─────────────────── · Domination edition #11 ·   │ └───────────────────┘ "Whattaya lookin' at? You're all a bunch of fucking assholes. You know why? 'Cause you don't have the guts to be what you wanna be. You need people like me. You need people like me so you can point your fucking fingers, and say "that's the bad guy." So, what dat make you? Good? You're not good; you just know how to hide. Howda lie. Me, I don't have that problem. Me, I always tell the truth--even when I lie. So say goodnight to the bad guy. Come on; the last time you gonna see a bad guy like this, let me tell ya. Come on, make way for the bad guy. There's a bad guy comin' through; you better get outta his way!" Tony Montana.    Scarface.
Dear reader, Welcome to the Domination magazine, please sit back, relax and enjoy what we have to offer. C64 scene entertainment and 'soul' is projected through the media in the form of the disk magazine. Our magazine is proud to be part of a select group of publications that have kept you all informed and entertained in the latest happenings and controversies that make up the computer scene we are all apart of. Since edition ten, we have seen quite a few magazines be released. It is just wonderful to see the media on C64 flourish to the standard it is today. SCENE+ is the new kid on the block, by the time this edition is released they should be out with their second edition. Duke and former editors from the glory days of The Pulse have come back to give the industry some much needed fresh air, thanks!
NEWSPRESS is back again, formerly released by Rebels, it is now released on an independant level and is largely written by F4cg and Hitmen members. The chief editor being a good friend of mine, Neotec/F4cg. Welcome back and we hope to have some great times with you and achieve things together as colleagues. INSIDER made a comeback with edition seven, I haven't read the issue yet, but I can say it is a welcome sight after their previous performances in earlier issues. The other top magazines have not let us down either, splendid editions of PROPAGANDA, RELAX and THE CREST have been released of late and I can only say that the competition will be as intense as ever! We hope to be able to keep up with the quality that our colleagues have set before us, which from some indications may be quite difficult, with new standards being set almost with each edition reached. To help improve the entertainment level, the Domination staff once again had some additions.
SCARE moved up to co-editor position, with his continued support and with the inactivity of our first co-editor TYRON (due to moving house, work etc.) it is great to have such a fine and friendly editor on our staff. UZZY is our new American correspondant, he is a USA scener who has always supported the magazine in one way or another. JOLZ has helped out greatly, not only with additional code inside the magazine, but also as a programming critic. He will work with our graphic critic CUPID and our music critic MORBID who will take over the demo reviews section from the exhausted general editor 8) We have support from several guest editors in this edition. Firstly we introduce SHARK, he provides a must read chapter called 'Back In Time!'. SEBALOZ editor of the Design magazine presents a story called 'Heroes Never Cry'. Lastly LEMING, also from Poland, presents a chapter called 'Polish Scene' which is self explained in it's title.
This edition is not sure of exclusive audial support either, with seven exclusive musics donated from composers around the globe. "Funky Man" - exclusively by Morbid/Onslaught/Bass. "Blue Magic" - by Morbid/Onslaught/Bass. "Algorythmics" - exclusively by Pfk/Wow. "Question" - exclusively by The Alien/Wow. "Ode2RobHubbard" - exclusively by The Alien/Wow. "Untitled" - exclusively by Heinmueck/Tum. "Scramble" - exclusively by Hoffman/Carcass. "OldCool" - exclusively by Necrophobic/Carcass. A big thank you to all musicians who have donated to this magazine and a warm welcome to the new editors. Together, we will work to provide the scene with the best coverage on ALL angles of this fabulous scene. Things are just getting bigger and better and there is no way of predicting how much we can improve as each edition passes. It's our hobby, it's our pride and it's you, the reader's, magazine!
Domination technical realisation details ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ General editor.........................................Jazzcat/Onslaught Co-editor.............................................................Scare/Active Co-editor............................................................  Tyron/Hitmen Usa correspondant.................................................  Uzzy/Rpg Programming critic........................................Jolz/Onslaught Audial critic....................................  Morbid/Onslaught/Bass Visual critic...........................................  Cupid/Padua/Hitmen News correspondant................................  Sebaloz/Lepsi De   Mr.Wax/Chromance Guest editors....................................................The Shark/INC Leming/Nipson  Domination official distributors ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Shocker/Legend, Acidchild/Triad, Walker/F4cg, Violator/Afl/Lepsi De, Fantastic Zool/Tum/SDS/Exc., Stash/Chromance, Leming/Nipson/Medium, Human/TRY and Madhead/Onslaught/Ascraeus.
Intro credits: Programming.........................................Regi Keyz/Onslaught Graphics...........................................................Ogami/Fairlight Music.............................................................  Shark/Shape/Flt Character set......................................................................  Ollie Outfit credits: Programming.............................................................Hain/F4cg Additional programming.........................  Shades/Onslaught 'Domination' logo.....................................  Naphalm/Onslaught Menu icons..................................................... Carrion/Elysium Proportional font............................................................Brush Ntsc/Pal fix................................................. Donar/Onslaught Burning Horizon/Fta Musics composed by: (in order) #1 Morbid/Onslaught/Bass #5 The Alien/Wow #2  Morbid/Onslaught/Bass #6 Heinmueck/Tum #3  Pfk/Wow   #7 Necrophobic/Carcass #4  The Alien/Wow   #8 Hoffman/Carcass
After edition ten we got some great and not so great responses from either the readers or our fellow colleagues in the other leading publications. One of these magazines has continuously antaganized myself and my group, Onslaught. Ofcourse it is the most exciting magazine in the C64 community (cough) - the Relax Magazine. This magazine is a fine publication, but it is riddled with "read between the line" texts and accusations against myself (and others) of manipulation and lies. To be more precise they reacted firstly in the Editorial with an attack on our achievements. Is this objective? Another chapter called Open Letter contains reactions on our 'Attention' chapter we published last edition. Despite what the editor says, all statements in the 'Attention' chapter are 100 percent directly from their sources, no text was changed and the chapter was written as objective as possible - ie; OTHER people's opinions rather than Domination's.
I refuse to waste more time on this editor and his "investigative journalist" way of thinking. I will just say that if ANYONE needs the source documents of the statements in 'Attention' just email the editorial. As a finishing note to the Relax magazine and their trouble making - a quote from a friend and former fellow group member. "That slimey cocksucker RRR is asking me for background-info about [O] like bad organisation and stuff, but just keep it up and kick his ass, just like always... :)" - Shocker/Legend We will continue to "kick his ass" but no longer within the magazine - AT ALL - the magazine itself is enough entertainment and TRUTH to destroy this weakling dork who wastes his time typing chapter after chapter to fight his adversaries. This magazine is for public entertainment and is not meant as a battle ground for petty arguments.
Ofcourse RRR will reply to this, accusing us of some 8-bit scene crime, go ahead, we are here to have fun on the scene, provide entertainment for the masses and to enjoy what the competition has to offer. Enough said. Q) So what does this edition have to offer? A) This edition is quite large, this is not how it was originally planned, but the support was so intense that it was very difficult to avoid! Available is 30 C64 related chapters, offering quite a lot of reading indeed (infact the largest issue!). It features interviews with special individuals such as Hein Holt/Focus, The Shark/Inc, Reyn Ouwehand, V.O./Plush and Charles Deenen/Interplay. The guideline has changed slightly with some new chapters, firstly 'Mega Charts' which is a grand total of other magazine's chart tables. Something some reader's have asked for. 'Open Letter' is a chapter for reader's submissions
and public emails from mailing lists which have reached our mailbox. 'Opinion Poll' is the first in a series of polls done with internet based sceners, check out this editions results! We've put more effort into our reviews chapters and have slightly revised the contents of 'The List'. Q) When will edition #12 be released and what is happening with the paper edition? A) The next disk version of Domination will feature a brand new outfit, and it won't be released until then. We hope to get this disk version out within four months from now. This may seem like a long time, but don't be dismayed. The reason for the delay is not only for the making of the new outfit but also the release of the paper edition! We hope to release the paper edition within two months from now, featuring many articles, photos and quality artwork from Duce/Extend and Doom/Onslaught/Wow.
It won't be issue #12 or an official number in the Domination series, but instead will be labelled Volume One, which certainly means more paper editions will come! We are searching for more writers, which must have a good english skill and be able to meet a deadline. We require another co-editor, to share with the editorial (at least until Tyron returns) and several freelance editors to write C64 related articles for the paper edition. Domination can be reached at the following points: Email: jazzcat□cyberdude.com Http: //dom.home.ml.org Bbs: 215/637-2204 (Deadzone - #136) Vmb: +61/88460-2298 Or at any official Domination distributor in your country. Regular mail may be sent to the following
address: Domination magazine Marc Thiele David Simmons Fuerbachweg 15 16 Peron Street    41469 Neuss St.Helens 7216    Germany. Tas. Australia. Frank Fischer Am Klemmberg 7 D-06667 Weissenfels Germany. Before I close the editorial, I would like to give special thanks to Jolz/Onslaught, who fixed some last minute bugs in the outfit - caused by the larger than normal amount of chapters. He also did some other work for the magazine with the intro and with some of the music. Also another shout out to Regi Keyz/Onslaught, who has made another cool intro with artwork from Ogami/Fairlight, great stuff!
Domination is an independant production, seperate from Onslaught and it's magazine Vandalism News. Before you, dear reader, is a huge menu of articles from the 8-bit wonder. Take a journey into our efforts and on behalf of the Domination staff, enjoy yourself as we do in providing the magazine to you! Kind regards,    The Domination crew. 4th April, 1998. "A strong passion for any object will ensure success, for the desire of the end will point out the means."
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ News and Rumours ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The scene is forever changing and evolving for the good or bad, and you have found the best way to view it all. News is collected from all corners of the scene and is published in A-Z group order. The groups that are in this catergory are, generally speaking, the more active ones, so greater detail is spent on their ongoing efforts. We also have a single news section for smaller happenings in this wonderful scene. Special thanks to all the people who supply us with news, especially to Sebaloz/Lepsi, Mr.Wax/Chromance and Cmr/Role. News can be submitted at:  jazzcat□cyberdude.com ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
ALPHAFLIGHT 1970 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The flight have been more quite than normal but still manage to make some releases and show up on both the boards and internet. Shuze restarted his activities for AFL. He is going to concentrate mostly on coding and co-editing Scene+. Chotaire also returned to the active status, mainly to do Internet activities such as a private mailing list and the email alias [handle□alphaflight.c64.org] for all members with net access. ALG, Baldhead and Zatt have been moved on to the inactive list. Skinhead also trued to return to the flight but all members voted against him. Archangel left his third group Vermes and joined Cyberpunx as a triple member, while Madhatter left both Street Children and Exon. American member The Heretic became active again and left AFL to joined RPG as a graphic artist. The flight faces some problems with their German bbs
Escapade, which is down for some weeks now due to a hard drive crash. Their swapper Violator decided to slow down his mail trading activities a bit and concentrate more on his work for the Relax magazine. Rumour has it that Baldhead stole a disk containing some entries for the North Party from the guys in Scorn. Baldhead was also an organizer of the party. Member status: (according to the AFL web page) - 21 Ancient Mariner, Archangel, Argos, Caledonian, Chotaire, Chrysagon, Danzig, Derbyshire Ram, Eco, Goldhand, Ignorance, Lynchbit, Mad Hatter, Marc, Ned, Rayden, Skidrow, Styx, Violator, Xenox, Zapotek. The Evil Island - 314/587-9654 - AFL WHQ Escapade - +49/5341-811560 - AFL EHQ Antidote - +46/457-26471 - AFL SHQ Http: //www-studbo.hit.no/‾u952487
CHROMANCE ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The Hungarian based crew have had a small flow of releases over the last months, they have been involved with re-releasing debates which you can read about in the 'Open Letter' chapter. Firstly they released Pete's logo collection called Dope which is reviewed in this edition. They set Macx onto the inactive status, Macx says he wants to make a comeback, but only time will tell. However, Spermbird returned back to the mail business, having moved back with his parents, but he later left Chromance to join Laxity. Eddie/Ex-Motiv8 joined Chromance as a fixer, coder, cracker and modem trader. He was also a member of Pentagram productions, but this group died. Board wise, their Swedish EHQ, Virtual Light, is back online after a huge break.
Memberstatus: (according to the <C> web page) - 17 Deviant, Eddie, Garth, Jaydee, Jean, Jinx, Joyride, Lion, Mr.Wax, Pete, Rough, Scratcher, Skud, Stash, Syco, Zakk, Zar. The Bass Planet - 609/587-4495 - <C> WHQ Virtual Light + +46/243-19552 - <C> EHQ Gangsta's Paradise - ftp.inf.bme.hu/pub/c64 Http://c64.rulez.org/chromance ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ F4CG ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ One of the oldest groups in the scene have gone through a very active burst, in the first month of 1998 they released seven first releases games aswell as Zyron's Complete Voicetracker works music collection. "We do this to show that there is still a very competitive and fast market and we intend to keep up intensity in the scene throughout 1998." - Newscopy.
The crew recruited an American supplier called Gipsy. They also gained a new member from Europe, being BA whose first work for the fantastics was a mail version of 'Strokeworld'. He joined as intro coder and cracker Sneaper returned to the active status once again, he will be working on Scope's long overdue graphics show. Sad news is that Polish members Hain and Brush were busted for the involvement in credit card fraud. It is not clear what will happen, but 1-2 years behind bars may not be unlikely. Sixx is back in the scene once again and is back in the active status. The group will be taking part in the X-98 party, they have announced the release of the F4cg CD called 'F4CG Unplugged', this will feature four songs written and performed by Newscopy and Sixx, the lyrics are ofcourse about the scene and should be hilarious.
On the media front, Propaganda launched a new, much awaited outfit, which was coded by Devil. The outfit turned out to be a success, "We didn't want to make another blurry magazine with too much of everything", says Devil. The homepage of Propaganda will be revamped soon by Motley and will feature some new options such as a Scenetown online section where reader's can submit their own entries. Newscopy also announced that the delayed Propaganda sister magazine, 'Propaganda Express' will be released on the internet soon. The magazine will be available every two weeks and will also feature photos. Which whilst on the subject, soon to be launched is the 'Propaganda Photo CD' which is a CD packed with photos from all times on the scene. Lately their American fixer and cracker Fungus left them, but later rejoined the fantastics after IRC talks with members the very same day. He also left Carcass due to an argument over a Cyberpunx intro he and Wideload made, he still remains in Cyberpunx also.
