corwin/Tengu 50 10
RACOON makes it to the top position this edition, which
is also shared with WALKER. Quite a few debuts, but it is
hard to predict the mail scene. The highest new entry
being DR.SOFT. Close are Leming, Turbo and Gaxar.
TOP DISK MAGAZINE
Rank: Name/Group: Points: Last issue:
#1 Relax/Phuture 339 2
#2 Vandalism News/[O] 337 1
#3 Propaganda 321 3
#4 Driven 232 4
Nitro/Excess 232 7
#5 Tribune/Unlimited 210 6
#6 Vitality/Albion 165 9
#7 The Crest 109 -
#8 Contrast/No Name 92 5
#9 Emphatic/Nitros 79 9
#10 Palladium/Asc 71 -
The RELAX grabs number one with PROPAGANDA and
DRIVEN staying on their last issue positions. NITRO is
back, but for how long? As you can see, there is very
strong competition in the top six, and more to come..
Well, I hope you enjoyed the charts for this edition,
if you wish to place votes do so at the following places:
Email - jazzcat□cyberdude.com
The Domination votesheet is also available through
the Gangsta's Paradise FTP site, which can be reached
Jazzcat, Walker, Violator, Stash, Shocker, Leming.
Fantastic Zool, Acidchild.
(Addresses in the advertisement section)
Deadzone 215-637-2204 (email #136)
Remember the traditional votesheet rules, NO voting
for your group, it's members or productions or any
production created by yourself.
Also keep in mind that when feeling in a votesheet, try
to not write sceners or groups names down, just
because they are short or abbreviated. This is lazy
and it often awards the wrong people points. Struggle
a little bit and add those extra letters to give, what you
consider, the group/scener, their deserved points.
Try to vote for who releases, who does quality stuff,
not just because your friendly with the person, or
their name is in other magazine charts.
Keep these things in mind and you should have quite a
Once again, thanks to the votesheet spreaders and
enjoy the rest of the magazine.
For the first time in Domination we offer the mega
charts. As seen in other magazines, it is a compilation
of other magazine's regular mail charts into one large
The magazines used in this edition were:
The Crest #8
Relax #23 by Phuture
Design #2 by Lepsi De
Eternity #2 by CS
Points have been added onto each other from each
chart, giving a larger than usual tally.
This chapter will also, from now on, be a regular
feature in this magazine.
TOP DEMO GROUPS
Pos: Name: Points: Last issue:
#1 OXYRON 2579 -
#2 BYTERAPERS 2331 -
#3 CREST 2229 -
#4 Reflex 2012 -
#5 Smash Designs 1470 -
#6 Albion 856 -
#7 Samar 850 -
#8 Lepsi De 731 -
#9 Taboo 622 -
#10 Agony 428 -
#11 Resource 391 -
#12 Profik 334 -
#13 Camelot 319 -
#14 Nipson 234 -
#15 Fraction 215 -
#16 Active 182 -
#17 Graffity 137 -
#18 Wrath Design 129 -
#19 Coma 115 -
#20 Beyond Force 114 -
#21 Triad 67 -
#22 Fatum 65 -
#23 Oxygen 62 -
#24 Megastyle 28 -
#25 No Name 15 -
#26 Focus 9 -
OXYRON on top with their latest efforts in 'Oneder'
keeping them above both CREST and the inactive
SAMAR should be a little higher, apart from good quality
productions, they are very active. TABOO, CAMELOT,
PROFIK will all fall down places soon, unless they decide
to release a production or two.
TRIAD and FOCUS both have productions in the making,
so expect them to be a force in the charts again. Also
FAIRLIGHT will most likely rise again when their new
legal productions are released.
Pos: Handle: Points: Last issue:
#1 MR.SEX 2227 -
#2 CROSSBOW 2074 -
#3 GRAHAM 1961 -
#4 Aeg 1427 -
#5 Fuben 915 -
#6 Druid 821 -
#7 Mms 779 -
#8 Zorc 724 -
#9 Km 394 -
#10 Goldhand 366 -
#11 Quiss 288 -
#12 Slammer 139 -
#13 Rico 132 -
#14 Gremlin 100 -
#15 Stilgar 96 -
#16 Clarence 87 -
#17 Profi 1 85 -
#18 Brush 76 -
#19 Grabba 68 -
#20 Adder 59 -
#21 Profi 1.5 56 -
#22 Scroll 36 -
#23 XL 25 -
#24 Ed 15 -
#25 Madrom 8 -
#26 Quasar 7 -
#27 Iceman 6 -
#28 Zielok 5 -
MR.SEX claims the coding crown, however his position is
not firm as he hasn't released anything in quite a while.
QUISS and DRUID should fall from the charts soon due
to inactivity. On the other hand, AEG and GOLDHAND
should gain more points in the future if they continue
with their impressive activities.
Missing from the chart is JOLZ, BUTT-MAN and DR.DICK.
Pos: Handle: Points: Last issue:
#1 DEEKAY 1671 -
#2 CRUISE 1597 -
#3 JOE 1451 -
#4 Electric 1299 -
#5 Valsary 1040 -
#6 Rrr 999 -
#7 Creeper 664 -
#8 Astaroth 569 -
#9 Stone 504 -
#10 Mike 371 -
#11 Sebaloz 345 -
#12 Rayden 271 -
#13 Cupid 162 -
#14 Jester Kyd 141 -
#15 Carrion 137 -
#16 Skyle 119 -
#17 Roder 109 -
#18 Jetan 103
#19 Felidae 100 -
#20 Calamity 96 -
#21 Fazee 61 -
#22 Alg 51 -
#23 Talbot 48 -
#24 Cyclone B 44 -
#25 Oxidy 32 -
#26 Aeg 25 -
#27 Flash 21 -
#28 Dane 11 -
DEEKAY wins his position through his great work with
the Crest and Oxyron demos. CRUISE is still very high
ranking, which he should not due to his inactive state.
VALSARY is one of the new faces in the top of the
painter's charts, he should rise into the top three in
CUPID and TALBOT should be a little higher, they should
replace inactive graphicians like CREEPER, ASTAROTH
Pos: Handle: Points: Last issue:
#1 MITCH & DANE 1525 -
#2 PRI 1427 -
#3 DRAX 1201 -
#4 Shogoon 1051 -
#5 Fanta 905 -
#6 Praiser 717 -
#7 Jeff 674 -
#8 Pvcf 577 -
#9 Syndrom 495 -
#10 Zyron 452 -
#11 Compod 418 -
#12 Moog 397 -
#13 Wizard 312 -
#14 Daf 275 -
#15 Trident 222 -
#16 Morbid 203 -
#17 Metal 193 -
#18 Amj 138 -
#19 Orcan 131 -
#20 Wacek 101 -
#21 Zardax 65 -
#22 Rabbi 48 -
#23 Danko 38 -
#24 Mhd 31 -
#25 Shark 28 -
#26 Bax 25 -
MITCH & DANE, the dynamic duo have made it again to
the number one position, looking forward to their new
collection. PRI is too high, he should be a bit lower.
MORBID should be way higher, along with DAF, both have
been quite active and are quite talented, enough to
qualify into the top ten at least.
DANKO should rise in the future, due to his recent
activities. ORCAN should also rise, he has been a very
active contributor in the scene.
Where is AGEMIXER ? He should be in the top fifteen.
TOP CRACKING GROUPS
Pos: Group: Points: Last issue:
#1 SUCCESS & TRC 2210 -
#2 ALPHAFLIGHT 2112 -
#3 HITMEN 2056 -
#4 F4cg 1633 -
#5 Chromance 1351 -
#6 Laxity 1041 -
#7 Onslaught 918 -
#8 Remember 911 -
#9 Triad 473 -
#10 Wow & Role 248 -
#11 Fairlight 68 -
#12 Excess 62 -
#13 Active 31 -
#14 Scorn 18 -
#15 Emulators 6 -
#16 Pentagram 5 -
#17 Amnesia 4 -
#18 Willow 3
#19 Nostalgia 2 -
Very close in the top three, HITMEN maybe should not
quite as high, they have not been as active as earlier
LAXITY are doing quite well these days, not only with
first releases, but also with quality mail cracks.
They will probably rise into the top five in the future,
taking the place as the not so active HITMEN and
FAIRLIGHT will most likely gain more positions with their
return to activities, on the other hand, TRIAD should
not be as high.
EMULATORS and NOSTALGIA should both be higher,
especially the latter, as they have released quite a lot
of good quality oldie cracks.
Pos: Handle: Points: Last issue:
#1 JACK ALIEN 1517 -
#2 MOONCHILD 1471 -
#3 BURGLAR 1434 -
#4 Ignorance 1145 -
#5 Didi 1013 -
#6 Derbyshire Ram 393 -
#7 Fungus 364 -
#8 Sting 317 -
#9 Mr.Wax 178 -
#10 Skinhead 154 -
#11 CountZero 134 -
#12 Jaydee 103 -
#13 Calypso 101 -
Hain 101 -
#14 Dodger 43 -
#15 Caledonian 38 -
#16 Naphalm 34 -
#17 Hok 27 -
#18 Playboy 26 -
#19 Curlin 24 -
Cba 24 -
Danzig 24 -
#20 Ream 23 -
#21 Crossfire 19 -
#22 Sailor 18 -
#23 Blaze 15 -
#24 Manik 10 -
MOONCHILD should not be as high now, due to his Army
service. DIDI will most likely climb higher, his cracks for
Nostalgia, along with some great Laxity releases.
FUNGUS should not be quite as high and neither should
CALYPSO and HAIN should not be voted for, unless they
actually release something. PLAYBOY should be a bit
higher and so should CROSSFIRE.
MANIK should be much, much higher than he currently
Pos: Handle: Points: Last issue:
#1 VIOLATOR 1121 -
#2 DR.SOFT 844 -
#3 RACOON 829 -
#4 Walker 806 -
#5 Funxilla 761 -
#6 Derbyshire Ram 683 -
#7 Acidchild 612 -
#8 Sebaloz 422 -
#9 Floyd 356 -
#10 El Banditos 272 -
#11 Caledonian 216 -
#12 Razor Ramon 182 -
#13 Unlock 110 -
#14 Turbo 107 -
#15 Zapotek 99 -
#16 Spermbird 95 -
#17 Cobra 77 -
#18 Visby 72 -
#19 Simone 62 -
#20 Almighty God 53 -
#21 Calypso 50 -
#22 Cactus 44 -
#23 Droopy 42 -
#24 Poison 31 -
#25 Splatterhead 22 -
#26 Silver Bullet 20 -
#27 Cash 19 -
Killer 19 -
#28 Macx 18 -
#29 Jazzcat 17 -
#30 Einstein 16 -
#31 Goat 14 -
VIOLATOR does well, and so does DR.SOFT who is getting
more and more popular in the top five of swapper
charts these days.
SHOCKER should be in the top fifteen.
Pos: Name: Points: Last issue:
#1 VANDALISM NEWS 1332 -
#2 DOMINATION 1331 -
#3 NITRO 1140 -
#4 Driven 903 -
#5 Propaganda 826 -
#6 Relax 769 -
#7 Vitality 677 -
#8 Tribune 553 -
#9 Emphatic 513 -
#10 Contrast 509 -
#11 The Crest 409 -
#12 Arachnaphobia 93 -
#13 Pravda 76 -
#14 Adwarp 64 -
#15 Palladium 45 -
#16 Design 39 -
#17 Insider 36 -
#18 Chaotic Country 23 -
#19 Internal 20 -
#20 Rock'n'Role 16 -
#21 Condom 10 -
#22 Inject 7 -
#23 Vendetta 6 -
#24 Colony News 4 -
The top three are quite close to each other, only one
point seperating the two Tasmanian magazines.
NITRO should not be as high, either should be EMPHATIC,
as both magazines haven't been released in quite a
DESIGN, PALLADIUM, NEWSPRESS should all be far higher
in the charts.
Soon some other magazines will enter the charts, like
Fairlight's new magazine SCENE+, which is doing
" The decision if it is art or crap is only based on
or in other words: Welcome to the graphics reviews...
This time I will deal mainly with the pics from the Party
competition, but also some from Zoo'97...
Let's have the party compo first:
Reviews are arranged the same way as the party
results, meaning starting with the first place pic...
Little young old granny by Rayden/Alpha Flight 1970
A picture of an old woman's face morphing into a
young one. There is also a hand peeling off some
parts of skin from the young face (anyone seen
death becomes her lately =) ?). Well, the picture
flickers a bit, and the colors are the same as the
ones used in "Too evil" . A really nice picture all in all,
only, well, a bit strange color-usage here and there...
(HEHE, RYD! I will not fall into the trap, and if I want nag
screens , I leech an evaluation copy of something!)
Spice up your life by Dane/Crest
Dane is an graphician! So much for sure! This guy was
flipped enough to use the circuit break of the party
for drawing this picture as sketches on paper and
repixeling them later! The picture shows the Spice
girls, and really is a kicker! It was not released, but
I was lucky to see it on a real screen as well (Anything
looks cool on the big screen!). The girls really look
like those english chart-toppers and are nicely
arranged in the right perspective. Gr8!
Untitled by Tyrant/Resource/Therapy/XCT (???)
An angry looking scientist (White coats/NMA!) with a
mono-glas. This whole picture appears as if it was a
bit stretched in y-direction, but still it is a real cool
one! I especially like the details of the man's face, and
that it is a new kind of compo-pic motive... Only that
the guy has one green and one blue eye puzzles me..
Gruenschnabel by Warp8/Flash inc.
A nice IFLI pic of a green face with a joint in its mouth
surrounded by angry faces morphing giger-like into
another. Some flickering parts, but the faces around
the main one are really cool, and pixeled in a way, that
reflects a lot of skill... More!
Dragonwar by Splash/Resource
Well, another BORIS VALLEJO conversion as far as I
can see... Why I am not sure? Well, there are no real
details in those two dragons fighting each other and
the background flickers like hell! The whole pictures
seems to be compressed in y-direction and that makes
it even worse...
Angry Man by Reekol/React
This picture shows a face of a demon gripping towards
you with clawy fingers. It is for sure a cool one, only
some other colours than those red shades would have
made it more interesting. The frame around the face
is a kicker,anyway! A nice pic all in all, only a bit con-
fusing to look at after some seconds...
Biocontrol by Felidae/Reflex
Felidae delivered a fast done picture of an indian
man (no american indian) trying to tame a dragon with
a flute. Next to the man sits a cat. The man is shown
from the backside and has some real nice colorshades
The cat is greyshaded and surprisingly does not
flicker! The dragon however should have some more
details, as he looks a bit like plastic now. The bubbly
background however is really cool and a unique way
of filling up empty space...
Multimediot by Deekay of Crest
Well, that little flipped green haired guy once again
spent the better part of a party pixeling his entry...
This time it is a graf character which really has a
weird perspective. Once again there is a new format
for it called whatever ( I forgot right now) let's say
it features hires-pixels and an astonishing amount
of possible colours... Next to the man with the Windows
flag are some colored balls, that were pixeled after
the compo and the logo "suckerus multimedicus".
However, I dislike the logo, as he put some shadows
to it, that make it hard to read. There is a slight
flicker on one of the eyes of that guy, but, well, all in
all a masterpiece like always!!
Devil by AMN/Anarchy
Now, errr, this is exactly the right way not to make a
picture. This pixel mess shows a skull/Devil like thingy
with a joint in the mouth. The colourfades are exactly
those you should use if you want your picture to
flicker like hell, and all in all he used the wrong colours
for each part of the head... open 1,8,15, "s:dev*"...
Bomb the Bass by Hardsequencer/Dytec
2 B-Boys with spraycans, gettoblaster, a train to
bomb and a city in the background. The boys are ok,
I especially like the colorfades of their hooded
sweaters and the shadows. The faces are a bit too
blurry. The gettoblaster flickers like hell, mainly
because HS used all shiny colours the c64 provides
in it, and yet the controls of it are blocky. The train
is quite ok, nice perspective. The city however sucks
big time. It does not look like a real city, but more or
less skyscraper-like thingys thrown over another.
A shame, the pic would have been cool, if only he has-
n't tried to put in as many parts as possible.
Don't fuck with me by Earthquake/Cosmic Style
As if I would =)! This FLI picture is strange, but all of
Earthquake's pieces have been so far. This pic
shows a man firing a gun popping out of a demon's
face and a girl's face aside. The girl is excellent, es-
pecially her hair, the demon is not that cool, especially
the tongue looks weird. All in all the whole screen is
filled with pixels, the former free parts are filled with
pixel chaos stuff like worms and fades. The fire of
the gun is not like it should look like. A cool picture,
that reflects a good pixeling technique, far too many
releases lack these days...
Batman braet Fische by Cyclone/Abyss
Well, this pic is weird... There is a womans face fading
into a tree on the upper side and a puddle of water on
the downer part. The puddle, however is licked away
by a wolf, that dominates the right half of the screen.
All in all a cool picture, but the colors are strange
especially those of the woman's face where Cyclone
or whatever program took all shiny colors at once...
Dexter 64 by Cruzer/Camelot
Well, a fake and funny picture of a cartoon character
with big gloves big glasses and a strange stare. This
pic is done in plain bitmap and there is no shading what-
soever. Surprisingly it still looks neat! The folx from
Camelot told me, that Cruzer coded this picture and
found out that it looks like a character... Well, I dunno
how, but when Slammer says it... Cruzer is comic ad-
dicted anyway as far as I could see on his PeeCee. By
the way, sorry for flooding your compi with pornpics,
but I had to try out these passwords that I got at the
Breakthrough by Panic, err Zeldin/Cascade
A picture of a man breaking through a wall. He looks
a bit like superman but I am not sure about that. Fact
is, that I like the perspective of this one. What I dislike
is his blue hair (supposed to be a glow on black hair),
his face looking like the bricks and the flickering
eyes and teeth... The hands of this guy are great, but
that's mainly it...
A-Ko by Bud/Wow
Manga! A face of a girl infront of a cloudy sky. The
face and the typical drugshot eyes are ok, despite
the fact, that he didn't paint colorfades but only
grid dithering. The hair is not shaded at all, which is
a shame with red hair (!) over black background... All
in all a nice pic, and all Manga freax should watch the
VOID/Coma+Resource demo released at this party!
Hopeless by Hoogo/ now Padua
Whoops! Never heard of this guy and still he comes up
with an own image format. A plain bitmap with interlaced
overlayed hires sprites, or whatever. The resolution
beats Crest's Shifli, that is what the text before the
picture announces. The pic itself is also a real nice one
There are nicely pixeled (!) rocks and a cloudy doomy
sky with a skull in it. In the middle of all of this is a half
naked chick with a blanket wrapped around her. The
chicks body, hips and legs are neatly pixeled and
all the shadows are where they are supposed to be.
The blanket is a killer, especially the cool colorfades.
Only sad thing about this chick is her eyes, which are
only white pixels and her hair, that looks a bit too pink
for my taste... MORE!
Ellis in Chains by Vip/Role
Well, a SHIFLI pic, so much for thumbs up! I tried to use
this one as well, but I get eye-cancer with all this
flickering. The picture shows a manga-ish chick being
chained to a wall. She has no face whatsoever and
looks as if she was hanging there for a long time,
as her body is a bit bent. A shame that her boobs (Hey
Beavis, he said Boobs....) have the same color fade like
the walls, so they don't stand out (err, not that, you
know what I mean!). A lot of work for sure, but some
more worksteps would have been better...
Cleveland indians by Iron Man
5x5 cm pic of the cleveland indians character. Blue,
red and white superhires, do I need to add more?????
All in all a nice compo. No real shockers in it, but at
least there haven't been too many "funny" fake pix!
My favourites are Deekay, Dane, Hoogo and Tyrant.
In the real rankings you can easily see again, that it
does not count how good the picture may be or how
much effort is put into it, but rather how good some-
one can manipulate the votes and wether he knows a
lot of PeeCee and Amiga guys who do vote without
having a clue what C64 painting is about...
Anyways, let's continue with Zoo'97
This party is held in Suomi better known as Finland,
To me one of the countries (along with Hungary) with
the most outstanding scene groups (not Panic!)...
Yleisradio by ???
Dunno who did this one, but still it is one heck of a pic-
ture! It is FLI and shows a chick with naked breasts
and a leather dress with lashes and anything else
needed to fire an SM freax's fancy. The picture is
neatly pixeled and all the shiny effects of the dress
and the lashes are superb. Only thing that I dislike is
the boobs of hers. They are too big for my taste ( I
know, I am weird!) and seem to be glued to the rest
of the body...
Last Ninja Remix by Lasse V.
Again a pic for the dustbin. It is pixeled from the pack
of the original game (haha! an orrie!) and is plain bit-
map. However there is a ninja shadow over the iris of
an eye, featuring a landscape... There is no shading
whatsoever and the fade colors are awesome! No, nice
try but no candy!
HUORA by Doc/Vandals/Mystic
Well, once again I dunno who this guy may be. There was
a Doc in Atlantis , there was a Mystic in Crossline and
there was an Oz group called Vandals. Despite of this
status, this guy delivered a crappy pic! It shows a girls
face on the left and the right part is an alien. The idea
is nice, but he should have used other colors! Es-
pecially green hair is not my kind of thing, except for
you, Deekay, sorry! The face actually has no expres-
sion, and that sucks when the face is the motive itself
My trans by Electric/Extend
So be it, a god returns! Again master Tommi got me by
surprise by delivering a side view of a beautiful girl
whose hair morphs into some eyeballs. Once again "E"
painted a lot of curly waves into that pic, which is
good, as he knows how to do it. Well, it is an Electric, so
Love Lisa by Electric/Extend
A black and white faded picture of a girl. She is bent
over, but not the way you think now, horny bastards.
She bends backwards letting her hair fall. I like this
pose, and the shiny effects on her leather coat...
this pic flickers a lot, a yellow shade would have been
better there, but still it is cool...
Now, then, this concludes it, hope you got amused,
upset, sexually aroused or whatever...
<HTML> <HEAD> <TITLE> CUPID'S HIDEOUT </TITLE> <BODY>
Mail me your pix or reactions </BODY>
<A HREF = mailto: cupid(at)padua.org> E-mail </A>
Yours... Cupid /Padua /Hitmen
Music Reviews by Morbid/ONSLAUGHT DESIGN/BASS
Here are the music reviews for this issue. The musics
that have been reviewed are a bit old (last year), but I
have been asked to do them, so here they are.
The musics were supplied by MacGuyver/DMAGIC and
Jazzcat/ONSLAUGHT so thanks must go to them, without
their help this chapter wouldn't exist. There should
also be a music review on the demo Second Reality by
SMASH DESIGNS somewhere in this mag, but you won't
find it in this chapter.
Now it's time for me to put my white wig on and get my
hammer ready, as I play the judge for this lot of tunes.
Once again, no mercy shown for the not-so-good
pieces of work. I don't find pleasure in putting down
another musician's work, but I'm being honest. After
learning music for 14 years my opinions should be just
and fair. Ok, here we go!
The first party to get reviewed is ZOO '97 with a total
of 15 musics that I recieved. If there was any more, it's
not my fault that they aren't reviewed.
Spaceshit by Brite Lite: This song was pretty simple,
for instance, the chord pattern never changed once.
The sounds could've been a bit better too.
Purple Shades by Brite Lite: Definately below average,
but I have heard a lot worse in my time. The music did
have some good parts to it, but a bit more work was
needed for it to be a really good piece of work.
Modulation by !Cube: A good structure and sound to it.
It would have been heaps cool if it went a bit longer.
Left Ear Bleedin' by Addict: Considering that only one
side of the headphones worked while composing this,
it would be hard to get some good effects. A bit of a
unfortunate circumstance here.
Apina by Abaddon: Very nice. The instruments sound
like they're from the early 90's. A good effort.
Stalgia by Deetsay: Very good sounds considering it
was done in Single speed. Not a bad piece.
Elain by Deetsay: Good sounds once again, but the
music ain't the best. Way to repetitive.
Jamaca by Wide: Not a bad effort. A few more changes
would have made this tune a hit.
Reggae by Wide: Pretty good. Once again a few more
changes would have been nice.
1:00 by Thor: Not that good at all, and terrible sounds.
Vlzzz by Thor: Crappy sounds, not very good.
Wader Shores by Agemixer: Brilliant beach intro. It is
easily noticed that he has taken a lot of time to finish
this music. Brilliant!
Extreme Silcence by Agemixer: Love the opening riff,
very classical. Very good sounds and a great effect
with the tone dial. Another brilliant effort.
Bumtsich by Barracuda: A good effort. An all-round
Fading, In & Out by AMJ: An average composition with
very nice sounds.
The next review is THE PARTY '97. There are some
really good compositions in this one, with a total of 14
musics released. Here we go.
King of Palladia by Lunatic: A simple piece, but a very
Blue by Carlos: Only one word to describe it. Brilliant!!
Jullow by Zzap: Not the best of compositions, but some
nice modulation effects.
Sonate by Daddy Kool: Not a bad piece, the instruments
sound like something from the 80's.
Anne's Groove by Gerrard Hultnik: A really good piece
of music all-round.
Rape by Top Secret: Great sounds, a good tune.
John Thumb by Heinm: It's Ok, but not really that good.
Space of Chaos by React: A good composition with nice
Hrabal by Greatrix: Definately one of the worst.
Concussion by Sonic: Not bad, it could've been better.
Blackout by Mitch+Dane: Typical M+D, another classic.
Excellent composition and sounds.
The Brews Maxi by Rayden: A very good effort, but
the effects needed a bit more attention.
Motorway 4 by Fanta: Very nice tune with good sounds.
Gettin' Jazzy by Fuben: Excellent music, very jazzy.
The instruments were made by Drax, which doesn't
impress me that much because Fuben didn't do his own.
┌─┐ Welcome back to the demo reviews section of the
│ │ Domination magazine.
│ D │
│ E │ Since edition ten we have gained a reviewing team,
│ M │ each qualified in their positions, making the
│ O │ reviews as accurate and objective as possible.
│ │ This will be the line up, which may expand by the
│ R │ next edition also..
│ E │
│ V │ Programming Critic - JOLZ/ONSLAUGHT.
│ I │ The coder of projects such as Vandalism News,
│ E │ Past & Present ect.
│ W │ Audial Critic - MORBID/ONSLAUGHT/BASS.
│ S │ Morbid doesn't need any introduction, a quite
│ │ professional composer, now acting as a critic
Visual Critic - CUPID/PADUA/HITMEN.
A well know painter who is also familiar in the
media these days.
In this edition we will take a look at:
· Second Reality by Smash Designs.
· One-der by Oxyron.
If you wish to take part as a critic and think you have
the prerequisites and activeness in the position of
either coding, graphic or music critic. Contact the
editorial address or leave an email on the internet.
SECOND REALITY by SMASH DESIGNS
The team in Smash Designs are back once again with
another two sided production.
They have been quite an active demo group and they
certainly turned some heads once again with their
latest production which won The Party 1997 demo
competition in Denmark.
Jolz - about the coding:
Smash Designs have attempted to convert the PC demo
across to our 1mhz C64 and, well I think they've done a
pretty good job.
The demo starts off (well the real start, after the PC
emulation bit), with a movie flasher, saying the normal
stuff like Dolby Surround sound etc...
Then a landscape of an alien looking planet scrolls
onto the screen, with more credits over the top.
Then the scrolling stops and a big space ship flies
over the screen, followed by a few small ones chasing
it... and they blow it up! It looks nice.. even if it's
Next up is a couple of vectors, one is a small glenz
vector and the other a real big one. Only every second
line is shown, but remember we're dealing with 1mhz
here, not some 200mhz PC.. and they rotate pretty fast
so it's well done.
After this comes a dot tunnel.. a lot of dots, but the
effect doesn't last for long as I should think.
Then comes an interference part, two bunches of
circles move around over the top of each other, and
then the circles do a bit of a dxypp.. nice.
Next up is a cool full screen glenz, rotating effect.
This looks way cool on PC, but the C64 version isn't
quite so outstanding. Still a good effort.
Now comes a cool scrolly, which scrolls diagonally
across the screen, and even goes behind the leaves in
the picture. This part is very well converted. And looks
Then next up is a few 4x4 effects.. but they cannot be
done any other way, so anyone who thinks all 4x4
effects such, can piss off.. A big bald head is shown,
then a lens effect goes over the top, followed by a
nice rotating zoomer. They even have the samples
playing too, which I think C64 demos should have more
Then comes a colorful plasma, but plasmas don't seem
to excite me much these days, they just seem all the
same... Well this one does anyway. But it's a conversion
so they are stuck with it.
Next up is a part which I thought could have been done
better on C64.. Bobs.
In the PC version you get a real 3D effect, but in this it
just looks like a 2D plotter, which it probably was.
Then comes another one of those cool scrolly parts.
This time a sword comes out of a pond.. even has the
reflections on the balls in the water. The scrolly parts
have came out real good.
Then there is another part that don't look so hot, a 3D
landscape. But it doesn't take up much room on the
bottom of the screen, and doesn't look too much like a
A nice piccy bounces onto the screen with a nice
The last part is a precalculated 3 color 3D animation,
which does look nice, the PC version is in real time I
think. Then comes the credits for each part, with a
nice piccy of each of the parts aswell. Followed by a
standard upscroller. For coding I'd say 8.2/10..
but they didn't do any of the design.
Cupid - about the graphics:
Well, Second Reality surely was a demo not to be meant
to impress by graphics. If I am wrong there, then I can
only feel pity for AEG and associates.
The demo features bitmap graphics only and most of
them were converted. As the demo is meant to show
Future Crew's Second Reality, there is nothing wrong
with that, if only they would have the guts to admit it
and put some extra pixels where they should be.
It starts with a three-coloured landscape movement,
the landscape is 3 coloured multi and has no real
details, it's those easy to do mountains most
graphicians use in their logos. XAKK used a far better
version of this in BtBB#2 back in the good old days.
There is also a visible cut between the bitmaps, as
there was no shade-character in between, sorry folx,
could be better - 2/10.
Next up is the Second Reality logo, obviously wired.
There is a demon standing over a normal 3d turned
logo, which is only 2d actually. All in all the conversion
of the boring chars looks ok, only the demon should
have much more details... 4/10.
Then there are loads of animations until there is a
multi picture of a guy, or a gorilla like think walking
towards you. This is exactly the way multi pix used to
be before Sarge, Ogami and others came to rearrange
all of this. The fade colours are a disaster and the guy
himself lacks real details, you know those edges the
eye can stick to. At least pixeled... 3/10.
Then there are some leaves, which are really great.