On the demo front we can report that F4cg will be doing a cooperation project with both Shape and Offence!! This production should be released on August 1st. To help with the project, Sliver joined Shape as 2nd group. Memberstatus: (supplied by Newscopy) - 21 Ba, Despair, Devil, Fungus, Gipsy, Goz, Intruder, Motley Mr.Alpha, Neotec, Newscopy, Playboy, Sixx, Sliver, Smasher, Sneaper, Solar, Stasi, Total Chaos, Walker, Zyron. Interpark - ftp.bbs.cc.uniud.it/pub/c64 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ FAIRLIGHT ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The revamped group Fairlight has certainly made it's presence known with quite a lot of releases and activity. To begin with they have had some trouble with their illegal section, making quite a few re-releases,
but they hope to fix this shakey start. Enduro, former member of FLT teamed up with the the group again. He is working on a web bbs and won't be included in the memberstatus until it is finished. Their successful new magazine Scene+ is ready for another release. It is named 'The second coming' and should be released by the time you read this. They also announced to release the magazine every two months. Read about it, in an exclusive interview with the main editor Duke located in 'Mag reviews 2'. Sad news for the group as Sun Dancer decided to quit the scene and Fairlight, as he saw the scene as dead. He also left the Scene+ magazine, but a replacement has been found in Shuze/Afl. The sad news continues for the German crackers left the group, these being Goat, L.A.Style, Mendrake and Swedish swapper Mindflow. They teamed up with the guys in Laxity, taking their boards The Hidden and Dragon's Tower with them. Since their departure there
has been a huge argument over the internet, mainly with Crossfire and L.A.Style, over disrespecting. Arguments have also broken out between FLT and Laxity over the matter. On a brighter note, Glenn Rune Gallefoss (Shark) of Shape joined up with Fairlight. He will also remain a Shape member to finish off some projects. He will feature as musician for the FLT legal section, aswell as with Scene+, joining as an audial critic to replace AMJ, who was busted for running an illegal site at his school. The other Glenn in Fairlight has also started work on the new Fairlight demo. Their swapper Clive departed the group and the scene to spend more time on real life activities. Rumour also is that Duke is organising a music collection where C64 musicians donate covers of "real songs" being released during 1997. We will keep you posted! Also Bacchus has collected all FLT releases and put them on a CD-rom. For details check: http://www.fairlight.to/cd/
Red Devil also decided to quit the group, but he will still support the group when needed. Memberstatus: (supplied by Duke) - 13 Crossfire, Druid, Duke, Glenn, Harlekin, Rowdy, Oswald, Vodka, Rowdy, Shark, Sledge, Vodka, Watchman. Wares Aquarium - +46/867-32424 FLT EHQ Http: //www.fairlight.org Http: //www.fairlight.to/c64 Http: //www.scs-trc.net/sh (Scene+ HQ) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ HITMEN ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The group has been quite inactive lately, but on the demo front there appears to be some activity. Their next demo, which should be released very soon, is called 'Alice' which will be released with Tyron's new graphics collection 'Tales Of Esgaroth 4'.
Groepaz is meant to be involved with 'Alice' but he may also be responsible for the new Hitmen dentro called 'Abuse', which was meant to be spread with Newspress #17. Bad news for the group with Lawnmower Man getting busted, it was also said that Peacemaker got busted also, but this is false. Peacemaker took down his bbs, The Mystical Paradise, due to a HD crash and will be online no more. "Thanks to the people who called TMP in the past and did support it in a great way and made it to one of the best boards world wide (1996 Award/Propaganda) May the Paradise rest in PEACE!" says Peacemaker. Their WHQ, The Dungeon, is also offline due to a crash. Because of the general inactivity of the group, they lost several members, Raze was the first to go, soon followed by both Seven and Burn. Let's hope to see the group pick back up a bit in 1998.
Memberstatus: (according to the Hitmen web page) - 23 Alchemist, Chaotic, Cupid, Curlin, Deff, Erol, Groepaz, Hi-Lite, Jinx, Kristian Rostoen, Luke, Magic Man, Moonchild, Motion, Peacemaker, Rammy, Racoon, Skud, Sledge, Stan, Tranziie, Tyron, Weasel. The Dungeon - 214/342-7281 - Hitmen WHQ Http://hitmen64.home.ml.org ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ LAXITY ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This German based cracking group as certainly risen into the top cracking groups of today's scene. Not only have they provided quality releases on an active level, but they have also gained some members aswell. Firstly, Nic/Dreams joined Laxity as first group and quality cracker Manik left Amnesia to rejoined the crew.Calamity and Vague was set to the inactive status.
O'Dog/Ex-Disorder joined the group as a supplier, rumour circulated that he was infact Skinhead, but this unproven and so far false. They then gained Troop/Role who left them to join up. Expanding on the mail market, the sign ups continued with Spermbird/Chromance leaving them and joining as a swapper. Holden was kicked out of Laxity due to inactivity. They then gained some FLT members, Goat left FLT, to remain in Laxity only. While Mindflow, L.A.Style and Mendrake left Fairlight and joined, introducing two boards for the group, The Hidden and Dragon's Tower. They gained an ftp site, the former AFL site 'Acid Nature', this time running at a greater speed. The maintainer Raver/Phantasy joining the crew also. Memberstatus: (supplied by Didi) - 15 Animalo, Dan Dee, Didi, Goat, KBS, L.A.Style, Manik, Mendrake, Mindflow, Nic, O'Dog, Raver, Skyhawk, Spermbird, Troop.
The Hidden - +49/21837644 - Laxity HQ The Dragon's Tower - +49/221-5104891 - Laxity EHQ Acid Nature: ftp.ogre2vsk.edu.lv/acid-nature/c64 Http: //www.laxity.dk ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ LEGEND ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The rebuilt group managed to finally provided some new releases after several years of absence in the scene. Unfortunatly three were found to be re-releases, and another to be a game from 1983. Currently there is silence in their web board Second To None, with public relation members Westbam and Midfit no where to be seen. Apparently there is internal chaos in the group with a lot of members wanting to leave, among these are Shocker and Ramirez who only just recently joined the group from Onslaught. They will however stay in the
crew for the time being to see what happens. Moloch left the group after not be satisfied. "Okay, I'm sure a few guys were expecting this to happen. This time I really thought things would be better. But things have happened with Legend that make me wonder if some member is really behind the comeback. So, for the record, I have quit Legend right now." says Moloch on Second To None. Moloch has joined the old, rebuilt American group Arcane, which is rumoured to be also the new group of both Shocker and Ramirez also. Apparently Pwp and Goldfish are moving houses, so maybe when they return things may change for them. However, the future at this stage is uncertain. Memberstatus: (supplied by Westbam) - 13 Antitrack, Doc, Fletch, Gene, Goldfish, Midfit, Powerplant, Ramirez, Shocker, TDO, Uncle D, Westbam, XXX. Second To None - http://b2.welcome.ch/secondtonone
LEPSI DE ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This active group as kept up with it's intensity and is quite sanely classified as one of the most active groups these days. The group will soon be releasing Katon's gfx collection and Bax's music collection called 'Experience 4', which will be released in cooperation with No Name, as Bax is a member of both groups. Blender's dentro '8x8 Power' is ready and will be released at an upcoming Polish party, Lepsi will also release a trackmo my Madrom at the Symposium/Mekka party, along with Gregfeel's sample collection. Wacek/Arise/Albion/Lepsi/Amorphis is not a member of either Coma or Oxsid, as rumoured. Lego, Lynchbit and Zatt have been moved onto the inactive list whilst S.U.C.K was removed from the group. The third edition of their magazine Design will be
released after the Symposium/Mekka party. There is currently no sign of the group slowing down it's activities, although some of the coders will have Masters exams during the year. Memberstatus: (supplied by Sebaloz) - 16 Bax, Blender, Gawain, Gregfeel, Katon, Leo, Levi, Madrom, Nazgul, Nemo, Racoon, Sebaloz, Valsary, Violator, Wacek, Zielok. ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ONSLAUGHT ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The crew based in Australia returned to activities once again with some new releases and members. Firstly they gained Naphalm who joined them as a coder and graphician, he joined as first member, staying in Scorn and Ascraues also. The next addition to the crew was Regi Keyz/Breeze who joined as a coder and musician. He remains in Breeze as second group. His work can be seen in the intro of this magazine, he is
currently working on his own demo, with graphics from another new member, Madhead/Ascraeus who joined as graphician, swapper and coder. He remains in Ascraeus as second group. They lost members Shocker and Ramirez to Legend, but will soon be gaining a megaswapper from Poland to replace them. German member Bizarre returned from his holiday in Canada and has set up his equipment again. He will be helping with Vandalism News once again and also the organization of the German section of the group. Also to return to the active status is Australian swapper Gop, who lost contact with other key members He has returned and will continue swapping for the group, rumours that he joined Role are false. Jazzcat, one of the main organizers is now on the Internet from home, improving the organisation largely with an internal mailing list by Tbh and regular group meetings on irc.
Over the past months they have released some tools, first releases and a music collection called 'Eardrum Massacre 2'. Their next legal productions is a two sided demo/collection in cooperation with an old, legendary group followed by Jolz's demo called 'Vextacy' which will feature some extraordinary graphics by Deekay and compositions by Morbid. They are also working on an independant music collection called 'Album Of The Year' which will feature exclusive musics composed by legendary musicians. The deadline is June 20th for the production and they hope to get it released later on in the year. This will not be the only music collection, 'Past and Present 2' will be released by them, featuring this time the audial brilliance of JCH. Sliver/F4cg/Shape will be doing the graphics once again. It will be hoped that the new issue of Vandalism News will be released once again soon, especially with the return of Bizarre, but Vengeance is focusing on real life more these days.
Also a mistake was made in a recent Onslaught news letter, Bwyze was not removed to the group, but put onto the inactive status and Carlos was not kicked but had left earlier to join Cascade. Bwyze may return to active status quite soon though. The group recently fixed the game of the year, 'It's Magic' by Laxity, a game that was PAL only, until Donar came along and fixed it, releasing the title together with Laxity. Further cooperation efforts are planned with the group. Memberstatus: - 20 Bizarre, Cubehead, Deekay, Donar, Doom, Gop, Grafee, Jazzcat, Jason, Jolz, Madhead, Maniac, Meff, Morbid, Naphalm, Regi Keyz, Sting, Tbh, Trouble, Vengeance. Deadzone - 215/637-2204 - Onslaught WHQ Gangsta's Paradise: ftp.inf.bme.hu/pub/c64 Http://ons.home.ml.org Http://home5.inet.tele.dk/doom
SHAPE ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Supreme Headquarters Allied Programmers Europe are back in action again with several new released in the making and some new members also. Sliver joined the group, but also remains in F4cg. He joined in as a graphician. Nucleus joined the group recently also. GCS teams up with the crew as a coder aswell as Kmeg/Albion. Who will start coding for the group as soon as his 'Extermity' demo is completed for Albion. He also remains an Albion member also. Shape announced that they will be doing a cooperation demo with Offence and F4cg, the deadline for this production is August 1st. At this stage a title has not been given. Hakon Flesland was removed from the crew GRG should soon release a music pack, he is also making a slideshow with AWA. "Lately I have been asked by a rather large amount of people on IRC if Blues Muz' is dead. I got a bit confused when they asked me as I had no idea what they were
talking about. This whole confusion was based on something Glenn Rune Gallefoss wrote in our latest music pack, 'Basic'. For those of you who had taken the time to read the scroll properly, you would see that Blues Muz' is NOT dead, we are just changing name. The name has yet not been decided, therefore 'Basic' was released as a SHAPE product." says Kristian R0st0en. Memberstatus: (supplied by Kristian R0st0en) - 14 Andreas W.Andersen, Hans Petter Andersen, Rolf Runar Bakke, GCS, Glenn Rune Gallefoss, Morten Johansen, Sveinung Pederson, Kmeg, (Nucleus), Kristian R0st0en, Sliver, Eivind Sommersten, Geir Tjelta, Richard Velta, Dejan Petronijevic. Http://www.define.no/shape ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ SUCCESS & TRC ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Not too much has happened in the group lately, they
gained Talbot/Samar who joined as double member as graphician. Splatterhead joined Cyberpunx as second group as swapper. Board wise they lost 'The Mystical Paradise' due to Peacemaker/Hitmen taking it down, in the USA their whq 'The Dungeon' is also down due to a crash. On a happy note, the X-98 is planned and will be announced on their web page soon. It will be held in May. Memberstatus: (according to the Scs&Trc web site) -25 Action Jackson, Alchemist, Allitaice, Arrogance, Bacillus, Burglar, Cba, Coolhand, Count Zero, Credo, !Cube, ElBanditos, Funxilla, Gazza, L'Trimm, Mistri, Micron, Moren, MrAmmo, Nightshade, Splatterhead, Spectator, Talbot, Tristan, Trax. The Dungeon - 214/342-7281 - Scs&Trc WHQ The Digital Dungeon: ftp.scs-trc.net/pub/c64 Http://www.scs-trc.net/ Spankerz Heaven - Http://www.scs-trc.net/sh
WOW ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This Belgium based group is also one of the more active these days. To begin with they should release their demo 'Down to the Bone' at the X-98 party in May. Also released in May will be 'Prestige' which is a music collection featuring sids from The Alien. They will also release a demo called 'Licence' at the Symposium/Mekka party this month. A big clean up took place with Han Solo, Grapple, Jld, Azzaro, Hamster being removed from the status. Put onto the inactive status also was Sash, Pfk and Bundy. But later on PFK and WHW were put onto the active list again. WHW is working on a demo called 'Return of the living dead' and hopes to release it at the X-98 party. The demo will be in traditional "old school" format. Finally, Sorex has nearly finished the new outfit for
their magazine, Internal, so a new edition will not be far away. Nucleus left Equinoxe and joined Shape as third member (ie; Nucleus/Tempest/Wow/Shape). Also Tempest/Damage/Panic, the scener, joined Wow as third group. Memberstatus: (according to the WOW web site) - 22 4D Man, Alien, Alih, Bud, Dancer, Dst, Einstein, Iceman, Lolo, Lax, Lybis, Misfit, Natas, Nucleus, Pfk, Raven, Sorex, Tempest, Warlock, Wax, Wec, Whw Design. Http://members.aol.com/skonarkows ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ >>>> SINGLE NEWS <<<< ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ · EXTACY is back, they will release 'Extacy Land' again in April some time. Darkman is in the line up, but the memberstatus is unknown.
· REACT future productions: "Famamorcana" (Music of Wind 2) by Orcan. "Dead Man Singing" 1st and last collection by Yuro. "Last Ninja Soundtrack" musics ripped and relocated from The Last Ninja series. · FOCUS are planning a demo soon called 'Unforgiven' which will feature a lot of things laying around, but simply too good to waste. This goes for both graphics, music as well as some original routines and coding. There will also be recent made stuff in the demo as well There are also plans for a BLACKMAIL and FOCUS web page, the URL is already known. The site is still under construction and will concentrate on graphics and the Dutch demo scene of the past. "Expect nothing. Expect everything", says TDJ. (read the interview with Hein Holt/Focus this edition!!) · The Finnish demo group SCALLOP will release a demo soon called 'Aqua Tomb'.
· Planned productions from BREEZE are 'Vac Zax' and 'The Quark' - which is a demo by BBT and others. · PENTAGRAM died! Most members have already joined other groups. "I, being the only leader in Pentagram killed the group, after my whole STUPID acts on this board (SH). Second reason was that I never reached the target I want. Re-releases, delayed legal releases and so on. The group was terminated after long talk between me and Skate. And later I had nothing to present the scene, and having the must to work for my exams (University Entrance), I quit the scene" - The Falcon. · DUAL CREW SHINING will be releasing a demo soon, a preview may be released at The Gathering party. Memberstatus: (supplied by Metal Maniac) Metal Maniac, Creeper, Probe, Jordan, Trazan, Depeh, Zaz, Boz. · The Polish party in Warsaw was cancelled.
· ROLE have seen some changes lately: Starfighter joined Role, the rumour that Gop of Onslaught joining is false. Arachnophobia and Channel 1 merge into one disk mag. A new layout for the disk mag Rock 'n' Role will be out later this year. The Wired '98 party will be held in Belgium, 17/18/19th of July, and will be organised by Role and Wow. Memberstatus: (supplied by CMR/Role) Cmr, Swayze, The Chronic, Starfighter, Phuture, Icegirl, G, H-Bloxx, Gaxar, Sorex, Rude, Simple, Sniper, Tex, Dennis, Ochrana, Fade, Frankie, Luis, Vip, Low, Thorgal, Dynatonic, Tdb, Bugjam. Almighty God, Mediator, Leo, Scorpe, Nostradamus, Zak, Deejay, Miss Secret, Zuber, Restive, Avenger. · Sataki are working on a trackmo called 'Born In Pain'. · Eclipse/Xynox/Albion joined Resource as musician.
· PADUA added another member to their group, Dano, former member of Atlantis teamed up with the group as a programmer. Also Iceball, formerly of Motiv8 joined Padua with his C64 mailing list. Padua are currently working on the 'We Are Family' demo project, which is similar in concept to the 'Demo Of The Year' by ATG. Memberstatus: (supplied by Anonym/Padua) Anonym, ClassyK, Cupid, Dano, Hoogo, Iceball, Jadawin, Leonardo, Pommac, Ray Tracer. · BRONX is rebuilt! They will be releasing some wares again soon. Memberstatus: (supplied by Caisson/Ascraeus) Vigo, Emperor, Hydro, Endoplasmic. · DRACO are working on a dentro called 'Take Off' · Lotus/Skylight returned to the scene and SKYLIGHT was rebuilt. Killer/Kreciki joined them as swapper.
· Adwarp - English, is dead. They will only release the Polish version of the magazine now. · Scatee and Neck left Samar. · Cucumbeer/Fraction joined Kreciki as second. · ARISE are finishing their trackmo called 'Move' and they are working on a new one called 'Biba 2'. · Streetchildren's part of the cooperation Exon+Schn are working on a trackmo called 'Function None' which features graphics by Valsary/Samar/Lepsi De. · Dow Jones/Plush/Ascraeus left Ascraeus due to some problems in Plush. Ramirez changed handle back to Cody. Dario renamed into Fnorf and came back. Arcane left the scene due to time problems. Aegis came back after his time in the Army and started his C64 activities again. Razor Ramon is moved to the inactive list along with Solomon. Jes joined as a web designer.
Palladium should be out on a regular basis soon, with the edition five coming out in April some time. Ascraeus will soon release a graphics collection called 'Alone 2', which contains artwork from former member Arcane. Abaddon/Damage joined as a musician. Ufo joined Ascraeus as a net maintainer and Moloch renamed into Caisson. Http://palladium.home.ml.org Http://ascraeus.home.ml.org (still under construction) The Evaluation: +90/2163902674 (call between 21:00 - 09:00, Turkiye time). The Dragon's Tower: +49/221-5104891 (Palladium WHQ) · FLASH INC have been busy with their incredible web site lately. "Nothing is going on really. A demo is planned some time later this year. Still working on updating the homepage, though the interviews is taking longer than expected. More copy-party pictures will be added in a few weeks. Also juggling with some new ideas for the page, but at this stage it's all top secret. :)" - says Morpheus.
· Mystic, a new German coder joined PLUSH. Memberstatus of Plush: Map, Mip, Cosowi, Echo, Seba, Dow Jones, Honk, Techmo Dgazz, Caprice Design, Brix, Gangstar, V.O. · Scenest'98 party was cancelled by the director of the party place. · Joke/Ex-Angry returns to the scene and joined Entropy as a coder. You have reached the last page, but be sure to also read 'Usa Scene', 'Game Scene' and 'Party 'Runes' for further news. Regards, Jazzcat/Onslaught.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ · USA SCENE · ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The NTSC News Chapter Howdy folks, it's Uzzy of RPG taking some time away from painfully coding Lazarus to write down some of the happenings in the NTSC scene from the past couple of months. JANUARY ‾‾‾‾‾‾ · Wsoft quits Venom. · Guardian was booted from Venom due to inactivity. · Arkanix Labs, lead by Jon Mines (Skyclad), formally announce that they will stop supporting the C64 platform. · Fuzz entered the scene and joined PSW.
· Uber and Ken join RPG. · The 4K demo competition postponed until January 22. FEBRUARY ‾‾‾‾‾‾‾ · 4K Demo Competition results: DEMO RANKING 1. TMR/Cosine 2. Edhellon/Resource 3. The Wiz/Style 4. Suraklin 5. Todd Elliot 6. Highlander/Fairlight ART RANKING 1. PK/Style 2. TMR/Cosine 3. Pinball Wizard/Carcass
4. Light/Omni 5. Wideload/Carcass MUSIC RANKING 1. Necrophobic/Carcass 2. Zyron/F4CG/Oxsid/Nostalgia 3. Odie/Cosine 4. Da Blondie/Wish 5. Hoffman/Carcass 6. Shroom/PSW 7. Fuzz/PSW  March ‾‾‾‾‾ · Carcass removed Aahz the Demon, Carcass and Suraklin due to inactivity. · Carcass picked up Zirc0 and Hoffman. · The Heretic, formerly of Alphaflight, joined RPG.
· RPG placed Chance, Heavy Head and Warnock on the inactive status. · Wsoft rejoined Venom. · The Fatman joined Millenium. The ubiquitous group-list update: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ANARCHY: Brozzmo, Grubby, Scanner BCI: Local-H, Phred, Sketch, Udd CARCASS: Deathangel's Shadow, Fungus, Hoffman, Natas, Necrophobic, Pinball Wizard, Shadowmaster, TMR, Wideload, Zirc0 ELECTRON: Dokken, The Gambler FORCES OF EVIL: The Phantom, Paladin, Wrong Way
FROM THE ASHES: Burning Horizon, Diskmaster, Firestalker, Trillian. MILLENIUM: The Fatman, Roy Batty OMNI: Bonestripper, Light, Nerves, Prowler, Spectre PSW: MacBeth, Shroom, Fuzz RPG: Chameleon, Cyberad, Dr.Doom, The Heretic, Ken, Pegasus, Uber, Uzzy STORM: Cybernoid, Megmyx, Negspect STYLE: Alter Ego, Deathlok, Decomp, DW, Elwix, Firefoot, Massive Onslaught, PK, Repose, Warnock, The Wiz VENOM: Hobbit, Kickback, Wsoft ZONE II: Dungeon Master
American & Canadian bbs listing: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Deadzone - 215/637-2204 Onslaught & Vandalism WHQ Edge Of Midnight - 609/631-8098 Afl WHQ (offline) Final Genocide - 403/488-0095 (offline) Fortress Of Doom - 908/474-0632 RPG WHQ The Bass Planet - 609/587-4495 <C> & Xenon WHQ The Dungeon - 214/342-7281 Success+Trc WHQ The Evil Island - 314/587-9654 Alphaflight HQ Ultimate Force - 415/441-1120 That about wraps it up for the past three months of NTSCland news. - UzzY of RPG -
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ □ GAME SCENE □ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Welcome once again to the news and advertisement section of the 'commercial' scene of the C64. In this chapter we try and cover the latest happenings in the market place, future production news, advertisements of lables and companies, email and webpage addresses and company locations for the normal querie or to sell or buy software. Information is gathered from the superb publications Commodore Fever, Commodore World and Commodore Scene, thanks also to Sebastian Borkowski. Also thanks to the many legal web masters out there who post useful news and information on their web sites and to the legal people who are still supporting this grand machine. Enjoy!   General editor
NEWS and RUMOURS ‾‾‾‾‾‾‾‾‾‾‾‾‾ · Commodore Scene have had some success with their first NON PROFIT MAKING SOFTWARE SCEME. In the first package it included: PENNY by Lepsi, Target by Lepsi, The Slippery, two freeware games called 5x5 and Spots and a demo called Litter. For only £3 (UK) it is a bargain! · Rumour has it that the group Legend are currently working on a new German diskmag. It will be based on the old Magic Disk/Game On style maybe know as either Project 64 or Commodore Forever. Perhaps with the recruitment of Jon Mines (Moloch) former member of Arkanix Labs and Threshold Prod. this may become a reality. · Lepsi De are working on SAMBER 2 for the Commodore Scene magazine
· Computer Scene released their special edition of Commodore Scene, see advertisement later on for details. · Commodore Fever issue #7 was released lately and the next edition is scheduled for mid-April 1998. The magazine is getting bigger and better, featuring many good articles, interviews (Rob Hubbard, Martin Galway, etc.) and a two sided coverdisk with exclusive software. · CRAZY NEWS is nearing complete, Domination interview the main coder, V.O./PLUSH, in this edition so go and check it out! · Arkanix Labs, the American C64 support company of both hardware and software as officially announced that it has no further interests with the C64. Jon Mines, main organiser joined up with the Legend crew, so maybe his activities in the commercial sector will continue there?!!
· SUPERNOVA, released lately in the illegal scene by AFL is rumoured to be a rip-off. The original game is called "Nova" and was coded by Quiss/Reflex/Aps around two years ago. SUPERNOVA features the same code and sprites, it contains new levels, music and an intro sequence. "Nova 2" which was released by Avantgarde & Excess also came with a level editor. So the rumour gets stronger, as any possible rippers could simply edit new levels, change the music etc. At this stage however, it does seem that SUPERNOVA is a rip-off by the coder/publisher so that it could be sold twice (with Nova and SuperNova). · REFLECT recently released by J&F Publishing and recently released by F4CG appears to be a re-release. According to the original group who released the ware in 1993/94, Chromance, either the person who sold the game to Loadstar or Loadstar themselves RIPPED their NTSC fix in order for them to have a working American version. More details in next edition..
Game reviews By Brad Wightman. MAXIMUM OVERDRIVE - a game by Techno Tribal Designs ‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Welcome to the world of car racing.. This is Maximum Overdrive a game wherein you assume the position of overhead racer (ie. you look down on the car/track and terrain). You guide your car carefully around the track trying not to bump into the houses, bridges, rocks and other obstacles which lay in your path.. This is one of the best games I have seen on the C64 - it has nice graphics and is well programmed. Obviously alot of time has been put into this game and it shows.. If you can get yourself a copy of this game, I suggest you hurry as it looks like it will be the game of 1998.
FLIPTRIS - a game by Artcore Labs. ‾‾‾‾‾‾ When I first loaded this game up, I thought 'great' a pinball game.. but noooo I was wrong.. it is another damn tetris game.. Before I start this review, I want to say something to all programmers out there.. HELLO?? WE HAVE ENOUGH TETRIS GAMES ON THIS MACHINE! ARE YOU LISTENING? WELL... DON'T PROGRAM ANY MORE OF THEM OK? Now that I have said my piece, let us continue.. Fliptris is Tetris, but unfortunately you cannot flip the falling piece. Instead, the piece is comprised of colours in a row and the colours disappear.. The music is slow and boring, whilst the graphics are quite nice.. Not much else to say about this game - I suggest that you look out for something a touch more original..
 FIGHT FOR THURN - from Eagleware Software. ‾‾‾‾‾‾‾‾‾‾‾‾ Once upon a time, there lived four peaceful kingdoms on the island of Thurn. One day, an old magician arrived on Thrun and informed the four kingdoms that a valuable metal had been discovered behind the Theo Mountains. Ofcourse, as soon as the kings heard this, each sent their knights to the mountains in search of the metal, but none had success. Now a terrible battle is looming, and your king has given you control over his troops in the fight for Thurn! Needless to say, 'Fight for Thurn' is a strategy game in similar mould to 'Defender of the Crown'. Up to four players can battle it out for control of the island, with each player taking control of a different kingdom, or the computer can take on the role of one or more kingdoms if there are less than four players. The winner of the game is the player who eventually ends up occupying the whole island. Fight for Thurn is a very good strategy game. It is well executed, and
although a lot of similar games like Defender of the Crown, its great fun to play. Although DOTC was a brilliant game, it contained some arcade sections that were slightly unplayable, letting the game down. Fight for Thurn sticks to pure strategy. The present- ation and graphics of the game are an exceptional standard. Upon loading, you are greeted with a title screen, from which you can either see the intro or credits, or start the game. The intro graphics are brilliant, with full screen graphics and a story detailing the plot. However, sadly, there is no sound. Fight for Thurn does have it's down falls - the main complaint is that you can only move a whole army from one land to another. It would be nice to be able to select the amount of troops you want to move, so as to leave a few troops to guard the land you are moving from. Also, different skill levels when playing against the computer would be nice. Perhaps easy, medium and hard settings. I still haven't won a game yet!
Overall, Fight for Thurn is one of Eagleware's best releases. You don't see many four player games these days or games of this quality. I have no hesitation in recommending it. Good points: A very high quality game, 1-4 players. Nice presentation and playability. Bad points: No sound unfortunately. Quite a hard game - some skill levels would have been nice.
C-64 commercial scene web sites: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Computer Workshops: computerworkshops.home.ml.org Loadstar: www.softdisk.com/ GO64!: www.inote.at/go64/ Creative Micro Design: www.softdisk.com/ Commodore Scene: members.aol.com.commodor64/c64scene/Commodore.htm Commodore Scene: www.geocities.com/SiliconValley/Bay/5205/csuk.html Zine 64: www.eclipse.co.uk/Darkzone/Zine64 C64 games: www.student.nada.kth.se/-d93-alo/c64/ Commodore Zone: cswww2.essex.ac.uk/users/ptnich/index.html C-64 commercial email addresses: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Loadstar: fender□loadstar.com Crystal Software: crystalsoftware□hotmail.com Xl.c.us: paul□lentil.org Computer Workshop: spectre□deepthought.armory.com
Arkanix Labs: jonm□arkanixlabs.com Computer Scene: bowen□lentil.org Classix fanzine: u9600169□bournemouth.ac.uk Cherry Software: cherry□algonet.se Commodore Highway: Cholgate□aol.com 8-bit fanzine: 8bit□spheroid.demon.co.uk Csw Verlag: go64□i-node.at Commodore Fever: bradwightman□hotmail.com First Blood Entertainment: first blood□mailexcite.com ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ C64 mail addresses: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾ First Blood Entertainment Commodore Fever C/O David Simmons Brad Wightman 16 Peron Street Po Box 143 St.Helens 7216 Panania 2213 Tasmania Australia. Nsw Australia. - Ideas & concepts - Subcription to CF - Software buying + selling  - Advertising - Information  - New address!!
L.K.Avalon Timsoft Skr. Poczt. 66   UI.Kosciuszkowcow 8 Rzeszaw 35-959   Koszalin 75-350 Poland.   Poland. -Software   -Software Korella Trading Creative Micro Design 1/505 Pacific Highway   Po Box 646 Belmont 2280    East Longmeadow Nsw Australia.    MA 01028 America -Software + Hardware    -Hardware + Software    -Commodore World Arkanix Labs Adventure Probe Soft. 17730 15th Avenue    52 Burford Road NE Suite 229   Liverpool L16 6AQ. Seattle WA 98155 America.    England. -Hardware + Software    -Software
Computer Scene (UK) Cherry Software 35 Nottingham Road   Rullagergatan 9 Nuthall Nottingham   Goteborg 41526 Ng16 1dn England.   Sweden. -Commodore Scene    -Software Datel Electronics   TCP software Govan Road   Allgomera Road Fenton Industrial Est. Eungai Creek Fenton. Stoke on Trent   Nsw 2441 Australia. St4 2rs. England. -Ozsi 64 -Hardware Yanney Software Renne Softworks Po Box 224 Dritte Wendung 9 Lebanon PA 17042    Wismar 23970 America. Germany. -Software    -Software.