The strange way of pixeling and the unusual way of
shading makes them appear a lot closer to real leaves
like and skilled painter could have done them in the
background is a cloudy shy mostly in blue, that looks a
bit like wool to me, AEG should have pixeled it harsher...
Then there are some textures, one of the head of the
German trash metal band, Kreator, which I will give no
points to, as none pixels textures!
The raytrace scroller is put on a background, that
was definately ported as well, some glass marbles on a
water surface, all done in 6 colours blue shading.
The background looks cool as can be, but it is more
technical skill than artistry.. 4/10.
And last and worst is a rider on a bear, or a horse or
something. This greyshaded monster was badly
converted and has no real fixed appearance, that you
could trace... Well, the effect is nice... 1/10.
All in all not a cool demo when it comes to gfx, but well,
as said, it was not meant to be one...
As the last graphical stuff in this demo there is
already known Smash Designs start with the SDS logo,
I love the star, but the logo sucks... 6/10
Morbid - about the music:
The musician responsible for this soundtrack is no
other than KB/T.O.M. who is definately a pro when it
comes to creating sounds for the 64. There are four
musics for the demo, three were composed in DMC V4,
while the last music uses KB's own music-player.
More discussion on this player yet to come. I'll review
the musics seperately and then give an overall
percentage. Let's go.
First of all, it starts off a noise sweep followed by a
bass. Then the lead comes in, and sounds great the
way that he's composed it. The whole lot sounds spacy,
but this goes in real well with the intro. The instruments
used were of a good quality, especially the explosion
right at the end. Good work!
Starts up very well. Sounds really flashy with the
arpeggio startup, which breaks into a slow dance-beat
Then it starts playing with the filter, which sounds
really good on the new chip. Not so much melody in this
one, but still sounds really cool.
Brilliant intro, then breaks back into the dance-beat
which was established in the first part, which
definately makes this music a follow-on from the last.
Uses of digi can be heard in little breaks of the music,
it doesn't sound too bad and it hasn't been overused,
also comes out clear on the new chip. Then the music is
slowed down, and this is where KB's style really shows
down into a brilliant conclusion. With both parts
combined, it is one hell of a demo music.
The intro is brilliantly composed classical style, which
is a great start to the piece. Secondly there is a part
that reminds me a lot of the game "Rocket Ranger" with
that marching feeling to it, similar to Hitler's March.
After this it mellows down, and really makes good use
of the sid. Finally it picks up pace and uses sweeping
filter fx to resemble a dance modulation. After all this,
it slows down again. This music is a masterpiece, more
like a film score than a piece of sid music. He also used
his own player for this tune. Nothing short of excellent
Overall I was quite impressed with this, so I'll give it
KB has always been a good musician, but I never really
realised his potential until I heard this. I take my hat
off to him.
Lastly, I want to speak about his player. I think that it
has got a very good output, but it does that with a lot
of rastertime, I think it went up to $50 Rasterlines
required, it usually hands around from $10-$14 except
for the big bursts that it makes. This player seems to
be an old-school player after examining the raster
time. I would like to hear more work in this player, as I
am very curious on how well it can perform.
OVERALL RATING FOR SECOND REALITY >>>> 6.86/10
ONE-DER by Oxyron
Oxyron are back once again, maybe they are not as
active as the earlier times, but they sure are
improving more and more in design and quality.
Jolz - about the coding:
Well, when you watch this demo, you won't believe the
amount of stuff that is packed into the one file, which
ofcourse means not much graphics, but since I'm
reviewing the code, I don't give a shit!
The first code of note is a logo, which is bump mapped
in some sort of way (I think).. and looks cool.
With a few credits over the top.. then you see a
standard plasma, with a "decrunching" over the top,
it's standard but serves it's purpose.
Then the next part appears which is another fire part,
but this one is different... its in 4x4 but uses lots of
colors and does look quite cool indeed.
After that is a part which anyone who enjots vectors
will ove, a gourad shaded vector part, and its actually
quite fast too! Just imagine it on a superCPU..
The more complex objects are obviously slower, but
Then is what can be best described as a shade-sort-
of-dot-tunnel-plotter, hmmm.. but maybe not.. but it
looks quite cool anyway.
Following is a real cool 3D plotter, which infact runs
every frame and is some sort of world record I think..
a few nice objects too.
Next up is another "please wait" decrunching part,
except this one could be perhaps a real part in itself..
Its a bunch of vertical rasters and looks nice, but not
The final part is another DOOM (Quake now?) clone, but
it's a very good one, because you get to move around
by yourself and it's practically fullscreen too, so it's
very cool and well coded.
So I'd say: 8.5/10
Morbid - about the music:
The soundtrack for this demo was written by
Fanta/Bass/Oxyron. His work throughout this demo is
well composed, even the demo note. He has used JCH's
Newplayer 20.g4 for all the musics in this demo, a
player that really makes this music sound a lot better
than what DMC v5.1 would.
I will now review all 4 musics featured in the demo
seperately and then give an evaluation on the entire
soundtrack. OK, here we go!
1. Introduction: "Challenger"
A simple introduction, using 2 voices for a lead. After
that it breaks into some nice chord changes,
accompanied by some cool FX. Then the main melody
kicks in, which sounds very nice. Overall it is a great
intro tune, with next to no repetition and very good
2. Part One: "Ramior and Chris"
This piece is rather heavy, featuring a lot of quick
arpeggios and really cool chord changes.
The melodies are used basically to follow all the chord
changes, which is done brilliantly in some parts. Maybe
a better bass sound would have it sound less old, but
it doesn't really matter as this is a very well arranged
composition. This would have to be the best music in the
3. Part Two: "Trip to Nowhere"
This must be the Techno track for the demo. I don't like
techno music that much, even in real life, but this is a
quality piece of work, unlike most of the other crap
you hear. It has been arranged well and very good
sounds, making good use of the filter throughout the
4. Demo-note: "Bemme Mit Brot"
This music is a lot simpler than the first part of the
demo, but is still very interesting. The instruments
sound real old-school, as well as the arpeggios and
melodies. I really like this tune a lot.
Overall, I'd give this demo a rating of 9.2/10. Fanta's
music style is very unique, and dare I say similar to
mine in a few areas. From the first day I joined BASS
I've seen Fanta's music drastically improve, and it has
really shown. It is always nice to see a musician writing
music that is not-all techno influenced, like most of
the music today.
Look out for an interview with Fanta, which is coming
soon to the pages of Domination. That is all. Peace!
Cupid - about the graphics:
Once again Graham shocked all the audience with a
small fast demo, graphics wise he got the best buddie
no money can buy, Deekay of Crest and Onslaught...
It starts with a three colored "ONEDER" logo, that was
fastly pixeled at the party. The logo is weird, no doubt
about that, I love the technoid letters, but the filling
could be a lot more interesting, well, a fast shot.. 6/10.
Next up is a bumped 3 colors Oxyron logo, that is
damned easy, a bit like the ARIAL True Type font, but
looks fucking neat with this effect.
No rating here as you don't know how it will look without
the nump! ?/10
Then there is an unreadable logo, I suppose it should
mean "Joke", but I am not quite sure. It is blocky
unshaded and ugly, seems like a zoomed 8x8 char.. 0/10
In the Gourad shading part is a strange logo featuring
excepts from a dictionary, who Henri Gouraud was and
what he did, and a photo of this guy.
The photo features an amazing amount of colors and
looks rather neat, the words are also very colorful
an nicely shading each other. This logo would have
been bliss in UFLI, but looks great in multi as well.. 9/10.
The upcoming plotter part features a three colored
OXYRON logo, that can be described as THE 3 color logo!
This one is a fucking killer! Though it is only three
colors, it is perfectly shaded, has depth and a two
color background, that doesn't look boring... just
A doomed part features a grafitty styled Oxyron logo
in light grey, light red and orange. The chars are cool
but I dislike the logo all in all, as the colors appear a
bit blocky, though he did the best to do anti alias...4/10.
The note features a logo already seen in The Masque
by Cruise of Taboo. This one is really weird, but still
great, this was and is Cruise's unique style. A shame,
that he doesn't do anything anymore, but still we have
his aspiring brother, Stone.. 8/10.
OVERALL RATING FOR ONEDER >>>> 8.36/10.
Until next edition!
The Domination demo critics..
□ Magazine reviews □
A medium of information and entertainment that stir
the interests and emotions of an individual.
Well, at least that's what they're designed to do.
Welcome back to the reviews section, here we will
analyse the recent C64 publications and give our
The rating is based, not on how magnificient the intro,
outfit, graphics or musics is, but on the contents of
the magazine, better known as the text.
Ofcourse user-friendliness is a very important
factor, it is one of many small features which add to
the reader's comfort. But these are considered as
just a bonus, because what is the point of having the
MOST comfortable magazine outfit when the contents
are the MOST pathetic you have ever read?!
The text and outfit will be reviewed, the intro will be
completely ignored, however we will give additional text
on the graphics or music if need be.
This edition we have taken a look at:
RELAX edition #23 by Phuture
THE CREST edition #9
PROPAGANDA edition #26
SCENE+ edition #1 by FAIRLIGHT
With additional interview with the main editor, Duke of
The media have a large influence over the scene and
they also have the power to give the scene inspiration
and a 'feeling' which enables people to produce with
Let's see which one of the above magazines does that
Relax edition #23 - Phuture
Main editor............Violator/Alphaflight/Lepsi De
In this edition they return with 20 chapters, there are
all the average chapters you should find in a magazine
along with some extra ones that are different to the
Editorial > RRR
Contains the introduction of the issue, writing staff
changes and magazine credits.
RRR, the main editor, also covers some of the debates
in the other magazines released lately.
Global Report > RRR
This is the news section, which is in typical A-Z order
of the major cracking groups, written in story-line
Global Report II > RRR
A continuation of part one, single news in point form
and the invitation to the Alternative party in Finland,
which wasn't in the Party Radar chapters due to them
being full in memory.
Release Charts > MARC
The November/December first release charts, based
on the traditional system of the USA boards.
Yearly Releases > MARC
This is the first release chart of 1997, it also contains
in addition, a 'quality chart' which is a good idea also.
The Best > CALEDONIAN & DERBYSHIRE RAM
A new series of chapters in the liking of the Gamer's
Guide magazine by Triad. Games are analysed and put
in order of shortness. Trainers, fixing, translation
and first release informations are also given.
Great to see this style of chapter available once again.
The Best II > CALEDONIAN & DERBYSHIRE RAM
A continuation of the first chapter, giving the datas
of cracked games gathered from 1997.
Mail Charts > VIOLATOR
Normal charts with the top ten catergories of demo
group, coder, cracking group, cracker, graphician,
composer, mail trader, magazine.
Each chart also has comments about it's contents.
Mega Charts > VIOLATOR
Something that is normal with a lot of magazines these
days is to have the mega charts. These are the
combined charts of other magazines into one large
In this edition they used nine other magazines. Charts
are the same as the Mail Charts.
1997 Awards > RRR
This is a chapter where the magazine gives awards to
what they consider to be the Best Demo group, Coder,
Cracker group, Cracker, Graphician, Musician,
Swapper, Magazine, Fixing group, Fixer.
Each award has comments on what the person or group
did to qualify for the award. These awards also
contain award titles other magazines don't have, such
as Release Quality, Re-release record, Comeback,
Fairness prize, Unlucky fellow.
This is a good chapter, and something I think people
want to see in magazines these days.
Interview > RRR
The interview is conducted by RRR with the ex-Shout
Quite nice and good questions asked.
Demo scene > CLARENCE & RRR
This chapter contains discussion on the demo scene
itself. It also contains a short interview with Oswald of
Coma on their demo called Wildfire.
Demo scene II > CLARENCE & RRR & VIP
This chapter contains great reviews on the Altered
States demo by Taboo and Wildfire by Coma.
The reviews have comments made by each editor on
the visual, audial and programming aspects of the
demos. Which is the best way to review a demo in my
Paper Art > FLASH
A look at the paper art of the scene in the form of
disk covers. Flash, a painter himself, reviews several
pieces plus he also discusses the Alg versus Electric
scandal, which is all very interesting reading.
Party Radar > RRR
Probably one of the better scene coverages in the
Relax magazine is their Party Radar chapters.
This first chapter covers the results of the Amiganica
Zoo and Astrosyn parties plus a report on The Party 7
in Denmark by Ned/Afl/N*P with results.
Party Radar II > RRR
The second chapter in the series contains the Mekka &
Symposium party invitation.
Party Radar III > RRR
The final chapter of the Party Radar trilogy contains
the Flag'98 invitation, all of these invitations and
informations are of great use to anyone who likes
scene parties. The Relax magazine is the magazine to
turn to when you need the latest on this catergory.
Net Guide > RRR
This is a reviews chapter on the internet homepages,
this time they take a look at the sites of Chromance,
Godot, Mekka & Symposium and Padua.
Also they give details on some of the C64 mailing lists
that are available.
Open Letter > RRR
It contains the Games People Play IV debate by
CountZero and is basically letters recieved by
readers regarding media debates and arguments.
Advertisements > VIOLATOR
This chapter contains addresses submitted by
sceners and is in A-Z group form.
The grammar and spelling is quite good throughout the
magazine, I think that some of the text is a bit too
serious, giving a boring atmosphere in certain areas,
they need to Relax a little more and try create a more
exciting pace, as seen in the latest editions of
Propaganda and Scene+ (also reviewed this edition).
The outfit is quite comfortable to use, however it is
nothing special either.
The menu is divided into two columns, with a Relax
logo above them. Irq loading chapters after selection
brings you into the text displayer, which is a
proportional upscrolling font, which can be controlled
at two speeds.
As stated, the outfit is not spectacular, but it is
comfortable and that is the main thing. The background
color in the displayer is comfortable on the eyes as
with the magazine's control and general presentation.
This edition was really nice, the magazine's content is
getting larger and larger since they changed to a
quarterly release schedule, this should make the
text more interesting.
There is a good amount of chapters and articles to
keep any scener happy. The news is reliable and some
of the debate chapters like Open Letter give the
magazine a controversial edge that make it quite an
I especially enjoyed all the reviews, who are all done
by reliable editors, infact the whole staff seems quite
capable of performing their tasks.
For some reason I got the impression that some of the
chapters were written on too serious a level. Maybe I
am wrong, but I feel that they are either done this way
to show the professional essence of the scene
journalist or that someone in the staff is taking things
a bit too seriously.
Regardless of these "vibes" I recieved, the content
makes great reading and it is a definative must for any
THE CREST issue #9
Main editor................Shok'ray/Megastyle Productions
Co-editor..................Space Roy/Megastyle Productions
Audial reviewer.......!Cube/Success & Trc
Audial reviewer........Kristian R0stoen/Shape
Because the magazine IS the MOST regularly released
on the C64, the chapter amount is not too important.
As with Relax #23, we will examine the chapters
individually in finer detail.
Tales of the crest > SHOK'RAY
This is the editorial section, as with most magazines
they introduce the new edition and happenings within
the editorial staff. Credits are also given aswell, but
what I like best about The Crest's editorial section, is it
is always written in an objective way.
Some editors get carried away with the editorial,
thinking that because it is their say they can do just
that - which is fair enough, but sometimes they write
too much of their opinions, The Crest does not do this,
which is a positive attribute.
Scene spotlighter > HARDSEQUENCER
The news section of the magazine, which is very
up-to-date because of it's regular release.
The news is published in A-Z form with single news at
the end of the chapter.
Oversea scene report > UZZY
This is a news article on the USA C64 scene, written
by Uzzy of Rpg. It is written in a story-line form and is
quite good. Much like the USA-scene chapter used in
Rulers of the month > HARDSEQUENCER
This is obviously the charts section, they cover the
top ten of demo groups, cracking groups, coders,
crackers, graphicians and musicians. The absence of
the Swapper and Magazine charts is explained in the
The Crest issue #8. Their points about the Swapper
charts are correct, but the Magazine charts and the
points they make for not including them is not strong
enough in my opinion. Their main point is that there is
not enough magazines, and not enough new ones either
This is wrong, there may not be as many publications
as before (which is a good thing in some ways) but
there still is quite a few and even some new ones such
as Scene+ and Colony News, aswell as the return of
other magazines such as Newspress and Insider.
So, I think they should re-consider the magazine
The February list > DODGER
This is the first release list of February, with modified
point system with additional quality points etc.
Sam profile > SHOK'RAY
A really good interview with Sam of Beyond Force.
Gene profile > HARDSEQUENCER
The second interview of this issue, not quite as good
as the first one, but still good just the same. It is also
pleasant to read different interview questions, some
magazines have got into a routine of giving the same
old questions, tailor the interviews to fit the guest is
a more interesting alternative and I am glad to see they
have taken advantage of this.
World of arts > HARDSEQUENCER
This is the graphic reviews chapter. In this edition they
review the 'Dope Feat' collection released by Pete of
World of bytes > TRIDENT & HARDSEQUENCER
An excellent review chapter on the winning demo from
The Party 1997, which was 'Second Reality' by Smash
The Crest board > HARDSEQUENCER
The final chapter of the magazine gives scener
addresses, in A-Z format.
The text has improved since their earlier editions with
less spelling/typo errors, and I say typo errors as a
lot of negative minded people enjoy getting on an
editor's case about spelling errors.
Dear people, there is a thing called a typo, which is
a "typing" error and nothing to do with knowing how to
spell an english word.
Unfortunately most of us editors don't have a spell
checker built into the magazine editor (would be great
The staff has expanded and this also helps level out
the objectivity with people contributing from
different group backgrounds.
They have added some interesting discussions to the
magazine, which is a must to make it not boring, as the
magazine is released every month it might need that
extra little bit of entertainment.
Still the same one, I have never liked it too much, mainly
because I enjoy IRQ loaders or outfits like the Driven
have, which I think would be more suitable for a mag of
this size. There is no irq loader and the outfit is
keyboard controlled. Keyboard controlled is GREAT,
but there should be a joystick controller also.
The musics in this edition are by Metal and have been
previously released. Maybe they should add an irq
loader and obtain ONE quality tune each month which
would be exclusive to the magazine. This is the trend of
the present day C64 publications anyway.
Still the outfit serves the purpose and my disliking to it
will not effect my final rating of the magazine.
This magazine is really great as it has some qualities
that others simply don't.
One thing for example, is that it is released every
month, this makes it special and a magazine every
active scener should read. It contains up-to-date
topics and events and the coverage is adequate. They
did need to expand their reviewing team again after
the loss of Zyron, which they did with competent people
Hardsequencer is probably the best editor of the
staff, but the team as a whole is quite objective,
which is another important quality. There is room for
for improvement, and they WILL improve further, as
the magazine has great signs of potential. 82/100.
Debate...................... Jack Daniels
After some fantastic issues, they narrow down the
content of the magazine quite a bit. This is mainly due I
believe to the new outfit, which we will discuss later.
The text quality is not reduced however and they still
manage to deliver an excellent issue.
Let's examine the chapters of one of the more exciting
magazines in the scene.
Editorial > NEWSCOPY
As usual the Propaganda editorial is very powerful and
uplifting. In this issue the general editor, Newscopy
and Count Zero talk about the scene at present and
how it has defiance against death. They also talk about
the FTP site release lists and how much the internet
has changed tradition.
The list > COUNT ZERO
This is the first release chart based on the ftp sites
Gangsta's Paradise and The Digital Dungeon. They are
written in storyline form and cover the releases from
November 16th to January 25th.
News > NEWSCOPY
This is probably the magazine who has the most reliable
coverage of the illegal scene. Written in A-Z storyline
form, including all cracking groups. The price the
readers pay for this coverage is the neglection of the
legal scene occurances.
More news > NEWSCOPY
A continuation of the first chapter.
Annual polls 1997 > NEWSCOPY
This is the awards section, which was introduced by
the Propaganda magazine four years ago. Awards are
given for the Group, Board, Game, Magazine (thanks!),
Demo group, Cracker, Coder, Artist, Swapper, Demo of
the year of 1997.
After each award is a description on how the person,
group or production achieved the award followed by
the two runners up who were close to getting it also.
Aswell there is smaller awards such as Comeback,
Party, Disappointment and Talk of the year.
This is a great chapter and a must for all quality
Continued in Mag reviews II...
PROPAGANDA #26 review continued...
Scenetown > NEWSCOPY
This is the Propaganda's satirica chapter, amusing
texts based on scene characters and events. Despite
what the reader may think, this is a very difficult
chapter to write, Newscopy seems to do it well.
8bit thoughts > MIDFIT
Midfit discusses the way that computer scenes are
changing/evolving, he covers the C64, PC, Amiga and
the Console scenes giving greater concentration on
the C64 (ofcourse). It is great to see Midfit using his
writing skills in a constructive way, as it makes great
Scene net > JACK DANIELS
The former Corruption editor is back with the reviews
section of the homepages on the internet. This time he
examines and evaluates Hall of Fame from Chromance.
Charts > WALKER
What better host could they get than one of the better
mail traders in the scene. The charts cover the top ten
of the Cracking groups, Demo groups, Crackers,
Coders, Graphicians, Musicians and swappers.
Where is the magazine charts this time Jonas??
Something unique with the Propaganda magazine is
their additional top five charts of crackers, demo
groups and all star team (cracker, coder, artist,
musician and swapper) of Germany, Poland, Sweden,
Turkiye, Norway, England and Holland.
Wanted > WALKER
The addresses and advertisement section.
Excellent english throughout and a very paced and
interesting text content also. The only let down is the
content amount, which will improve in the next edition.
A new outfit for the magazine, this time coded by Devil.
The outfit is fantastic, very easy to handle and easy
to read (proportional text not clashing with the
background color). There is a Propaganda logo on the
top left of the menu screen which flashes now and
then. To the top right of this is the page number and
below both of these is the menu.
The menu resembles a C64 blue screen and by scrolling
up and down you can choose the one you wish to read.
In the bottom-middle left is the control icons. There is
a 'M' icon for the menu, and '↑↓' icon for turning the
pages and a music symbol, which when you move left
to right whilst on it should load one of the four
available musics. This is the only bug in the outfit, the
musics just would not execute once loaded and simply
crash the magazine.
Below the menu is some information lines, these give
the current music being player, the current chapter
displayed and the current chapter author, which is
spelled wrong (fix it Devil!).
This issue was much smaller than former ones, which
may have been caused by either the new magazine
outfit or by the departure of one of the main
contributors, Duke, who left for the Fairlight rebuild
and the Scene+ magazine.
Regardless the chapters were interesting to read and
most aspects of the cracking scene were covered.
The new outfit will add to the overall quality of this
publication and it also has a resemblance to the old
outfit, which adds a nostalgic feeling.
The mag is really only for the cracking scene, but most
sceners should find it great reading and it is
definately one of the major players in the C64 media.
The rating will be someone lesser due to the smaller
text content, but I think they are on another winning
streak once again. 85/100.
Interview with Duke/Fairlight
J - Jazzcat
D - Duke/Fairlight, editor of Scene+
What was the main reason to create Scene+ rather
than bring back The Pulse magazine?
The Pulse magazine is behind me; a long way behind me.
It's been done, tried and experimented with. It's a son,
who is new to the trade trying to figure out the way of
the world - but is fortunate enough to have the
advantages behind it, that The Pulse Magazine brought
along. With time it'll grow and show The Pulse Magazine,
what a real magazine should be like.
Scene+ represents the best of the past and the
future. At least that's what I am aiming for. But hey,
I've always been known as an ambitious chap, right? ;)
What are your expectations in the future for this
Huge! So far we've got a program like no other. We're
covering the scene in a unique and aggressive way.
We want to know everything, and we're not afraid to
report on scene affairs in an intelligent way.
Some people resent the fact, that we dare call
ourselves journalists when reporting in the magazine.
But hell, journalism is a major field, and "scene
journalism" is what we mag fellas practise.
It's the coolest job in the scene if you ask me. Hell, a
demo or a game has never held a scene tight together,
a magazine has. That's our skill, and we're the ones
who are responsible for taking care of this unique
scene of ours - speaking on behalf of everyone doing
a magazine, that's any good. And we do it well!
Us editors don't sit on the computer working on major
projects, we're out in the field talking to people - real
people. That's a pretty exciting hobby, and I am glad, I
am back in the game!
You have made some great points there. Is your
ambition to attack the charts or to experiement with
new ideas as far as C64 magazines go?
If the voters seem to think we're worthy of their votes
we'll certainly not deny the status of a top chart
magazine. But to be honest, I have lost respect for the
charts a long time ago. People just don't seem to know
who is good, and who is not. They're much more
interested in voting on friends, and friendly people.
Heck, if people are friendly to me, I'll be friendly to
them, but I don't see why that should show in the charts
People should vote on quality, and SCENE+ is most
definately quality - if you ask me! IT's everything I
personally want in a magazine.
All the top magazines have something to offer the
scene in their own special way, from your first issue
it seems you wish to cover the entire spectrum.. is this
your goal with the magazine?
Absolutely. If it's about the scene and the C64. I'll
definately want it in Scene+. We're a magazine, sure,
but we've got a trainer, and nobody can beat that -
just ask the crackers! ;) But anyway. we - the lads
behind Scene+ - are known for being original, coming
up with new ideas and going our own way. But we also
respect the past, and we know that certain things are
supposed to be included in a magazine. We're just
trying to help the magazine industry advance, just like
The Pulse Magazine did.
Will we see chapters similar to the Relax magazine,
involving private disliking to sceners ie; games people
I've never done or accepted that in the past, so it's
very unlikely I'll do any personal propaganda in the
future. If I were to do it, it would be done in my way,
and perhaps included in a special chapter that's open
to that sort of discussion. But if I did that, it would also
have to be open to the scene.
Scene+ is owned by the scene, I just happen to work
Fairlight on the other hand, who is producing the
magazine, is not owned by the scene. People seem to
forget that, and think that it's just okay to criticise
Fairlight as it is to criticise Scene+. It's not!
Let's take a closer look at Scene+ edition #1, it's
chapters and general contents...
News correspondent......... Crossfire/Fairlight
Programming critic............. Druid/Agony/Fairlight
Demo judge............................The Dark Judge/Focus
Ntsc scene reporter......... Fungus/F4cg
Advertisement manager.... Kbs/Laxity
Circulation manager........... Goat/Fairlight
Sysop (Spankerz Heaven).Burglar/Success & Trc
They offer quite a lot for a first edition, with some
original chapters never seen before in a disk-zine.
Prologue > DUKE
This is the introduction part of the magazine. Much like
an editorial, but with this first edition there is more
emphasis on it's actual introduction rather than the
normal text you would find in an average editorial.
They explain why they used the old Pulse outfit,
the program guide of the magazine and what they hope
to offer in future editions, along with the credits of
the entire production.
Headline news > CROSSFIRE
This is ofcourse the news section. It is in A-Z format,
focusing on both illegal and legal groups, with storyline
However, they open the chapter with a small discussion
on Scene+ and what they hope to achieve with it.
The release charts > CROSSFIRE
The first release chart is based on the FTP sites of
Gangsta's Paradise and The Digital Dungeon. Crossfire
explains the rules and the charts are calculated on the
releases from November 1st to December 23rd.
The scene show 1 > DUKE
Duke is one of those editors who enjoys the amusing
segments of the scene. He expresses his satrica type
chapter in storyline form. Quite funny, he has used the
Dingo joke on me for quite a while now, guess I will have
to run my own satrica chapter in Domination one day 8)
The scene show 2 > DUKE
Just the continuation of the first chapter.
1997 golden awards > DUKE
This is the awards chapter of the entire year of '97.
The awards are based on votes recieved through email
on the internet.
The nominations are listed, then the outcome and a
some information on the person or production who
recieved the award.
Awards are presented to: Programmer, Graphician,
Musician, Cracker, Ntsc fixer, Fixing group, Magazine,
Magazine editor, Internet site, Bulletin board, Cracking
group and Demo group.
Profile 1 > DUKE
This is the interview section. Here Duke finds a way to
present the interview in a different way. He first
keeps the scener's identity secret and prints
comments and statements from other sceners about
the person, which Burglar plays a large part in doing.
The scener is finally introduced, being Cba/Trc & Scs.
Profile 2 > DUKE
The continuation of the interview with Cba/Trc & Scs.
Duke divides the questions and answers into different
catergories such as The past, The future etc.. which
makes the interview stand out more, giving more
exposure to the person interviewed.
I love the style the interview is done in, the questions
and the new way it is done in, only thing I didn't like is
that they never published by statement on Cba, sniff ;)
Behind the scene 1 > DUKE
In the first section of these chapters, Duke interviews
Burglar/Scs & Trc about board fever on the internet
and his web bbs called Spankerz Heaven.
He also interviews Bacchus/Fairlight about the
comeback of Fairlight and Bacchus's role in the group.
Behind the scene 2 > DUKE
In the sequel to the first chapter they present a small
article called Interact with Scene+ - which is about
supporting the magazine and how to do it.
Both chapters are designed to put more spotlight on
certain scene activities.
Scene illustrated > DUKE
This chapter contains several things, firstly the
opinion polls and their results, there is three of which.
Secondly, The Scene Today - which contains
statements from several leaders of groups on their
groups present and future activies. To end the
chapter, they give the next three opinion poll
questions, where the outcome is published in edition
two. The questions are also emailed to people through
Art of programming > TDJ
Tdj has always been a writer I have admired, he always
manages to express himself perfectly in a relaxed
(sometimes not so relaxed) style.
In this article he has a nostalgic discussion on the
demo scene from the golden years and how today's
scene is (and compared with it). Great reading and
something all present demo groups should take a look
Art of composing > DUKE
This was meant to be a chapter by AMJ, but because he
did not join the staff until late in it's creation, the
chapter includes an interview with Danko/Censor
which is performed by Duke. A good interview, but he
has been interviewed in the Crest and Vandalism
magazines in the last 12 months also.
Art of ragging > SUN DANCER
Sun Dancer edits a new style of chapter where they
look at the different ways of ragging - with the good
and bad points. They also interview with The Shark on
Sceners > SUN DANCER
This chapter contains a different type of award
ceremony than the more formal award chapters do.
The awards are given from Sun Dancer in the following
Most interesting comeback, field of excellence, worst
behaviour on #c-64, longest rag worth reading, most
disappointing comeback, best show of talent - but no
imagination and biggest rip off 1997.
This is an interesting selection of topics and it really
describes "who are the sceners deserving respect
and who are the sceners fucking up?".
I enjoyed this one!
Monuments > SUN DANCER
This chapter covers the internet and in this issue they
review the web sites of Bonzai, Motiv8 and Triangle.