Parade Software Shinjitsu Software Horster Str.26    21 Conquerors Hill Gladbeck 45964   Wheat'mstd, Herts Germany.    Al4 8ns. England. -Software    -Software Loadstar    Eagleware International J&F Publishing    De Fazant 42 606 Common Street 7905 Hd Hoogeveen Shreveport    The Netherlands. LA 71101 America. -Software -Software    -Commodore Unlimited -Loadstar magazine Crystal Software    Commodore Cracker Alex De Vries    Brian Turner Leemveld 158    46a Kent Avenue 9407 Ge Assen   Ashford Kent The Netherlands.    Tn24 8nq. England. -Software + Hardware   -Magazine
The Big Mouth magazine CSW Verlag Adam Wade   Goehestr.22 13 Howard Grove    Winnenden 71364 Ridleyton SA 5008 Germany. Australia. -Software   -GO64! magazine Commodore Mania   Binary Zone PD Rowan Veale   34 Portland Road Mill Cottage      Droitwich Worcs. Burrelton Blairgowrie    Wr9 7qw. England. Ph13 9pp. England. -Public Domain -Magazine    -Commodore Zone Classix   Computer Workshops James Waddington Cameron Kaiser Sherwood Lodge   3612 Birdie Drive 15 Drummond Road   La Mesa CA 9194-8044 Boscombe Bournemouth    America. Bh1 4dp. England.    -Software -Magazine
Imaic Productions CMD Direct Sales Austria Marcel Sasik    Postfach 58 Okruzna 28/1    A-6410 Telfs Handlova 97251    Austria. Slovakia. -Hardware -Software WatchDog Home Entertainment 40 Queen Street Wolverhampton Cpu Magazine Wv1 3jw. England.   Po Box 1817 -Software   Shetton WA 98584 America. Apex CD.Ltd Po Box 100 South Ockendon Essex Rm15 5hd England.
Advertisements‾‾‾‾‾‾‾‾‾‾‾ The leading European C64 magazine, COMMODORE SCENE is available at good prices. The subscription rates are as follows, prices include postage & handling. SINGLE COPIES:- United Kingdom Europe Rest CS────────────– £2.50 –───– £4.00 –─– £5.00 –─ CS & Coverdisk───– £3.00 –───– £4.50 –─– £5.50 –─ Coverdisk───────– £1.00 –───– £1.50 –─– £2.00 –─ How to order: State how many copies you wish to recieve and enclose a cheque or postal order made payable to: R.P.A.Bowen SUBSCRIPTIONS:- (6 ISSUES) United Kingdom Europe Rest CS────────────– £14.00 –──– £23.00 –─– £29.00 – CS & Coverdisk───– £17.00 –──– £26.00 –─– £32.00 – Coverdisk───────– £5.00 –───– £8.00 –─– £11.00 –
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FIRST BLOOD ENTERTAINMENT:- We are currently looking to expand our team to develop some new and exciting games on the C64 with future remakings on other formats such as PC and PSX. Long has the market been flooded with small, ugly and cheap puzzle games, our dream is to bring back some classic game formats such as Adventure, action, simulation and role play. If you think you have what it takes and are either a PROGRAMMER or GRAPHICIAN, contact us with some details about yourself and some samples of your work. first blood□mailexcite.com - Over the internet, or; ‾   ┌──────────────┐ F.B.E. │ C/O David Simmons    │ │ 16 Peron Street    │ │ St.Helens 7216    │ │ Tasmania Australia.  │ └──────────────┘
Commodore Fever:- We are proud to present you with the innovative magazine dedicated to the C64 industry. In Commodore Fever you can find: · reviews of the latest software (games & utilities) · previews and full games exclusive on the cover disk,     free with every issue · interviews with past and present personalities and    software producers · articles of interest - news, views, geos, comments · advertising area of both public/private sales · and much more with each edition. For copies of Commodore Fever, please send a money order of $5.00 (US$), other countries please use appropriate US$ exchange rates. For software titles, please send a disk with your request, together with $2.00 (US$) and we will forward you our latest game previews and a catalogue of our original C64 software that can be ordered.
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‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ □ The List ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Feel welcome dear audience to the first release list. Based on the major C64 boards in the United States. All games and utilies are downloaded and fully tested on both NTSC and PAL by Jazzcat/Onslaught and Jolz/Onslaught, with thanks to Crossfire and Count0. Since the first issue we have used the traditional bbs based section as the medium for first releases. >> DOMINATION OFFICIAL MAJOR BOARDS <<    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ THE DUNGEON - 214/342-7281 - Success*Trc + Hitmen. DEADZONE - 215/637-2204 - Onslaught. THE BASS PLANET - 609/587-4495 - Chromance. THE EVIL ISLAND - 314/587-9654 - Alphaflight. also taken into consideration: FORTRESS OF DOOM - 908/474-0632 - Rpg.
The Domination Release rules V2.4 The rules are made on the basis of the Pschobilly/Rsi system with modernized adjustments. The point system is pre-calculated (unlike other mags) meaning there is no hidden points going to one group o the other, the only adjustments made on the points is the quality points of a ware marked in 0.X The result? One of the fairest release systems you'll see in any magazine. Previews: Normal previews are fine, even in unplayable form. Version two previews (or more) if released by the same group who first released the same game preview earlier are not awarded points. Only under special circumstances. If another group releases a second version of a preview then they still get the points. This will stop groups updating game previews for mere point accumulation.
0.X points for previews (un/playable). 2.x points for Lk Avalon, Shareware, Pd. 3.x points for J & F Pub., Csw Verlag, C.Scene. Xl.C.US. 5.x points for 576 Kbyte, E.Style, C.Soft. -5 points for a re-release of a full game. -1 point for a re-release of a preview. -1 point for a fix file or second version. No points will be awarded to games that are in basic, compiled basic or made in a game maker such as Seuck, Gac, Quill or Garry Kitchen's GM. Also utlities will not recieve points, but will be mentioned. Lamer group wares will not be counted at all. An additional point for a FULL translation of a games text to english. Graphical translations are not necessary, but if done, will recieve a bonus point also. Meaning if the game has been translated from text and graphics, the group will recieve a maximum of 2 points.
The quality of a game is decided from the fun the ware gives the player, also taken into consideration is the quality of the graphics, music and the actual depth of the game. A minimum of 0.1 points and a maximum of 0.9 points are awarded in the quality section. The Ntsc/Pal system A total of 2 points are awarded for a first release that has not been released on PAL before and is NTSC fixed so the game works fully on both PAL and NTSC. This rule also applies in it's reverse state as in some rare cases a game will be PAL fixed when the original version only works on NTSC. If the game has already been released on PAL and then is released later on NTSC/PAL, only 1 point will be awarded. NEW RULE: Sales versions will only recieve ONE point now. 100 percent versions will only recieve ONE point now. In both cases, the group who original first released the game will STILL retain their points with - 1 deduction
Incase a group first releases their ware on two major boards only and a second group puts their version of the same game on the remaining major boards. The second group recieves the points ONLY if they have uploaded their version within 24 hours of the first groups release. If it is longer than 24 hours, the second group's release is considered invalid and no re-release points are given, then the first group recieves the points. In some rare cases, a major board might be offline, so to avoid confusion another board is taken into consideration for the first release. This board being Fortress of Doom. Other boards will be added to this 'alternative' as they come online. This editions calculations are from the months of JANUARY and FEBRUARY. As with each edition these charts are from a bi-monthly view.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ALPHAFLIGHT (Ger, Pol, Usa, Hol) Points: 4.5 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: TANKS J & F pub. 3.5 Ntsc/Pal SUPER NOVA C.Scene + SS.   1.0 Sales version ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ CHROMANCE (Hun, Ger, Usa, Pol) Points: 0.8 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: ARTHEMA prv ? 0.8 - TIMMERCIAL Timsoft   0.0 - ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ DYTEC (Ger) Points: 4.6 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: STROKEWORLD Protovision 4.6 Ntsc fixed
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ EXCESS (Ger, Pol) Points: 8.2 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: LABE ME ? 4.1 Ntsc fixed LEO 2 prv Out of order    0.0 - D.I.T.HOUSE    ?   4.1    Ntsc fixed ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ F4CG (Bel, Swe, Pol, Ita) Points: 14 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: REFLECT - -5 Re-release JAX J & F Pub. 3.1 Ntsc/Pal BURGERTIME MSP+J&F Pub. 3.4   Ntsc/Pal A.T.CONTROLLER J & F Pub.    3.2   Ntsc/Pal LASER STORM J & F Pub. 3.1   Ntsc/Pal VIDEO POKER   J & F Pub. 3.1    Ntsc/Pal STARBASE 419 -   3.1    Ntsc/Pal
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ FAIRLIGHT (Swe, Nor, Den) Points: 5.1 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: IONS - 3.1 Fixed by Laxity SHOOT   - 0.3 Version 2 prv ORBIT J & F Pub.    3.4 Ntsc/Pal GLORY QUEST   J & F Pub.    3.3 Ntsc/Pal NETHER - -5 Re-release ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ HITMEN (Ger, Usa, Swe, Pol) Points: 0.0 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: SCORPION prv v2 - 0.0 - ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ LAXITY (Ger) Points: 14.7 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: SILENT DOWN - 2.1 Ntsc/Pal M.OVERDRIVE Techno Tribal    3.7 Pal only BOMBSWEEPER Winkel Soft    3.1 Ntsc/Pal + E IT'S MAGIC prv Stardust    0.9 - L.SUIT LEO 2 Out of order 1.0 Pal only + E IT'S MAGIC Stardust    3.9 Pal only ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ LEGEND (Bel, Ger, Uk) Points: -6.7 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: P.WEAPON Lyama Soft. -5 Re-release Q.F.ATLANTIS Lyama Soft. -5 Re-release CAVEBALL prv C.Forever. 0.5 - M.WORLDS prv Groovy Bytes -1 Re-release T.ZONE prv Virtual Life   0.7 - THUNDERBOMBS J &F Pub. 3.1 Ntsc/Pal
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ SUCCESS & TRC (Hol, Pol, Usa) Points: 4.4 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: SKIDMARKS Samar Prod. 4.4 Ntsc fixed ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ TRIAD (Swe, Ger) Points: 0.6 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Game: Company: Points: Comments: PACMACX prv - 0.6 - ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The January/February release and fixing charts lie on the next two pages, followed by comments.. ─────←
January/February release chart ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Pos: Group: Points: Releases: #1   LAXITY 14.7 6 #2 F4CG 14   7 #3 Excess 8.2   3 #4 Fairlight   5.1 5 #5 Dytec    4.6   1 #6 Alphaflight    4.5 2 #7 Success & Trc    4.4   1 #8 Chromance  0.8 2 #9 Triad   0.6  1 Comments ‾‾‾‾‾‾‾ Laxity are number one, congratulations. F4CG follow very closely and would have been number one if it they never released Reflect. Great to see Fairlight and Triad together in the charts again, must have been eons ago since they last competed with each other at the same time.
January/February fixing chart ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Pos: Group: Points: Fixes: #1   EXCESS 8.2 2 #2 DYTEC   4.6  1 #3 Success & Trc 4.4  1 #4 Laxity 3.1   1 #5 Alphaflight 1.0 1 Comments ‾‾‾‾‾‾‾ Excess make it to the top position, for the first time if memory serves correctly. A pity about the quality of the games they released. All other groups only release one fix, which means it is down to the quality of the title. A shout out to all the fixers.. there is plenty of PAL only releases out there just waiting to be converted, why not shock a few people and dust off your keyboards and make an attempt at them?!!
General comments ‾‾‾‾‾‾‾‾‾‾‾‾‾ Alphaflight: SUPERNOVA released by them looks as if it has been made in the level editor, some extra levels added and musics and intro. Because of so many additionals it will not be given re-release points, but Sales Version pts. Dytec: They released a 100 percent version of STROKEWORLD as the AFL version was not quite perfect. However, the Dytec version also contained a trainer bug, so minus one point was taken off their tally. Excess: LEISURE SUIT LEO 2 prv wasn't awarded points, it still is in German and it's a game maker ware. F4cg: REFLECT is a re-release, it was released by Chromance in 1993.
Fairlight: IONS was released on pal only at first, then Laxity fixed it later, so only one point was awarded for the fix. SHOOT was released as a full game, it had a fixing bug but Crossfire was told by the coder that it is only a version two preview, so no minus points were given and only preview points were awarded for this title. NETHER is a re-release of the preview that Chromance earlier released, FLT believed it to be the full game. Hitmen: SCORPION prv V2 was previously released by Hitmen, together with AFL, so no points are awarded for it. Laxity: BOMBSWEEPER recieved an extra point due to a translation. LEISURE SUIT LEO 2 recieved only one point for something special, the game was made with an Adventure creator (Dimension) but Laxity did a lot of hard work with the translation, so a point is awarded.
Legend: Seems like the old crew have a bit of catching up to do. PERFECT WEAPON is a re-release of the game called 'Death Dealer' which was released by Blaze and imported to the United States by Wanderer in 1989. It has slight modifications, but not enough to save it from being classified as a re-release. QUEST FOR ATLANTIS is a re-release, it was originally 'Die Versunkende Stadt' released on Input 64 edition 0686 and later got released as 'Sunken Atlantis' in 1987 MYSTERIOUS WORLDS prv is a re-release, it is identical as the version released by TRC. There is some bugs removed, but this doesn't save it as being a re-release Also they are lucky to get away with, THUNDERBOMBS, the original dates 1983, no cracked version was found. ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ On a recent IRC discussion with Count Zero and Dodger, release list editors of Propaganda and The Crest respectively, we have made a decision to include a new rule to slow down the amount of re-releases seen lately.
Any game which is proven to be released by some company or magazine before 1990 and never got cracked and now gets released by some group for points will recieve RE-RELEASE points.. Incase changes are made to the game to look as if it was new, it will recieve minus points and that will be noted to express the desperation of the group. The date will be 1990 as most games have been cracked after this date, releases from before this and found to be released in someway, will recieve minus five pts. This rule will take effect in the next edition of Domination, as it is only fair to warn groups before. Next month we will also be introducing the ftp sites to the release list, but instead of just being ftp based, the ftp and boards will both be considered mediums for first releases. See you then!Regards, Jazzcat/Onslaught.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ □ The Charts ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Welcome reader to the Domination charts. These charts, unlike some other magazines, are based on votesheets distributed through the mail, and also on request on the internet. The charts are compiled into a Top 10 basis, as we believe this is adequate in accordance to todays scene This edition I would like to say thanks to these guys who got the sheets into your letter boxes, these are: Violator/Alphaflight, Shocker/Legend, Walker/F4cg, Leming/Nipson/Fatum, Fantastic Zool/Excess/Tum. These charts reflect upon the scener's opinion and are a performance guide to the struggling groups and sceners of today. Enjoy.
TOP DEMO GROUP Rank: Group: Points: Last Issue: #1 Oxyron 351   3 #2   Crest   349   1 #3   Smash Designs 311    2 #4   Byterapers 226    4 #5      Reflex   225     5 #6   Lepsi De  165   6 #7   Samar     139  8 #8   Albion    107   - #9   Taboo 96   7#10   Wrath Design    81 - Comments ‾‾‾‾‾‾ OXYRON come in strong after their great performance with ONEDER, pushing CREST back to second place. SAMAR are moving up the ranks slowly and should be a firm top five group soon. The guys from the factories of WRATH climb back into the charts with DISCO CACULI.
TOP PROGRAMMER Rank: Handle/Group: Points: Last issue: #1    Graham/Oxyron 302 4 #2 Mr.Sex/Byterapers    289   2 #3 Crossbow/Crest 285    1 #4 Aeg/Smash Designs      216    3 #5 Fuben/Oxyron      149     5 #6 Zorc/Reflex 116   6 #7 Goldhand/Samar 89    - #8 Mms/Taboo 79    8 #9 Druid/Agony       68    9#10     Ed/Wrath Design    62    - Comments ‾‾‾‾‾‾ GRAHAM makes his comeback with ONEDER and steals the number one position from XBOW. GOLDHAND debuts with his great efforts in the SAMAR demos. DRUID should not be so high as he hasn't done anything for a while. ED joins the top ten after a break.
TOP GRAPHICIAN Rank: Handle/Group: Points: Last issue: #1 Deekay/Crest/[O] 334 1 #2 Joe/Wrath Design      228     2 #3 Valsary/Samar     207    4 #4 Cruise/Taboo 179   1 #5 Electric/Extend 150   3 #6 RRR/Oxyron    148   5 #7 Astaroth/Agony   130   - #8 Stone/Agony 119    - #9 Sebaloz/Lepsi De 91   -#10 Creeper/Antic/DC 84 7 Comments ‾‾‾‾‾‾ DEEKAY still number one, but he has some strong competition with VALSARY moving closer and closer. ASTAROTH and STONE debut in the chart and SEBALOZ also, infact he may rise higher in next issue. Swedish talent CREEPER is at ten, a new collection maybe??
TOP MUSICIAN Rank: Handle/Group: Points: Last issue: #1 Mitch+Dane/Crest 211 1 #2   Drax/Crest/Vib. 153  2 #3   Jeff/Camelot/Hype   145       5 #4   PRI/Oxyron/Tia    134    - #5   Praiser/Reflex/F. 132    3 #6   Shogoon/Taboo   120    7 #7   Morbid/Bass/[O]   111   6   Wacek/Arise    111   - #8   Moog/Agony   97      10 #9   Fanta/Bass/Oxyron 96   4#10   Zyron/Oxsid P./F4cg   88     - Comments ‾‾‾‾‾‾ M+D still on number one, PRI comes out of nowhere and jumps into fourth spot. MORBID should rise soon, being one of the most active composers. FANTA falls (come on guys, a new BASS collection). Close is Metal and Daf.
TOP CRACKING GROUP Rank: Group: Points: Last issue: #1 Success & Trc 413 1 #2   Hitmen    376   2 #3   Alphaflight 356   3 #4   F4cg    286   4 #5   Chromance 215    6 #6   Laxity    205   7 #7   Onslaught   152     5 #8   Active     58     - #9   Triad   50 8#10   Excess      42 10 Comments ‾‾‾‾‾‾ The cooperation hold the lead for another edition. HITMEN should fall soon, LAXITY rises and should rise some more. TRIAD should fall further as nothing from them since a long time. Close to the charts are SCORN, DYTEC and REMEMBER (YES! oldie groups also!!)
TOP SINGLE CRACKER Rank: Handle/Group: Points: Last issue: #1 Burglar/Scs & Trc 343 2 #2   Moonchild/Hitmen    325   1 #3   Jack Alien/Rem. 324 4 #4 Didi/Laxity    216   3 #5 Ignorance/Afl 204      5 #6 Sting/Onslaught 176   6 #7 Skinhead 76 7 #8 Count Zero/Scs & Trc 52    10 #9 Jaydee/Chromance    43    -#10 Derbyshire Ram/Afl 39    8 Comments ‾‾‾‾‾‾ The top four all do a shuffle each, MOONCHILD should fall further due to inactivity. DIDI should rise maybe some more, also where is MANIK?! Close to entering is Caledonian, Crossfire and Mr.Wax.
TOP SWAPPER Rank: Handle/Group: Points: Last issue: #1 Racoon/Hitmen/L.   176 3   Walker/F4cg 176 2 #2   Violator/Afl/Lepsi    152   1 #3   Dr.Soft/Albion 94   - #4   Floyd/Willow/Panic 88      - #5   Caledonian/Afl    73      - #6   Fantastic Zool/EXC.    69 - #7 Derbyshire Ram/Afl   60   5 #8 Funxilla/Scs & Trc   57   4 #9 Zapotek/Afl 53   -#10 Corwin/Tengu     50   10 Comments ‾‾‾‾‾‾ RACOON makes it to the top position this edition, which is also shared with WALKER. Quite a few debuts, but it is hard to predict the mail scene. The highest new entry being DR.SOFT. Close are Leming, Turbo and Gaxar.
TOP DISK MAGAZINE Rank: Name/Group: Points: Last issue: #1 Relax/Phuture 339 2 #2   Vandalism News/[O]   337   1 #3   Propaganda 321     3 #4   Driven    232   4   Nitro/Excess      232    7 #5   Tribune/Unlimited    210    6 #6   Vitality/Albion    165    9 #7   The Crest 109    - #8   Contrast/No Name 92 5 #9   Emphatic/Nitros    79      9#10   Palladium/Asc   71     - Comments ‾‾‾‾‾‾ The RELAX grabs number one with PROPAGANDA and DRIVEN staying on their last issue positions. NITRO is back, but for how long? As you can see, there is very strong competition in the top six, and more to come..
Well, I hope you enjoyed the charts for this edition, if you wish to place votes do so at the following places: Email - jazzcat□cyberdude.com The Domination votesheet is also available through the Gangsta's Paradise FTP site, which can be reached at: ftp.c64.rulez.org Mail: Jazzcat, Walker, Violator, Stash, Shocker, Leming. Fantastic Zool, Acidchild. (Addresses in the advertisement section) Deadzone 215-637-2204 (email #136) Remember the traditional votesheet rules, NO voting for your group, it's members or productions or any production created by yourself. Also keep in mind that when feeling in a votesheet, try to not write sceners or groups names down, just
because they are short or abbreviated. This is lazy and it often awards the wrong people points. Struggle a little bit and add those extra letters to give, what you consider, the group/scener, their deserved points. Try to vote for who releases, who does quality stuff, not just because your friendly with the person, or their name is in other magazine charts. Keep these things in mind and you should have quite a fair chart. Once again, thanks to the votesheet spreaders and enjoy the rest of the magazine. Regards,  Jazzcat/Onslaught.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ MEGA CHARTS ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ For the first time in Domination we offer the mega charts. As seen in other magazines, it is a compilation of other magazine's regular mail charts into one large chart. The magazines used in this edition were: Propaganda #26 The Crest #8 Relax #23 by Phuture Design #2 by Lepsi De Eternity #2 by CS Newspress #17 Points have been added onto each other from each chart, giving a larger than usual tally. This chapter will also, from now on, be a regular feature in this magazine.
TOP DEMO GROUPS ‾‾‾‾‾‾‾‾‾‾‾‾ Pos: Name: Points: Last issue: #1    OXYRON 2579 - #2 BYTERAPERS 2331   - #3 CREST    2229    - #4 Reflex 2012  - #5 Smash Designs   1470   - #6 Albion 856 - #7 Samar   850 - #8 Lepsi De 731   - #9 Taboo    622 -#10 Agony    428 -#11    Resource    391    -  #12 Profik   334   -  #13 Camelot 319   -  #14 Nipson   234   -  #15 Fraction 215   -  #16 Active    182   -  #17 Graffity 137   -  #18 Wrath Design    129   -
#19 Coma 115 -#20 Beyond Force   114 -#21    Triad     67 -#22     Fatum   65 -#23   Oxygen 62 -#24  Megastyle   28 -#25   No Name 15 -#26   Focus    9    - Comments: OXYRON on top with their latest efforts in 'Oneder' keeping them above both CREST and the inactive BYTERAPERS. SAMAR should be a little higher, apart from good quality productions, they are very active. TABOO, CAMELOT, PROFIK will all fall down places soon, unless they decide to release a production or two. TRIAD and FOCUS both have productions in the making, so expect them to be a force in the charts again. Also FAIRLIGHT will most likely rise again when their new legal productions are released.
TOP PROGRAMMERS ‾‾‾‾‾‾‾‾‾‾‾‾‾ Pos: Handle: Points: Last issue: #1   MR.SEX 2227 - #2   CROSSBOW   2074 - #3   GRAHAM 1961   - #4   Aeg 1427 - #5   Fuben 915    - #6   Druid   821    - #7   Mms 779 - #8   Zorc   724 - #9   Km    394 -  #10   Goldhand   366 -#11  Quiss   288 -#12   Slammer   139   -#13   Rico 132   -#14   Gremlin 100   -#15   Stilgar 96 -#16   Clarence    87 -#17   Profi 1 85 -#18   Brush   76 -
  #19 Grabba 68 -   #20  Adder   59 -   #21    Profi 1.5    56 -   #22  Scroll    36 -   #23  XL    25 -   #24     Ed    15   -   #25  Madrom   8   -   #26  Quasar 7   -   #27  Iceman 6   -   #28  Zielok    5   - Comments: MR.SEX claims the coding crown, however his position is not firm as he hasn't released anything in quite a while. QUISS and DRUID should fall from the charts soon due to inactivity. On the other hand, AEG and GOLDHAND should gain more points in the future if they continue with their impressive activities. Missing from the chart is JOLZ, BUTT-MAN and DR.DICK.
TOP GRAPHICIANS ‾‾‾‾‾‾‾‾‾‾‾‾ Pos: Handle: Points: Last issue: #1   DEEKAY 1671 - #2 CRUISE   1597   - #3 JOE 1451 - #4 Electric    1299  - #5 Valsary 1040   - #6 Rrr 999 - #7 Creeper    664 - #8 Astaroth    569 - #9 Stone 504 -#10 Mike 371   -#11    Sebaloz 345 -  #12 Rayden   271   -#13 Cupid 162   -  #14 Jester Kyd   141    -  #15 Carrion   137   -  #16 Skyle   119    -  #17 Roder    109   -  #18 Jetan   103
  #19 Felidae 100 - #20   Calamity   96    - #21   Fazee   61   - #22   Alg   51   - #23   Talbot 48    - #24   Cyclone B    44    - #25   Oxidy 32    - #26   Aeg 25    - #27    Flash 21 - #28    Dane   11   - Comments: DEEKAY wins his position through his great work with the Crest and Oxyron demos. CRUISE is still very high ranking, which he should not due to his inactive state. VALSARY is one of the new faces in the top of the painter's charts, he should rise into the top three in the future. CUPID and TALBOT should be a little higher, they should replace inactive graphicians like CREEPER, ASTAROTH and CARRION.
TOP MUSICIANS ‾‾‾‾‾‾‾‾‾‾ Pos: Handle: Points: Last issue: #1   MITCH & DANE 1525 - #2 PRI 1427 - #3 DRAX   1201    - #4 Shogoon   1051    - #5 Fanta 905   - #6 Praiser 717      - #7 Jeff   674    - #8 Pvcf   577    - #9 Syndrom 495    -#10 Zyron 452    -#11   Compod    418 -#12 Moog 397    -#13 Wizard 312 -#14 Daf    275    -  #15 Trident   222    -  #16 Morbid    203    -  #17 Metal 193 -  #18 Amj     138 -
  #19 Orcan   131 - #20 Wacek 101 - #21    Zardax   65 - #22    Rabbi    48 - #23 Danko   38 - #24 Mhd 31   - #25 Shark  28 - #26 Bax   25 - Comments: MITCH & DANE, the dynamic duo have made it again to the number one position, looking forward to their new collection. PRI is too high, he should be a bit lower. MORBID should be way higher, along with DAF, both have been quite active and are quite talented, enough to qualify into the top ten at least. DANKO should rise in the future, due to his recent activities. ORCAN should also rise, he has been a very active contributor in the scene. Where is AGEMIXER ? He should be in the top fifteen.
TOP CRACKING GROUPS ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Pos: Group: Points: Last issue: #1   SUCCESS & TRC 2210 - #2 ALPHAFLIGHT 2112 - #3 HITMEN 2056   - #4 F4cg 1633    - #5 Chromance 1351   - #6 Laxity 1041   - #7 Onslaught    918    - #8 Remember   911   - #9 Triad 473   -#10 Wow & Role 248   -#11    Fairlight 68    -#12 Excess    62    -  #13 Active    31 -  #14 Scorn 18 -#15 Emulators   6    -#16 Pentagram 5    -#17 Amnesia   4    -#18 Willow 3
  #19 Nostalgia 2 - Comments: Very close in the top three, HITMEN maybe should not quite as high, they have not been as active as earlier on. LAXITY are doing quite well these days, not only with first releases, but also with quality mail cracks. They will probably rise into the top five in the future, taking the place as the not so active HITMEN and ONSLAUGHT. FAIRLIGHT will most likely gain more positions with their return to activities, on the other hand, TRIAD should not be as high. EMULATORS and NOSTALGIA should both be higher, especially the latter, as they have released quite a lot of good quality oldie cracks.
TOP CRACKERS ‾‾‾‾‾‾‾‾‾‾ Pos: Handle: Points: Last issue: #1   JACK ALIEN 1517 - #2 MOONCHILD    1471 - #3 BURGLAR   1434   - #4 Ignorance   1145   - #5 Didi   1013   - #6 Derbyshire Ram   393    - #7 Fungus    364    - #8 Sting 317   - #9 Mr.Wax 178 -  #10 Skinhead    154 -#11   CountZero    134 -#12 Jaydee 103 -#13 Calypso 101    - Hain 101    -#14 Dodger 43    -#15 Caledonian   38    -#16 Naphalm    34    -#17 Hok 27    -
  #18 Playboy 26 -   #19 Curlin    24 -  Cba 24 -   Danzig   24 - #20 Ream   23 - #21   Crossfire    19   - #22 Sailor 18   - #23 Blaze 15   - #24 Manik    10   - Comments: MOONCHILD should not be as high now, due to his Army service. DIDI will most likely climb higher, his cracks for Nostalgia, along with some great Laxity releases. FUNGUS should not be quite as high and neither should SKINHEAD. CALYPSO and HAIN should not be voted for, unless they actually release something. PLAYBOY should be a bit higher and so should CROSSFIRE. MANIK should be much, much higher than he currently is.
TOP SWAPPERS ‾‾‾‾‾‾‾‾‾‾ Pos: Handle: Points: Last issue: #1   VIOLATOR 1121 - #2 DR.SOFT   844 - #3 RACOON   829 - #4 Walker   806 - #5 Funxilla   761   - #6 Derbyshire Ram 683 - #7 Acidchild 612 - #8 Sebaloz    422    - #9 Floyd   356    -#10 El Banditos    272    -#11    Caledonian   216 -#12 Razor Ramon   182 -#13 Unlock   110    -  #14 Turbo   107 -  #15 Zapotek 99 -#16 Spermbird    95 -#17 Cobra 77 -#18 Visby   72 -
  #19 Simone 62 - #20 Almighty God   53 - #21    Calypso 50 - #22 Cactus    44 - #23 Droopy 42 - #24 Poison    31   - #25 Splatterhead    22 - #26 Silver Bullet 20 - #27 Cash 19   -   Killer   19   - #28 Macx 18   - #29 Jazzcat    17   - #30 Einstein 16   - #31    Goat    14   - Comments: VIOLATOR does well, and so does DR.SOFT who is getting more and more popular in the top five of swapper charts these days. SHOCKER should be in the top fifteen.
TOP MAGAZINES  ‾‾‾‾‾‾‾‾‾‾ Pos: Name: Points: Last issue: #1   VANDALISM NEWS 1332 - #2 DOMINATION 1331 - #3 NITRO    1140 - #4 Driven 903   - #5 Propaganda   826   - #6 Relax    769   - #7 Vitality   677   - #8 Tribune    553   - #9 Emphatic 513    -#10 Contrast   509   -#11    The Crest    409   -#12 Arachnaphobia 93   -#13 Pravda 76   -#14 Adwarp    64   -#15 Palladium 45 -#16 Design    39 -#17 Insider    36 -#18 Chaotic Country   23 -
  #19 Internal 20 - #20 Rock'n'Role 16   - #21   Condom  10   - #22 Inject 7 - #23 Vendetta   6 - #24 Colony News   4 - Comments: The top three are quite close to each other, only one point seperating the two Tasmanian magazines. NITRO should not be as high, either should be EMPHATIC, as both magazines haven't been released in quite a while. DESIGN, PALLADIUM, NEWSPRESS should all be far higher in the charts. Soon some other magazines will enter the charts, like Fairlight's new magazine SCENE+, which is doing marvellously well. Regards, JAZZCAT/ONSLAUGHT.