Meet the press > DUKE
This is one of my favorite chapters by Duke, probably
because I am involved with it's contents to some degree
Meet the press covers the latest developments in the
magazine industry with the latest gossip on comebacks
and release dates. Aswell as featuring interviews with
Dodger/Dytec - The Crest and Nastiness.Inc/Angry +
Current events > SUN DANCER
This chapter is a minute by minute, live report from
The Party 1997 in Denmark, giving informations and
details why this party recieved the biggest rip off of
1997 award in the 'Sceners' chapter.
It is the same outfit as The Pulse used to use, but with
a cool new Scene+ logo painted by Forbidden Cult of
Issue #2 will be also reviewed soon, so we will take a
look at the new outfit then.
The old one is coded by The Syndrom/Tia/Crest and is
still quite nice, maybe not fitting for a new magazine,
but it does the job fine just the same.
What a great magazine which surely projects vibes of
a promising future.
Great scene coverage, amount of chapters and editing
style keep you reading for quite some time.
The english is excellent, but what I liked the most was
the inclusion of so many new types of chapters, these
new ideas and concept help not only Scene+, but other
magazines expand what they have to offer.
I am looking forward to read the new issue (and see the
new outfit) of this publication, which should be
available by the time you read this.
Welcome back Duke and staff! 92/100.
This concludes the reviews for this edition, feel free
to leave an email if you want your zine reviewed.
Until next time,
□ Slow and steady wins the race □
│ Opinion Poll │
A new venture in the Domination magazine is the
creation of an all new opinions poll chapter.
Using the modern resources of the internet, we will
be emailing sceners various questions related to the
current topics revolving around the C64 scene.
Questions will vary from other publications, at least if
we can help it, and be as original or as modern as
This first time round we will cover several polls
already completed with various sceners around the
If you wish to participate in the Domination Opinion Polls
simply email us at: jazzcat□cyberdude.com
or simply sign our guestbook at the Domination
OPINION POLL #1
1. Should the American boards be totally abandoned as
medium for 'first release' games?
2. Should we include the board related charts, based
on the ftp sites, but also have the convience of an
internet based chart?
3. OR, just keep it the way it already is?
"The greater the obstacle, the more glory in
Outcome from survey #1
1) Boards to be abandoned - 23 percent
2) Board AND Internet chart - 38 percent
3) Stay with board chart - 38 percent
The outcome has shown that readers favour staying
with the board system we have now or adding a
internet chart aswell.
Domination will be including a internet based chart
quite soon, if not already.
In the future we will run this poll again and see if we
should continue with the boards charts at that stage.
Some interesting comments from some of the people
who participated in the survey..
"The time for the bbs as a serious place for
competition between leading cracking groups is gone.
We should do it like the PC/CONSOLE/AMIGA scene did.
They are only supporting the Internet".
"No, there are already two other mags basing their
charts on the net and that's just fine, I don't want to
see the damn thing in every mag".
"I don't know if we should BAN the boards, I mean, it's a
free world, and if people care to report on the wares
uploaded to the boards, they are more than welcome to
do so. We, the makers of Scene+, however feel that the
Internet is the future, and we'll report on the games
uploaded to Digital Dungeon instead.
Every group is on the net, while not every group is
represented on the boards. We choose the Internet,
and others can choose the boards, if they like.
That's not to say I don't have any respect for the
boards, because I most certainly do. I've had a
wonderful time calling the American boards in the past,
and it'll always stand out as the highlight of all my C64
activities. But times have changed, and these days the
Internet is the #1 source for material to a magazine!".
"Stick to what you are up to at the moment.. I remember
it was YOU who was crying the loudest when we started
the net based charts".
Yes, it was me crying the loudest with MY opinion, but I
am seeking the opinion's of the readers, as this
magazine is just as much for them as it is for me.
"Both board and Internet based charts, that for sure
is the appropriate solution! Because it will serve both
board callers and I-net users!".
OPINION POLL #2
What would you prefer musicians to compose on:
1. C64 (Old sid chip)?
2. C64 (New sid chip)?
3. Either one?
"Change your thoughts and you change your world!"
OUTCOME FROM SURVEY #2
1) C64 (Old sid chip) - 25 percent
2) C64 (New sid chip) - 31 percent
3) Either one - 43 percent
Another interesting outcome, I never predicted people
would prefer the new sid chip over the older one.
My assumption would be that the old sid chip would have
taken the majority of votes.
This survey gives another question, what chip should
musicians work with? Something to ponder over,
especially at events such as scene parties where
sound quality of the music depends on what model C64
is being used and what model C64 the music was done in.
OPINION POLL #3
Do you think the scene should do the following:
1. Stop NTSC fixing games and get the small group of
NTSC users to buy PAL machines?
2. Let the NTSC fixing of games continue, but with
American's having to fix the games for themselves?
3. Keep fixing the games, just as before?
"Challenge the norm and be labeled a rebel..
..Then lead a rebellion"
OUTCOME FROM SURVEY #3
1) Stop fixing, a PAL only scene - 6 percent
2) American groups fixing only - 12 percent
3) Continue with current system - 81 percent
It is easy to see what happened here, the majority
want to continue with working on making PAL games
available to the NTSC scene.
Some of the reader's who chose to continue with the
current system made small comments that it would be
great to have more American fixers involved with NTSC
It is fair to say that there should be at least one
American group dedicated to fixing both games and
It makes sense that people should work for their part
of the scene rather than another section of the scene
doing the work for them.
Most European groups probably see fixing as a way of
tradition aswell as gaining extra points, so if the game
would be played by American users or not it doesn't
What ever happened to Demonix, Empire, TSM etc??
Lets hope that they return some time, at least Empire
looks like making some sort of comeback.
"Ofcourse games should be ntsc fixed! Who does it is
not important, even though I do miss the American
fixing groups these days. The important thing is that
all games should work on any C64.
Some people claim that NTSC fixing is not necessary
due to the small amount of Americans who still are in
need of it. That is bullshit, as a pure quality aspect,
ntsc fixing is important".
"You will only be able to convince a small subset of
NTSC sceners to buy PAL machines. However, that
subset is going to consist mainly of active NTSC demo
sceners who aren't interested in the games anyway,
they'll obtain PAL machines just to view demos.
The larger majority of NTSC users involve themselves
mainly in demos, online activities using Novaterm, GEOS,
or other pursuits instead of games. About the only
serious games interest left is in the old (pre 1990)
classics. These users are not going to buy PAL
machines just to play a new clone of tetris or eorit.
I've often pointed out as early as four years ago, that
if no NTSC "importing" groups exist, and essentially
only 1 or 2 people fix games occasionally since then,
there obviously isn't much desire or market here for
C64 warez. Over the past 3 years there is at least
10 to 1 ratio of NTSC sceners fixing *demos* versus
NTSC sceners fixing games. The market here is for
demos and tools, not games.
I propose a 4th answer:
4) De-emphasize games fixing and focus on demo/tool
Why? Because that's the only way talented PAL fixers
are going to get any amount of recognition or fame in
North America anymore.
Witness Graham/Oxyron who was highly applauded for
NTSC fixing his own demo; the NTSC demo scene as well
as the largest C64 magazine (Commodore World,
published by the famous CMD) gave that a great deal of
attention. Commodore World even published screen
shots of the demo.
Let's face it, there is no C64 games scene left in NTSC,
and there hasn't been for 3 or 4 years. NTSC is a pure
demo/tool scene, so a question like this really misses
OPINION POLL #4
Do you think magazines are used as weapons?
1. Magazines are used as weapons.
2. Some magazines are used as weapons.
3. No magazines are used as a weapon, thats how they
always have been and always will be.
"Reach for higher ground and they slap your hands...
OUTCOME FROM SURVEY #4
1) Magazines are used as weapons - 11 percent
2) Some magazines are used as weapons - 70 percent
3) No magazines are used as weapons - 18 percent
It is quite plain to see that the participator's voted for
the second option, some magazines are used as
One of the most difficult things a magazine editor has
to achieve, besides maintaining and interesting and
entertaining publication, is to stay objective.
Some people can do it, whilst others just cannot help
to express their own opinion as the strongest and only
Some comments from some people from survey four >>>
"Magazines themselves aren't usually weapons, but on
occassion when an editor or a contributor feels it
necessary, they will use it to it's full advantage.
When a mag is put out by a specific group, and that
group has some kind of rivalry with another group
going on, then it's double. The editorial staff tends to
be (mostly) from one group, and then they use the mag
as a type of single-sided war sub."
"SOME mags are used as propaganda weapons.. Just
look at that Dytec mag... Oops.. Sorry, THE CREST! :)
That in my opinion is the worst of them all, actually..
How the hell could Dytec be #1? Anyway... ;)"
"Most of zines in polish language are used as weapons,
sometimes only war push editors to release new issue.
There are some people for example Druid, who are
writing articles just only to use it as weapon for
people he dislike, as everybody saw in Relax April."
"Well you must know my opinion, magazines have always
been used as weapons as and when the editorial staff
feel it necessary to use them as such, being a
magazine editor makes it much easier to vent one's
Burglar/Success & Trc:
"I'd go for option #2, and it's ok for me, as I mostly
know the background of things and will be able to form
my own opinion.
For some people that don't know the ins and outs of the
scene it might be a bit confusing sometimes..."
"Certain magazine editors do seem to have misunder-
stood the role they should be playing. Doing a magazine
is not expressing ones personal opinions about
subjects, that bother oneself. Doing a magazine should
be about serving the scene with news, views and
entertainment - and should only include personal
opinions when needed."
Thanks very much to all people who participated in
Domination's first opinion poll, which I think has been
This chapter will become a regular feature with each
Hopefully with the outcome of each poll, it has given
some people a good insight onto what the majority of
sceners think. Any suggestions for future polls are
You have made a great selection - we have always been
proud to present you the best interviews possible in
the Domination magazine. Over the years I have had the
pleasure to interview very famous and very
Some of you may have remembers our exclusive
interview with Jeroen Tel from Maniacs of Noise -
which was published in edition one. This time we are
very proud to present you again another interview
with a MON member.
A famous musician, who has given many musicians their
inspiration to reach their goals and someone who has
also pleased the ears of many game players on C64,
Amiga and Atari St.
Domination presents to you..
CHARLES DEENEN - Maniacs of Noise
D - Domination
C - Charles Deenen/Interplay
Welcome to the Domination magazine. I am quite sure
most people would have heard of you, but in the
interest of those who don't, could you please
introduce yourself to the audience.
My name is Charles Deenen, born in January 1970. I was
born in Holland, but since 1991 I live in the USA.
I'm married, have 2 cutesy dogs, and work full-time as
audio director at Interplay. Between 1985 and 1991, I
had a company named Maniacs Of Noise with Jeroen Tel.
We did (together with several other people that worked
for Maniacs Of Noise) audio for over 200 C64, Amiga
and Atari St games.
That is quite a lot of games, more than I oroginally
How many commercial released games have featured
tracks you've composed? Is it possible to name them?
It's so long ago, no clue. Jeroen Tel was trying to get
this answer from me as well, but I simply can't
remember, and I can't trace it because I have no C64
I'm sure there are some hackers out there that have
the complete collection.
I would love to own all of your pieces and Jeroen's -
unfortunatly I don't have a vast collection.
The most popular musicians seemed to have developed
and used their own editors. JCH, JT, Geir Tjelta, etc.
Did you code your own editor? and have you used
Jeroen Tel used the Maniacs Of Noise driver that I
wrote for several years. He only started to write his
own after I left to the states. The editor for both of
us was easy: Turbo Assembler :)
I've coded my own driver for several platforms: C64,
Amiga, Atari St, Nes, Snes (called "Super Famicom" in
England). I helped out designing the drivers for the
playstation and PC over here at Interplay.
You have been on several platforms for quite a few
years now. Please give the readers a history on when
you first started and what has happened up until the
I started coding basic (who hasn't??) on CBM pet in 1982
when I was 12 years old. From there I quit school when I
was 16, started doing audio full-time on a freelance
basis for the C64, Amiga and Atari. This continued until
I was 20 when I did a freelance piece for Dragon Wars
for Interplay. They liked it so much that they asked me
to work for them full-time. Not really thinking about
this, I said yes, so 9 months later I landed in the USA,
and never left since that time.
I now have 10 people working for me full-time here in
the audio dept. and I started to do sound design for
the feature films as well.
Maybe we will see your name in the credits of some
award winning title in the future?!
What are your all time favorites:
Food: Spicy chicken pasta
Drink: Diet coke and coffee
Movie: Rocky series
C64 game: That karate game done by Melbourne House
(can't remember the name). Funny enough, the
programmer from that game (Neil) is working with us
doing a football game now for the playstation.
Console game: Rock+Roll racing on the SNES
IBM PC game: Descent and Doom (series)
Demo group: -
C64 musician: Rob + Martin
C64 graphician: Bob Stevenson (who's funny enough
doing graphics for a game for us called Giants)
C64 programmer: Mario van Zeist
Now that the Domination readers know some of your
favorites, could you please tell us the musical and
computer equipment you own?
I've sold most of my own stuff, but I currently own at
home a protools 32-track system, Yahama o2r, a rack
of FX units, etc. I have a lot of synths too, but they're
just collecting dust since I don't do any music anymore.
I primarily do sound design work.
At work, I have a DVD 5.1 mixing stage with a euphonix
Cs2000, 6 racks of outboard gear (gml EQ's, focusrite,
manley, Eventide DSP4000, Aphex rack, Picmix,
spatializer, dolby decoder/encode etc). There are
also some of my synths here (Korg A/D, EPS 16, ASR-10,
Roland Super IX, M1 etc), but I don't use them anymore.
Which musicians do you respect and for what reasons?
Teddy Reily. He always adds something new to the
flavour of his songs.
On C64 how much time did you spend on an average sid?
What was your longest tune and which was your
Time: 2 days
Longest tune: 7 minutes
Personal favorite: none
Which skills have you improved most over the years?
improvisation? music theory? techniques?
Well, since I haven't done any music for 2 years, it's
hard to judge :)
I've done an aweful lot of sound design in which I've
become (may I say) pretty good and I've done mixing for
a lot of films in our games, recording artists and other
film related material.
Do you like conversions of music? How should it be
done to be better accepted by the public?
I like remixes of music (turn an R+B song into house
etc), not conversion. No need to do conversions
anymore these days :)
What style of music do you think a musician should
study to best improve his abilities in composing.
Classical, Jazz, Blues, or does it change per
Jazz will always be the hardest. BUT, some people have
a really hard time getting the feel of a dance tune
down, so that might also be a good thing to study.
On C64, did you get paid much per game?
What benefited the most in:
We got paid between 100 to 1000 pounds. B) Benefited
the most (since I had to live on it).
Have you ever had any serious disagreements with the
production team or the distributing lable before?
No, they more or less accepted our work as is...
What projects are you currently working on and which
company are you working for these days?
I'm working for Interplay for the last 7 years already
as their audio director. I'm currently working on VR
Baseball (mixing music), Descent 3 (doing sound design)
and a couple of medieval games that we have.
Have you ever had an urge to do some work on the C64
again, the scene is still alive, even just as a nostalgic
Do you think, when a musician or talented person gets
famous, that it interferes with their work? or does it
make it better? Any examples?
For some people it becomes a huge ego-boost and their
work fails under it. If they can't see the difference
anymore between their work and good music/FX for
example, it's a problem. For example, I'll never say that
my music is good, because it simply ain't. If somebody
can keep that kind of control over it's ego I believe one
can only grow from the experience.
What are your goals in real life and musically? Tell us
what you hope to achieve..
Goals in real life: being a supervising sound editor on a
Musically, not really anything.
Here is some room for you to say hello to any of your
friends and aquaintances..
Hello to Tjarda, Jeroen, Johannes, Oistein and the
many others I might have forgotten!
Well thanks for your time, do you have any last
comments to leave a final impression on the audience?
Have fun in your life. It's too short as is..
We hoped you have enjoyed this interview and please
also read the other interviews contained in this edition
- Interview: Hein Holt/Focus -
You have made a wise decision in entering the interview
With each edition of Domination we try and interagate
interesting and legendary profiles.
I have the pleasure this time to introduce you all to one
of my favorite graphicians of all-time.
Being a former member of such groups as Orion and
Blackmail, he has been behind demo titles such as the
legendary 'Dutch Breeze' and the 'Visual Delight' series
Proudly presenting to you, one of the greatest
graphicians of the scene..
>> HEIN HOLT of FOCUS <<
D - Domination
H - Hein Holt
Hello Hein and a warm welcome to the Domination
magazine. You are well known already, at least your
computer aspects, but could you please introduce
yourself to the readers, stating any non-computer
My full name is Hein Holt, I'm male, 24 years old,
bachelor, and living (now) in Helmond, Holland..
My hobbies are painting, listening to/composing music,
smoking joints (no hobby, but addiction), watching films
and to go out now and then. I like Carting as well...
Sounds like a nice lifestyle!
A common question most of the audience would like to
know, is your scene history.
When did you join the scene? what groups have you
Please try and describe your history from the very
beginning to the present day, along with any highlights
of your career on the C64..
I believed I joined the scene in 86/87..
I started in H.S.P. (My brothers (TSM) group)) which was
big fun, coz nobody knew me, and I could do what I
wanted to do... After some nice demos and swapping we
got an offer from Mr.Decibel to join Orion (coz their
demo guys left).
My brother and I made 'Can't be'.. and got mentioned in
Zzap'64 as being the demo with the most bits'n'bytes in
it.. (also as being the most ego-centrical demo since
there was a big Orion logo in every part, if not two).
That was a great moment for both of us.
Soon we created Vision, coz having your own group is
We made 'Legalize it' and we won at the JOY-MGF-WWE
party (88). We got an arcade joystick for that..
Thanx to TDJ for making my career possible, since I
used that joystick for a long time to do the gfx (he
wanted to hear that).
'Legalize it' made Vision quite well-known I think.. after
that TSM and I went to Amiga (we've never hesitated to
Megademos 1-5 released, but I still liked my C64, so I
We met them at a monthly meeting in Oosterhout, Holland
I did some logos and left for Blackmail, where my real
pictures started to look nice (I guess ORC motivated me
a lot). I joined to help on 'Dutch Breeze'... and so I did...
In the same period, Jeroen Tel showed my gfx to
Mario Van Zeist, and Mario asked me to draw for a low
budget shoot-em up (Amiga), because the current
graphics sucked. I had to improve the graphics, but I
started all over again, which made that game a full
price game.. 3 years (and tons of weed) later (at the
same time that DB was finished) it got released, and
nobody bought it.. Wonder why.. the reviews gave us
(Arthur van Jole and me) nice 80-90 percent, but it
didn't help, the Amiga markey was dieing.. I was happy
with the 80-90 percent, but not with the sales..
DB was a great show-off opportunity for me, so I used
it well. DB is the greatest demo I ever worked on.. (but,
I did some freelance work after all this, but I didn't
know how to sell my stuff, so now I'm working for
Euphoria full time, doing/arranging all creative stuff
that has to be done on projects (They made me
Creative Director, which is the coolest (and the first)
title I ever had)).
Now that the audience knows a bit about you and your
past, what are you doing in the present times? Do you
still work much with computers? and please try and
describe what happened after the C64-era for you..
Like stated before, I'm working full time with computers
doing the same job I've been doing since I got a C64
(Only a bit more sophisticated).
In detail: Web-design, DTP, game-design (we just
finished 'Knudde World Sports Tournament' which is a
great and funny game, WITHOUT 3D engine), 3D, music
and so on.
There will never be a era after C64, coz that machine
can't be broken..
True words Hein, the scene will continue..
What words of advice can you offer to learning
graphicians out there? How should they go about
things to improve their abilities? Is there any
particular graphics program that you can recommend?
Myself I used a trick to get proportions right, a
transparant raster on your original, and a raster on
the scene. But this is the easy'n'fake way (I'm lazy and
I like error free pictures).
Never mind what criticism you get, it's your art so you
are the boss.
If people don't like it, it's their problem (except if you
want to live from art).
I myself used the following programs:
Micro Illustrator (A good Koala paint copy where you
can set your own color clashes), Fli graph (BML) and
Amica paint (and some sprite editors I don't remember
the name of).
For the Amiga I recommend Brilliance and for PC/Mac
Photoshop or Painter.
What graphicians do you respect and why?
In no particular order:
Bob Stevenson - The best artist ever on C64. Great
balance between detail and composition and great
Claire Obscure (Is that rightly spelled?). Look at GFXII.
Paul 'Dokk' Doherty - The master of pixelling, and a
great use of CLEAR details.
Robin 'RJL' Levy - Incredibly good in detail, nice colors
(a bit too much sometimes).
Pegasus - The first artist I saw C64 pictures of. Very
nice - those were the guys I learnt it from.
Mirage - The most talented guy I met. Great feeling for
colors and composition. The best demo artist ever.
The Sarge - Like Dokk, only a demo artist. I always
wanted to beat him (He did one game on C64, I believe).
Sparkler - I always liked his way of leaving the right
spaces empty (That's art by itself).
Robert Tan - Wrong attitude, but great drawings (he
gave me Micro Illustrator, thanks).
Electric - The leader of the new generation I think.
and more.. but those names.. Oh yeah, Jim Sachs is very
good as well (especially landscapes and realistic art)
Just look at Defender of the Crown.
Please list your all-time favorites of the following:
Demo groups: Panoramic Designs, Judges
Demos: Dutch Breeze, any PD demo
Graphicians: Bob Stevenson
Musicians: Laxity, Follin, Bjerregaard, JT, Hubbard,
Music group: Zappa, Miles Davis, a.s.o.
Food: Chips (because I'm allergic to potatoes)
Drink: Bacardy Cola, Fanta
Woman: Jane Fonda (Barbarella was great) and Jessica
Rumour has it that a new Focus demo is being planned
What truth is in this and what can the scene expect
from Focus, or at least graphically from yourself in
I got one picture that's never released, so maybe
Focus will make a demo and use it.. I will make a
collection some day on the internet, but there are
other duties as well.
It is noted that you also compose music on C64. When
and for what reasons did you decide to make some
compositions on the C64 and will you continue?
I've always enjoyed SID tunes and I've always been
playing around with different editors. The Amiga made
me make more and more tunes, coz the blabla-tracker
series on Amiga/PC are the best and easiest editors
on computer (except for profi stuff (Quebase,
Cakewalk)) I converted some music I did in Protracker
on Amiga to C64, but nowadays I like composing big
tunes, with big samples and a lot of channels (no more
What are the old Blackmail members up to these days?
Are you still in contact with any of them?
I'm still in good contact with ORC and ICE-T. ORC is doing
DTP and WEB-design and ICE-T is an overpaid Windows
specialist at the U.N.
Skyline died of cancer some years ago, which was a
big shock to all of us in Blackmail, since he was a really
nice and friendly guy. Only the good die young (God's
rule). I'll probably meet GAAAP (student) someday again
and of the other members I don't know what they're up
There has been a lot of discussion amongst
graphicians over the past months about the
wrongness in painting graphics on the PC and porting
it down to C64, touching it up and then enterting it into
What is your opinion on these type of graphics? Should
we just stick with the original graphic formays and
paint on C64 only?
Use your C64 to do C64 graphics and your PC for PC
What are your views on disk magazines? and if you
were to write a chapter or article for a magazine,
what would you write about?
Disk mags are nice to keep the spirit alive.
Charts made me famous, so I don't complain.
If there is ever a chapter to be written by me.. I don't
know.. tell the people a nice and happy ending fairy
A fairy tale sounds interesting, especially if it was
What would you say would be your greatest
achievement on C64 on a personal level, what have you
done that you hold the most pride for?
Being mentioned in the Zzap!64 and my first no.1 spot.
My best picture I've done on C64: Tarnsman of Gor
I am familiar with the Tarnsman of Gor cover, the
series is a brilliant sci-fi/fantasy by John Norman.
At the moment you are working on a Blackmail type
homepage with several other people, could you give
some more information about what it will contain and
who will be involved?
Just being nostalgic.. and starting a graphics
collection (like DB, it will take 3 years or so).
What other involvements or activities do you do on the
I design pages for Euphoria, and getting pissed off,
because my designs look different on every PC/Amiga
Mac or Unix. I'm on IRC and ICQ sometimes.. and further
I'm addicted to surfing all night.
Quite a few people come back from journeys on the
16 and 32 bit machines to the Commodore 64.
What do you think is the main reason that people keep
paying attention to the C64?
What has it got that other computers don't have?
A 'soul'? A better scene?
The 'soul' is rightly said.. The 64 scene is better, only
because it exists longer. And not because the people
are cooler (people going to Amiga scene or PC scene
start to moan and come back, only coz of mommy64).
I liked the Amiga scene as well. Don't know much about
the PC scene though.
What are your future goals and ambitions in and
out of the computer world?
None, go with the flow. It's impossible to set a goal
working with computers.
Besides computers I'm searching for peace and
quiteness in my life (which isn't easy).
It certainly isn't, especially in this day and age.
Heres your chance to say hello to anyone you know..
Hi to all..
Thanks for your time, any last words?
Thanks and have fun comrade!
Same to you all.
This interview was conducted over the internet, since
this was finished I have been reliably informed that a
new Focus production is in the making featuring music
by MCA and Hein.
Hope you have enjoyed the interview!
□ Interview - The Shark/INC □
Welcome back to the interview section of Domination
With each edition we try and find interesting profiles,
legends from the past and new sceners who have made
quite a name for themselves.
In this issue we have an American scener who has been
in the scene for over 10 years. He formed a well known
American importing group called International Network
of Chaos (INC) and is currently responsible for the
net based High Voltage SIDs Collection project.
Domination proudly present to you..
D - Domination
S - The Shark
Hello David and welcome to the Domination magazine.
Lets begin this interview by asking you to describe
yourself to the readers, giving any non-scene related
I am 6'3, around 200 lb., and athletically built. I am a
Caucasian, 24 years old, and I have brown hair.
I have a degree in Computer Science and right now my
job requires me to be knowledgeable in nearly every
aspect of the field. Thus, I have no true speciality in
the area, but I am quite versatile.
My residence is Arizona (USA) which is a nice warm
state, although it is suffering from early signs of
over population. Some hobbies include athletics, music
of nearly all varieties (I am quite open minded!),
computers, and a general quest for knowledge.
I guess with knowledge you have one of the best
resources in computers, the best and only real
substitute to books in my opinion.
Could you please give the audience a history on when
you joined the C64 scene, what groups you have been
in, and any highlights in your scene career..
I joined the C64 scene in the mid-80s, and formed a
group named International Network of Chaos (INC) in
1987. INC's goal was to specialize with importing wares
into the USA. Back then, there was a need for importing
due to the lack of a public internet. Plus, modem
trading with the USA assured fast spreading for
European groups' wares (it beat the postal system!).
At first, INC was just a bunch of lamers trying to get
started. We continued to work hard accepting our
lumps until the big moment arrived.
Our first big release was when we acquired Fairlight
as exclusive trading partners - the game was
From then on, INC grew stronger and better.
We eventually became trading partners with Hotline and
Fusion. Fusion's glory was short lived so that didn't
amount to much, but Hotline split off into Talent which
had a great run.
INC is considered one of the top all time importing
groups in the USA due to the amount of quality
releases we had. In addition, INC made a science out of
NTSC fixing behind the brilliant programming mind of
The Mind Slayer.
NTSC fixing was the key to our success. INC also
started a textual based magazine named "Chaos
Chronicles" in the early '90s. Although my memory is a
bit fuzzy at this time, I believe that CC was the first
magazine to use a ware based point system for
ranking groups as opposed to the flawed voting
Towards the end of INC's run, we decided that we
wanted more of a challenge than just importing and so
we attempted to enter the cracking scene. All in all, we
released around 10 USA cracks and over 180 imports
spanning over the years 1987 to 1990.
I basically left the scene when I became frustrated at
the lack of organization that was occurring on the
scene, and because of the lack of wares being
released. Further, I turned 18 around 1990 which made
certain activities a little more risky. And then college
started.. Need I say more :)
Quite interesting David, I myself also quit certain
aspects of the scene due to the risk level. Now that the
audience has an insight into your past, what are you
doing in present times? Do you still work much with
computers? and describe what happened after the C64
era for you..
At present, in regards to the C64, I am helping various
people archive C64 software and information. I have
transferred my entire C64 collection to the PC for
such projects. I know you C64 sceners hate to hear
this, but the current emulators are getting to be
extremely accurate. But transferring C64 software to
the PC benefits both emulator users and C64 users
since the software can be extracted back to the C64.
Unfortunately, at present, there is no acceptable
mass C64 software collection available. HV CDs are a
start, but I feel a better collection is necessary.
Hopefully someone qualified and competent will take on
such a project.
I personally feel that archiving all the C64 software is
quite important otherwise some of these programs will
only become a mere memory.
My personal favorite archive is the High Voltage SIDs
Collection (HVSC) which is the ultimate C64 music
collection. Clearly there is no bias on my part, even
though I helped initiate the collection? ;)
HVSC has around 7000 SID titles accurately organized
superbly. We estimate that HVSC has around 99 percent
of the most requested C64 tunes. Further, we are
always adding new tunes.
I must admit that I was shocked to see a C64 scene as
active as it is right now (we just recieved the tunes
For any C64 music fan, the collection is a must. The
collection is for both SID emulator users and for C64
users (using Burglar's Real SIDplay tool).
At my post-c64 era, I ended my scene activities in 1990
for good. I determined that what I was doing on the
computer was pretty much a waste for me (at that time
I wasn't a programmer). Was it really necessary for me
to have games 0 days old?
So now if I were to ever be a part of any scene, it
would be as a demo coder. I am now much more into
creativity than wares races. I don't foresee me trying
to make a living. Ah yes, the color of money. I must admit
that it is difficult to go to work for 8-10 hours a day,
hack away, and then come home to code some more.
Right now I have other interests besides programming.
I think variety is important.
I know you have had problems with people like GENE and
some guys in LEGEND.
Whats your opinion on ragging today? compared to the
earlier times in the scene?
I have no problem with Gene or Legend. That raggin' was
done for fun, although it seemed that Gene was getting
a little upset at times. As for how I feel about raggin'
today versus the old scene, I recently was interviewed
for Scene+'s "The Art of Ragging" section so I think it
would be best to read that interview for how I feel
about this subject. Nevertheless I'll briefly answer
your question in one sentence. Raggin' in the old days
was much more brutal since it would often spill over
into one's personal life with pranks and even physical
I guess THOR would have to be one of the top pranks
person, s.w.a.t. teams and sending pizzas around to
sceners houses etc..
What is your personal definition of lame and elite?
Lame - Someone lacking the skills of the surrounding
sceners, but claims that he still belongs. Most lamers
end up releasing crap that hurts the scene instead of
helping. In addition, lamers often give much criticism
to the people who actually make the scene what it is.
Examples: Light and some tetra-lamer on #c-64 who
keeps bullshitting about some "ultimate" C64 CD he
plans to put together.
"Wad" is his name. Without Wad though, I would have
no entertainment. Due to his compulsive lying, I often
make him the victim of some of my mind games.
For example, I created a list of Amiga titles that I
own, but among the titles I inserted a few fake titles
just to see how the lab rat would behave.
In the past, he always claims to have "all" the titles on
people's warez lists.
I think he lies like this so we won't think he is lame. One
of the fake titles on my list was "Naughty Paula". After
recieving the list, he continually insists to me that he
has the game. He still doesn't know that I made the title
Elite - opposite of lame. People who actually contribute
worthwhile stuff to the scene.
What was your favorite C64 board, and what makes it
Wares Galore ran by Jimmy'Z was the best. The reason
was that it was not only the ultimate rag BBS, but also
the quickest warez BBS. It is amazing to think that a
1200 baud BBS with a single line could support so much
What do you think is the biggest difference between an
American scener and a European scener?
Well, I don't know enough about today's scene to
compare the two. But back in the old scene, it seemed
that Euros really pledged their soul to their groups.
I am talking about shirts and stickers with their group
names on them, over night copy parties, etc.
In the USA, the C64 and scene was a hobby, not so much
an integral part of our lives.
What annoys you about the scene the most? and if you
could change anything what would it be?
Today's scene? The fact that no one seems to be
adequately archiving or organizing all of the C64
releases from the past or present.
My scene? The lack of an alliance in order to prevent
lame acts from occurring. I credit lamers for driving
away a ton of good sceners in 1990.
The whole scene was in shambles for a spell back then.
The problem was that there was no seperation from
the elite and the lame. When I came up through the
ranks, I had to prove myself worthy in order to get on
BBSes. Due to a lack of alliance in 1990, everyone did
as they please -- no rules were followed.
In 1990, lamers who weren't ready for the big times
instantly were rubbing shoulders with the best. Their
flow of crap releases and lack of respect polluted
Tell the readers about your experiences with 'Chaos
CC was started due to FBR's magazine "Influx"
constantly screwing INC in the charts. Candyman, the
editor for Influx, would call people up and ask, "What's
your favorite importing group?" Because of his
intimidation, the people on the phone would always
mention FBR as one of the tops even when INC tripled
their own output.
Influx died, btw, after FBR failed to get a release out
in the summer of 1988. In fact, INC released every game
that particular month believe it or not. How would it look
if FBR was still #1 with no releases? :)
CC was a good experience, but it died in 1990 due to the
lack of participation from fellow sceners. The rules
were very clear for the charts, plus the system was
very fair. Even the people who hated INC agreed with
the charts. In fact, I think that the only reason people
d/l'ed the magazine was for the charts since my
articles weren't of much value. ;)
What do you think of magazines today, such as
Domination, Driven, Propaganda and Relax?
I do not read the magazines of today much. I am not so
sure that the number of magazines reflects the
amount of activity in the C64 scene. I like that "Driven"
is geared to the demo scene which seems to distinguish
it from the others. The rest seem to be repeating what
each other already reports.
What are the weak and strong factors, in your opinion,
of the following groups:
Weak: The rest of the group
Strong: The body odour from non-bathing Quebec
Weak: Their English
Demonix were lamers when I left, so I can't really say
Never heard of them...
Strong: Having Aycee lock in contacts with offers of
Weak: Hell Hacker's biceps
Strong: Brainwashing Legend into thinking that they
could NTSC fix properly
Weak: Spinning so many lies that they could never
Strong: I heard Master Kracker later joined them?
Weak: 0.1 percent of their stuff was worth d/l'ing
Note that all of the groups only became famous after I
left the scene in 1990.
Who did you regard as the best NTSC fixer ever from
America? and what do you think of today's trend of
100 percent fixing due to tiny flicker or one bye bugs?
Without a doubt, Stormbringer of Exodus was the best.
As for the trend of people NTSC'ing small little flickers
it all depends on how bad the flicker is. If removing
some small flicker offers no enhancement to the game
play, then I think it is a waste of time. It sounds as if
some people are just looking for ways to earn some
easy points. Surely their time could be spent on more
Something I personally have been trying to preach also
Your handle, The Shark, where did you get it from and
is there any story behind it?
A fascination with the animal. Unfortunately the alias
seems to be common enough that others have selected
it as well.
The Shark's all-time favorites
Demo: You Make the Call/Shark
Demo group: none
Painter: SIT (he did the title screen for Tetris, for
Musician: Rob Hubbard
Import group: INC
Cracking group: ESI
Bbs: Warez Galore
Disk magazine: Commodore Zone! :)
Food: Gene's mom
Drink: Gene's mom's breast milk
Movie: A Fish Called Wanda
What are your chief ambitions in life, what do you hope
Getting a college degree was one of them.. The rest I'll
keep to myself.
Feel free to give any greetings to scene pals or
enemies from past and present..
Greetings to all SID fans, C64 users who keep pushing
the machine, and the #c-64 folks!
Thanks for your time David. Any final words?
The pleasure was all mine.
· Interview - Reyn Ouwehand ·
Welcome once again to the interview section.
This time we have a rather interesting interview that
was conducted by Gabriele Priarone for the In Media
It is reprinted here with the permission of HVSC for
the 'scene' to view and for those who don't have
access to the internet.
To make things a bit different from the interview
which is available on the internet, we have given Reyn
seven new questions.
These questions and answers are highlighted in a white
and yellow font colors.
Special thanks to The Shark/INC who made all of this
possible (his interview is also contained in this edition).
G - In Media Res. D - Domination
R - Reyn Ouwehand
First of all I must tell you that I've got a very bad
memory (no kidding).
All my experiences from the past I lose after a couple
of years. I think it's some kind of illness or so. So I'll
try to help you as much as possible as I can. BTW, this
is another reason why it was so good to find these C64
pages. It brings up lots of good memories.....
MacMagic. Only when the music got serious I used my
real name: Reyn Ouwehand.
How did you come up with your alias?
Before I got my computer I was a graffity-artist.
MacMagic was already my handle then.
Katwijk aan Zee, Holland.
2 August 1973.
What was your first computer, and when did you get in?
The C64 was my first computer. I almost got a Texas
Instruments computer, because a guy in the
neighbourhood had also such a computer. And I wanted
that computer, too (you know how kids are...) I'm glad my
folks bought the C64 instead.. I think that was in '86/87
How did you get into the scene and what groups have
you been a member of?
Paradize was the first group I joined. Some local
friends (Genius/John and Dennis) and me founded that
group. It was real fun and we even made a 'game' called
Besides that I joined the Sixth Sense which was in a city
nearby Katwijk ann Zee. But I didn't stay there long. I
met The Ruling Company at a party in Venlo. I stayed
there for some time. We did some demo's and after that
I got more into the 'scene'. I got in contact with Dave
Hogendorf and Patrick Witteman from Scoop Design
and we made an intro for Flimbo's Quest. (and I also did
the loading-tune for that game. btw, you should hear
the loading-tune Johannes Bjerregaard initially made
for that song, it's much better than mine. But Laurens
van der Donk (the author of Flimbo's Quest) didn't like
it. I believe it's still 'hidden' in the soundtrack. Check it
out, it's one of my favorites).
Via Laurens van der Donk (and Mario van Zeist,
co-writer from Hawkeye) I got in contact with System 3
in England and made tunes for some of their games.
Including Last Ninja 3, which was one of my latest
works. I made those tunes in an editor from Falco Paul
(20CC), who lived in a city nearby. He also checked the
sounds for me.
It was a lot of fun to have business-trips to England
when you're only 16 years old...
At the same time I became a member of Maniacs of Noise
Charles Deenen had a lot of work coming and couldn't
handle it any more. Even with Jeroen Tel and Johannes
Bjerregaard at his side. So he asked me. In that period
I also was a member of Blackmail. We did some great
demo's. There were some of the best gfx-artists and
programmers in that group. Like Richard Groenendijk
and Hein Holt (ED: Also interviewed this edition).
Resume: Paradize, Sixth Sense, The Ruling Company,
Scoop Design, Blackmail, Maniacs of Noise.
What was the proudest moment in your C64-career?
To become a member from Maniacs of Noise.
For what specific reason(s) do you think that you are
The guy who made the music for Last Ninja 3???
What would you like to be remembered for?
I don't want to be remembered. I'm still going.......
What made you stop the scene activity? (and do you
I think it was in '90/'91. The reason was probably the
Amiga. At the time the Amiga came you had to compose
with 'samples' but the samples were a bit crap at that
time. So I thought it was better to buy 'real' samplers
and stuff like that and make 'real' music. I always
wanted to make more serious music.
Thinking back on the good old days, is there anything
I just discovered these sites and I now have the
opportunity to listen to my C64-music again on my
MacIntosh (thanks to Andreas Varga) and I regret I
didn't put more time into the tunes itself. Most of the
sounds I used were crap and the tunes were made
much too fast. So I wish I could relive those days and do
it better this time....
What was your favorite:
Demo(s), Programmer(s), (or cracking group(s)), gfx
artist, overall group.
I don't think it's fair to answer that right now,
because I'm too afraid I would leave someone behind.
I've got a bit of a bad memory. First let me check all
the C64-archives on the Net, then I will come back at
What was your favorite composer(s)
Bjerregaard, Galway, Tel.
Best composed track(s)
Paralax from Martin Galway.
Event(s) (e.g. copyparty)
I only went to the party in Venlo, Holland like 3 or 4
Coca-Cola, not Pepsi!!
On C64 your musical work has been used in many games.
How many commercially released games have featured
tracks you've composed? Is it possible to name them?
I don't know if I can name them all. I'll try.....
· Last Ninja 3 from System 3
· Last Ninja Remix from System 3
· Rubicon, made together with Jeroen Tel
· Puzzle Shuffle from Scoop Designs
· Stock Car Racer
· Super Trucker
· Myth from System 3 (cartridge-version)
· Flimbo's Quest from System 3, together with Joh.
· Heli Rescue
· Unreal, level 1 music for the Amiga
The most popular musicians seemed to have always
developed and used their own editor. Jch, Jeroen Tel,
Geir Tjelta, etc.
Did you code your own editor? and have you used
No, I didn't. I'm a very bad coder. Actually, I can't code
at all. I did have to enter all the 'notes' in $hex.
On C64 how much time did you spend on a average sid?
What was your longest tune and which was your
That depends on the song.. I can't tell.. Maybe a averag
of one day per tune or so...
I think Puzzle Shuffle is my favorite....
Which skills have you improved most over the years,
improvisation? Music theory? Techniques?
In '90 I went to a 'high school' for music and ballet in
Rotterdam. I studied jazz-piano. After finished it Cum
Laude I went to the conservatory. So I think I improved
all the skills mentioned above...
On C64, did you get paid much per games? Which
benefited the most in:
Can't remember how much. Have to check my bank
account. But I did enjoy all the reviews in the
magazines. The LN3-music got 100 percent in a
magazine. And the idea that the whole world couldn't
hear my musics in the games....
Have you had any serious disagreements with the
production team or the distributing lable before?
I heard that you had some problems with EVS/20cc
because of the music player used for Last Ninja 3,
No, never. I did have some disagreements with Charles
Deenen at the time I was a member of Maniacs of Noise.
But never with the lables itself like System 3.
Problems with EVS/20CC??.. Hmmm, didn't know that..
Tell me about it. Falco Paul made the editor for 20CC,
which was the other half of 20CC.
Falco lived in my neighbourhood and we got in contact
with each other. From then on he let me use his editor
and helped me with the sounds. So a lot of cred from
LN3 is also for him.
On a phone call converation between EVS and myself
several years ago he seemed quite angry with you
about the player used for the Last Ninja 3 musics, but
he may have not realized that Falco gave it to you at
that time when we talked.
But anyway, have you any knowledge on Flimbo's Quest
2 that was being done by Laurens van de Donk or
Arthur van Jole?
Yeh, you could be right. But all this happened when I
stopped the C64. So I don't know the details.
What are you doing nowadays?
When I was 16 years old I went to a 'high-school for
music and dance' (like in the TV-series 'Fame').
I studied piano (Jazz) there. After that I did an audition
for the Conservatory in Rotterdam and studied there
for another 5 years. I did 2 studies there, besides
piano I also took lessons to become a studio-technician
(mics, synthesisers, mixing, etc...). And I got some
classical composition lessons aswell. At that time I also
played in a lot of (pop) bands and in my free time I built
up a home studio with an Atari with Cubase and a lot of
Things got out of hand and nowadays I'm running a
studio for a living. It's a big 32 track studio with all
kinds of equipment. I produce records now...
What are you doing in your spare time?
I'm busy composing a symphony at the moment. A big
score for orchestra. And I'm trying to keep the
weekends free to entertain my girl-friend.
Is there anything you'd like to say to the public?
Keep the C-64 alive! Keep it on the net!
What is the meaning of life?
Have more dreams than you can realise...
All the best,
Once again thanks to In Media Res and The Shark/INC
for making all of this possible and a big thanks to
Reyn Ouwehand (hope you enjoy the magazine!).
□ Interview · V.O. / Plush (V.O. Productions) □
- by Scare/Active -
Hello and welcome to this awesome interview. The public
attention focusses on a rather unknown scene profile;
don't get me wrong, he can be spotted at every
reasonable scene party, only he is more situated in the
what-so-ever legal scene. Working on games since the
early nineties, rising in his knowledge, he sets very
high standards to today's game scenery. Since more
than 3 years he's desperately working on his so far
biggest, and for sure not last project, one big collec-
tion of well-designed and user-friendly code, decent
graphics and last not least one hell of a story and
background. The talk is about V.O. of PLUSH, and the
announced game is CRAZY NEWS.
?) Hi Stefan, nice you agreed on that interview. I'll keep
it traditional in the beginning, so please tell us some
personals you think are important or extravagant,
and don't forget to give us your development in this
one and only scene.
!) Well, IRL: Stefan Kluge, born in '77, student of compu-
ting science, a big fan of bikes, boobs and bitches,
wheelies, drifts and races and mountainbiking to the
Earth's wrongest places.
Ok, something about my scene entry. Centuries ago
Cosowi/Plush told me to come to a Plush Party, cause
he loved my really old game "Kampf der Genies", which
was released on the Game On magazine - good old
days... At this time I spent my time in some better not
mentioned "groups", but a few Plush Parties later I
entered this cooolest group on Earth.
I started my C64 career with some small games and
useless tools. Really no busting stuff, but some guys
seem to like old styled games. There are still dudes
ringing me up after playing "Kampf der Genies", al-
though it's about thousands of years old.
I'm not one of these "hell I have to be the best best
best one" guys, having fun is the only reason for
computing. Attend some Plush Parties and ya know
what I'm speaking about ! Guess nothing will change
that in the future. What about a talk in 40 years
?) Could you give us a list of your released games to
!) Not too many...
"Kampf der Genies" - 2nd place in a Game On compe-
"Shopping AG" - hell, this BASIC/Assembler mix entered
the Game On charts at the 7th place,
higher than Maniac Mansion :-)
"On Ice" - first I wanted to sell it to Cherry Software,
but you know the lamer story of Newscopy
and his so called software company
Hmm, that's all so far.
?) After having seen one early preview of CRAZY NEWS
approximately 2 years ago many dudes wondered
who was behind this promising project. I anticipate
your game will blast the German market one last time,
a review in the German magazine 64'er entitled it as
"best simulation" on the C64 ever. What is so special
about it and why did it take that long to finish it ?
!) Yeah, it will blast the market, but I hope not for the
last time. I.e., have you heard about the Turrican 3
project ? It rocks my socks, I can assure you !
About Crazy News, I could talk a lot like "really best
simulation" and stuff, but if the game is ready it will
speak for itself. There are a lot of goodies, the game
is a bit like Mad TV or Mad News on Amiga, but better
of course - on a C64. 2 Players can play it at the same
time on a splitscreen as enemies or in teammode or
1 Player against the computer.
The game is almost finished, but you know about the
fucking last per cent. Last year my time was stolen by
the army, and now I'm fighting with my studies. I'm still
waiting for the close of the term.
You can order CRAZY NEWS at my address for 30 DM.
?) Do you have in mind to create an English version, too?
!) Will see, I wanna do an English one, but I will have to
spend some more time on it - guess the crackers are
too lazy to make a good translation.
?) That gives me the next keyword. What about the
crackers; I know commercial game programmers are
not too friendly towards these dudes.
Do you have a copy protection in CRAZY NEWS ?
!) Up to now I haven't had real problems with those guys,
cause I always got paid in advance before the games
were sold, so I didn't care about some introlinks.
I'd really appreciate a cracker who removes a copy
protection or whatever and sends the crack to the
coder of the game at first, waits some months for
that the game gets sold and then spreads his work.
Just to show that he is able to. Kinda sports, I mean.
However, you can't take all crackers for one, there
is nothing lamer than the just introlinking, bug-
involving, first-releasing guys, but it's really cool to
improve an old game like making it REU supporting.
There aren't many of the charactered, talented
legends of the elder days around. Most of today's
crackers are Action Replay crackers who reach
their borders by one-filed games. I remember a top
spot cracker who wasn't able to release "Shopping
AG", which doesn't have any protection.
CRAZY will have some protection, but the best one is
the size of the game. IMHO, in a good crack the trans-
lation shouldn't be missed, and who is * crazy * enough
to translate this giant project ?
And, by the way, I can't imagine that anyone is too
poor to buy a game for 30 DM, and believe me, you will
love the manual. So I'm not anxious of some cracks.
A bigger problem is that there are for sure some
lame crackers who let out some graphics, involve
bugs, crash the end-sequence and stuff, just to
bring out a crack - and other dudes think the game-
coder is the one to blame.
?) Apart from all this commercial stuff you are a
scener and you didn't only produce games, but also
contributed to the breadcase in other ways...
!) Hmm, ofcoz parties are cool, but I guess I'm too lame
to code some demo parts. Watching demos on the big
screen and crying into PC lamer's ears if a donut
starts to rotate kicks, too. I remember I took part in
a gfx compo some time ago at the Convention '96. The
compo wasn't split into different systems, so you had
to beat the true-color render stuff of the PCs and
Amigas. Well, I made 3rd there with a biker pic in Koala
format (the location was kinda biker-club, guess that
was the reason).
?) Your handle, V.O., is there a story behind ?
!) It would take millions of years to tell it completely, but
to shorten it: In all my games there are 7 old, big
boobs loving, partying [V]illage [O]ldest. That's it.
?) Scene-wise and privately, what are your favourites?
game: hell, hundreds of - MANIAC MANSION, JUMPMAN
JUNIOR and lotsa more
coder: THE MASTER was funky
graphician: ELECTRIC's chix are like dick-busting
musician: what about JEROEN TEL
demo group: PLUSH sounds cool, eh ?
swapper: I never really cared about the way I got my
cracker: what the hell is a cracker ?
cracking group: what the hell is a group ? - ok, the
newer ones who improve old games
have my sympathy
magazine: REVEALED was cool for coders
The really interesting stuff...
food: PIZZA, or what the hell did you think ?
drink: O-SAFT burns your arid throat, and COFFEE
movie: PULP FICTION
actor/actress: MEL GIBSON, LOUIS DE FUNES and
ofcoz SOPHIE MARCEAU !
girl: check out Sophie's face, Sophie's body, Sophie's
moves... wow, guess I'm dreaming...
music: elder stuff like ROCK 'N ROLL, CLASSIC is cool
too, and all the C64 TUNES
TV series: V - THE VISITORS, was that cult !?
magazine: all motor- and mountainbiking stuff
book: hmm, the only book I read during the past 10
years was like "Ottman, Widmayer: Algorithmen
und Datenstrukturen" and it wasn't that
interesting, but wait - what about the C64
manual, it was great !
webpage: check this out...
?) What do you say when I say...
Funtus McTuntus: Old McEgghead
Army: I never lift up the soap !
Party: PLUSH !
Drugs: Pulp Fiction rulez, Bob Marley lives, legalize it
(but who really cares about the legality...)
?) One might be keen on getting in touch with you, some
may have questions, others could want to order
!) Reach me at:
Mannheimer Str. 5 / 639
D-04209 Leipzig phone: +49/341/4223992
Germany fax: +49/3494/32417
e-mail: skluge1 (at) rz.htwk-leipzig.de
(V.O. Productions homepage)
?) Any last comment, advise or just some greetings..?
!) Greetings to Russ Mayer and all the patient
customers who are waiting for CRAZY NEWS.
Coz 8 bits are still enough...
?) Many thanks for sharing your personality with us.
!) You're welcome.
Wasn't like a real business interview, but different to
former times the game producers of today are
sceners and no bored commercial programmers who do
it all for the money. Be sure to catch V.O. at the up-
coming Mekka+Symposium and don't forget to order
CRAZY NEWS. I'm really curious who releases it as first.
Some known German cracker already stated: "I do
crack CRAZY NEWS, also if I have to take a holiday for
it !" - As usual, time will tell.
Scare / Active, January 1998
│ Party └─┐
└───┐ Runes │
Welcome once again to the party report section of the
Domination magazine. Our normal reporter of this
chapter, Tyron/Hitmen, takes a break this edition but
the content will still be the same informative quality as
in former issues.
This edition we will have a look at various parties since
the Christmas period and also give some information on
upcoming events, such as the Symposium+Mekka party
and the X-98.
Special thanks to contributors of this chapter such
as Sebaloz/Lepsi De and Einstein/Wow.
The results of "THE PARTY 1997" - Aars, Denmark.
C64 Music competition:
Rank: Score: Entry: Title: Made by:
#1 275 11 Blackout Mitch+Dane/Crest
#2 164 13 Motorway 4 Fanta/Bass/Oxyron
#3 78 2 Blue Carlos/Breeze
#4 60 8 Space of Chaoz Orcan/React
#5 47 1 The King of Palladia Lunatic/Cult
#6 33 14 Getting Jazzy Fuben/Oxyron
#7 27 4 Sonate Daddy Kool/GFB64
#8 23 5 Anne's Groove Gerard Hultink
#9 20 6 Rape Top Secret/Cult
#10 19 9 Hrabal Greatrix
#11 14 10 Concussion Sonic/Smash Designs
14 3 Jullow Zzap/Noice
#12 9 12 The Brews Rayden/Afl 1970
#13 8 7 John Thumb Heinmuck/T.u.m.
C64 Graphics competition:
Rank: Score: Entry: Title: Made by:
#1 238 13 L.Y.O.Granny Rayden/Afl 1970
#2 89 17 Spice up your life Dane/Crest
#3 70 6 Untitled Tyrant/Res/Try/XTC
#4 69 1 Grunschnabel Warp 8/Flash Inc
#5 62 2 Dragonwar Splash/Resource
#6 52 5 Angry Man Reekol/React
#7 46 11 Biocontrol Felidae/Reflex
#8 29 18 Multimediot Deekay/Crest/[O]
#9 24 4 Devil Amn/Anarchy
#10 23 7 Bomb the bass HS/Dytec
23 3 Don't fuck with me EQ/SC
#11 22 16 Batman B.Fische Cyclone/Abyss
#12 14 8 Dexter 64 Cruzer/Camelot
#13 8 14 Breakthrough Zeldin/Cascade
#14 6 9 A-Ko Bud/WoW
#15 5 15 Hopeless Hoogo
#16 4 10 Ellis in chains Vip/Role
#17 2 12 Cleveland Indians Iron Man
C64 Demo competition:
Rank: Score: Entry: Title: Made by:
#1 560 9 Second Reality Smash Designs
#2 228 13 One-Der Oxyron
#3 200 8 Void Coma+Resource
#4 166 3 Breitbandkatze Reflex
#5 94 1 Seasons Greetings Beer Boehmler
#6 66 2 Party Test Scala Productions
#7 54 14 Art Bizarre Haujobb
#8 50 4 Thirst Cult
#9 30 7 Still Pumping Neoplasia
30 12 Desert Dots 2 Smash Designs
#10 26 10 Too M.F.Evil Afl 1970
26 6 Alles H.O.W. Commodore Cowboys
#11 24 11 Trip To... Cascade
#12 16 5 Party Pussy Trsi+Lightforce
#13 4 15 F.Saumonster II APP
Two graphic entries were not spread at TP7, these
being 'Spice up your life' by Dane/Crest and
'Multimediot' by Deekay/Crest/Onslaught.
All music and graphic entries are reviewed in this
edition's Graphic and Music reviews chapters
respectively. Also reviewed is the demo entries by
Oxyron and Smash Designs, naturally in the Demo
The Party 1997 statement from WOW:
(Taken from the WoW homepage)
My handle is Einstein/WOW... I'm the leader of a C64
group and this is about The Party 7 in Denmark. To be
more precise in AARS.
What happened to me and to my fellow WOW members?
Well, first we travelled 1000km (and 1000 back) to get
there... We paid our entrance... and got in...
The organisers promotethe party with all they can do...
They offered us NETWORK... INTERNET CONNECTION... the
But all we got was:
- Very poor service
- Very lame behaviour by the organisers
- etc etc..
· The organiser of the C64 competition (Heavyhead)
came and asked us for a copy of Starcommander
(program to xfer between a 1541 drive and a PC) and
also the X-1541 Cable. Although he already had
assurance of another guy, who would bring it with him.
Nevertheless we gave it.. Why shouldn't we?
· We brought our C64 entry with us... namely a C64 demo
We tested it on several computers and all worked
properly.. though some minor bugs had to be fixed and
therefore we needed internet connection to connect
with our main coder. We had A VERY BAD connection and
therefore could NOT connect with the coder for
several hours... Also we wanted to connect on Sunday
21.00 coz then our coder would have fixed the bugs
(some gfx bugs, reset bug). But we couldn't coz of that
BAD connection. So we gave in our entry 2.5 hours
(6.5 hours before the compo!) before the DEADLINE.
· Then something terrible happened to us, namely HALF
an hour before the competition of the C64 started a
guy from ANOTHER group (Aeg/Smash Designs) came
and told us our demo wouldn't be included coz it
crashed!!!! We tried finding the responsible organiser
but he was already busy getting everything in order
for the C64 competition..
We went to the demolab and asked him if he could spare
a few minutes, but the only thing he said was: Warte
(we aren't even Germans) and after a lot of 'repeating'
his name he came to us.. to say: 'Your demo isn't in and
it won't get in also'... That's it...
We asked our cable back and he gave it back.. Without
· Then we went to ask for a main organiser.. A guy came
and 'talked' to us. We asked for our money back, coz
we came to the party to see our demo on the screen
(that's OUR main reason to make a demo.. To present
that the C64 is still alive) and not to see it get
'disqualified' because it did not work on Heavyhead's
system(s). We DIDN'T get the chance to fix the problem
or to switch systems to show it WORKS.
We explained our problem and the guy admitted that the
C64 organiser made mistakes. He offered us some
T-Shirts as a bribe probably but said he wouldn't give
our money back.. coz it isn't the policy.
We said: Why do you think we paid for?... For a NON
WORKING network, NO internet and to get our demo
disqualified?.. He said a lot of people had NO complaints
but we had... and they did NOTHING about it. We asked
the network-organisers many times if they could help
us, but they couldn't.. and he also stated this to us:
"I have NO mercy with you guys... It's the policy not to
pay money back.. but you can have some free t-shirts..
But I understand that is not satisfying you, but I will not
find a solution for you guys." and after some more
arguing he ran away to the guys from security.
The result of all of this is that THE PARTY 97 has
become a fuckin' commercial 'MONEY' party, where you
have NOT a lot of RIGHTS but a lot of OBLIGATIONS.
I therefore think we ALL should think about what the
main reason for going to a party should be like..
HAVING FUN-CHEAP PRICE FOR FOOD/ENTRANCE/ETC..-
FLEXIBILITY OF THE ORGANISERS-..etc...
This the way to run a party.. but what did we get?.. Not a
lot of these things! We (WOW) have been going to the
party almost every year and it only got WORSE... Now we
are not going anymore because this is not a party...
This has become a meeting for 'quake-players' and
'horny teenagers'... Sure, playing a game or watching
pictures can be 'nice' from time to time, but this has
NOTHING to do with the scene...
I hope some might agree and will stay away from this
commercial meeting. Others might not agree, but
hopefully will understand that this is just a message..
a freedom of speech and will remember one thing:
PARTIES are there FOR the people who are part of a
SCENE.. and not to make money and EXPLOIT sceners
and see them as NUMBERS instead of real people.
After some talking on the IRC (#c-64) we found out
that atleast 4 tunes and 3 demos weren't even
End of the statement...
FLAG'98 - European Demoscene Meeting - Final results
Total votes cast: 242
C64 demo competition:
Rank: Title: Made by: Votes:
#1 The Last Reactor React 128
#2 Meat Krest Breeze 46
#3 Trip to Nepa Cascade 23
C64 music competition:
Rank: Title: Made by: Votes:
#1 Schzophrenic Orcan 50
#2 Sonata Syntenique da Blondie 32
#3 Much room Zyron 23
Aars Poetica Carlos 23
#4 Love's Gregfeel 11
#5 Missing you CreamD 9
C64 graphics competition:
Rank: Title: Made by: Votes:
#1 Summon Elf Poison 46
#2 Psylocke Sebaloz 36
#3 Spawn AMN 21
Creature Gerync 21
#4 Kriss Katon 17
#5 Worms Izzy 10
#6 Eyesight Splash 7
#7 Sonic ASN 6
AutoCAD BRK 6
#8 Kawaii Zyga 4
#9 Bunny TGM 2
Lost Sould Bleze 2
· REMEDY '98 INVITATION ·
Solnahallen in Solna/Stockholm/Sweden.
11th - 14th June 1998
To have fun!
250 SEK (- $34, - £22)
Foreign visitors with passport will get in for 200 SEK
(- $27, - £18)
All female attenders will get in for free.
The doors open: 12:00 the 11th
and closes: 12:00 the 14th
The party place is bigger than last year (Remedy '97
held in Rasunda Skolan/Solna).
Approx: 4500 m2, should be able to hold up to: 1500 -
2000 visitors (depending on person/computer ratio!)
There is also a seperate area for sleeping!