" The decision if it is art or crap is only based on success..." or in other words: Welcome to the graphics reviews... This time I will deal mainly with the pics from the Party competition, but also some from Zoo'97... Let's have the party compo first: Reviews are arranged the same way as the party results, meaning starting with the first place pic... Little young old granny by Rayden/Alpha Flight 1970 A picture of an old woman's face morphing into a young one. There is also a hand peeling off some parts of skin from the young face (anyone seen death becomes her lately =) ?). Well, the picture flickers a bit, and the colors are the same as the ones used in "Too evil" . A really nice picture all in all,
only, well, a bit strange color-usage here and there... (HEHE, RYD! I will not fall into the trap, and if I want nag screens , I leech an evaluation copy of something!) Spice up your life by Dane/Crest Dane is an graphician! So much for sure! This guy was flipped enough to use the circuit break of the party for drawing this picture as sketches on paper and repixeling them later! The picture shows the Spice girls, and really is a kicker! It was not released, but I was lucky to see it on a real screen as well (Anything looks cool on the big screen!). The girls really look like those english chart-toppers and are nicely arranged in the right perspective. Gr8! Untitled by Tyrant/Resource/Therapy/XCT (???) An angry looking scientist (White coats/NMA!) with a mono-glas. This whole picture appears as if it was a
bit stretched in y-direction, but still it is a real cool one! I especially like the details of the man's face, and that it is a new kind of compo-pic motive... Only that the guy has one green and one blue eye puzzles me.. Gruenschnabel by Warp8/Flash inc. A nice IFLI pic of a green face with a joint in its mouth surrounded by angry faces morphing giger-like into another. Some flickering parts, but the faces around the main one are really cool, and pixeled in a way, that reflects a lot of skill... More! Dragonwar by Splash/Resource Well, another BORIS VALLEJO conversion as far as I can see... Why I am not sure? Well, there are no real details in those two dragons fighting each other and the background flickers like hell! The whole pictures seems to be compressed in y-direction and that makes it even worse...
Angry Man by Reekol/React This picture shows a face of a demon gripping towards you with clawy fingers. It is for sure a cool one, only some other colours than those red shades would have made it more interesting. The frame around the face is a kicker,anyway! A nice pic all in all, only a bit con- fusing to look at after some seconds... Biocontrol by Felidae/Reflex Felidae delivered a fast done picture of an indian man (no american indian) trying to tame a dragon with a flute. Next to the man sits a cat. The man is shown from the backside and has some real nice colorshades The cat is greyshaded and surprisingly does not flicker! The dragon however should have some more details, as he looks a bit like plastic now. The bubbly background however is really cool and a unique way of filling up empty space...
Multimediot by Deekay of Crest Well, that little flipped green haired guy once again spent the better part of a party pixeling his entry... This time it is a graf character which really has a weird perspective. Once again there is a new format for it called whatever ( I forgot right now) let's say it features hires-pixels and an astonishing amount of possible colours... Next to the man with the Windows flag are some colored balls, that were pixeled after the compo and the logo "suckerus multimedicus". However, I dislike the logo, as he put some shadows to it, that make it hard to read. There is a slight flicker on one of the eyes of that guy, but, well, all in all a masterpiece like always!! Devil by AMN/Anarchy Now, errr, this is exactly the right way not to make a picture. This pixel mess shows a skull/Devil like thingy with a joint in the mouth. The colourfades are exactly
those you should use if you want your picture to flicker like hell, and all in all he used the wrong colours for each part of the head... open 1,8,15, "s:dev*"... Bomb the Bass by Hardsequencer/Dytec 2 B-Boys with spraycans, gettoblaster, a train to bomb and a city in the background. The boys are ok, I especially like the colorfades of their hooded sweaters and the shadows. The faces are a bit too blurry. The gettoblaster flickers like hell, mainly because HS used all shiny colours the c64 provides in it, and yet the controls of it are blocky. The train is quite ok, nice perspective. The city however sucks big time. It does not look like a real city, but more or less skyscraper-like thingys thrown over another. A shame, the pic would have been cool, if only he has- n't tried to put in as many parts as possible. Don't fuck with me by Earthquake/Cosmic Style
As if I would =)! This FLI picture is strange, but all of Earthquake's pieces have been so far. This pic shows a man firing a gun popping out of a demon's face and a girl's face aside. The girl is excellent, es- pecially her hair, the demon is not that cool, especially the tongue looks weird. All in all the whole screen is filled with pixels, the former free parts are filled with pixel chaos stuff like worms and fades. The fire of the gun is not like it should look like. A cool picture, that reflects a good pixeling technique, far too many releases lack these days... Batman braet Fische by Cyclone/Abyss Well, this pic is weird... There is a womans face fading into a tree on the upper side and a puddle of water on the downer part. The puddle, however is licked away by a wolf, that dominates the right half of the screen. All in all a cool picture, but the colors are strange especially those of the woman's face where Cyclone or whatever program took all shiny colors at once...
Dexter 64 by Cruzer/Camelot Well, a fake and funny picture of a cartoon character with big gloves big glasses and a strange stare. This pic is done in plain bitmap and there is no shading what- soever. Surprisingly it still looks neat! The folx from Camelot told me, that Cruzer coded this picture and found out that it looks like a character... Well, I dunno how, but when Slammer says it... Cruzer is comic ad- dicted anyway as far as I could see on his PeeCee. By the way, sorry for flooding your compi with pornpics, but I had to try out these passwords that I got at the party... =) Breakthrough by Panic, err Zeldin/Cascade A picture of a man breaking through a wall. He looks a bit like superman but I am not sure about that. Fact is, that I like the perspective of this one. What I dislike is his blue hair (supposed to be a glow on black hair), his face looking like the bricks and the flickering
eyes and teeth... The hands of this guy are great, but that's mainly it... A-Ko by Bud/Wow Manga! A face of a girl infront of a cloudy sky. The face and the typical drugshot eyes are ok, despite the fact, that he didn't paint colorfades but only grid dithering. The hair is not shaded at all, which is a shame with red hair (!) over black background... All in all a nice pic, and all Manga freax should watch the VOID/Coma+Resource demo released at this party! Hopeless by Hoogo/ now Padua Whoops! Never heard of this guy and still he comes up with an own image format. A plain bitmap with interlaced overlayed hires sprites, or whatever. The resolution beats Crest's Shifli, that is what the text before the picture announces. The pic itself is also a real nice one There are nicely pixeled (!) rocks and a cloudy doomy
sky with a skull in it. In the middle of all of this is a half naked chick with a blanket wrapped around her. The chicks body, hips and legs are neatly pixeled and all the shadows are where they are supposed to be. The blanket is a killer, especially the cool colorfades. Only sad thing about this chick is her eyes, which are only white pixels and her hair, that looks a bit too pink for my taste... MORE! Ellis in Chains by Vip/Role Well, a SHIFLI pic, so much for thumbs up! I tried to use this one as well, but I get eye-cancer with all this flickering. The picture shows a manga-ish chick being chained to a wall. She has no face whatsoever and looks as if she was hanging there for a long time, as her body is a bit bent. A shame that her boobs (Hey Beavis, he said Boobs....) have the same color fade like the walls, so they don't stand out (err, not that, you know what I mean!). A lot of work for sure, but some more worksteps would have been better...
Cleveland indians by Iron Man 5x5 cm pic of the cleveland indians character. Blue, red and white superhires, do I need to add more????? Scratch... Conclusion: All in all a nice compo. No real shockers in it, but at least there haven't been too many "funny" fake pix! My favourites are Deekay, Dane, Hoogo and Tyrant. In the real rankings you can easily see again, that it does not count how good the picture may be or how much effort is put into it, but rather how good some- one can manipulate the votes and wether he knows a lot of PeeCee and Amiga guys who do vote without having a clue what C64 painting is about... Anyways, let's continue with Zoo'97 This party is held in Suomi better known as Finland,
To me one of the countries (along with Hungary) with the most outstanding scene groups (not Panic!)... Yleisradio by ??? Dunno who did this one, but still it is one heck of a pic- ture! It is FLI and shows a chick with naked breasts and a leather dress with lashes and anything else needed to fire an SM freax's fancy. The picture is neatly pixeled and all the shiny effects of the dress and the lashes are superb. Only thing that I dislike is the boobs of hers. They are too big for my taste ( I know, I am weird!) and seem to be glued to the rest of the body... Last Ninja Remix by Lasse V. Again a pic for the dustbin. It is pixeled from the pack of the original game (haha! an orrie!) and is plain bit- map. However there is a ninja shadow over the iris of an eye, featuring a landscape... There is no shading
whatsoever and the fade colors are awesome! No, nice try but no candy! HUORA by Doc/Vandals/Mystic Well, once again I dunno who this guy may be. There was a Doc in Atlantis , there was a Mystic in Crossline and there was an Oz group called Vandals. Despite of this status, this guy delivered a crappy pic! It shows a girls face on the left and the right part is an alien. The idea is nice, but he should have used other colors! Es- pecially green hair is not my kind of thing, except for you, Deekay, sorry! The face actually has no expres- sion, and that sucks when the face is the motive itself My trans by Electric/Extend So be it, a god returns! Again master Tommi got me by surprise by delivering a side view of a beautiful girl whose hair morphs into some eyeballs. Once again "E" painted a lot of curly waves into that pic, which is
good, as he knows how to do it. Well, it is an Electric, so get it! Love Lisa by Electric/Extend A black and white faded picture of a girl. She is bent over, but not the way you think now, horny bastards. She bends backwards letting her hair fall. I like this pose, and the shiny effects on her leather coat... this pic flickers a lot, a yellow shade would have been better there, but still it is cool... Now, then, this concludes it, hope you got amused, upset, sexually aroused or whatever... <HTML> <HEAD> <TITLE> CUPID'S HIDEOUT </TITLE> <BODY> Mail me your pix or reactions </BODY> <A HREF = mailto: cupid(at)padua.org> E-mail </A> Yours... Cupid /Padua /Hitmen
     Music Reviews by Morbid/ONSLAUGHT DESIGN/BASS      Here are the music reviews for this issue. The musics that have been reviewed are a bit old (last year), but I have been asked to do them, so here they are.   The musics were supplied by MacGuyver/DMAGIC and Jazzcat/ONSLAUGHT so thanks must go to them, without their help this chapter wouldn't exist. There should also be a music review on the demo Second Reality by SMASH DESIGNS somewhere in this mag, but you won't find it in this chapter.   Now it's time for me to put my white wig on and get my hammer ready, as I play the judge for this lot of tunes. Once again, no mercy shown for the not-so-good pieces of work. I don't find pleasure in putting down another musician's work, but I'm being honest. After learning music for 14 years my opinions should be just and fair. Ok, here we go!
  The first party to get reviewed is ZOO '97 with a total of 15 musics that I recieved. If there was any more, it's not my fault that they aren't reviewed.   Musics entered:   ‾‾‾‾‾‾‾‾‾‾‾ Spaceshit by Brite Lite: This song was pretty simple, for instance, the chord pattern never changed once. The sounds could've been a bit better too. Purple Shades by Brite Lite: Definately below average, but I have heard a lot worse in my time. The music did have some good parts to it, but a bit more work was needed for it to be a really good piece of work. Modulation by !Cube: A good structure and sound to it. It would have been heaps cool if it went a bit longer. Left Ear Bleedin' by Addict: Considering that only one side of the headphones worked while composing this, it would be hard to get some good effects. A bit of a unfortunate circumstance here. Apina by Abaddon: Very nice. The instruments sound like they're from the early 90's. A good effort.
Stalgia by Deetsay: Very good sounds considering it was done in Single speed. Not a bad piece. Elain by Deetsay: Good sounds once again, but the music ain't the best. Way to repetitive. Jamaca by Wide: Not a bad effort. A few more changes would have made this tune a hit. Reggae by Wide: Pretty good. Once again a few more changes would have been nice. 1:00 by Thor: Not that good at all, and terrible sounds. Vlzzz by Thor: Crappy sounds, not very good. Wader Shores by Agemixer: Brilliant beach intro. It is easily noticed that he has taken a lot of time to finish this music. Brilliant! Extreme Silcence by Agemixer: Love the opening riff, very classical. Very good sounds and a great effect with the tone dial. Another brilliant effort. Bumtsich by Barracuda: A good effort. An all-round average music. Fading, In & Out by AMJ: An average composition with very nice sounds.
  The next review is THE PARTY '97. There are some really good compositions in this one, with a total of 14 musics released. Here we go. King of Palladia by Lunatic: A simple piece, but a very nice tune. Blue by Carlos: Only one word to describe it. Brilliant!! Jullow by Zzap: Not the best of compositions, but some nice modulation effects. Sonate by Daddy Kool: Not a bad piece, the instruments sound like something from the 80's. Anne's Groove by Gerrard Hultnik: A really good piece of music all-round. Rape by Top Secret: Great sounds, a good tune. John Thumb by Heinm: It's Ok, but not really that good. Space of Chaos by React: A good composition with nice sounds. Hrabal by Greatrix: Definately one of the worst. Concussion by Sonic: Not bad, it could've been better. Blackout by Mitch+Dane: Typical M+D, another classic. Excellent composition and sounds.
The Brews Maxi by Rayden: A very good effort, but the effects needed a bit more attention. Motorway 4 by Fanta: Very nice tune with good sounds. Gettin' Jazzy by Fuben: Excellent music, very jazzy. The instruments were made by Drax, which doesn't impress me that much because Fuben didn't do his own. Yours, Morbid/Onslaught/Bass
┌─┐ Welcome back to the demo reviews section of the │   │    Domination magazine. │  D  │    │  E  │    Since edition ten we have gained a reviewing team, │  M │    each qualified in their positions, making the │    O  │    reviews as accurate and objective as possible. │   │    This will be the line up, which may expand by the │  R  │    next edition also.. │  E  │    │  V  │    Programming Critic - JOLZ/ONSLAUGHT. │ I  │    The coder of projects such as Vandalism News, │  E  │   Past & Present ect. │   W  │    Audial Critic - MORBID/ONSLAUGHT/BASS. │  S  │    Morbid doesn't need any introduction, a quite │  │   professional composer, now acting as a critic └─┘     also.Visual Critic - CUPID/PADUA/HITMEN.A well know painter who is also familiar in the   media these days.
In this edition we will take a look at: · Second Reality by Smash Designs. · One-der by Oxyron. If you wish to take part as a critic and think you have the prerequisites and activeness in the position of either coding, graphic or music critic. Contact the editorial address or leave an email on the internet. Happy reading! SECOND REALITY by SMASH DESIGNS ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ General editor: The team in Smash Designs are back once again with another two sided production. They have been quite an active demo group and they certainly turned some heads once again with their latest production which won The Party 1997 demo competition in Denmark.
Jolz - about the coding: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Smash Designs have attempted to convert the PC demo across to our 1mhz C64 and, well I think they've done a pretty good job. The demo starts off (well the real start, after the PC emulation bit), with a movie flasher, saying the normal stuff like Dolby Surround sound etc... Then a landscape of an alien looking planet scrolls onto the screen, with more credits over the top. Then the scrolling stops and a big space ship flies over the screen, followed by a few small ones chasing it... and they blow it up! It looks nice.. even if it's precalculated. Next up is a couple of vectors, one is a small glenz vector and the other a real big one. Only every second line is shown, but remember we're dealing with 1mhz here, not some 200mhz PC.. and they rotate pretty fast so it's well done.