We will have cold Coca-Cola and Jolt Cola + a variety of
snacks for sale at the party place.
Approx: 4500 m2 of floor space. 2500 m2 available for
scene zone and 2000 m2 available for game zone.
8 18" JBL bass speakers 8 15" JBL speakers powered
by 7000W LAB amps.
5M wide bigscreen for demos and presentations.
There is 16 showers and 10+ wc's.
Enough power supply to feed the entire place without
breaking down, although micros will probably make
fuses glow nicely :)
Tables for everyone (already put out when you arrive
Ofcourse we will provide you with the Remedy Feeling.
To subscribe to the 'Remedy Mailing List' send a mail to:
majordomo□dcs-graphics.se and write: 'subscribe
remedy' in the mail. Then follow the instructions in the
mail that comes back.
BRING YOUR OWN POWER CABLES/EXTENSION CORDS!!!!!!!!!!!!!
Yes. We will have a network, we are currently working
on the internet connection! The network will be
powered by a DEC Alpha PWS433a with 40+ GB of hard
disk space for the attenders to use (provided by DCS
We will be using 10 Mbit Switched TP (Twisted Pair)
throughout the whole network, with a 100 Mbit TP
backbone (Meaning: fast, reliable, hassle free).
If you want to use BNC:
Bring your own cables and hubs.
(because we will not be able to provide you with any BNC
Unlike some other parties we will not have a seperate
network for gamers, since using Switched Tp
eliminates the bandwidth problem that the common BNC
The Remedy Internet will also provide you with:
Local SMTP/POP3 server!
Upon registering you'll get an email address that you
can use during the party! Both from the outside and
Local IRC server!
Local Quake server!
Local Web server!
Containing: Who's there/Email database, Statistics,
Online voting, Online submitting of compo contributions
and much, much more. Other servers are installed upon
Ofcourse the party place was chosen so that the
surroundings could fit in perfectly!
A 24h-open gas-station for the supplies of Coca-cola,
400m to McDonalds to prevent starving (ofcourse with
the normal Remedy Discount).
400m to the subway, making life easier to accept.
Big parking space outside, for you who come by car.
How to get there:
The easiest way is to find E4 amd drive towards the
UPPSALA and when you see the signs to SOLNA you get
off the highway and follow FRoSUNDALEDEN towards
SOLNA CENTRUM. When you reach SOLNA CENTRUM you
will see a big football stadium on your right and
McDonalds on your left, then continue until you see a
big building with the sign SOLNA HALLEN on your left.
Travel to STOCKHOLM and go to T-Centralen and take
the subway towards AKALLA and when you reach SOLNA
CENTRUM you get off, go towards STADIUM. If you go
towards SOLNA CENTRUM you are lost.
Then you will see a STATOIL gas station, go in that
direction and follow Frosundaleden until you see SOLNA
HALLEN on your LEFT!
Fly to ARLANDA airport and take the bus towards
BROMMA and get off at SOLNA CENTRUM. Then find
McDonalds and STATOIL and follow the "By train"
There will be signs posted from Solna station so you
won't get lost.
Only one demo per coder.
Competition machine is an C64 with diskdrive.
PC, AMIGA competition details can read on the web site.
Everything is allowed here. Bring your SGI, Vic20,
whatever... as long as it works on your own machine!
and ofcourse a lot of surprise competitions..
The compo-machines ain't 100 percent decided yet, it
may change shortly, and there are also some compos
which may be added!
REMEDY '98 Official web site
We would have liked to have published information on
the Rush Hours party, but unfortunately we could not
access the SAMAR web site or recieve information on it
from any of the members.
│ Party └───┐
└───┐ Runes 2 │
MEKKA & SYMPOSIUM 1998 INVITATION
The German Easter Party organized by
Lego . Amable . Smash Designs . Teklords . Phantasm .
Polka Brothers . Cubic and Seen
In the last years, this demo scene event has grown to
the best and biggest German party and it's name can
sometimes be heard together with "The Party", "The
Gathering" or "Assembly" in the same sentence.
That doesn't mean it's just another huge anonymous
lamer conference; in 1997 we had 750 visitors, in 1996
the Symposium had 640, the Mekka 300 visitors, in
1995 the BlackBox Symposium had also around 300
This party is known for its "scenish" flavour, for
prominent sceners being there and for high quality
releases. Attenders come from all important platforms
that is mainly the C64, PC, Amiga and some other
systems such as the Atari. For the Mekka & Symposium
1998, we expect about 850 visitors having four nice
Location & date
The party place is situated between Hamburg and
Hannover, in a small town called "Fallingbostel".
Most of you already know this hall from Symposium and
Mekka '97 and we are confident that the space will
suffice one more time. Some mistakes we've made last
time ill be corrected, so we'll have a dark hall in the
day time, better sound equipment and clean toilets.
The address is:
Heidmarkhalle, An der Heidmarkhalle 1, 29683
A phone number will be published on our WWW site a few
days before the event starts.
If you're going to come by car, you will be driving down
the highway A7 - Fallingbostel is announced.
From the highway exit, there will be signes directing
you to the party place. Also, people living there will
know you by your weird look and gladly point you the
way to the Heidmarkhalle.
When coming by train, you have to use some major
train to either Hamburg or Hannover (whichever is
nearer to you), and change for Fallingbostel there.
Then you can make use of the free 24 hour bus shuttle
service we will set up, like every year. You should have
contacted Raw Style in advance, just to be sure. If
you're coming without equipment, you can also take the
walk (half an hour).
We'll open the doors on Friday, 10th of April, 12:00 CET.
The party will last until Monday the 13th, 12:00 CET.
The entrance fee for the whole time amounts to 40 DM
(about 25 USA dollars). We don't take foreign currency.
Girls and Mat/Ozone get in for free! There is no table
reservation, and no possibility of paying in advance!
Money which is left is spent on the competition prizes.
Bring your own power connectors!
There will be an external sleeping hall right besides
the party hall. Nevertheless, if you need a quiet place
to sleep, you can stay at the local youth hostel, which
is located about 500m from the party place. If you have
the necessary member card and you are interested,
this is the address:
Jugendherberge Fallingbostel, DJH Landesverband
Hannover e.V., Liethweg 1, 29683 Fallingbostel, Germany
Ph: +49 5162 2274
Preliminary route: Nurnberg (Germany) - Bamberg -
Coburg - Kassel - Fallingbostel.
Small detours are possible, and the bus will pick you
up in any city in between. This trip is organized by
E605/SDI: e605□f-t.de or phone +49 (0)9504674
· Lots of competitions for Amiga, PC and C64
· Competitions presented on a big screen of 6x4 m2
· Powerful sound equipment
· Place for 1200 visitors plus equipment
· Live music performances (even non-Techno!)
· Traditional entertainment provided by Steeler!
· Party network with internet access
· Internet cafe
· A city nearby, with shops and bars
· 24 hour drinks and snacks available on the party
· and the unique Mekka & Symposium party feeling!
The first version of the compo rules we published was
very restrictive - some of you might remember. In the
course of events, some people complained about them.
Some complains were well reasoned, some were not.
After three months of discussing and making rules
more open, we came up with this final rule set. We find
it's a good compromise between technical progress
and keeping a kind of scenish spirit by limiting
· The competitor must be present, or in case of group
contribution, at least one person of the group.
· All entries must be delivered on deadline.
· There will be a preselection for music competitions
(we can't show 200 modules). The selections will be
based on quality, not on names or music styles.
· No contribution disks, videos etc. will be given back.
· You have to agree that we'll spread your contribution
during and after the party, via internet, BBSs,
· Just in case. The rules might change; stay tuned to
Two fine competitions to honour the roots:
The C64 Demo Competition
Maxiumum size is standard 5.25 DD disk (both sides).
The C64 4k Intro Competition
Maximum size is 4096 bytes (not more than 16.12 blocks)
Note that there are also the C64 Graphics and C64
The competition computer contains a new SID and an
Action replay Mk6, and is connected to a 1541-II floppy
The C64 Graphics Competition
All formats/modes allowed, the contribution must be
handed in as an executable file on a standard C64 disk.
The C64 Sound Competition
All formats allowed, the entry must be an executable
file delivered on a standard C64 disk. The C64 screen
will not be shown during the competition.
We will show 4:27 (four minutes and twenty-seven
seconds) of each song.
We'll sell sandwiches, snacks (Mars, Snickers etc.) and
Coke/Sprite etc. all the time. Currently we can't
guarantee that there will be more food supply, but we
give our best to have a snack bar with fries,
hamburgers etc. in front of the building. Besides that
you can still walk those few meters into the city of
Fallingbostel and make use of the shops and bars
there (most shops open only on Saturday). Of course
you may also bring stuff from home.
There will be a reliable party network with high-speed
internet access. Details will follow later, but we are
planning a Fast Ethernet (100 Mbps) system!
The usual legal mush: We are not responsible for
stolen computer equipment or other personal items
you bring with you. We aren't responsible for personal
injuries either. Take care of yourself, your friends
and your luggage. We didn't have much trouble with
theft on our parties, but it might be better to think
twice about taking a certain valuable thing with you
into the party.
The use of alcohol is hereby explicitly forbidden.
After facing severe damages and personal attacks on
the last party due to heavily drunk individuals, we
chose to put up this rule. Drunken guys won't be let
inside, disturbing guys will be put outside.
Don't consume Vodka in front of the stage. Don't vomit
onto the floor.
If we find you to be destroying things, either
intellectual property (hacking the network system), or
physically damaging the building, you can be sure we
won't forget you.
Please respect German law. Illegal actions, especially
regarding software piracy, can not be tolerated.
Dutch visitors should try to be aware that weed is an
illegal drug here.
Have fun! And if you have ideas of what might be fun on
the party, don't hesitate to contact us, even on the
party. You're part of the party.
Friday, 10th April 12:00 Opening 16:00 Opening ceremony
Saturday, 11th April 15:00 Deadline 1: All music and
graphics competitions, Wild competition, 4k intro.
18:00 C64 Music competition 20:00 Graphics competition
23:00 Wild competition.
Sunday, 12th April 01:00 C64 Graphics competition.
08:00 Module competition 10:00 Deadline 2: All intro
competitions, Game 32k. 11:00 4k Intros Amiga, Pc, C64
13:00 Graphics, repeat 14:00 XM competition
16:30 Game 32k competition 17:30 C64 Graphics, repeat
18:00 Deadline 3: All demo competitions. 18:00 40k Intros
Amiga 20:00 64k Intros PC 22:00 PC demo competition
Monday, 13th April 00:00 Amiga demo competition
02:00 C64 demo competition 05:00 Voting deadline
10:00 Prize giving, closing ceremony 12:00 End of the
These are only a few addresses, they should cover
most of anything you might want:
Hardball/Amable (PC, general organization)
Malte Kanebley, Im Dorfe 3, 21629, Neu Wulmsdorf.
Raw Style/Lego (Amiga, competition organization)
Michael Krause, Mannesalle 24, 21107 Hamburg.
Gandalf/Phantasm (Amiga, general organization)
Frank Schliefer, Am Musterplatz 27, 21220 Seevetal.
Chaotic/Smash Designs (C64, general organization)
Decca/Logo (Amiga, general organization)
Mom/Cubic Team (PC, network organization)
Steeler/Phantasm (Amiga, entertainment)
Sultan/Teklords (Amiga, security)
Doj/Cubic Team (PC, general organization)
Crash/Polka Brothers (PC, general organization)
It pays to have a look at our WWW page now and then.
It is located at: http://ms.demo.org
Don't hesitate to contact any of the organizers
personally, if any questions are open! The guestbook
is also a matter of expressing criticism, but we
consider it more nice if you were also to send us a
personal e-mail in addition.
· ALTERNATIVE PARTY INVITATION ·
You are hereby invited to be a weirdo at the
ALTERNATIVE PARTY. If by some fluke of nature, you
happen to be a normal sociable human being, please
ignore this text.
Parties are boring - we all know that, but we all go to
them anyway. It's a defecr in the genetic structure of
computer geeks. So as we're going to bore ourself to
death anyway, why not do it with style?
The Alternative Party is a party for machines normal
parties always ignore. Have you ever seen anyone
using a VAX or a PDP at Assembly, The Party or any
other place on this side of the galaxy? Me neither.
The Alternative Party will be the start of a new era
where people do not have to be ashamed about using a
computer nobody else recognizes. It's our turn to figh
back for a new, brighter future!
To put it simply: you can compete in the compos with any
machine except any PC over a 286 or an AGA Amiga (old
Amigas are fine). F.ex. Altair, Amiga 500, Atari,
Commodore 64, Cray, Eniac, PalmPilot, TI-85 etc. etc.
By this time you must be dying to get there. Here are
Place: A large (2700 m2) building called "Palatsi" in the
center of Turku, Finland.
Party place address:
Eerikinkatu 7, 20110 Turku, Finland.
Time: Easter holidays, 10th-12th April, 1998
Price: 1) 100FIM if paid beforehand (includes table
reservation). This can be sent via post to the
address on the next page or to the bank
account: Merita 142850-45618 (Finland). Please
state that you are paying to get into the
Alternative Party. Also inform us of some way
to contact you in case there are any problems.
2) 130FIM at the door (we would prefer if
everyone tried to make reservations instead
of paying at the door).
3) If the F bit is set to 1 in your personal
attributes register (ie. you are a female), the
price is only 20FIM, whether paid
beforehand or at the entrance.
smail: Kristoffer Lawson
Asemakuja 3C 53
Just some of the computers you can take part with:
PC (286 or less, no GUS/SB or modern gfx cards)
Sinclair Zx80/Zx81/Zx Spectrum/QL
...and the list goes on, use your imagination...
Infact, the weirder and rarer the machine, the better.
We'll also try to bring a whole pile of really strange
machines for everyone to try out and have fun with.
Any new machine, but new PCs (>286) and new Amigas
(AGA) can take part in the compos. We will have a
variety of machines to present the demos on but if
you have a rare machine it doesn't matter, just bring
it up to the compo stand! For this reason the compos
might actually spread out for a longer period of time.
The machine must also be able to produce some
standard kind of visual output for the demo compo.
VGA, RGB (with correct cables) or TV are all OK.
At this point in time we have planned a demo, chip music,
ASCII graphics and rare computer compo.
- Must be under 5 MBs.
- PCs must not use any processor than a 286.
- No GUS/SB soundcards (or compatible) in PCs.
- No modern 3D cards in PCS.
- Machine must produce some standard gfx output.
- Should contain a screen explaining which machine it's
being run on.
- Must contain no samples.
- Machine has to have an audio out to connect to the
amplifier (TV out is OK)
- Music will be recorded to DAT or some other format
before compo and played from it.
- Resolution 80x25
- Only standard 7-bit ASCII supported.
- Will be shown with the 'cat' command or something
- The terminal speed will be set to 19200 bps.
- The terminal will be set to vt100/vt102/vt220 so you
can create special effects and animations!
Rarest Computer Compo
- There will be a prize given to the person who brings
the weirdest and most obsolete computer to the party.
- The organizers will tour the place searching for
interesting machines, but if you want to make sure
your machine is considered, inform any of the
organizers at the place about it.
On Saturday when Megazone is open, all party guests
get a 10FIM reduction from the normal Megazone
price, which makes 30FIM game per person. We will
possibly also organize a few special party games only
for party guests. Megazone is a laser war game played
indoors in teams.
The aim of the game is basically to fire at members of
all other teams except your own and to gain as many
points as possible.
Alternative Party List
If you're interested you can join this list by emailing
majordomo□fishpool.com with text 'subscribe altparty'
in the body.
More compos and events might be added or the compo
rules changed. For more information and rules check
"We who are oppressed love those who fight against
oppression and the oppressors!"
- Someone introducing Kahdafi.
· INTER JAM '98 CONVENTION INVITATION ·
The Inter Jam '98 convention will be held in south-west
Germany. Infact, the Siliconvention '98 won't take place
in Bremen this year, the organizers decided to join us
at the Inter Jam '98. Greater and bigger than the years
other systems are also welcome.
Begin: May 30th 1998 12:00 CET
End: June 1st 1998 14:00 CET
Near Karlsruhe in south-west Germany:
Alte Poststr. 39
Phone: +49/(0) 7 251-6697
or in special cases only during the party:
Mobile phone: +49/(1) 1 72-7201832
DM 30.- for 3 days of fun.
DM 20.- for 24 hours.
You have to pay DM 30.- when you enter and recieve
DM 20.- back if you leave in time.
Girls enter for free!
What do we offer?
Space for +200 people with computers!
Free parking in front of the door!
Showers for both Boys & Girls!
Seperated sleeping area!
Shops nearby! (500m)
McDonalds nearby! (10 min by car)
Drinks in house (DM 2.-/1,5 L)
Snacks in house!
What do you need?
COAX cable and terminator
The entrance fee
Lots of fun
The people who are involved to organize the Inter Jam
'98 cannot be held resonsible for anything that
happens! Fighting, facism, racism, ignoring the party
rules and organizers etc, is not allowed.
Everybody is responsible for his own equipment.
The organizers cannot be held responsible for any
damage or loss of computers, monitors, disks, etc.
No ovens, microwave, heat plates, water boilers, etc,
No selling of food and beverages during the party is
No selling/using drugs. People we catch will be handed
over to the police.
Please, do not forget! Weed is in Germany illegal!
Spreading of copyright protected software in any
kind is forbidden.
Bringing in spraycans, weapons or other things to
harm people or to destroy equipment are forbidden!
You may smoke in the main hall. You may NOT smoke in all
other places. You may sleep in the main hall, even we
have a sleeping room.
Commodore 64 demo
C64 II (new sid)
1541 MK 1
MAX. 1 disk side.
MAX. playtime: 15 min.
Commodore 64 Graphics
Must be an executable file.
Commodore 64 Musics
C64 II (new sid)
Gfx and effects won't be shown.
MAX. playtime: 5 min.
To take part in a competition you must be present.
If there are too many entries we will preselect.
All contributions can only take part in one competition.
We will spread the entries.
The entries must be final. No bug-fixing after entering
Competition disks won't be returned.
Demos can only be compressed with ZIP, ARJ and RAR.
Contributions with racial content are not allowed.
The organizers have the right to change the
For more information, check our webpage at:
>> Open Letter <<
Welcome to a new chapter in Domination which may
continue on a regular basis, depending on the amount
of letters we recieve with each edition.
The content of this segment is quite simple, any
articles that are emailed to us and asked for
publication, ofcourse, only scene related.
This chapter is only meant as a service to the scener
who wishes to get his words across, and it does not
reflect on the opinion of the Domination staff.
All text with within can be reacted on publically in this
magazine and we hope to host some interesting
Submissions are recieved only in our mailbox and also
on the public web boards. Email us at the following:
World Wide Scene Media Part 1
This is a little reaction/article to ReLaX Issue No.23
and its attachement (side 1).
We were really surprised to find Defender 64er--
Oter+fix/Hitmen and Jumpin' Cubes/FBR - Jumpin'
Cubes/Chromance on the front side.
Let me point out what we disliked about the behaviour
of the ever-so-objective editors of the ReLaX
magazine, also known as AFL.
We found it really revolting that the editors did not
dare to write a SINGLE word in the entire magazine
about the EXTRA contest. What did they try to suggest
by releasing those above mentioned four titles? Are
they trying to put CHROMANCE into the scene's black
book or something? How nice of them!
Next time we would be grateful if you guys would hit
directly, not indirectly. That is surely a sign of
vileness, isn't it? Now let me tell you all a few facts
about those four releases we are talking about:
"Oter" was released by ArtGame, Hungary thru a
mail-order system, therefore CHROMANCE is not
RESPONSIBLE for any rip-off from the coders. Is it
the cracking groups responsibility to check every
releases byte by byte, pixel by pixel to see whether the
title contains some ripped material? ReLaX suggests
so... And while we're at "Oter" why is that the editors
come up with it in 1998 while the game was released and
fixed in 1996? How logical... and well, ArtGame has
published "Lucky Egg" which was nominated as one of
the best games in 1996. So much for the "fake"
company. Will now ReLax claim the multi-load game,
"Lucky Egg" is another re-make, rip-off?
"Jumpin' Cubes": As the record shows the game was
released some years ago by FBR in GERMAN only.
Good to know. Well, infact the CHROMANCE release is
100 percent ENGLISH translated, thus can't be a
RE-RELEASE. It can be IGNORED point-wise but surely
not PUNISHED with RE-RELEASE points. Alright. If you
took a closer look at ReLaX's "Release chart of the
year" then you must have spotted "Magic Land" and
"Buddha" among the CHROMANCE releases. They were
old GERMAN games translated into ENGLISH by our
German comrade, Rough.
Strange enough, they did not recieve RE-RELEASE
points, although we are talking about the VERY SAME
Seems as if MARC was in a bad mood, or changed his
mind so quick without letting the audience know about
his NEW rules.
Objectivity at a high level, erhm.. I also agree that
releasing old games in ENGLISH shall not be rewarded
with full points, it shall be rather IGNORED point-wise
(like MARC did, some months ago) but giving RE-RELEASE
points to it is somewhat ridiculous.
And hell, AFL's latest title "SUPERNOVA" is also a
rip-off. The original game is called "NOVA" and has
been coded by Quiss/Reflect/APS some two years ago.
"SUPERNOVA" features the same sprites, same code.
Only new levels, music and an intro sequence has been
added to the game.
Fact is that Nova II/AVT+EXCESS came along with a
LEVEL EDITOR. The rippers simply edited new levels,
freezed the game and only changed the music. Thats it.
A question: Will ReLaX Issue No.24 feature "NOVA by
Quiss/Oxyron" and "SUPERNOVA+FIX/AFL"? Surely not!
Otherwise ReLaX can not be the old AFL propaganda
magazine anylonger... .. .
Thanks for the attention.
Signing off, Mr.Wax/Chromance in February.
many thanks to Mr.Wax for sending in this reaction.
We will happily print and comment it in Relax magazine
and everywhere else, too, in case the concurence
publications are as objective as they always state.
Release charts are a quite sensitive point in
magazines as they depend, next to the set of rules
regulating the classification, on the mercy and the
taste of the responsible editor when it comes up to the
quality points. There will ever be disappointed people
expecting the maximum of possible points for their
releases even if they continously point out that they
aren't interested in points at all because they are
doing it just for fun. How comes that people start
crying for a minor difference of 0.X points when
points aren't that interesting and important for them?
When ep:e are disappointed or disagree with the total
amount of points given for certain releases they
usually come along with definitions like "cheated",
"hillarious", "inobjective" or "unfair", so did
Chromance and Mr.Wax this time.
At first we'd like to comment "OTER". Unlike Mr.Wax
pointed out Relax Magazine did NOT claim that the
Hungarian company "Art Game" is only a fake label or
company. Furthermore Relax Magazine did NOT claim
that Chromance is responsible for the production of
the game "Oter". That are all interpretations made by
Chromance and definately NOT contents to be found in
Relax Magazine. "Oter" has been checked out by Jan
Zimmermann, the author of "Defender", who confirmed
that "Oter" was nothing else but a ripp-off only.
The question of a group being responsible to check
the games carefully bit by bit before releasing them
might be answered with a bright and convinced no, but
people should keep in mind the spirit of the release
charts. People contributing to the first release
challenge expect to be awarded with points, people
re-releasing games have been and will be punished with
minus points. That's the deal of release charts and
that's what release charts are about.
It's the editor's job to care about the releases
counted in the release charts, it's NOT an offence or
an attack like Mr.Wax tries to suggest. As long as
people are reacting in such a childish way there will
ever be hassle. People are proudly taking the fame so
they have to take the blame, too. It's part of the
business, nothing personal, nothing inobjective and
nothing what can be considered to be unfair. That are
Now to "JUMPIN' CUBES". There are multiple facts which
simply lead to the decision RE-RELEASE. The game has
been imported in 1989 to the states by FBR. An US
import means board presence, board presence clearly
makes it to a potentional candidate for the release
charts and to be a first release. It must be known to
Chromance that releases which are announced as
first releases, like their version of "Jumpin' Cubes",
are getting counted as first or re-releases.
Curiously a date stamp stating "1989" has been deleted
in Chromance version. Wonder why when the game is
supposed to be a translation of a 9 years old game
only? Then Mr.Wax complained about the low amount of
points he recieved in the release charts of 'The Crest'
for "Jumpin' Cubes". That means Chromance was willing
to take the points for the release, and did not expect
it to be ignored point-wise, therefore Chromance has
to accept the minus points for the release, too.
Chromance has to take the responsibility and the
consequences of their deeds, like all other groups,
too. Release charts aren't a request programm. Either
one points out IN ADVANCE that a title is not meant as
contribution to the release charts or one has to take
the responsibility, what Mr.Wax didn't seem to accept.
Considering about the fact that it is supposed to be
100 percent translation we wonder about the word
"menu" (u") not translated into English (- menu).
"BUDDHA" and "MAGIC LAND" are both games falling into
the drawer Basic and compiled Basic games. Basic and
compoled Basic game are NOT awarded points,
therefore re-releases in that area won't be punished
with minus points. Marc wasn't in a bad mood nor did he
change his mind nor it is a new rule. This is just
another PATHETIC try of Mr.Wax trying to get out of
the situation and to reflect the attention away from
his group's failure.
Finally we ended up at "SUPER NOVA", one of the
discussed titles these days. We will check it up with
Count Zero/Propaganda, Crossfire/Scene+ and
Dodger/The Crest. In case "Super Nova" contains
ripped elements it will be notified in the way "Oter"
"Oter" did not receive minus points, "Oter" was not
said to be a re-release and we did not create the
impression that Chromance created "Oter", that
should be always kept in mind. "Oter" is a part of our
new strategy clearly showing that we keep our eyes
open. Fact is that some releases take some time to be
found out (see: "Reflect, "Oter"). We agree that it's
impossible to know all releases, we agree that it's
impossible to locate a re-release at the time when you
see a new release but we don't think we should ignore
and deny the existance of re-releases and/or ripp-
In the future all ripp-offs and re-releases will be
added to the disk and named inside the magazine, and
if the amount has increased as dramatical for edition
24 (several releases from Legend, "Reflect"/F4CG,
"Shoot"/FLT, "Tanks"/AFL 1970, and "Super Nova"
/AFL 1970) so that it won't fit on one disk only, they
will be stated in the release charts chapter and found
in both versions archived into one huge ZIP (PK-Zip)
file ready for download at Relax Online.
Adding the releases will give more answers to the
question if a game is a ripp-off or not or if the game
is a re-release or not. All suspect releases should be
handled like this. But ofcourse we see that those
proofs can't be ignored, what seems NOT to be in the
interest of certain groups.
Yes, you can see above, we include ambigious Alpha
Flight 1970 releases, too, even Mr.Wax tends to think,
like some other fools, too, that Relax Magazine is a
propaganda magazine for Alpha Flight 1970 only. It is
really sad to see that some people think they are
clever enough to outwit the rules and system for their
own needs and in case their needs are getting
discovered they think they are clever enough to blame
other people for their own failures. We simply call it
We are willing to take blame for the missing description
for the additional "Defender"/"Oter" files, we can't
take over the responsibility nor won't we apologize us
for any former, present and future Chromance
On the behalf of the Relax Magazine staff,
>The question of a group being responsible to check
>games carefully bit by bit before releasing them might
>be answered with a bright and convinced no, but
>people should keep in mind the spirit of release
>charts. People contributing to the first release
>challenge expect to be awarded with points, people
>re-releasing games have been and will be punished
>with minus points. That's the deal of release charts
>and that's what release charts are about.
Fully agreed here.
I got both mails (Mr.Wax's and RRR's) as forward and
just want to add a short comment.
I simply have to agree that certain Chromance
releases are not worth any points due to them being
basic (Buddha Of Bodhnath and Magic Land).
This rule is old and well-known. I really wondered WHY
Chromance came up with that crap at all. Take it as it is.
I already explained some times WHY I judged Jumping
Cubes as a re-release and will do it now for the last
Back in 89 it wasn't necessary to translate a game at
all to make up a first-release.
Well, rules have changed, but whatever was a first
release back then remains one until today.
So whenever a group picks a game, translates it and
releases it again, it's a re-release. Ofcourse such
stuff can be made by companies aswell (see: Thepsos/
F4cg) and cracking groups simply have to take care of
that. Thousands of releases have been made until now
and there rarely is someone who can take track of
most of them, but for sure that is another reason for
the group to exist at all.
As there are some more people usually involved in a
release SOMEONE should recognize the game if it was
there before. If it is suspicious, why release it at all?
The actual main problem that arises out of these MANY
re-releases is, that too few people really care for
what is getting released nowadays. It took Chromance
and some other people a jolly good time to tell the rest
of the people out there, that Reflect is a re-release.
If I had remembered the game in time I would have
punished F4CG with a straight -5. Plain and simple.
Well, I don't really like the way, that Relax handles this
topic, but they are atleast right on what they wrote
concerning these 3 games.
I personally didn't quite feel like doing a code compare
on Super Nova, but will do soon enough.
Hope that satisfies most of you... off...
Count Zero of TRC*SCS/Talent/CyberpunX
DeeKay is wrong!
"Few words about the DeeKay's graphic review of
Excalibur/Albion demonstration, that was printed in
Palladium #4. Hmm I really can't leave these words
alone.. Deekay claims that two IFLI pictures used in this
demo, are SURELY WIRED from PC, and QUESTOR
responsible for them is a plain lamer.. What a BULLSHIT!
I know Questor pretty well, as he lives near me, so I saw
how these pictures WERE DRAWNED. My word is not a
proof I know, thats why in upcoming Vitality issue I will
ADD a special file, that should explain everything..
It will be a freezed FuNPaiNT with - Dwarf - (a pic that
Deekay is ragging about) under construction (approx.
80 percent ver.) So everyone will be able to check
PIXEL after PIXEL and see its a HAND DRAWNED piece.
I'm able to supply almost all Questor pieces in various
phases of creaying for these people, that would think
its not enough still.. From other hand its pretty funny
to accuse a man that do not even have an own PC..
Sad that such a respected graphician as DEEkay
surely is, attack others!"
"For the mags, FLT gang and whoever this may concern
..as for losing our german sector, LA Style, Mendrake,
Goat and our swedish swapper, Mindflow, I can only
say that I feel like a knife has been hammered in my
back from people whom I trusted.
As for an official statement, Duke is currently
working on one, which you will ofcourse get in your
e-mail aswell. Fairlight as a group will not suffer a
great lot, be that nearly not at all, but I feel a strong
personal discontent with these people, who were
SUPPOSED to be good friends of mine!
As for the rumours of FLT dying, I can only say that
we danes thrive on this sort of stuff, this only
motiavtes us to keep going! Our flow of releases, be
that legal aswell as illegal will not stop because of a
minor setback like this!
As for the very unfortunate releases lately I can only
say that I had found a supplier which will NEVER be used
anymore. He premiered as I joined FLT earlier this
year and he is OUT of my list now. From now, every
release will be examined with glasses thicker than a
certain sceners skull!
I therefore ask anyone to delete their copies of
Asylum and Nether and as far as it is possible, forget
about them. I know nothing will ever make people forget
but we are going to fix this rocky start, THAT is for
..just HAD to get this off my chest!
"Okay if you post things like this about us (atleast me)
in public without even thinking about it I just response
to the letter in public too.
First of all we send an letter to you in Fairlight b4 we
left the group, but hey what the fuck are you talking
If somebody gets something promised when joining a
group and nothing happens this is disrespect!!! Nothing
Not even any single FLT member called our boards
(except Crossfire who called our boards once in a
The internal letters we recieved were full of stuff we
are... we will... but NOTHING HAPPENED.
Would you send a mail to any member who will get kicked
b4 you will let him know??? Surely not so stop talking
about disrespect. We left in friendship.
It was OUR decision and if it doesn't fit into your plans,
bad luck. We left 4 a German based group with some
good old friends to gain some FUN!!!!!!!
But if I will see ANY letter from FLT trying to rag on ME
be sure u will get an enemy u never ever had before.
I never had problems in the scene and nobody had to
expect trouble from me, but if somebody will call me a
backstabber or liar I just give the hint never open the
door when the bell rings coz he might get the first
contact with me and my friends Smith and Wesson.
So next time anybody writes a letter about me THINK
first and then write. Now go and correct that shit u
wrote about me (US)."
"First of all we send an letter to you in Fairlight b4 we
left the group,"
- What a lie that is! NONE of us heard ANYTHING before
you had left!
"but hey what the fuck you are talking about
disrespect? If somebody gets something promised
when joining a group and nothing happens this is
disrespect!!! Nothing else.
Not even any single FLT member called our boards
(except Crossfire who called our boards once in a
- We actually made SURE to tell you that nobody but me
would be able to call your boards. Is it our fault that
you are unable to listen and expects way too much...
are you spoiled children? Give a finger and you take
the entire arm? Is that how it works for you guys?
"The internal letters we recieved were full of stuff we
are... we will.. but NOTHING HAPPENED.
Would you send a mail to any member who will get kicked
b4 you will let him know??? Surely not so stop talking
- That is where you are SO wrong, Mario! We told
anyone that we needed activity and about the
onsequences if they were unable to be active.
Apparently you have not been following ANYTHING of
what has been going on.
"We left in friendship.
It was OUR decision and if it doesn't fit into your plans,
bad luck. We left 4 a German based group with some
good old friends to gain some FUN!!!!!!!!
But if I will see ANY letter from FLT trying to rag on ME
be sure u will get an enemy u never ever had before."
- Really? All I stated was my personal feelings about
you guys doing what felt like a knife in my back? Is
telling how I feel about it a rag suddenly? I guess you
KNOW that what you did was not justified, old buddie!
"I never had problems in the scene and nobody had to
expect trouble from me, but if somebody will call me a
backstabber of liar I just give him the hint never
ever open the door when the bell rings coz he might
get the first contact with me and my friends Smith and
- My oh my, Mario - is that a threat? You know, you
should not have to come up with threats if you had
your statements in order. Apparently, you already
know that we are right!
"So next time anybody writes a letter about me THINK
first and then write. Now go and correct that shit u
wrote about me (US)."
- Mario, my/our statements will remain what you have
been reading over the last days. This e-mail from you
just disappoints me even more. Don't think I'm gonna
change my opinion just because you say you will put a
bullet in my head if I don't! This is getting quite sad!
Who's job is it
This is a story about four people named Everybody,
Somebody, Anybody and Nobody. There was an
important job to be done and Everybody was asked to
do it. Everybody was sure Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that, because it was
Everybody's job. Everybody thought Anybody could do
it but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when
Nobody did what Anybody could have done.
· C64 email addresses ·
Once again we proudly present the best C64
directory available in the C64 media today.
Each issue is an update on the current sceners that
have a electronic mail facility on the growing internet.
With each edition we get some reactions which either
complain that address is not valid or incorrect.
Please take into consideration that some scener's
addresses change quite frequently, either because
they move, they change occupation, they find a
cheaper internet provider or in most cases the illegal
site they are using has been found out and they have
to go else where.
We try as best as possible to check all email addresses
and also use other references such as the brilliant
email sections in the Driven magazine and the
Jazzcat - jazzcat□cyberdude.com
Meff - meff□polbox.com
Doom - doom□post5.tele.dk
Grafee - grafee□ons.gdansk.tpsa.pl (offline)
Cubehead - gabriel□mail.externet.hu
Maniac - maniac.1□cww.de
Bizarre - budgieboy□hotmail.com
Homeboy - onslaught hu□hotmail.com
Deekay - deekay□mail.augustanet.de
Jolz - jolz□hotmail.com
Jason - onslaught dk□hotmail.com
Unholy - demonix□usa.net
Digahole - digahole□geocities.com
Regi Keyz - pisshead□lentil.org
Tbh - mwalters□hna.com.au
Newscopy - newscopy□algonet.se
MrAlpha - berghold.mario□computerhaus.at
Smasher - smr□ticino.com
Sneaper - sneaper□usa.net
Neotec - michael.rank□munich.netsurf.de
Walker - jonas□stockholm.mail.telia.com
Sliver - sliver□ue.eti.pg.gda.pl
Fungus - fungus□eskimo.com
Playboy - corelli□alfa.conecta.it
Zyron - zyron□algonet.se
Solar - leen.smets□rug.ac.be
Devil - henrik.hagberg□hogia.se
Draz - cherry□algonet.se
Jack Daniels - jdoff4cg□aol.com
Bitman - domin□dei.unipd.it
Darklord - darklord-□t-online.de
Cyborg - shawn□data-point.com
Motley - motley□algonet.se
Goz - ei29577□ios.chalmers.se
Stasi - phira600□student.liu.se
SUCCESS & THE RULING COMPANY─────────────────
Action Jackson - action jackson□scs-trc.net
Alchemist - alchemist□scs-trc.net
Allitaice - allitaice□scs-trc.net
Bacillus - bacillus□scs-trc.net
Burglar - burglar□scs-trc.net
Coolhand - coolhand□scs-trc.net
Cba - cba□scs-trc.net
Count Zero - count0□scs-trc.net
El Banditos - elban□scs-trc.net
Funxilla - funxilla□scs-trc.net
Gazza - gazza□scs-trc.net
L'Trimm - ltrimm□scs-trc.net
Nightshade - nightshade□scs-trc.net
Moren - moren□scs-trc.net
Splatterhead - splatterhead□scs-trc.net
Mr.Ammo - ammo□scs-trc.net
Spectator - spectator□scs-trc.net
Trax - trax□scs-trc.net
!Cube - tlonnber□cc.helsinki.fi
Raze - pfi□sbk-ks.de
Vortex - kd□bob-mg.de
Cupid - cupid□padua.org
Tyron - tyron□goerres.de
Racoon - racoon-hitmen□hotmail.com
Jihad - psx □hotmail.com
Sledge - sledge□algonet.se
Magic Man - stephan□nordrhein.net
Jinx - jinx□netcologne.de
Luke - schmiade□uni-duesseldorf.de
Kristian R0stoen - kristian□bgnett.no
Stan - stan64□hotmail.com
Chaotic - unangenehm□hotmail.com
Groepaz - groepaz□geocities.com
Curlin - curlin□hotmail.com
Peacemaker - peacy□goerres.de
Weasel - weasel□muenchen.org
Tranziie - xxer□algonet.se
Motion - motion□geek.rcc.se
Ned - ned□thepentagon.com
Ignorance - the ignorance afl 1970□t-online.de
‾ ‾ ‾
Zapotek - sveinung.bergkvist□nrc-no.telemax.no
Derbyshire Ram - barry.joynes□virgin.net
Max - m4x□hotmail.com
Rug rat - rug-rat□voicenet.com
Shuze - csypnc□scs,leeds.ac.uk
Lynchbit - lynchbit□stacken.kth.se
Styx - styxafl□hotmail.com
Xenox - xenox alphaflight□t-online.de
Marc - marc1970□aol.com
Pol Pot - daver□dis.org
Murphy - kleopold□edu.uni-klu.ac.at
Rayden - glenz□prima.ruhr.de
Clarence - clarence□labor.obuda.kando.hu
Adam Davidson - absolute□mail.datanet.hu
Brian - brian□ursus.bke.hu
Artlace - artlace□usa.net
Dexter - ek93pjn□ieae.mdh.se
Bordeaux - bordeaux□worldonline.nl
Scare - fleance□t-online.de
Injun - injun□kuai.se
Wolverine - dua95rkn□cs.umu.se
Trident - adadun-7□sm.luth.se
Riddler - riddler□ludd.luth.se
Trasher - trasher□ludd.luth.se
Westbam - obywan□s-direktnet.de
Antitrack - anti□boeh10.kfunigraz.ac.at
Midfit - v.schwaberow□midfit.ruhr.de
Gene - laran□sn.no
Uncle D - uncled□bidule.com
Tdo - wolf359tdo□aol.com
Fletch - fletch legend□hotmail.com
Shocker - ugidos□metronet.de
Goldrush - sedda□metacomp.de
Mac - numi13□plato.uni-paderborn.de
Syndrom - hartung□rmhs2.urz.tu-dresden.de
Deekay - deekay□mail.augustanet.de
Drax - 33mogens□but.auc.dk
Crossbow - toegelrd□trick.informatik.uni-stuttgart.de
Dane - stnaon96□student.umu.se
Mitch - rolf.nilsson□lm.lrf.se
Maduplec - spplemad□hp1.cbs.dk
Vic - vic□scientist.com
Bizkid - bizkid□post5.tele.dk
Cruzer - cruzer□c64.org
Neptune - delete□post8.tele.dk
Slammer - slammer□diku.dk
Metal - vibrants□stud.i4.auc.dk
Guardian - the guardian□c64.org
Tdj - tdj□lyrical.demon.nl
Hein Holt - h.holt□tip.nl
Mirage - csg861□wing3.wing.rug.nl
Jeroen Tel - mon□worldonline.nl
Sander - sanderfocus□mailexcite.com
McValach - mcvalach□hotmail.com
Reekol - reekol□hotmail.com
Orcan - uram□fhpv.umb.sk
2GE - dvage□usanet.com
Unifier - ulf.harnhammar□abc.se
Warp8 - sa5□irz.tu-dresden.de
Zodiac - md3hfk□mdstud.chalmers.se
Moon - anel□algonet.se
Morpheus - andreas.wallstrom□pilot.stjarntv.se
The Spy - per.jerberyd□abc.se
Challenger - larshau□ifi.uio.no
Roadrunna - wwiz□chariot.net.au
Yup - andreasschneider□swol.de
Red Wiz - blaeser□zeus.informatik.uni-bonn.de
Pal - paal□sunny.langholm.no
Arrogance - arro□offence.esslingen.netsurf.de
Numskull - steblau□dwine0.esslingen.netsurf.de
Exalt - exalt□nevermind.ct.se
Incubus - fugazi□algonet.se
Jason - ulfa□algonet.se
Jordan - jordan□dcs.org
Depeh - antic□algonet.se
Probe - ie96 raz□isk.kth.se
Flamingo - oskar□ot.se
Goblin - di970068□diku.dk
Scooby - d94fa□hh.se
Yabba - f94sbu□efd.lth.se
Cycleburner - cycleburner□c64.org
Lizard - lizard□netpower.no
Scroll - scroll□bronnoy.mail.telia.com
Shokray - jbk design□hotmail.com
Zardax - appaljak□cc.helsinki.fi
Clf - villeven□mbi.fi
Destino - trpeki□uta.fi
Mixer - ib94joik□mikkeliamk.fi
Bx - pvenalai□vega.lnet.lut.fi
Dr.Dick - t136344□cc.tut.fi
Birra - jsoini□vip.fi
Grendel - jkauppin□jmp.fi
Mr.Sex - b150542□proffa.cc.tut.fi
Mysdee - mysdee-b□stekt38.oulu.fi
Amj - amj sideb□hotmail.com
Didi - didi□c64.org
Kbs - kbs□daghojs.kolen.dk
Animalo - animalo□uni-paderborn.de
Dan Dee - heinzelm□stud.uni-frankfurt.de
Goat - goat flt□hotmail.com
Tbb - hiliipili□kuusnepa.tmt.tele.fi
Duce - ari.seppa□aol.llaky.fi
Electric - electric□freenet.hut.fi
Knight - y93smimi□it2.kotakk.fi
Mercenary - jsiitone□niksula.hut.fi
Thor - thor□freenet.hut.fi
Wide - wide□merce.tky.hut.fi
Thomas Koncina - thomas.koncina□do.netsurf.de
Arndt Heitkamp - finc10□dx1.hrz.uni.dortmund.de
Bjorn Odendahl - seven□crypt.ping.de
Whitelion - whitelion□deathdoor.com
Danko - danko□censor.net
Bob - bob□censor.net
Slaygon - slaygon□censor.net
Adolf - adolf□censor.net
Psycho - psycho□censor.net
Geggin - geggin□censor.net
Alfatech - alfatech□censor.net
Redrock - plagge□st-oneline.de
New Design - andydirr□inf-ga.uni-paderborn.de
Sentinel - ehrenbri□st-oneline.de
Spinball - excess□beer.com
Vizz - vizz□micro-intel.com
Intruder - tessier□moebius.qc.ca
Booze - booze□videotron.ca
Mercenary - aurofraemp□hotmail.com
Gremlin - oauvinen□beta.hut.fi
Boss - vanhanen□snakemail.hut.fi
Solomon - mheiskan□snakemail.hut.fi
Hazor - hazor□niksula.hut.fi
Sage - matronka□polaris.cc.utu.fi
Sam - kare□beta.hut.fi
Mastermind - hal9000□canit.se
Kjer - kjer□netcom.se
Pernod - dat92dla□ludat.lth.se
Natas - natas□horizon.pp.se
Zagor - bjorn.stenburg□sth.frontec.se
Boogaloo - erenie□ere.ericsson.se
Judge - dat94pal□ludat.lth.se
Exilon - gustavss□cs.chalmers.se
Badger - daniel.stenberg□sth.frontec.se
Chief - chief□padua.org
Jadawin - jadawin□padua.org
Polonus - polonus□padua.org
Mad - c9405616□hud.ac.uk
Anonym - anonym□padua.org
Kristian R0stoen - kristian□bgnett.no
Glenn Rune Gallefoss - ggallefo□sn.no
Andreas - wanderse□online.no
Jedi - hpa□netpower.no
Morris - mjohanse□post.krs.hia.no
Eivind Sommersten - eivind□bgnett.no
Wax - velta□online.no
Dario - roger.ferm□swipnet.se
Hootie - stephoot□hotmail.com
Sane - sane□tpgi.com.au
Zzr - zzr□tpgi.com.au (offline)
D'arc - t93047□mail.vitech.fi
Scapegoat - skape□sci.fi
Razorback - antpol□jytol.fi
Addict - piiraine□lut.fi
Anvil - anvil□modeemi.cs.tut.fi
Joe - joe□wrathdesigns.org
Tmt - di5nilr□cse.hks.se
Zealot - zealot□wrathdesigns.org
Blackdroid - blackdroid□wrathdesigns.org
Odie - e1944□el.haninge.kth.se
Oxidy - oxidy□hotmail.com
Goldhand - goldhand□polbox.com
Buttman - buttman□polbox.com
Centrax - centrax□polbox.com
Maverick - reinhard.franz□kfunigraz.ac.at
Bob-UK - bob-uk□mindless.com
Dan Dee - heinzelm□stud.uni-frankfurt.de
Didi - fxwvs231□rz.uni-frankfurt.de
Dmc - dmcgen□globalnet.co.uk
Mr Alpha - berghold.mario□computerhaus.at
Cybernoid - sin75□netinc.ca
Unholy - demonix□usa.net
Despair - eric.larsson□pop.landskrona.se
Alchemist - kbuffington□teleteam.com
Kickback - bpjames□aol.com
Deathangel's Shadow - cliff□gridpoint.com
Necrophobic - necro□dreamlabs.com
Suraklin - jay64738□hotmail.com
Tmr - tmr□cosine.demon.co.uk
Aaz the demon - d.fitches□cimtegration.com
Wideload - brendanr□voyager.co.nz
Mr Wax - mrwax□c64.rulez.org
Lion - lion□c64.rulez.org
Jaydee - jaydee□c64.rulez.org
Jean - jean□c64.rulez.org
Garth - beekvan□pi.net
Macx - macx1□hotmail.com
Natas - clocke□interlog.com
Syco - aspaans□wi.leiden.univ.nl
Zakk - zakk□hem.passagen.se
Jinx - jinx□netcologne.de
Deviant - deviant□v-wave.com
Stash - laszlo□kajen.com
Graham - j.seleck□flensburg.netsurf.de
Rrr - sw0484□uni-essen.de
Fuben - fuben□vossnet.de
Axis - axis-asc□usa.net
Pri - hasihdih□sp.zrz.tu-berlin.de
Pegasus - pegasus□planet.earthcom.net
Spectre - spectre□deepthought.armory.com
Wraith - wraith□voicenet.com
Fubar - fubar□netaxs.com
Chameleon - chameleon.csd□juno.com
Uzzy - arthur.heller□anwcbbs.uu.holonet.net
Cyberad - cr□interlog.com
Chance - cplatt□ossm.edu
Ubermensch - uber□wizvax.com
Looza - looza□scene-central.com
Flim Flam - flim□scene-central.com
Abomp - abomp□scene-central.com
Pj Dynamix - pj□scene-central.com
The Phantom - phantom□ais.net
Paladin - lien□why.net
Wrongway - wrongway□ais.net
Burning Horizon - mseelye□cpiconf.com
Diskmaster - jcompton□shell.portal.com
Firestalker - squash□inlink.com
Trillian - kati□nwu.edu
Dw - agonzalez□nlaredo.globalpc.net
Elwix - sakers□ai.org
Firefoot - firefoot□omni.voicenet.com
Massive Onslaught - massive□netcom.com
The Wiz - chrismcb□microsoft.com
Deathlok - armegeddon□aol.com
Decomp - decomp□egypt.org
Pk - pkeane□wilkes1.wilkes.edu
Randy - randy00□gwis.com
Ray - topaz22□aol.com
Repose - aa601□ccn.cs.dal.ca
Stablizer - stablizer□rocky.orci.com
Cybernoid - sin75□netinc.ca
Megmyx - shinjoji□aol.com
Negspect - negspect□runandgun.com
Zirco - zirco□nycmetro.com
Fuzz - chambers□compmore.net
Macbeth - macbeth□tbaytel.net
Shroom - shroom psw□juno.com
Bonestripper - jgvotour□flash.lakeheadu.ca
Spectre - silmarillion□hotmail.com
Prowler - prowler□one.net
Light - dwhite.twave.net
The Gambler - kmckinne□nyx.cs.du.edu
Dokken - stoner□godel.cs.mci.com
4Dman - fam.carlsson□mbox319.swipnet.se
Alex - ozgur gultekin□hotmail.com
Alien - skonarkows□aol.com
Alih - a life in hell□mindless.com
‾ ‾ ‾
Azzaro - einstein□skynet.be
Bud - bud□gim.net
Dmc - dmc□c64.org
Hamster - ux137□student.mila.edu.pl
Han Solo - mrki□afrodita.rcub.bg.ac.yu
Iceman - stephan.hofmann□sz-online.de
L!ol!o - ovaert□hp1.esiea.fr
Lax - ron64□ibm.net
Marvin - atortsch□pap.univie.ac.at
Nucleaus - ncltmp□afrodita.rcub.bg.ac.yu
Pfk - perkva□itk.ntnu.no
Raven - nravid□newton.bgu.ac.il
Sorex - sorex□skynet.be
Svenson - peyrl□sbox.tu-graz.ac.at
The Falcon - TheFalcon□programmer.net
Wax - velta□online.no
Whw Design - whw□twinkle-toes.demon.co.uk
Zin - michael□algonet.se
The Hegg - n8wow□hotmail.com
Einstein - einstein□skynet.be
BAD CODERS INTERNATIONAL─────────────────────
Local H - scottj□preferred.com
Mulder - amcinnis□omnifest.uwm.edu
Phred - phred□internetpro.net
Sketch - nyrnee□db.erau.edu
Udd - pln□5970□montana.com
Crossfire - crossfire□fairlight.org
Duke - duke□fairlight.org
Highlander - hld□c64.org
Druid - druid□bb.onet.pl
Harlekin - harlekin□hem.passagen.se
Oswald - oswald□c64.rulez.org
Lightside - lightside□iname.com
Logger - logger□stacken.kth.se
Clive - rmesuere□unicall.be
Rowdy - a95andla□ida.his.se
Sledge - sledge□algonet.se
Vodka - edvin.zetterberg□dlog.se
Watchman - watchman□ludd.luth.se
Remember that any email addresses that are incorrect
please notify the Domination staff. Addresses change
quite a lot, but we hope these chapters provide a
service for you. Check out part two, which contains
mixed, web and ftp addresses.
· Email addresses part - 2 ·
Welcome to the second part of our internet reference
section, in this section you will find single email addies
along with a listing of C64 related web sites.
As stated earlier, we do our best to keep these
chapters up to date, but because of the ever changing
and growing super highway, some may be not correct.
If this is the case, leave a mail to the Domination editor
Make sure also to visit the Domination online homepage,
containing the latest edition online, graphics gallery,
links, guest book, history and more, it is at:
Just Ice/Ikari - mark.dennis□cableinet.co.uk
Skyflash/Oneway - danh□helsingborg.se
Cosowi/Plush - cosowi□t-online.de
Dr J/The Force - markg□infomall.co.il
Dr Soft/Albion - gothrek□plpuam11.amu.edu.pl
Unlock/Albion - unlocked□hotmail.com
Alex/Pentagram/Asc - alex□graphic-designer.com
Falcon/Pentagram - TheFalcon□programmer.net
Martin Galway - mgalway□bga.com
Remix/Clique - remix□clq.com
Steve/Avt - williasa□aston.ac.uk
Rimflex/Laser - rimflex□digibank.demon.co.uk
Prophecy/Amnesia - antione□stack.nl
Einstein/Chrome - einstein□albanyis.com.au
Style/Chrome - style□omen.net.au
Master Kracker/Glory - mknfi□vnet.net
2ge/React - dvage□hotmail.com
Radman/Tsm - mhillmer□isd.net
Grey Eminence/Trsi - greyeminence□hotmail.com
Jtm/Visual Reality - jda□post3.tele.dk
Deadbone/Hype - marsgoo□sydney.net
Nastiness Inc/Angry - thenazz□hotmail.com
Crusher/Angry - johanhoog□hotmail.com
Carrion/Elysium - mielnik□wsi.opole.pl
Zzap/Noice - toblerone77□hotmail.com
Quetzal/Chrome - dmartin□lin.cbl.com.au
Leming/Fatum - sq3fup□poznan.ampr.org
Bimber/Arise - bimber□gss.abis.lodz.pl
Snacky/Genesis Project - snacky□europe.de
Thor/Glory - thor□thecore.com
Dmc/Wow - dmcgen□globalnet.co.uk
Kbs/Laxity - kbs□daghojs.kolen.dk
Animalo/Laxity - animalo□uni-paderborn.de
Mr Quark/Willow - 07723□btxgate.de
Talbot/Fatum - kuba-h□rwd.prospect.tarman.net
Reekol/React - svsvet□ba.sknet.sk
Sebaloz/Lepsi - sborkowski□bpsc.com.pl
Reset/Transcom - transcom□werple.mira.net.au
Ultimate Hacker - bowes1□galileo.concentric.net
Bacchus/Fairlight - bacchus□hem.passagen.se
Cresh/Taboo - cresh□pol.pl
Walt/Visual Reality - anders.fogh□image.dk
Communist/Onslaught - kickback□owl-online.de
Taper/Triad - marxistleninist□hotmail.com
Grimreaper/Nei - spirit68□hotmail.com
Case/Trc - buergi□spectraweb.ch
Tronic/Illusion - tronic□phaser.net
Ob/Trsi - ob□trsi.de
Twist/Ex-WWW-Cosmos - sf.storms□hetnet.nl
Sailor/Triad - sailor3ad□rocketmail.com
Mr Zool/Ies - mrzool□hal2000.hal.vein.hu
Intruder/Avt - intruder□central.europe.de
Leeway - hendrik.sticher□regio.net
Rimflex - williamw□lentil.org
Charles Deenen - cdeenen□interplay.com
Hardsequencer/Dytec - dytec□hotmail.com
Tronic/Illusion - tronic□phaser.net
Newspress magazine - newspress□hotmail.com
Janec/Dominators - fyrst□usa.net
Quac/No Name - bcc1592□vip.cybercity.dk
Wad - wadmoose□hotmail.com
Twoflower/Triad - sce97mbd□mds.mdh.se
Druid/Agony - druid□bb.onet.pl
Rockstar/Palace - tunkelo□cc.helsinki.fi
Benn Daglish - benn□bowood.demon.co.uk
Chris Hulesbeck - chris□huelsbeck.com
Tyrant/Therapy - szistvan□gemini.ektf.hu
Trap/Bonzai - trap□diku.dk
Nightwriter/Atl - 4play□cybergate.org
Sauron/Illusion - olegr□idt.unit.no
Fist/Illusion - darius□knoware.nl
Sys - truestoner□cww.de
Jim Jack/Reflex - gerste□rcs.urz.tu-dresden.de
Pvcf/Reflex - pvcf□rcs.urz.tu-dresden.de
Quiss/Reflex - quiss□t-online.de
Kerk/Albion - kerk□lew.tu.koszalin.pl
Lucifer/Coderz - larry□ram-rom.com
Lucky/Albion - domel□matinf.pcz.czest.pl
Quamas/Albion - zs2□vena.telbank.pl
W.e.c./Angry - coyote□gil.net
Mws/Trsi - mws radwar□hotmail.com
Snap/Atl - ronnilse□sn.no
Csezso/Therapy - csezso□hotmail.com
Ray/Unreal - ray□bluebridge.cz
Debris/Panic - debriz□freenet.hut.fi
Oxbow/Xenon - aol138010538□hes.rdam.nl
Wul/Xenon - wuloo□wi.leidenuniv.nl
Stormlord/Wow - david.vandromme□ping.be
The Shark/Inc - shark□dhp.com
Freestyle/Avt - tcanziani□access.ch
Zorlac/Illusion - lars□etoy.com
Stone/Bonzai - kotka□levanger106.telepost.no
Side/Hotline - hirsfeld□cybercomm.nl
Harlequin/Success - arjen□vin.nl
Moloch/Armaggeddon - petars□arkanixlabs.com
Dungeon Master/Zone 2 - dungeon.master□umoja.com
Bulldog/Spirit - martin01□informatik.uni-dortmund.de
Spockie/T'pau - spockie□giga.or.at
Lowlife/Role - v962870□si.hhs.nl
Kmeg/Albion/Color7 - ptracz□ajax.umcs.lublin.pl
Wisdom/Crescent - kilich□doruk.com.tr
Artic/Palace - al□kontu.bbs.fi
Rastan/Fury - mcee□powerup.com.au
Tao/Triad - gt95dwe□nt.du.se
Jedi/F4cg - hpa□netpower.no
Markus Siebold - siebold□sgh-net.de
Agemixer/Atl - ayliaho□ratol.ratol.fi
Robocop/Atl - dschroeter□access.ch
Skater/Legend - t.greeve□rotterdam.luna.txt.nl
Mr Giga/Atl - mrg□walrus.megabaud.fi
Rob Hubbard - rhubbard□ea.com
Stormrider - hellfire□haven.ios.com
Strider/Fairlight - strider□fairlight.com
Ironfist/Laser - russ□cybernet-online.net
Tts/Oxyron - michael□microdata.de
Jovan/Carcass - rick.mosdell□horizon.to.org
Pinball Wizard/Carcass - pwizard□rbdc.com
Acidchild/Triad - wolfram.hess□sz-online.de
Throne/Panic - throne□freenet.hu.fi
Creeper/Antic - kim□nevermind.net
World Wide Web pages (C64 related)
Domination online: dom.home.ml.org
Driven magazine: soho.ios.com/‾coolhnd
Driven magazine: www.driven.c64.org
Nitros: home5.swipnet.se/‾ ‾w-56690/nitros/htm
Propaganda online: www.algonet.se/-motley/propa.htm
Relax online: home.sol.no/‾zapotek
Brainfart magazine: brainfart.home.ml.org
Success & Trc: www.scs-trc.net
Palladium online: palladium.home.ml.org
The Force: www.geocities.com/Siliconvally/pines/4376
Flash Inc: www.abc.se/‾m9656/flashinc/
Wrath Designs: www.wrathdesigns.pp.se
Dual Crew Shining: www.algonet.se/‾mm
Vitality online: biotop.umcs.lublin.pl/vitality.htm
Action Jackson/Trc: www.se,.hhs.nl/users/goe
Jeroen Tel: home.worldonline.nl/‾mon
Jeroen Tel: www.geocities.com/hollywood/hills/5485
Jeroen Tel: www.xs4all.nl/‾mon
Network online: www.scene-central.com
Cosmic Style: www.tu-chemnitz/‾dsc/cosmic
Chris Huelsbeck: www.huelsbeck.com/index2.html
C-64 ftp site list
Gangsta's Paradise: ftp.inf.bme.hu/pub/c64 (<C>+[O])
Interpark: bbs.cc.uniud.it (F4cg)
Mount Tokay: woland.iit.uni-miskolc.hu (Motiv8)
Digital Dungeon: ftp.scs-trc.net/pub/c64 (Scs&Trc)
Rash Refection: olivaw.ludd.luth.se/pub/c64 (Active)
Ideal site: ftp.woland.iit.miskolc.hu (Ideal)
Exclusive: ftp.df.lth.se/pub/c64 (Triad)
Eqx site: rsls6.sprachlit.uni-regensburg.de (Equinoxe)
The Badlands: ftp.giga.or.at (T'pau)
Acid Nature: ftp.ogre2vsk.edu.lv/acid-nature/c64 LXT
Goin' For Gold: ftp.padua.org/pub/c64 (Padua)
C-64 web bbs list
Spankerz Heaven: www.scs-trc.net/sh/ (SCS+TRC)
Second to none: b2.welcome.ch/secondtonone (LEGEND)
Additional email addresses
Moloch/Ascraeus - anselmo□hotmail.com
Gop/Onslaught - breid□zeta.org.au
Rygar/X-ray - rygar□esb.mbis.de
Baze/Illusion - zyrox□rocketmail.com
Taki/Natural Beat - takinb□eik.bme.hu
Scat/RSI - hauke□rocketmail.com
Twist/Cosmos - sf.storms□hetnet.nl
Ian/Fusion - ian.bean□virgin.net
Biondi/Elysium - biondi□pol.pl
Sounx/Xenon - the sounxer□hotmail.com
Jetboy/Elysium - jetboy□mindless.com
Edhellon/Resource - edhellon□c64.rulez.org
Demonger/Laser - jasonw□igateway.net
Carrion/Elysium - mielnik□polo.po.opole.pl
Stake - pallai□dab.iit.uni-miskolc.hu
Choq/Ex-Trc - choq□eurnet.nl
Bam - sveen□starmail.com
Rico/Hotline - spanky□theoffice.net
Jerry/Triad - jerrykal□algonet.se
Thundax/Xenon - thundax□bigfoot.com
Scout/Success - rolando□knoware.nl
Trisch/Faces - suvak□ktk.jpte.hu
Falcon/Success - sanderv□xs4all.nl
Brush/Elysium/F4cg - alex□patron.com
Guzzler - guzzler□xs4all.nl
Tim/Success - tim □dds.nl
Spinball/Excess - excess□beer.com
Dungeon Master/Zone 2 - dungeon.master□umoja.com
Harti/Vermes - harti□plearn.edu.pl
Mc Valach/React - mcvalach□hotmail.com
Orcan/React - uram□fhpv.umb.sk
Steve Brown/Extacy - extacy□freemail.nl
Morpheus/Flash - andreas.wallstrom□pilot.stjarntu.se
Wad - wad□chillin.org
Agemixer/Scallop - ari.yliaho□ratol.fi
Witty - bradwightman□hotmail.com
Metal Maniac/Dcs - mm□c64.org
Bwyze - bwyze□magnnet.com
Killer/Tengu/Sataki/Kreciki - killer64□friko.onet.pl
Chash/Fraction/Afl - chashyk□polbox.com
Ray/Unreal - ray□bluebridge/cz
Reyn Ouwehand - prevue□bart.nl
Cai/Ascraeus - ascraeus□hotmail.com
Antifan/Equinoxe - chrgruen□yahoo.com
Despair - despair□starbase.globalpc.net
Bird - fugl□hotmail.com
Doomed - io185467□student.io.tude1ft.nl
Jer - jer64□sci.fi
Mr.Mister - bloodline98□yahoo.com
No-Xs - no-xs□asif.com
Parrot - parrot□c64.org
Renegade - renegade□friko.onet.pl
Simon King - simon k□friko.onet.pl
!Cube/Scs&Trc - tlonnber□cc.helsinki.fi
WDW/Wow - wdw1971□usa.net
Additional web sites
Action Jackson: www.sem.hhs.nl/users/goe
Dual Crew: www.dc-s.com
Next edition will feature a remaking of the two email
address chapters, everything will be put in order and
what a better opportunity than with the new outfit!