After this comes a dot tunnel.. a lot of dots, but the effect doesn't last for long as I should think. Then comes an interference part, two bunches of circles move around over the top of each other, and then the circles do a bit of a dxypp.. nice. Next up is a cool full screen glenz, rotating effect. This looks way cool on PC, but the C64 version isn't quite so outstanding. Still a good effort. Now comes a cool scrolly, which scrolls diagonally across the screen, and even goes behind the leaves in the picture. This part is very well converted. And looks cool. Then next up is a few 4x4 effects.. but they cannot be done any other way, so anyone who thinks all 4x4 effects such, can piss off.. A big bald head is shown, then a lens effect goes over the top, followed by a nice rotating zoomer. They even have the samples playing too, which I think C64 demos should have more of... Then comes a colorful plasma, but plasmas don't seem to excite me much these days, they just seem all the
same... Well this one does anyway. But it's a conversion so they are stuck with it. Next up is a part which I thought could have been done better on C64.. Bobs. In the PC version you get a real 3D effect, but in this it just looks like a 2D plotter, which it probably was. Then comes another one of those cool scrolly parts. This time a sword comes out of a pond.. even has the reflections on the balls in the water. The scrolly parts have came out real good. Then there is another part that don't look so hot, a 3D landscape. But it doesn't take up much room on the bottom of the screen, and doesn't look too much like a landscape. A nice piccy bounces onto the screen with a nice stretching effect.. The last part is a precalculated 3 color 3D animation, which does look nice, the PC version is in real time I think. Then comes the credits for each part, with a nice piccy of each of the parts aswell. Followed by a standard upscroller. For coding I'd say 8.2/10..
but they didn't do any of the design. Cupid - about the graphics:  ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Well, Second Reality surely was a demo not to be meant to impress by graphics. If I am wrong there, then I can only feel pity for AEG and associates. The demo features bitmap graphics only and most of them were converted. As the demo is meant to show Future Crew's Second Reality, there is nothing wrong with that, if only they would have the guts to admit it and put some extra pixels where they should be. It starts with a three-coloured landscape movement, the landscape is 3 coloured multi and has no real details, it's those easy to do mountains most graphicians use in their logos. XAKK used a far better version of this in BtBB#2 back in the good old days. There is also a visible cut between the bitmaps, as there was no shade-character in between, sorry folx, could be better - 2/10.
Next up is the Second Reality logo, obviously wired. There is a demon standing over a normal 3d turned logo, which is only 2d actually. All in all the conversion of the boring chars looks ok, only the demon should have much more details... 4/10. Then there are loads of animations until there is a multi picture of a guy, or a gorilla like think walking towards you. This is exactly the way multi pix used to be before Sarge, Ogami and others came to rearrange all of this. The fade colours are a disaster and the guy himself lacks real details, you know those edges the eye can stick to. At least pixeled... 3/10. Then there are some leaves, which are really great. The strange way of pixeling and the unusual way of shading makes them appear a lot closer to real leaves like and skilled painter could have done them in the background is a cloudy shy mostly in blue, that looks a bit like wool to me, AEG should have pixeled it harsher... 4/10.
Then there are some textures, one of the head of the German trash metal band, Kreator, which I will give no points to, as none pixels textures! The raytrace scroller is put on a background, that was definately ported as well, some glass marbles on a water surface, all done in 6 colours blue shading. The background looks cool as can be, but it is more technical skill than artistry.. 4/10. And last and worst is a rider on a bear, or a horse or something. This greyshaded monster was badly converted and has no real fixed appearance, that you could trace... Well, the effect is nice... 1/10. All in all not a cool demo when it comes to gfx, but well, as said, it was not meant to be one... As the last graphical stuff in this demo there is already known Smash Designs start with the SDS logo, I love the star, but the logo sucks... 6/10 Overall: 3.4/10
Morbid - about the music: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The musician responsible for this soundtrack is no other than KB/T.O.M. who is definately a pro when it comes to creating sounds for the 64. There are four musics for the demo, three were composed in DMC V4, while the last music uses KB's own music-player. More discussion on this player yet to come. I'll review the musics seperately and then give an overall percentage. Let's go. Intro First of all, it starts off a noise sweep followed by a bass. Then the lead comes in, and sounds great the way that he's composed it. The whole lot sounds spacy, but this goes in real well with the intro. The instruments used were of a good quality, especially the explosion right at the end. Good work! Part 1 Starts up very well. Sounds really flashy with the
arpeggio startup, which breaks into a slow dance-beat Then it starts playing with the filter, which sounds really good on the new chip. Not so much melody in this one, but still sounds really cool. Part 2 Brilliant intro, then breaks back into the dance-beat which was established in the first part, which definately makes this music a follow-on from the last. Uses of digi can be heard in little breaks of the music, it doesn't sound too bad and it hasn't been overused, also comes out clear on the new chip. Then the music is slowed down, and this is where KB's style really shows down into a brilliant conclusion. With both parts combined, it is one hell of a demo music. The end The intro is brilliantly composed classical style, which is a great start to the piece. Secondly there is a part that reminds me a lot of the game "Rocket Ranger" with that marching feeling to it, similar to Hitler's March.
After this it mellows down, and really makes good use of the sid. Finally it picks up pace and uses sweeping filter fx to resemble a dance modulation. After all this, it slows down again. This music is a masterpiece, more like a film score than a piece of sid music. He also used his own player for this tune. Nothing short of excellent Overall I was quite impressed with this, so I'll give it 9/10. KB has always been a good musician, but I never really realised his potential until I heard this. I take my hat off to him. Lastly, I want to speak about his player. I think that it has got a very good output, but it does that with a lot of rastertime, I think it went up to $50 Rasterlines required, it usually hands around from $10-$14 except for the big bursts that it makes. This player seems to be an old-school player after examining the raster time. I would like to hear more work in this player, as I am very curious on how well it can perform. OVERALL RATING FOR SECOND REALITY >>>> 6.86/10
ONE-DER by Oxyron ‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Oxyron are back once again, maybe they are not as active as the earlier times, but they sure are improving more and more in design and quality. Jolz - about the coding: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Well, when you watch this demo, you won't believe the amount of stuff that is packed into the one file, which ofcourse means not much graphics, but since I'm reviewing the code, I don't give a shit! The first code of note is a logo, which is bump mapped in some sort of way (I think).. and looks cool. With a few credits over the top.. then you see a standard plasma, with a "decrunching" over the top, it's standard but serves it's purpose. Then the next part appears which is another fire part, but this one is different... its in 4x4 but uses lots of
colors and does look quite cool indeed. After that is a part which anyone who enjots vectors will ove, a gourad shaded vector part, and its actually quite fast too! Just imagine it on a superCPU.. The more complex objects are obviously slower, but who cares?.. Then is what can be best described as a shade-sort- of-dot-tunnel-plotter, hmmm.. but maybe not.. but it looks quite cool anyway. Following is a real cool 3D plotter, which infact runs every frame and is some sort of world record I think.. a few nice objects too. Next up is another "please wait" decrunching part, except this one could be perhaps a real part in itself.. Its a bunch of vertical rasters and looks nice, but not to exciting.
The final part is another DOOM (Quake now?) clone, but it's a very good one, because you get to move around by yourself and it's practically fullscreen too, so it's very cool and well coded. So I'd say: 8.5/10 Morbid - about the music: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The soundtrack for this demo was written by Fanta/Bass/Oxyron. His work throughout this demo is well composed, even the demo note. He has used JCH's Newplayer 20.g4 for all the musics in this demo, a player that really makes this music sound a lot better than what DMC v5.1 would. I will now review all 4 musics featured in the demo seperately and then give an evaluation on the entire soundtrack. OK, here we go! 1. Introduction: "Challenger" A simple introduction, using 2 voices for a lead. After
that it breaks into some nice chord changes, accompanied by some cool FX. Then the main melody kicks in, which sounds very nice. Overall it is a great intro tune, with next to no repetition and very good instruments. 2. Part One: "Ramior and Chris" This piece is rather heavy, featuring a lot of quick arpeggios and really cool chord changes. The melodies are used basically to follow all the chord changes, which is done brilliantly in some parts. Maybe a better bass sound would have it sound less old, but it doesn't really matter as this is a very well arranged composition. This would have to be the best music in the demo. 3. Part Two: "Trip to Nowhere" This must be the Techno track for the demo. I don't like techno music that much, even in real life, but this is a quality piece of work, unlike most of the other crap you hear. It has been arranged well and very good
sounds, making good use of the filter throughout the bass-line. 4. Demo-note: "Bemme Mit Brot" This music is a lot simpler than the first part of the demo, but is still very interesting. The instruments sound real old-school, as well as the arpeggios and melodies. I really like this tune a lot. Overall, I'd give this demo a rating of 9.2/10. Fanta's music style is very unique, and dare I say similar to mine in a few areas. From the first day I joined BASS I've seen Fanta's music drastically improve, and it has really shown. It is always nice to see a musician writing music that is not-all techno influenced, like most of the music today. Look out for an interview with Fanta, which is coming soon to the pages of Domination. That is all. Peace!
Cupid - about the graphics:  ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Once again Graham shocked all the audience with a small fast demo, graphics wise he got the best buddie no money can buy, Deekay of Crest and Onslaught... It starts with a three colored "ONEDER" logo, that was fastly pixeled at the party. The logo is weird, no doubt about that, I love the technoid letters, but the filling could be a lot more interesting, well, a fast shot.. 6/10. Next up is a bumped 3 colors Oxyron logo, that is damned easy, a bit like the ARIAL True Type font, but looks fucking neat with this effect. No rating here as you don't know how it will look without the nump! ?/10 Then there is an unreadable logo, I suppose it should mean "Joke", but I am not quite sure. It is blocky unshaded and ugly, seems like a zoomed 8x8 char.. 0/10
In the Gourad shading part is a strange logo featuring excepts from a dictionary, who Henri Gouraud was and what he did, and a photo of this guy. The photo features an amazing amount of colors and looks rather neat, the words are also very colorful an nicely shading each other. This logo would have been bliss in UFLI, but looks great in multi as well.. 9/10. The upcoming plotter part features a three colored OXYRON logo, that can be described as THE 3 color logo! This one is a fucking killer! Though it is only three colors, it is perfectly shaded, has depth and a two color background, that doesn't look boring... just great! 10/10. A doomed part features a grafitty styled Oxyron logo in light grey, light red and orange. The chars are cool but I dislike the logo all in all, as the colors appear a bit blocky, though he did the best to do anti alias...4/10.
The note features a logo already seen in The Masque by Cruise of Taboo. This one is really weird, but still great, this was and is Cruise's unique style. A shame, that he doesn't do anything anymore, but still we have his aspiring brother, Stone.. 8/10. Overall: 7.4/10. OVERALL RATING FOR ONEDER >>>> 8.36/10. Until next edition! The Domination demo critics..
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ □ Magazine reviews □ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The media, A medium of information and entertainment that stir the interests and emotions of an individual. Well, at least that's what they're designed to do. Welcome back to the reviews section, here we will analyse the recent C64 publications and give our personal rating. The rating is based, not on how magnificient the intro, outfit, graphics or musics is, but on the contents of the magazine, better known as the text. Ofcourse user-friendliness is a very important factor, it is one of many small features which add to the reader's comfort. But these are considered as just a bonus, because what is the point of having the MOST comfortable magazine outfit when the contents are the MOST pathetic you have ever read?!
The text and outfit will be reviewed, the intro will be completely ignored, however we will give additional text on the graphics or music if need be. This edition we have taken a look at: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ RELAX edition #23 by Phuture THE CREST edition #9 PROPAGANDA edition #26 SCENE+ edition #1 by FAIRLIGHT With additional interview with the main editor, Duke of Fairlight! The media have a large influence over the scene and they also have the power to give the scene inspiration and a 'feeling' which enables people to produce with zeal. Let's see which one of the above magazines does that best.. Kind regards, General editor.
Relax edition #23 - Phuture ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Editor staff ‾‾‾‾‾‾‾‾‾ Main editor............RRR/Oxyron Main editor............Marc/Alphaflight Main editor............Violator/Alphaflight/Lepsi De Co-editor..............Caledonian/Alphaflight Co-editor..............Derbyshire Ram/Alphaflight/Rem. Co-editor..............Clarence/Graffity Co-editor..............Flash/Reflex/Schn&Exon Co-editor..............Fuben/Oxyron Co-editor..............Vip/Role Correspondant...Dr.Soft/Albion The text ‾‾‾‾‾‾ In this edition they return with 20 chapters, there are all the average chapters you should find in a magazine along with some extra ones that are different to the norm.
Editorial > RRR Contains the introduction of the issue, writing staff changes and magazine credits. RRR, the main editor, also covers some of the debates in the other magazines released lately. Global Report > RRR This is the news section, which is in typical A-Z order of the major cracking groups, written in story-line fashion. Global Report II > RRR A continuation of part one, single news in point form and the invitation to the Alternative party in Finland, which wasn't in the Party Radar chapters due to them being full in memory. Release Charts > MARC The November/December first release charts, based on the traditional system of the USA boards.
Yearly Releases > MARC This is the first release chart of 1997, it also contains in addition, a 'quality chart' which is a good idea also. The Best > CALEDONIAN & DERBYSHIRE RAM A new series of chapters in the liking of the Gamer's Guide magazine by Triad. Games are analysed and put in order of shortness. Trainers, fixing, translation and first release informations are also given. Great to see this style of chapter available once again. The Best II > CALEDONIAN & DERBYSHIRE RAM A continuation of the first chapter, giving the datas of cracked games gathered from 1997. Mail Charts > VIOLATOR Normal charts with the top ten catergories of demo group, coder, cracking group, cracker, graphician, composer, mail trader, magazine. Each chart also has comments about it's contents.
Mega Charts > VIOLATOR Something that is normal with a lot of magazines these days is to have the mega charts. These are the combined charts of other magazines into one large chart. In this edition they used nine other magazines. Charts are the same as the Mail Charts. 1997 Awards > RRR This is a chapter where the magazine gives awards to what they consider to be the Best Demo group, Coder, Cracker group, Cracker, Graphician, Musician, Swapper, Magazine, Fixing group, Fixer. Each award has comments on what the person or group did to qualify for the award. These awards also contain award titles other magazines don't have, such as Release Quality, Re-release record, Comeback, Fairness prize, Unlucky fellow. This is a good chapter, and something I think people want to see in magazines these days.
Interview > RRR The interview is conducted by RRR with the ex-Shout editor, Warp/Equinoxe. Quite nice and good questions asked. Demo scene > CLARENCE & RRR This chapter contains discussion on the demo scene itself. It also contains a short interview with Oswald of Coma on their demo called Wildfire. Demo scene II    > CLARENCE & RRR & VIP This chapter contains great reviews on the Altered States demo by Taboo and Wildfire by Coma. The reviews have comments made by each editor on the visual, audial and programming aspects of the demos. Which is the best way to review a demo in my opinion. Paper Art   > FLASH A look at the paper art of the scene in the form of disk covers. Flash, a painter himself, reviews several
pieces plus he also discusses the Alg versus Electric scandal, which is all very interesting reading. Party Radar > RRR Probably one of the better scene coverages in the Relax magazine is their Party Radar chapters. This first chapter covers the results of the Amiganica Zoo and Astrosyn parties plus a report on The Party 7 in Denmark by Ned/Afl/N*P with results. Party Radar II > RRR The second chapter in the series contains the Mekka & Symposium party invitation. Party Radar III > RRR The final chapter of the Party Radar trilogy contains the Flag'98 invitation, all of these invitations and informations are of great use to anyone who likes scene parties. The Relax magazine is the magazine to turn to when you need the latest on this catergory.