If you wish your email address or website published in
Domination, email the editorial at the beginning of the
□ Advertisements □
Welcome to the Domination scene mail address section.
Here you will find the latest addresses recieved from
sceners either wishing to trade or do business with
Advertisements are normally recieved on the back of
votesheets, but can also be submitted in email, netmail,
regular mail or to any one of the many contact points
this magazine has.
David Simmons · Domination
16 Peron Street · Onslaught productions
St Helens, 7216, · Email trade
Tas. Australia. · Old and new wares
· Game projects
Tomasz Pajak Mika Sillanpaa
Kasztanowa 11/3 Blandsadesg. 1b
58-300 Wacbrzych 43146 Molndal, Sweden.
Poland. · Looking for contacts
Jonas Nordin Juraj Ciba
Lundagt. 51, 3tr Pupavova 31
11728 Stockholm Karlova Ves
Sweden. 84104 Bratislava
· For swap Slovakia.
· Old mags/demos trade · ph: +42-7-729590
· Punk and metal tapes
ACIDCHILD/TRIAD · Graffiti painting
Wolfram Hess · Best cracks
Eilenburger Str.16 · Good friendship
01309 Dresden, Germany. · No nazis!!!
· For the latest legal releases
· Swapping old demos/mags
· Covers, beermats, stamps
BRAINDEATH/TC/KRG/CIVI RED REDBY/???/SOS
Michael Matern Radek Mrvec
Deutenhausener Str.7 Pejsova 161
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Frank Fischer GHOST
Am Klemmberg 7 'Disorder'
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Vetrna 876 3801 Boe, Norway.
73581 Bohimin 7
Czech Republic. RANZ/MEGAUNIT
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41469 Neuss, Germany. REGI KEYZ/ONSLAUGHT/BR
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CREB/EXCESS Marlow Bucks
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04179 Leipzig, Germany. · I'll reply for sure
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536 Rocks Road Franz Werfel Str.10
Gympie QLD 4570 41469 Neuss, Germany.
Australia. · Domination
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Erik Lehto Adam Huemer
Nygatan 13 Bahnhofstr. 30d
96131, Sweden. 85567 Grafing, Germany.
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Petershagener Str. 48b Tomasz Mazurkiewicz
38259 Salzgitter-Bad Reymonta 36/1
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· New address Ph: +48/43422231
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59555 Lippstadt, Germany. 68309 Mannheim, Germany
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Holrakkerstraat 1 Poppelhaven 64, 2th
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Vesterbrogade 7, 1sal Ligocka 5a/43
6000 Kolding, Denmark. 40570 Katowice, Poland.
DJ KAT/ONSLAUGHT ELWIX/STYLE
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Am Roemerlager 42 22 Cotton Wood Court
45721 Halter, Germany. Green Castle, IN, 46135
United States of America.
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Martin Lindskog Sebastian Wasilewski
Skarpskyttevagen 88 Ul.Sedzickiego 8
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MACX/CHROMANCE ED/WRATH DESIGNS
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Solviksgdn, 23541, Kungsgatan 33,
Vellinge, Sweden. S-21213 Malmoe, Sweden.
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MIchael Rank Tobias Richter
80630 Muenchen, Germany. 42719 Solingen, Germany.
SHOCKER/LEGEND Matt Mchugo
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Am Langenheim 26 Montrose, Hobart, 7010,
52223 Stalberg, Germany. Tas. Australia.
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19 Irving Street Petteveltlaan 7
Edgeworth, Nsw, 2285 1974 Sr Ymuiden,
Australia. The Netherlands.
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demos, magazines · 100 percent reply
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QUORTHON/DELTA 9407 Ge Assen,
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Anna Zazula Ul.Priod. Piocy 82/6
Kilinskiego 29111, 59-300 41600 Swietochlowie
Lubin Poland. Poland.
Anders Hansen Gabor Toldy
Kastanielunden 32 H-2700, Cegled
6705 Esbjerg 0 Mehesz U.10, Hungary.
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Avercampstraat 15 H-5700 Gyula
6717 Na Ede, Hefvezer U.4, Hungary.
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Fr.-A. Sorge Str 29 Poststrasse 67a
01257 Dresden 23669 Timmendorfer
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Pitsudskiego 5/59 Sweden.
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MEPHISTO/VOZ/T-C C/. Monsenor Hernz.
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Wiesenweg 28b 38500 Guimar
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Germany. Canary Islands (Spain)
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Laurie Alderson Levent Delibas
189 Duke Street Atisalani, Turgut Reis Mah
North Sunshine Adem Yavuz Cad.
Melb. Vic. 3020 491 Sok. No: 12
Australia. 34190 Esenler/Istanbul
· Old + new demos Turkiye.
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Oszvald Balazs BUGJAM/ROLE
Ajka - Bakonygyepes Hartmut Pachl
Bakony U.33 Horsteiner Str. 17
8448 Hungary. 63791 Karlstein 1
· Colony News Germany.
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Robert Fencl Krzysztof Kwacz
5.Kvetna 191 Ul.Zwyciezcos 23/34
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FLOYD/WILLOW/ASCRAEUS Surenburgstr. 50 b
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Amn Lullberg 29 Germany.
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Tomasz Zazula Piotr Firek
Kilinskiego 29/11 Szkolna 3/17
59-300 Lubin 96-100 Skierniewice
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· Stamps, Phonecards,
EROL/HITMEN Covers, Beermats
18.Hrvatske Brigade 118 ZWARK/PROXIMA
75000 Tuzla Dariusz Luczka
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· 4 swapping
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Po Box 11 · Looking for new contax
63300 Pleszew · 100 percent reply
Jacek Luczka Peter Doyle
W.Pienieznej 29/13 16 Station Street
88-400 Znin Eungai Rail
Poland. Nsw 2441 Australia.
Ph: +48/534-22666 - 4 joining Tide Amiga
· 4 Albion + Proxima wares - Amiga swap only
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· 4 Covers and demos
· Proxima Co-HQ MAIDEN/TIDE/CS
· 100 percent reply Dick Bowen
35 Nottingham Rd
Kevin Webb Ng 16/1 dn
2 Sixth Street United Kingdom.
Gladstone - 4 contact with all,
South Australia especially mag editors
5473 Australia. - C64 friendship
- 4 friendship
- 4 many 'OZ' wares
- 4 joining Tide
Tom Grosz Otto Molnar
Allgomera Posta Dulo 14
Eungai Creek 2700 Cegled
Nsw 2441 Australia. Hungary.
- Tide Whq - All Tide wares
- 4 friendship - Hungarian only
- 4 joining C64/Amiga
- 4 mag editors THORGAL/OOPS/SHELTERS
- Beergarden + Ozsi Marek Witkowski
+ Ganja mags. Slowianskie 32/9
74300 Mysliborz, Poland.
SASH/TIDE/ROLE - 4 new contax
Paul Jelonek - Swap and geoswap
Wesola 18 - Hot and old wares
58200 Dzierzoiow - Polish wares
- Tide Ehq
- 4 friendship
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"Excess" Peter Kannengiesser
Po- Box 700 107 Odenthalerstr. 302b
51447 Berg.Gladbach 51069 Koeln
- Back in biz - Old/new wares
- Nitro and Rock 'N' Role - Nitro
- 100 percent reply - 100 percent reply
Sascha Ehrenbrink Wendell A. Davis III
Diemshoff 82 486 S. C.R. 600 E.
48282 Emsdetten Greenfield. IN 46140
Germany. United States of America.
- Joining Excess - A500/C64 oldies
- Nitro HQ - Monty Python tapes (!)
- I collect cover art
- 100 percent to people
Kochanowskiego 29/12 DIGAHOLE/ONSLAUGHT
46-200 Kluczbork Cumhuriyet Cad. 9/5
Poland. 81570 Kucukyali/Istanbu
· AFL & SCHN wares Turkiye.
· For new contacts
Ralf Moeller Martin Paczkowski
Debstedter Str.116b Glowna 48
D-27607 Langen 89500 Tuchola
· Swap · Ph: +48-531-43010
· House, acid, tekkno · No new contacts!
· Looking for contacts · Sorry, but life is brutal
Grzegorz Rabiak Marek Bak
Ul.Mieszka 17/10 Ul.A.Asnyka 69/58
63-300 Pleszew 62-800 Kalisz
· Covers · Ph: +48/62-7532512
· Votesheets · 4 swap & friendship
· Slow swap · 100 percent reply
AMAZON/OXYGEN/EXPECT C-KIDZ/MAYHEM/X III
Rafal Lis Michael Vainola
Legionow 13 5 Woodside Cottages
30-824 Krakow Highwood Chelmsford
Poland. Essex Cm1 3rd
· Ph: +48/12-6586897 England.
· A cool & friendly swap · C64 & Amiga
· 100 percent reply · I am no disk stealer!
Review: About Time for "Back In Time"!
Date: February 27, 1998
Reviewer: The Shark
Rating: (****) 4 out of 5 Stars
(INC Press) -- Who is Chris Abbott? And who gave him
the balls and vision to create a landmark CD where
classic Commodore 64 tunes get transformed into
brilliant, awe inspiring reproductions?
Ofcourse I am speaking about the highly anticipated
C64 inspired CD names "Back In Time". The making of
this CD has been known to the public for nearly a year
now, and the greater the anticipation, the greater the
expectations. The expectation was this: now 10 or more
years later from their creation, shouldn't it be
possible to reproduce classic C64 tunes on
professional equipment making them sound.. well, you
Possible, yes. Unfortunately, many people have tried
to do such and they have only fallen flat on their
faces (Mod/XM composers are who I am primarily
referring to here). Only Chris Huelsbeck's C64 based
Rainbow Arts tribute CD and a rare Mod/XM here and
there have made any improvements to C64 music.
Huelsbeck's CD was so successful that it actually had
to go into a second printing. Strangely enough, other
old C64 musicians still haven't put two and two together
to understand that there are people out there who
would really like to hear this old music again!
Enter Chris Abbott. Abbott, as a C64 music fan,
realized the absolute gold mine of old C64 tunes and
the idea of modernizing them. Quite honestly, C64 fans
have been begging, if not screaming, for such a
project for quite some time. Even during the C64's
prime, Hubbard released the Thalamusic with "Zzap!64"
which rocked the C64 world.
If it was so obvious that such a project was in high
demand, what the hell took so damn long?!
I believe that th main problem is that everyone was
waiting for the original artists to create CDs based on
their old works.
After inquiring about such a project from many of the
great composers, most reply by either stating that
they are much too busy or that they feel there
wouldn't be enough sales to support the project.
This has lead me to one conclusion: musicians have a
tendency to grossly undervalue their past work.
Knowing that these old musicians were not going to get
the job done, Abbott set out to create the CD himself.
You see, Abbott is not only a C64 fan, but he is also a
musician -- a smart musician I might add. Knowing the
mentality of these old musicians, he decided to simply
ask for their help instead of asking for them to
complete an entire CD. This move may have been the
key to the success of the CD as both Hubbard and
Huelsbeck agreed to help.
Furthermore, Abbott used the right channels. That is,
he thoroughly researched copyright laws, contacted
game companies and composers, etc. ensuring that the
CD would be 100 percent legal. Lastly, and most
importantly, Abbott spent two years on this CD pouring
as much quality into it as humanly possible.
For example, professional equipment was used for this
project and much feedback was recieved from the C64
music fan base. Rest assured that this CD is not simply
someone dumping Mods and XM's on to an audio CD.
What's on the CD? Here is a song by song review
(in order that they appear on the CD):
#01 - Delta 97 (Hubbard & Abbott)
Fabulous! Delta is perhaps one of the most popular C64
tunes covered in the Mod/XM world. Sadly, so many
people manage to screw this tune up. Not this time. This
is THE best Delta I have ever heard! The screaming of
the electronic trumpets is glorious! It is about God
damn time that Hubbard crawled out of his cave and
made some music.
#02 - Rambo: First Blood Part 2 (Abbott)
This famous Rambo loading tune starts off with some
less than impressive Morse code sounds. A better
choice would have been some real Morse code sounds.
Thankfully, the tune really starts to heat up right
after the beginning.
The echoing female chorus in the background gives
this tune a heavenly sound.
#03 - Sanxion (Abbott)
Let me say that when I first heard this tune on the CD
that I was expecting to hear Hubbard's own Thalamusic
from "Zzap! 64". For nostalgic reasons, it would have
been thrilling to have that version on CD. But as I
listened to Abbott's version (* gulp! *), I have to say
that I prefer his more precise cover of Sanxion
compared to Hubbard's Thalamusic. So I applaud
Abbott's decision to recreate this tune.
Unlike Hubbard's Jarre-meets Pink Floyd version of
Sanxion, the classic whining-screaming sound of
Sanxion is beautifully done in this version!
#04 - Thing on a Spring (Abbott)
Chris Abbott has recieved some feedback from SID
fans who have mentioned that they do not really care
for Hubbard's original SID from this game. I should
note that I too am not a big fan of this Hubbard classic.
My opinion is that it suits the game well, but as a stand
alone tune, it is only "okay". If you are a "Thing on a
Spring" fan, however, Abbott's version will not let you
#05 - Parallax (Abbott)
The start of this tune does not seem to hit the notes
right compared to the original. Furthermore, there
should be no background noise during those starting
notes! That is what makes the start of Parallax so
interesting -- it is building a climax. Just like Galway's
version, Abbott's version gets better the further
you get into the tune. The saving grace of Parallax,
the most overrated SID in the world, is the ending which
is borrowed from Jarre. I wa impressed on how well
Abbott handled this cherished part of the tune.
#06 - Auf Wiedersehen Monty (Abbott & G. Priarone)
Ahhhhh! The start of this tune fails miserably
compared to the original SID. This classic SID really has
two captivating parts -- (1) the haunting beginning and
(2) the splendid guitar solo later in the tune. As with
Abbott's Rambo, the only bad part is the start. The rest
of the tune is fast and furious just like the original.
And what about the guitar solo? Let's just say that you
will wonder aloud if that is Eddie van Halen playing... :)
#07 - Mutants (Abbott & Waz)
Imagine Jan Hammer (Miami Vice fame) performing Fred
Gray's Mutants then you will be able to predict how this
tune sounds. Sometimes artists tinker or alter original
songs in hopes of creating something magical.
This is truly one of those rare cases where such
tinkering has paid off. The mystic flutes with the
familiar Mutants background was a brilliant idea, which
is an understatement to say the least.
#08 - Great Giana Sisters (Huelsbeck)
I have never heard Huelsbeck's "Rainbows" CD, so this
was a unexpected surprise. Huelsbeck keeps true to
the original title tune of this masterpiece game
offering the same spirited sound. I salute Huelsbeck
for allowing this tune on this CD (although at no small
cost I assume :).
#09 - Monty'97 (Hubbard & Abbott)
I do not recall anyone every attempting to cover this
tune. Why? I would imagine no one had the balls to
attempt to cover this fast paced masterpiece - except
the duo of Hubbard & Abbott. This tune is remarkable
in C64 history mainly due to the fast rhythm and the
multitude of instuments it unleashes. Before this tune
played, I predicted that I would be blown away by
Hubbard & Abbott using real-sounding instruments
instead of the simulated sound offered by the SID.
For the most part, this tune did exactly this. The only
part of the tune that I seemed to dislike is the piano
solo in the latter part of the tune which seems to
carry on a little too much. Following the piano solo is
the famous maniac violin solo which freakin' rocked!
#10 - Arkanoid (Abbott)
This cover is good, but it really offers nothing new or
extra compared to the original.
#11 - Ocean Loading Theme v3.0 (Abbott)
Abbott has at his finger tips the chance to blow me
away with some serious bass at the start of this tune,
but where is the bass and power like the original SID?
In addition, what is that strange sound which occurs
through out the tune? It sounds like Donald Duck
blowing his nose -- yes, irritating. Although the melody
of Abbott's cover is spot on compared to the original,
his cover overall makes me want to skip to the next
#12 - Wizball (Hubbard & Abbott)
Turn off the lights and crank the volume up for this
absolute superb rendition of the great Wizball cover
theme! Such a rich and powerful sound emitting from
my speakers as I type this review! I can easily envision
this exact tune in a movie soundtrack -- an outer
space epic journey searching for God himself.
Actually, after hearing this tune I believe I have just
seen God. And no, Galway looks nothing like him. ;)
#13 - To Be On Top (Huelsbeck)
Abbott writes in the CD sleeve, "This version of the
tune is much lighter than the super-crunchy original."
I was thinking the exact same thing when hearing the
revised version. I'll take the super-crunchy version
original over this version any day. Overall, Huelsbeck's
revision of this tune is nice, but damn it, I want that
#14 - Crazy Comets 97 (Hubbard & Abbott)
I was wondering if the duo was going to be able to pull
off this cover. The original has so many crazy sounds
and spin off effects - enough to wonder how Hubbard
ever pieced this classic into enjoyable music. The
cover from start to finish is simply fantastic! Not a
single beat was missed from this crazy tune. But wait,
there's more! As an added bonus, echoing speech
samples from the game "Mega Apocalypse" are spread
through out the tune. I would have predicted that
adding those speech samples would have ruined this
tune, but just the opposite happened. I love the
samples! Did I mention that this tune is capped off by
a classic Hubbard speed-synth attack?
#15 - Delta Victory (Abbott)
I doubt this sub-tune would fall into most people's top
500 list of favorite SIDs (although the title theme
would). When I first saw this tune listed on the CD, I
thought, "What the hell was Abbott thinking?" I am
certainly not saying that Hubbard's original tune is
crap, but there were simply so many more good tunes
to choose from. Then I listened to the tune on CD and
fell in love with Abbott's mesmerizing masterpiece.
Abbott was able to see the potential in Hubbard's tune
and has improved it 10 fold. Gone from Abbott's version
is the annoying fast beat background sound found in
Hubbard's original. Instead you will find a peaceful,
slow drum. As for the lead sound, Abbott's choice of a
soft trumpet was absolutely perfect. You will reach
tranquility with this tune.
When Chris Abbott was working on this CD, he
requested some input from some of the biggest SID
fans in the world asking how he should go about
recreating these SID classics. My offerings were to
mention that he should avoid remixing the SIDs, and
stick with super enhanced versions of the SIDS.
Remixes seldom succeed, plus most SID fans I know
want to hear the old tunes with out a major overhaul.
To his credit I believe Chris had already made up his
mind to go with this approach even before me emailing
him. I also mentioned to him that he was treading on
sacred ground. That is, he was attempting to mess with
some classic SIDs knowing fully that expectations were
extremely high (as if he didn't already know this!).
I can honestly say that with the release of this CD
Chris has earned his wings as a respectable SID
covering artist meeting the expectations laid upon him.
This is a landmark CD and any SID fans who lacks this
CD from their collection will have a quiet void in their
lives. Congratulations Chris, et al. You have
successfully brought to life something long overdue.
· For more information about "Back In Time" including
order placements and MP3 previews, see
Chris Abbott's web page - http://www.c64audio.com/
│ Stamp Cheating · Aspects of Scene Lifestyle │
- by Scare/Active -
Mirage mount on sight and word,
Vision, sense and place be blurred,
And minds be distantly transferred.
The hacking and phreaking philosophy, very common in
this our scene (in all the other comparable scenes as
well) can be used not only for the associated matters,
but also for a wide variety of other ventures. Apart
from the scene you can abuse the railway companies,
money industry, Mc Donald's restaurants and other
commercial institutions. All these more or less illegal
activities have one thing in common - they abuse.
The same goes for stamp cheating...
As the snail-mail scenery, one facette of this big body
"scene", declined over the past years and mail-trading
or even megaswapping aren't necessary anymore most
of you won't get any help from this article, just read it
as some kind of historical examination and witness the
development. However, it CAN be read as a "how to"
Cheating isn't done by preparing a stamp for that it can
be re-used. Cheating is far more. It contains an under-
estimated social part. I will reveal this "secret" to all of
you who haven't been aware of that until now. Also this
article perfectly shows that *good* swapping needs
skill, or you have lots of bucks to spend and don't need
to act illegal.
Stamp cheating or stamp faking (both expressions will
be used as the same) was a popular topic in the magazi-
nes in the early nineties and also was a common theme
in spread notes from swappers during that time.
Beside information on who got caught and who acted as
a traitor towards the post you could find a lot of text
dealing with methods how to cheat your stamps.
Nevertheless, most articles suffered from the limited
sight of its author(s) and therefore only contained the
most common methods without giving anything really
new to the recipient.
This guide can be considered as *nearly* complete; I
worked my ass off to get all this info together, some
good contacts helped me out where my own wisdom
found its end.
Let's get traditional, let's start with...
THE METHODS AND PROCEDURES
Cheating is a bilateral arrangement, good golly ! what
an expression, of course this is clear. Your contacts
must send back your stamps and you must be able to
remove the postmark from the stamps' surfaces to get
fresh stamps again without paying for them. In order to
remove the ink you have to prepare the stamps with a
transparent film of glue or a similar substance.
THE GLUE-STICK METHOD
The best-known way to get this result is to use a glue-
stick and move it straight over the stamp one time or
several times. The glue now has to dry not to be too
obvious. You can either put it aside and wait some days
for the drying process, or you accelerate the proce-
dure by using a hair dryer. Furthermore you can
improve the cheating quality by letting drip a drop of
water on to the freshly pasted stamp before it dries.
OTHER NOT SO COMMON METHODS
One could also try glue derivates as wood-glue or
transparent stickers. Both have the disadvantage of
being too thick and lacking transparency; better stay
away from these alternative methods.
Using hairspray or even deodorant over an already
glue-cheated stamp can end in a better result, but
using hairspray only to cheat is not a wise decision as
it happens too often that some rest of the postmark is
not removable. Another disadvantage is the smell of
Rings a bell when I mention the name Aslive/ex.Security/
ex.Hysteric/ex.FHI ? This freak is said to have used
wallpaper-glue pasting hundreds of stamps in one pass
like normal wallpaper. By far the best method to handle
more than 300 contacts. Noone is swapping with 300
guys on a regular basis anymore, but wallpaper-glue is
at least as good as a glue-stick, if not better. It dries
transparent and isn't obvious if you know how to use it.
PREPARING THE STAMP
Most people take a glue-stick, move it over the stamp,
let it dry and afterwards put it on the envelope by
licking or glueing it. But you can also do it vice versa.
First put the stamp on the envelope, then put some glue
on the surface with your fingers: take your fore-
finger, put some glue on it and spread the substance
from the edges of the stamp towards the inside. Now
put your finger around the edges so that they are
completely covered, but no glue is on the envelope
A common mistake (or should I call it lazyness ?) is to
first put the stamp on the envelope and then drive a
whole stick over both the stamp itself and a part of the
envelope. This method seems to be especially loved by
the Polish dudes. It mainly results in posties destroying
these stamps with a fat edding or even knife or as a
worst consequence you get caught. But mainly they
only destroy the stamp because their stamp machine
doesn't leave the ink on the stamp as it's too sticky.
REMOVING THE POSTMARK
No matter what method you use, the ink has to get away
from the stamp. You can rub it off with a wet cloth or
something similar either, or you combine it with the
removal of the stamp from the envelope by confronting
the stamp with a quick bath preferably in warm water.
You'll get the postmark removed and after some
seconds also the stamp comes off the envelope. Make
sure that all glue (from front- and backside) is re-
moved. Drying the wet stamp with a hair dryer or by
putting it between (toilet-) paper should finally result
in a totally fresh stamp.
It is reported that putting some kind of double-sided
sticker on the backside of the stamp (e.g. Tesafilm)
makes the stamp come off way easier.
If parts of the postmark don't come off completely you
could try getting the rest away by using a razor-blade
or an ear-cleaning stick. You need to be very careful
here, as the motive and the colors of the stamp can
fade and disappear easily.
This is where most of previous articles' wisdom ends.
You can do a lot more to make sure your illegal deeds
At a post office you have the choice which stamps to
take. Better buy dark stamps (if the post starts
bitching, just say you are a collector); you can get into
trouble with white edges as the ink happens to come
off bright stamps very bad.
Another thing worth mentioning are the different sur-
faces of stamps. Some have a smooth surface, others
a more paper-like. The last ones are the best as the
glue isn't so obvious on them. I know this is a detail, but
some guys strive for perfection.
Everyone has his own technique. One can be able to
cheat perfectly resulting in too much time that he
spends on preparing stamps. You always have to figure
out the right measure. Still, it is the best compliment if
your contacts think that your stamps aren't cheated,
when they naturally are !
The better you cheat the more money you will save.
Your abilities affect the number of times a stamp can
be re-used. Just as a kind of encouragment: there are
guys claiming to have re-used certain stamps 10 times
and more each.
CREATING OWN STAMPS
Wherever freaks gather in a scene, there will be more
than one way to achieve a special aim. As you could call
out for free by different methods throughout the
years, one doesn't have to stick to cheating when it
comes to send out nearly for free.
Just like faking money you can also create own stamps
which is a lot easier than faking money, of course.
The first way is to copy stamps in a reasonable quality
and then cut them off. If you haven't access to a color
copy-machine then you can also use a scanner and
later on print them out with a good printer. Too bad
there are tooths around the stamp. But there is such
kind of stamps you can buy via an automat. Usually they
don't have tooths or just some one or two round cuts
you can easily simulate by using a punch or scissors.
There are also other possibilities to self-made your
stamps, like cutting them from stamp catalogues.
BENEFIT FROM THE STUPIDITY OR LAZYNESS OF POSTIES
Spread the stamps (if there is more than one on the
envelope) all over the envelope, one in the right upper
corner, the rest on the left side. Posties and/or
stamp machines mostly are tired/incapable of doing
more than one hit per envelope to cancel the stamps.
WHERE TO PLACE THE SENDINGS ?
Once you gotta deal with more than a dozen contacts
and you are heading for megaswapper status you have
to send out a bunch of parcels every day, respectively
several parcels on ONE day. The danger of discovery
gets bigger the more sendings you send out, as all of
them need to be checked and you are already handi-
capped from the beginning, as sendings containing
5,25" diskettes are far more conspicuous than normal
Now it comes to your organisation talent as you should
post your sendings in different areas for that not all
of them get checked by the same office at the same
time. This also causes the advantage that if they
recognize a cheated sending and keep all associated
ones, there'll still be other sendings reaching their
aim as you didn't put them all in one mailbox or gave it to
one post office.
Never write your address or any handles neither on
the envelope nor inside the envelope and don't include
votesheets with addies on it when you cheat your
stamps. They won't be so smart to check what info is on
the disk, however, also this case was reported some
You can enlarge the safety by letting write a friend or
relative the addies on the envelopes or by using a
typewriter or by printing them with your computer. As
a result they cannot proof you are involved in this
Avoiding postual problems has the biggest priority. If
people aren't able to manage proper cheating then tell
them to stop at all. They should take into consideration
that in the end it's also their problem.
If you offer less stamps than necessary, but don't
write your addy on the backside of the envelope the
post has to deliver it, but sometimes your contact has
to pay. Still underpaying works in many countries. But if
you are about to cheat anyway, why underpaying and
increasing the risk of undelivered sendings ? You'll get
back your stamps, thus underpaying is not necessary.
Additionally, the post isn't allowed to throw away or
keep sendings without letting you know (at least this is
law). Sceners who claim they quit swapping because of
undelivered sendings just search for a reason to quit.
SWAPPER'S CODE OF HONOUR
Once the post, respectively the police, gets somebody
because of cheating they'll ask him about his contacts,
their addies etc. No question about it, you shouldn't be
that kind of traitor and give any addy away. I'd not
loose one word about this natural thing - if not some
dudes had acted against this kind of what so ever
"code of honour". No names and no blacklist in here,
as some of these guys are still around and they know
who they are (also their former contacts know !).
Once they notice the fraud, you will most probably get
off fairly lightly. In most cases you only get a warning
when it is the first time they got you. Sometimes you
also have to pay your sendings to get them back, but
you won't face any serious consequences. After this
first warning you should either stop cheating for a
while or change to a different post office.
However, in times when copying games on the C64 was
still regarded as highly illegal it could happen that some
policemen visitted you, but these times are gone for
According to Intruder/F4CG the post as a whole noticed
stamp faking because of the fanclub scenery; mostly
Kelly Family fans got busted for cheating. Thus all the
little posties were informed to keep an eye on the
During writing this article I had my doubts about the
sense of it nowadays. As I stressed before, look at all
this as a part of your past. It is all about remembrances.
Many thanks to my comrades Edwin "Funxilla" de Nijs,
Christian "Cupid" Heilmann, Stefan "Intruder" Flachen-
ecker, Bernardo "Shocker" Ugidos, Jonas "Walker"
Nordin and Sveinung "Zapotek" Bergkvist for their
help on certain issues. I only take the credit for
gathering the scene's knowledge, naturally not without
integrating own experiences. Also if in some years not
far from today noone will deliver programs and infor-
mation throughout regular mail, this kind of trading
once determined the development of this scene.
Without mail trading noone would have gotten the wares
that built this scene. Facing and welcoming the modern
way of communication through the internet I feel a bit
sentimental looking back how all that was like years
Also sprach Zarathustra.
Frank "Scare" Fischer
exclusively for the Domination magazine
Questions, comments, feedback to:
Am Klemmberg 7
e-mail: Scare (at) c64.org
□ Heroes Never Cry □
By SeBaLoZ/LePsI de!
'I'm only a man, not a hero' was stated in Druid's note.
He was right, he is not a hero anymore, because
heroes never cry!
I was asked to write about a very interesting topic
these days - Polish scene. Most of you have read
Druid's article called 'Freestyle' published in
Relax/April97 and his previous note 'To you all/Agony',
which was spreaded with 'Icarus'. It was said something
wrong in the Polish scene is going on. Let me show the
other side, as I'm also up to date with the actual
'A short introduction into the Polish scene' in Druid's
art it was simply the Agony story. How did he fall down
from being scene hero to zero?
Druid, leader of Agony, is one of the best Polish
coders, but he is not so respected these days.
Polish people know why he lost most of his respect.
People love his demo design presented in Agony
productions, but his behaviour is not accepted. How did
'They behave in a totally different way' wrote Druid
about others. When he was releasing his first projects
he was a really cool man, (Ed: this also reminds me of
some other scener) I remember it very well as I have
known him for 4+ years.
Druid took control of the well known Polish magazine
Astoria as main editor with Sailor (ex-member of Scs+
Trc) joined Agony. So Druid was presenting news and
rumours about elite sceners, not always respecting
founders of Polish scene.
Especially Elysium members were sick of Druid. In their
famous magazine Always they wrote lots about Druid's
behaviour and that's a fact! The most funny were calls
to Elysium members where Druid would rag them.
Druid always was writing they were so fat, but believe
me they really wasn't!
In December 1994, Druid's new trackmo 'Love' was
presented at the famous Polish party in Tarnow. The
compo was very strong with demos from Taboo+Elysium
(Altered States Prv - much bigger and cooler than the
50 percent version!), Asphxia, Vermes, Samar and all
the cool rest. First presented, Love Prv/Agony got
13th place (!) as it was just a one-sider only. Druid was
shocked that he lost as he expected at least 2nd place
(!), anyway he said that is good the winning group
finally won the compo.
'They start to attack people standing higher in scene
hierarchy' said Druid in Relax about others.
A month later was released the new issue of Astoria,
where he was crying about votes as it was a big
scandal Agony got so shitty place! Druid decided to not
spread the preview to the scene, but he converted
3 more animations, swap the demo parts and graphics.
Some new graphics were drawn and Shogoon composed
some new music to add it to the game soundtrack from
Valdgire's Sword 2/Inflexion.
When 'Love' was finally finished Druid decided to put it
into foreign party compos, but it failed.
So the only chance was to release the demo again in
At Puke 4X4 in July 1995 there was no surprise for
Druid and second time presented, 'Love' won the compo
beating Hallucinations/Albion. Already at the party
Druid started to rag at top Polish groups like Fatum. He
was angry with Albion, because they used some of
Taboo's ideas from Altered States Prv, but Druid did
the same in 'Love' as he took much ideas from Elysium
demo parts still not given to the public.
The reason to mention in Relax sceners named Shaggy
and Grabba, both members of legendary Polish group
Fatum, was a war started by Druid. he lost it totally.
Sure they were angry about Jack Alien for releasing
their commercial production. They did it in Polish
because it was a Polish magazine so had they to write
an English article like one time Adwarp staff wrote?
Druid took part in a really big amount of scene 'wars'.
The most funny was the Compod story.
Compod/Fatum was a top Polish musician, known mainly
because of great disco (polo) tunes, which Druid loved
in old days. So he joined Agony and his file music
collection was released. Compod sent to Druid much
free disks to get them filled by oldies, then he lost
contact with Agony's HQ. After half a year Druid gave
to the members a proposal 'Are you interested in
kicking Compod from the group?'. Anyway he was
kicked. DIsks weren't sent back, so Compod released a
public note with the story of how "friendly" Druid is.
Public opinion was shocked as Druid everytime was
using a word 'friendship'.
Druid in "To you all/Agony": 'Maybe there are two
definitions of friendship?'
Druid was publishing many articles how great Agony is,
who rule and so on. Nobody liked these arrogant
words. If you are doing something wrong, then how
good you are means nothing. You can't stand above the
law. Finally Druid was forced to send everything back,
because some anti-Druid demos were released.
He was angry at the Polish scene, as he 'released many
trackmos, dentros and collections and what did they
do? They simply asked him to behave in an elegant way
without an arrogant elite style!
That's Polish mentality and stupidity. You are nobody
without the scene'. Druid: 'In Astoria we have to defend
ourselves in a more or less elegant way'.
The only Agony activity after July 1995 except 2
collections (logo + gfx) was Astoria, a field to attack
so called 'Polish Scene'. Because of no real activity
Agony members started to make stuff for others.
Stone joined Lepsi as were preparing to enter the
demo scene after many collections. Jetan started to
paint some gfx for Albion (Hallucinations, Fatality).
Astaroth joined Antic. Some other members left them.
The final issue of Astoria was released. It was the
last issue so Druid decided to rage with more power,
attacking some new groups. It was overdose. No
reactions were possible because it was just the final
issue. The most rage went to Fatum, new group was
Lepsi as Stone had joined. We are accepting all Druid's
low opinions about our productions, as we just started
with the first demo so naturally it wasn't as cool as
Druid was jealous that Stone joined is, and Agony
members can't join other groups without the leader's
written permission. Doesn't he remember how they got
top Polish graphicians and musicians? From top crews!
Druid gave a proposal to Stone. He had to leave Lepsi
or simply he would be kicked from Agony. So Stone
chose Agony after promises that his 2 year ago
planned collection will be finished and released.
Now Stone lost faith in the collection. Believe me, I saw
picture and it kixx! Who loses? Stone and the scene.
Another new Polish group named Fraction was
interested in getting some cool graphics from Stone.
He painted for them a cover, picture amd logo for
their demo 'Logic Control', which was released a month
before Druid's "To you all" where he called Fraction's
leader Alpha, a 'selfish lamer who blame us for nothing'
Alpha replied, in Polish of course, that he never blamed
Agony and he did it in a really elegant way.
Anyway reactions for Astoria final issue came in other
Polish magazines. There are no fair rules in Polish
charts, you can vote for yourself, your group and
products. The only Polish magazine, which was against
it, was Magia.
Druid in Astoria was ragging for one man who gave
more points on Astoria votesheet to Zielok than to
Druid! So Zielok defended himself in Magia, as
everybody can vote for everybody he want if they are
not in the same group.
I would like to give a question: who was more jealous
for people's votes, Zielok or Druid? The reply can't be
given by me, decide by yourself, dear readers.
Today's voting system in Poland is the same, only
Magia and english zines like Design and Vitality are
respecting the rules known from the beginning.
Druid: 'Zielok tried to prove that I should be a lamer'.
Infact Zielok wrote that maybe he is not so bad, as
someone admires his math codes more than Druid's
design and vote that in Agony's magazine! It was a
wrong decision as Druid mad on charts, he vote only
for Agony members as 'there is nobody else worth
votes in Poland' as he wrote in Astoria!
Where is that respect for TEA - Taboo, Elysium and
Asphyxia, as was mentioned in Druid's texts?
Dear readers, don't you think that someone is taking
the scene too serious? Maybe Druid is just a jealous
man, who is a typical example of Polish mentality...
Druid wrote that Lepsi's activity is caused by
'a changing memberstatus week by week'. Is something
wrong with gaining new members who are taking part in
our projects? Or only they can't come from Agony like
Stone? We have only 16 members so we are rather small
group comparing to the amount of stuff we released.
Actually Lepsi De is top 6 demo group, as you can see in
well known zines like Domination, Propaganda or Relax.
Notice we haven't joined the top just a minute ago, but
a year ago!
When Druid was writing the text we were only entering
the top 10, but was it high position too or not?
So it seems the scene like our 'no heart' style and
'mass production'. Sure there is something missing in
our productions, but well who is perfect? We aren't!
We are doing stuff for fun, not for charts only.
We released many demos, but we won't be jealous if
others replace us as we are simply respecting the
scene's opinion without crying.
There were published in Design some comments about
how Agony behave at parties but Druid agreed he did
once mess up at a party in Poznan.
Pure truth was published by me so whats up? Well, that
was really huge demolition! The party room was full of
computers and hi-fi equipment, walls were made from
glass and Agony + Chromance members damaged
everything including ofcourse tables. Believe me
the toom looked like a tornado had gone through!
The party was closed after one day by police and no
compos took place. Thank god C64 machines were safe.
So the main party organizer had to pay really much
money for all damages, but party organizers shouldn't
pay for other's stupidity!
I don't know why such a person like Druid are doing
such a thing, maybe for the fame?
Bad fame. A mess - thats a good name but to define
Druid's other party visits like 2nd floor demolition
at Menhir party. There is no sense to hide the truth.
Alcoholism. That is the big Polish problem, so there
was no surprise for foreign sceners, who visited the
Polish party called Gravity '97. Polish people are going
to the party with bottles of Vodka, so it is not a normal
Some groups changed their names like Fatum Pijaks
(Drinkers) and Samar Alcoholics.
Own machines are still allowed so usually there are one
or two Lepsi tables, as we love parties!
We are bringing it just to copy party stuff. Well, what
was Druid usually doing at parties? He was drinking
Royal-Vodka and low quality vinos (Hungarian people
remember it from Flag 96), but 2 or 3 times he spent
the whole party coding and linking demos.
Polaks were shocked at Gravity that foreign sceners
didn't want to drink with them. I visited not less parties
than Druid, so there is a lot of to write about Polish
parties. Better come to Poland and see it!
That's true Lepsi was first group who visited a Polish
party with their own group banner. Lepsi is similar to
Pepsi, which is also our official drink, so our colours
are white, blue and red.
Drunken Druid thought it was the Polish flag, infact
there was a blue Lepsi logo on it. Is there any sense to
show only Polish flag at a Polish party? If Druid is not
a nationalist, then why did he show the Polish flag in
'Love'? Without any Agony logo on it.
Poland is a poor country, so we have to make banners
by our own hands. Lately we saw some more banners
at Polish parties, like Amorphis and Shelters.
Druid is crying that everything he have said to me
and friends, was printed by me in Polish magazine
Magia. Doesn't he remember the same he was doing in
the past in Astoria with Lepsi's members words?
The only difference was that Druid was manipulating
our words and we did it just word by word. Don't mess
with others if you don't like others messing with you.
After December '95, during the year 1996 the Polish
scene wasn't so interesting for foreigners. New
groups grown up and after that a bunch of Lepsi
demos 96-97, especially in summer 1997 there were
released some high quality Polish demos like:
Opium and Bloody Domination/Samar
Lepsi's '3D Highlight' got 3rd place at Assembly 97.
Four groups are ruling in Poland: Albion, Lepsi, Samar
and Taboo, all ranked in the top 10 world demo groups.
There are some more Polish demo groups, which are
interested in new quality demos like Arise, Exon+Schn
The Polish scene believe in their future.
Ehh... here is Leming writing something about Poland,
and some other things which concerns this quite funny
Where is Poland?? I really don't know...heh.. maybe in
Europe? Yes! thats right.. but do we feel real
Our country, I mean government are going to be close
by Europe. But is it true?? I think not. We can see this
near by Europe on this C64 scene.
We are seperated from other countries. We're cutting
the scene to the "WEST" and "POLAND"... you can see it
any Polish magazine.
For example in the Adwarp magazine (Polish version)
there are boards on the votesheet grouped by Polish
scene and West scene.. isn't it funny? For me it is!
Let's begin at the start.
"About ten years ago, the computer in Poland was a
novelty and a requisite of modernity. Poland lagged
behind other European countries which were already
undergoing a computer revolution. Polish people
seemed to be conservative and unwilling to innovate.
However, times and attitudes have changed."
We have started buying the sixtyfours. No, no... first it
was ATARI XL, because in the 80's it was very hard to
get C64, so we decided to buy small Atari...
C64 has started in the late 80's, when we could get it in
the shops. Firstly, it was very proud to have a
computer at home! But it has changed after some time..
it was a normal thing here... everybody had it at home,
Why I am writing about this thing? Because I want to
show you, why there is so many people here on the
scene, from Poland.
It is really a poor country, and we haven't got any
choice... C64 was a very cheap computer, and it was
very easy to get, thats why there is a lot of Poles.
Now, it is going out because most people get Amiga or
PC's at home, and they have no time for the commy...
But it is idea for another chapter, so not this way
After these years we have found a lot of new groups,
and we get a lot of goow people..
For example TABOO...
It is the best Polish group ever found, a w there are
the best coders ever been on the "Polish scene".. their
last product was "Altered States", demonstration
which had to be in cooperation with ELYSIUM, but it
never got finished, so they have decided to release it
by themselves (anyway I think it was only the decision
of Cresh/Taboo, but nevermind) they show us, how a
real demo looks! These parts were done about 2-3
years ago, and they're still ass kicking.
What are their plans for the future?? Have they got
any plans? This question should be given to both the
MATULA BROTHERS, who are rather inactive, and are
occupied with doing games for "REAL" personal
But, the Polish scene is still waiting for their new
productions, and we hope to see something cool and
worth to watch.
Another group is SAMAR...
They have shocked us this last year (I mean 1997),
because they give us the points, which we haven't
expected from them. For example "OPIUM", and some
other things which were released from their hands
(Gold Hand, Butt-Ma , Glover).
I think there is something wrong inside them, there is
no guy who could guide them to success.. maybe I am
wrong, but that is only my way of thinking a w there is
something bad there.
For example... I don't know if it is goow or bad... they are
giving demons on every Polish party. BUT! the demos
are never finished! They can release some products
two times! The demo which was showed at the CENTER
party (4-5 July), and it won the competition!.. was also
showed at the GRAVITY party (30-32 August) and also
won the competition.
Isn't it fair? Notice that any showed version wasn't
released (the same thing was with "OPIUM").
They defended this way of acting because they never
got the real prize at the CENTER party..
Hey guys, if you want to earn some cash, then please
do some cool games, and later sell it. With games you
don't have to compete with others!
What are they going to do in the near future? I know
that Glover is going to end his demonstration, but will
he manage it? He cannot manage it, because he's going
to be a soldier (hehe.. the army is looking for coders
and musicians)... and other guys? I think that Gold Hand
is doing something for them...
Huh.. here is the best Polish group these days.. their
last product was "Excalibur" - a quite nice demo which
took third place at the Gravity party.. on the other side
of Samar, they are not doing demos for cash. We can
see that this group is doing just for the scene...
They released also VITALITY, which is very popular in
Poland. It is in two languages, and thats a goow thing
In cene w there is a problem, which magazine is better.
VITALITY versus PRAWDA magazine by Fatum Pijakz
These magazines are always at the first three places
on the charts..
What are their plans? I know that they want to release
the next english issue of Vitality and more about them
we should know from this magazine. Just look forward
to this zine, because it is really worth to read!
Well, well, well... I haven't seen them since their last
release, Moog's msx collection..
The last time Druid promised us something but we can't
see it! Anyway.. maybe I am so poor a swapper or what?
Nothing more to say about this inactive group.
Very strange group for me.. they are a very young
Polish group. They have released some collections..
and ADWARP magazine... 6 issues in the Polish language
and 1 in English... about the Polish issues, just to let
you know what's up there... There is Baldhead writing
a lot of cool reading chapters, about the Polish scene..
He is going to prove that the old scene was better and
on this young Polish scene there is a lot of stupid
lamers (he's giving examples).. in anyway he is very
open minded there and writing the real truth. This is
one of the best magazines in Poland, I think it's a very
great success to release it 6 times in one year! I wish
to Baldhead more cool issues and I hope he won't stop
doing this magazine. In the last issue he wrote that he
will do 1 or 2 new issues of this magazine and that will
be the end.
They are going to do "Zero Gravity" demonstration
in cooperation with FATUM.
This group is very young too..
Some bad guys are talking about them that they are
only a collection group. Meaning that they're doing only
collections. The man who is talking this way he's really
wrong because they are working at their second
The first one "Logic Control" is not so bad and it takes
second place at the North Party (7-9 January, 1997).
We're still waiting for more productions from them.
To be continued...
│ Reactions │
Welcome back to the feedback chapter of the
As with each issue, we like to recieve constructive
criticism on our continuing efforts with this
All reactions are greatly appreciated from sceners
as they are way of giving inspiration in either the way
of complimenting on what we do right, or pointing out
the things we are doing wrong or areas for
The following pages represent the reader's views on
Editor of 'Scene+'
Domination #10 was a really good read, and I definitely
see it as a major player in the future.
You've definitely grown to be a skilled editor, and for
that you should be complimented! :)
Only problem is the difficulty you have had with
releasing on a steady date. I hope you will find a way to
solve that problem. I really do!
Thanks for your comments Alex, nothing is more
enjoyable that recieving positive criticism.
You have pointed out this magazine's biggest problem
with regular releasing. I will try more in the future to
get everyone on a strict deadline, which means less
content per issue, but more issues.
Hopefully with the release of this edition, I can prove
that I mean to do just that!
Good job on Dom #10!! Up to the expected standard.
Sorry about the intro credits being wrong and thanks
for the compliments..
Nice logo, nice chapter about scene language.. decent
text.. there are still a couple more chapters I ain't read
Some not so uppers:
Why was there that 'opportunity' chapter? this ain't
scene related, I think this should have been a seperate
file on the disk as perhaps it destracts from the mag
a bit.. (also sounds really dodgey to me!!! ;)
Why not have a pisstake chapter or comedy/humour
chapter.. Also interesting that you agree with me that
RELAX IS BORING! I used to think it was good as it has a
nice outfit.. but then I found that I'd load one chapter,
read the first few lines, not understand any of it, fall
asleep, wake up, read another chapter, not
understand it, fall asleep.. etc..!
Thanks for your comments there Rich. Thanks also for
the intro sequence this edition also!!
We hope to include more original chapters like 'Scene
language' in future editions.
I can see your point with the 'Opportunity' chapter,
maybe you are right, the business described within it
is completely legal and has been in existance for over
If memory serves me correctly we once did run a
satirica style chapter in this magazine. We have
decided to let other magazines do it as there is quite a
few that do. What most editors fail to grasp is the fact
that the chapter is meant as a funny chapter, not a
one sided weapon, involving personal enemies and
Duke seems to be the best at editing this style of
chapter these days, so we will let him and others do it.
Editor of 'Propaganda'
Domination grows every issue. It is the one only
magazine that is really entertaining to read. Texts and
chapters are written with passion for the 8-bitter and
not by an oversized ego. Unlike elsewhere.
Domination 10.. yeah.. a preview gets full points.. and it
was even declared as a preview in the release itself..
As always Andreas I enjoy your reactions, they are to
the point, as with the release you are talking about,
check 'The List' for further details, hope you enjoy
this edition as I am sure you will.
Thanks for the cool send and the KILLER edition of
It was really entertaining and certainly one of the best
issues of any mag I've ever read.
Keep up the good work and stay cool!
Consider this as a feedback to your latest Issue of
I was quite surprised by the 10th edition of the
Domination. Regarding it, leaving out personal conflicts
with your character, lead to the conclusion it was
worth the 30mins I spent on reading it.
However the text of your mag was okay, but as I read
through the "ATTENTION" chapter I asked myself how
it could get to the situation we're facing today.
For me and I guess for all the people who invented the
everlasting C64 scene system, a crack was a improved
(Trainer mode installed, Level packed, NTSC/PAL Fixed
etc.) or not improved copy able version of a game
which was working 100 percent. If I read in your mag,
that groups which release a 100 percent Version
should not get the entire points for their release and
are called "pointhunters" I have serious problems to
see if you meant that really honest.
Okay, it is goodlooking if a 100 percent Version is
performed by another group, but however if that
group was there before the group who made that bug
corrected their own fault, it is legitime... Even if the
Version is not as good as the bugging version.
It doesn't matters.... The first thing a player focussed
on is the quality of the crack.
So I think the group which was wasting their time with
removing mistakes, other groups did, deserve the
points for that. The group which made a error in
their production, should be motivated through it, so
that their next crack works properly and fine.
About SALES VERSIONS. I don't know if all C64 people are
common with the matter of fact that we're the only
scene which is releasing PRE-SALES-VERSIONS. In all
other scenes, a Inside Supply of a game is not legitime
(Ed: He means 'legitimate') release (NO KIDDING!), the
group which releases the SALES VERSIONS gets the
entire points for the release. They do this because,
most of the Inside Supplys are Beta Versions, which
are having less graphics than the final Sales Version.
However, I 'm not agreeing to their handling of this
affair, but I think we should have that thing right
infront of our eyes. So it should not be considered
as lame, if a group releases the final Sales Version
after a PRE-SALES VERSION was already released. They
should get as much points as a PRE-SALES VERSION, but
of cause only if something is DIFFERENT (NEW PICTURE/
I think the player has a right to see the SALES VERSION
of a game. So this should stay legitime and the group
which provided us with that version should get not
LESS points, but a normal amount of points.
About your quarrel with RRR... Boring I would say... It is
really disappointing to read a mag, having the
impression that the mag is really objective and then
out of a sudden your eyes encounter a chapter used
by the main editor of the mag to live out his feels
(ED: he means 'feelings') against another person.
Most of your arguments concerning RRR's person
were of a personal character and should belong to the
boards or anywhere else... But certainly not into your
magazine. I also don't see the reason to involve other
people in your boring discussion, but okay we know you
have got the hang to do this. I still remember how you
had to ask your Onslaught mates to back you up in a
discussion, aswell as you begged GENE to stop
attacking you. However these three things are quite
similar to eatchother.
About the H/P chapter. You said "SHOUT out to Midfit",
cause he doesn't accept your skills in the H/P sector.
I say the same like I did before.
Claiming you got H/P skills and referring to your H/P
chapter (which includes no new information about
phreaking) doesn't proves you are a phreaker. All the
subjects you talked about in these chapters were
already covered a dozends of times by journalists all
over the world or in H/P Textfiles avaible on any good
Amiga/PC/Console site. So this is not prove for your
So claiming you were involved with the American H/P
Scene is easy. Everyone can claim that. You never
could provide the name of your hacking group, after
you were ask to. The statement that you provided MORE
ways to call out than anybody in the Commodore 64
Scene is just a laught. In your "better" times, good PC
people had textfiles with an amount of over 800+ cards
a week. While your groupmembers had to wait ONE
ENTIRE WEEK until you could supply them one.
Furthermore I find it rather ridiculous to boast
around with your H/P skills (In which I simply not
believe!) and pretending that every group took you
cause of your H/P Skills. You didn't joined AFL nor
LEGEND (At that time they used to be on PC, so they had
no card problems anyway!) as cardhacker, but as
Supplier and Swapper. In my time in Onslaught you were
not able to organize just one single conference or a
So what should speak for your skills. Nothing sofar.
The only person I know in the C64 Scene today which
can really claim to be a good phreaker (I am not
speaking about people I know in the PC Scene) is
Ned/AFL, he organized several conferences and
whenever I ask him he got ways to call out while you and
your entire crew sat on the bottom for several weeks
(Confirmed fact!), that was there when I recieved a
nasty email from you in which you wanted me to give
you a email of a card re-seller from whom you wanted
to buy cards. Does a phreaker have to buy cards???
That's all I got to say.
Thanks very much for such a long reaction, something
rare these days.
I agree with you on some of your comments on 100
percent releases, however, the discussion of 100
percent releases was more in the NTSC fixing
department rather than a cracking bug. With sales
versions, both groups will still recieve points, firstly
the group who releases a pre-sales version, this in
itself shows skill at obtaining the original and it should
recieve points for the actual first release of that
title. The sales version will only recieve one point
if the game is almost identical to the pre-release,
if it is greatly different with additional levels etc,
then it will recieve full points.
There is not many companies left on the C64, so a sales
version can sometimes by released in two different
The group releasing the sales version has an inside
contact just like the group who released the pre-sale
version. But because they were beaten on the actual
first release they may just modify some parts of the
game (or get the programmer to) and then release it
in order to get the points back or retain pride.
This happens quite a lot these days, something that is
more rare is the actual sales version that is released
REALLY is the sales version and differs from the
Because of the cracking scene's involvement with the
production of C64 titles has increased, therefore has
other things, such as fake or "made up" sales
I can understand on the PC scene why pre-releases
are ignored, there is a huge amount of REAL software
companies out there, unlike the C64 scene, which is
basically full of die-hard fanatics (true loyalists that
"It is really disappointing to read a mag, having the
impression that the mag is really objective and then
out of a sudden your eyes encounter a chapter used
by the main editor of the mag to live out his feels
against another person. Most of your arguments
concerning RRR's person were of a personal
character and should belong to the boards or
Actually I didn't see MY comments as personal at all.
The chapter was designed because the subject was
poorly covered in the Relax's 'Point hunters' chapter,
this was expressed by most of the cracking groups
over the internet and the boards.
Re-read the "Editor" comments after each quote and
you will see they are almost entirely directed at the
magazine and not RRR on a personal level.
To make the chapter objective, opinions were obtained
from different sceners involved in the cracking
scene and compiled into one large article.
I percieve your reaction to this magazine to be one on
a personal level and not entirely to do with the
magazine itself, so in a sense you are severely
contradicting yourself here with drawing into your
reaction of Domination #10, my involvements in other
areas which have nothing to do with this magazine
Concerning the large part of your reaction designated
to my H/P abilities.
The 'Anarchy' chapters over the issues of Domination
have been warmly recieved and praised. Especially
because quite a few C64 owners, especially in eastern
european countries, don't have access to the internet
or an Amiga or PC and have never read any HP text file.
I understand that the topics I covered were of the
entry level, but that is the readers I was aiming at, not
PC and AMIGA phreaks who have had access to such
informations for eons.
With being part of the American H/P scene, this is a
fact whether you believe it or not. Try reading my
interview in Vandalism News #18, which details certain
activities within that scene and mentions certain
sceners that you can confirm this fact with.
The name of my H/P group was MSR, this group was
created by myself and John Locke (the original Count
Zero, responsible for many original text files), it
contained myself, Locke, TTJ (Touch Tone John) and
Sloppy. The group eventually went more and more into
the celluar phone section and so I departed. But this
was just a brief part of my history on the American
scene. Also read Domination #4 'Anarchy', interesting!
I was a regular on voice boards such as Emmanuel's
"2600 line" (before it went extremely lame) and other
famous lines such as the Nevada 702 bridge and the
Californian 916 bridges.
Whether you believe me or not is not my concern, I
could name many sceners to confirm the fact, but
your belief is unimportant to me and besides, this part
of your reaction has strayed severely away from it's
original purpose, that being as a reaction to issue #10
Concerning about my abilities in supplying codes for
Onslaught. This is what you said about my statements:
"The statement that you provided MORE ways to call
out than anybody else in the Commodore 64 Scene is
just a laught."
Actually you have mutated my original text into your
What was actually written was:
"Since the birth of Onslaught, I have probably provided
members more ways of calling out than a lot of other
groups could boast"
There is no mention of "anybody else" or the entire
scene, I was talking about supplying my group with
ways of calling the boards.
Now I will quote a statement from PROPAGANDA #24
'News' chapter about this:
"There are 4 groups that are more active than the
others today - Trc*Scs, F4cg, Chromance and
Onslaught. Propaganda has to take off the hat for a
second time in mere impression, because no other
group has so many members calling the boards.
The other 3 simply have to sit down and see the subs
flooded with messages from Onslaught."
In your absence from the scene I have been on the
boards on an almost daily basis and have even won
awards for my consistancy in The Tribune magazine
and even The Pulse also (not sure on the latter now).
So as far as supplying group members with codes this
would never have to be proven, the main members have
been present on the boards and sorry if you were not
one of these "main" members.
Moving on to the last part of your "reaction" you said
about me emailing you for details on a card seller.
This is true, the reason being has already been
explained publically on the web boards but for the
readers, here we go again.
I was helping several friends call out from outside the
group and I have always had people asking me for help
So I asked you for a card seller, because of your
resources on the PC scene, so that I could direct all
of my friends and contacts who have relied on me to,
especially several Australian contacts.
Thanks very much for your "reaction", I have tried to
keep the reply as objective as possible and I trust
that you will find it satisfactory. With reactions in the
future, try and keep it directed at the magazine and
not to distant paths and areas that are irrelevant.
As the 'Reactions' chapter is designed to recieve
constructive criticism (not "destructive criticism")
in order to improve the magazine.
Please enjoy this edition and I hope it meets your
"standard" also try using spell checker before you
email me next time, thanks.
Thats all for this edition, remember you can email
any comments on the magazine to:
Or to the Domination editorial address.
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