Net Guide > RRR This is a reviews chapter on the internet homepages, this time they take a look at the sites of Chromance, Godot, Mekka & Symposium and Padua. Also they give details on some of the C64 mailing lists that are available. Open Letter > RRR It contains the Games People Play IV debate by CountZero and is basically letters recieved by readers regarding media debates and arguments. Advertisements > VIOLATOR This chapter contains addresses submitted by sceners and is in A-Z group form. Comments: The grammar and spelling is quite good throughout the magazine, I think that some of the text is a bit too serious, giving a boring atmosphere in certain areas, they need to Relax a little more and try create a more
exciting pace, as seen in the latest editions of Propaganda and Scene+ (also reviewed this edition).The outfit: ‾‾‾‾‾‾‾‾ The outfit is quite comfortable to use, however it is nothing special either. The menu is divided into two columns, with a Relax logo above them. Irq loading chapters after selection brings you into the text displayer, which is a proportional upscrolling font, which can be controlled at two speeds. As stated, the outfit is not spectacular, but it is comfortable and that is the main thing. The background color in the displayer is comfortable on the eyes as with the magazine's control and general presentation. Overall comments: ‾‾‾‾‾‾‾‾‾‾‾‾‾ This edition was really nice, the magazine's content is getting larger and larger since they changed to a
quarterly release schedule, this should make the text more interesting. There is a good amount of chapters and articles to keep any scener happy. The news is reliable and some of the debate chapters like Open Letter give the magazine a controversial edge that make it quite an interesting read. I especially enjoyed all the reviews, who are all done by reliable editors, infact the whole staff seems quite capable of performing their tasks. For some reason I got the impression that some of the chapters were written on too serious a level. Maybe I am wrong, but I feel that they are either done this way to show the professional essence of the scene journalist or that someone in the staff is taking things a bit too seriously. Regardless of these "vibes" I recieved, the content makes great reading and it is a definative must for any C64 fanatic! 90/100.
THE CREST issue #9 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Editor staff ‾‾‾‾‾‾‾‾‾ Main editor................Hardsequencer/Dytec Main editor................Dodger/Dytec Main editor................Shok'ray/Megastyle Productions Co-editor..................Danzig/Alphaflight Co-editor..................Uzzy/RPG Co-editor..................Space Roy/Megastyle Productions Audial reviewer.......!Cube/Success & Trc Audial reviewer........Kristian R0stoen/Shape Reviewer....................Trident/Active The text ‾‾‾‾‾‾ Because the magazine IS the MOST regularly released on the C64, the chapter amount is not too important. As with Relax #23, we will examine the chapters individually in finer detail.
Tales of the crest > SHOK'RAY This is the editorial section, as with most magazines they introduce the new edition and happenings within the editorial staff. Credits are also given aswell, but what I like best about The Crest's editorial section, is it is always written in an objective way. Some editors get carried away with the editorial, thinking that because it is their say they can do just that - which is fair enough, but sometimes they write too much of their opinions, The Crest does not do this, which is a positive attribute. Scene spotlighter > HARDSEQUENCER The news section of the magazine, which is very up-to-date because of it's regular release. The news is published in A-Z form with single news at the end of the chapter. Oversea scene report > UZZY This is a news article on the USA C64 scene, written by Uzzy of Rpg. It is written in a story-line form and is
quite good. Much like the USA-scene chapter used in Domination. Rulers of the month > HARDSEQUENCER This is obviously the charts section, they cover the top ten of demo groups, cracking groups, coders, crackers, graphicians and musicians. The absence of the Swapper and Magazine charts is explained in the The Crest issue #8. Their points about the Swapper charts are correct, but the Magazine charts and the points they make for not including them is not strong enough in my opinion. Their main point is that there is not enough magazines, and not enough new ones either This is wrong, there may not be as many publications as before (which is a good thing in some ways) but there still is quite a few and even some new ones such as Scene+ and Colony News, aswell as the return of other magazines such as Newspress and Insider. So, I think they should re-consider the magazine charts.
The February list > DODGER This is the first release list of February, with modified point system with additional quality points etc. Sam profile > SHOK'RAY A really good interview with Sam of Beyond Force. Gene profile   > HARDSEQUENCER The second interview of this issue, not quite as good as the first one, but still good just the same. It is also pleasant to read different interview questions, some magazines have got into a routine of giving the same old questions, tailor the interviews to fit the guest is a more interesting alternative and I am glad to see they have taken advantage of this. World of arts > HARDSEQUENCER This is the graphic reviews chapter. In this edition they review the 'Dope Feat' collection released by Pete of Chromance.
World of bytes > TRIDENT & HARDSEQUENCER An excellent review chapter on the winning demo from The Party 1997, which was 'Second Reality' by Smash Designs. The Crest board > HARDSEQUENCER The final chapter of the magazine gives scener addresses, in A-Z format. Comments: The text has improved since their earlier editions with less spelling/typo errors, and I say typo errors as a lot of negative minded people enjoy getting on an editor's case about spelling errors. Dear people, there is a thing called a typo, which is a "typing" error and nothing to do with knowing how to spell an english word. Unfortunately most of us editors don't have a spell checker built into the magazine editor (would be great though).
The staff has expanded and this also helps level out the objectivity with people contributing from different group backgrounds. They have added some interesting discussions to the magazine, which is a must to make it not boring, as the magazine is released every month it might need that extra little bit of entertainment. The outfit ‾‾‾‾‾‾‾ Still the same one, I have never liked it too much, mainly because I enjoy IRQ loaders or outfits like the Driven have, which I think would be more suitable for a mag of this size. There is no irq loader and the outfit is keyboard controlled. Keyboard controlled is GREAT, but there should be a joystick controller also. The musics in this edition are by Metal and have been previously released. Maybe they should add an irq loader and obtain ONE quality tune each month which would be exclusive to the magazine. This is the trend of
the present day C64 publications anyway. Still the outfit serves the purpose and my disliking to it will not effect my final rating of the magazine. Overall comments ‾‾‾‾‾‾‾‾‾‾‾‾ This magazine is really great as it has some qualities that others simply don't. One thing for example, is that it is released every month, this makes it special and a magazine every active scener should read. It contains up-to-date topics and events and the coverage is adequate. They did need to expand their reviewing team again after the loss of Zyron, which they did with competent people Hardsequencer is probably the best editor of the staff, but the team as a whole is quite objective, which is another important quality. There is room for for improvement, and they WILL improve further, as the magazine has great signs of potential. 82/100.
PROPAGANDA #26 ‾‾‾‾‾‾‾‾‾‾‾‾ Editor staff ‾‾‾‾‾‾‾‾‾ Editor........................Newscopy Editor........................Count Zero Editor........................Walker Debate...................... Jack Daniels Debate...................... Midfit Promotion................ Tranziie The text ‾‾‾‾‾‾ After some fantastic issues, they narrow down the content of the magazine quite a bit. This is mainly due I believe to the new outfit, which we will discuss later. The text quality is not reduced however and they still manage to deliver an excellent issue. Let's examine the chapters of one of the more exciting magazines in the scene.
Editorial > NEWSCOPY As usual the Propaganda editorial is very powerful and uplifting. In this issue the general editor, Newscopy and Count Zero talk about the scene at present and how it has defiance against death. They also talk about the FTP site release lists and how much the internet has changed tradition. The list > COUNT ZERO This is the first release chart based on the ftp sites Gangsta's Paradise and The Digital Dungeon. They are written in storyline form and cover the releases from November 16th to January 25th. News > NEWSCOPY This is probably the magazine who has the most reliable coverage of the illegal scene. Written in A-Z storyline form, including all cracking groups. The price the readers pay for this coverage is the neglection of the legal scene occurances.
More news > NEWSCOPY A continuation of the first chapter. Annual polls 1997 > NEWSCOPY This is the awards section, which was introduced by the Propaganda magazine four years ago. Awards are given for the Group, Board, Game, Magazine (thanks!), Demo group, Cracker, Coder, Artist, Swapper, Demo of the year of 1997. After each award is a description on how the person, group or production achieved the award followed by the two runners up who were close to getting it also. Aswell there is smaller awards such as Comeback, Party, Disappointment and Talk of the year. This is a great chapter and a must for all quality publications. Continued in Mag reviews II...
PROPAGANDA #26 review continued... ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Scenetown > NEWSCOPY This is the Propaganda's satirica chapter, amusing texts based on scene characters and events. Despite what the reader may think, this is a very difficult chapter to write, Newscopy seems to do it well. 8bit thoughts > MIDFIT Midfit discusses the way that computer scenes are changing/evolving, he covers the C64, PC, Amiga and the Console scenes giving greater concentration on the C64 (ofcourse). It is great to see Midfit using his writing skills in a constructive way, as it makes great reading. Scene net > JACK DANIELS The former Corruption editor is back with the reviews section of the homepages on the internet. This time he examines and evaluates Hall of Fame from Chromance.
Charts > WALKER What better host could they get than one of the better mail traders in the scene. The charts cover the top ten of the Cracking groups, Demo groups, Crackers, Coders, Graphicians, Musicians and swappers. Where is the magazine charts this time Jonas?? Something unique with the Propaganda magazine is their additional top five charts of crackers, demo groups and all star team (cracker, coder, artist, musician and swapper) of Germany, Poland, Sweden, Turkiye, Norway, England and Holland. Wanted > WALKER The addresses and advertisement section. Comments: Excellent english throughout and a very paced and interesting text content also. The only let down is the content amount, which will improve in the next edition.
The outfit ‾‾‾‾‾‾‾ A new outfit for the magazine, this time coded by Devil. The outfit is fantastic, very easy to handle and easy to read (proportional text not clashing with the background color). There is a Propaganda logo on the top left of the menu screen which flashes now and then. To the top right of this is the page number and below both of these is the menu. The menu resembles a C64 blue screen and by scrolling up and down you can choose the one you wish to read. In the bottom-middle left is the control icons. There is a 'M' icon for the menu, and '↑↓' icon for turning the pages and a music symbol, which when you move left to right whilst on it should load one of the four available musics. This is the only bug in the outfit, the musics just would not execute once loaded and simply crash the magazine. Below the menu is some information lines, these give the current music being player, the current chapter displayed and the current chapter author, which is
spelled wrong (fix it Devil!). Overall comments  ‾‾‾‾‾‾‾‾‾‾‾‾ This issue was much smaller than former ones, which may have been caused by either the new magazine outfit or by the departure of one of the main contributors, Duke, who left for the Fairlight rebuild and the Scene+ magazine. Regardless the chapters were interesting to read and most aspects of the cracking scene were covered. The new outfit will add to the overall quality of this publication and it also has a resemblance to the old outfit, which adds a nostalgic feeling. The mag is really only for the cracking scene, but most sceners should find it great reading and it is definately one of the major players in the C64 media. The rating will be someone lesser due to the smaller text content, but I think they are on another winning streak once again. 85/100.
 Interview with Duke/Fairlight  ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ J - Jazzcat D - Duke/Fairlight, editor of Scene+ J) What was the main reason to create Scene+ rather than bring back The Pulse magazine? D) The Pulse magazine is behind me; a long way behind me. It's been done, tried and experimented with. It's a son, who is new to the trade trying to figure out the way of the world - but is fortunate enough to have the advantages behind it, that The Pulse Magazine brought along. With time it'll grow and show The Pulse Magazine, what a real magazine should be like. Scene+ represents the best of the past and the future. At least that's what I am aiming for. But hey, I've always been known as an ambitious chap, right? ;)
J) What are your expectations in the future for this magazine? D) Huge! So far we've got a program like no other. We're covering the scene in a unique and aggressive way. We want to know everything, and we're not afraid to report on scene affairs in an intelligent way. Some people resent the fact, that we dare call ourselves journalists when reporting in the magazine. But hell, journalism is a major field, and "scene journalism" is what we mag fellas practise. It's the coolest job in the scene if you ask me. Hell, a demo or a game has never held a scene tight together, a magazine has. That's our skill, and we're the ones who are responsible for taking care of this unique scene of ours - speaking on behalf of everyone doing a magazine, that's any good. And we do it well! Us editors don't sit on the computer working on major projects, we're out in the field talking to people - real
people. That's a pretty exciting hobby, and I am glad, I am back in the game! J) You have made some great points there. Is your ambition to attack the charts or to experiement with new ideas as far as C64 magazines go? D) If the voters seem to think we're worthy of their votes we'll certainly not deny the status of a top chart magazine. But to be honest, I have lost respect for the charts a long time ago. People just don't seem to know who is good, and who is not. They're much more interested in voting on friends, and friendly people. Heck, if people are friendly to me, I'll be friendly to them, but I don't see why that should show in the charts People should vote on quality, and SCENE+ is most definately quality - if you ask me! IT's everything I personally want in a magazine.
J) All the top magazines have something to offer the scene in their own special way, from your first issue it seems you wish to cover the entire spectrum.. is this your goal with the magazine? D) Absolutely. If it's about the scene and the C64. I'll definately want it in Scene+. We're a magazine, sure, but we've got a trainer, and nobody can beat that - just ask the crackers! ;) But anyway. we - the lads behind Scene+ - are known for being original, coming up with new ideas and going our own way. But we also respect the past, and we know that certain things are supposed to be included in a magazine. We're just trying to help the magazine industry advance, just like The Pulse Magazine did. J) Will we see chapters similar to the Relax magazine, involving private disliking to sceners ie; games people
play etc..? D) I've never done or accepted that in the past, so it's very unlikely I'll do any personal propaganda in the future. If I were to do it, it would be done in my way, and perhaps included in a special chapter that's open to that sort of discussion. But if I did that, it would also have to be open to the scene. Scene+ is owned by the scene, I just happen to work there! Fairlight on the other hand, who is producing the magazine, is not owned by the scene. People seem to forget that, and think that it's just okay to criticise Fairlight as it is to criticise Scene+. It's not! J) Let's take a closer look at Scene+ edition #1, it's chapters and general contents...
SCENE+ #1  ‾‾‾‾‾‾‾ The staff ‾‾‾‾‾‾‾ General editor......................Duke/Fairlight Editor......................................Sun Dancer/Fairlight News correspondent.........  Crossfire/Fairlight Programming critic............. Druid/Agony/Fairlight Visual critic...........................Deekay/Crest/Onslaught Audial critic...........................Amj/Topaz/(B)/SideB Demo judge............................The Dark Judge/Focus Ntsc scene reporter.........  Fungus/F4cg Advertisement manager.... Kbs/Laxity Circulation manager........... Goat/Fairlight Sysop (Spankerz Heaven).Burglar/Success & Trc The text ‾‾‾‾‾‾ They offer quite a lot for a first edition, with some original chapters never seen before in a disk-zine.
Prologue > DUKE This is the introduction part of the magazine. Much like an editorial, but with this first edition there is more emphasis on it's actual introduction rather than the normal text you would find in an average editorial. They explain why they used the old Pulse outfit, the program guide of the magazine and what they hope to offer in future editions, along with the credits of the entire production. Headline news > CROSSFIRE This is ofcourse the news section. It is in A-Z format, focusing on both illegal and legal groups, with storyline presentation. However, they open the chapter with a small discussion on Scene+ and what they hope to achieve with it. The release charts > CROSSFIRE The first release chart is based on the FTP sites of Gangsta's Paradise and The Digital Dungeon. Crossfire explains the rules and the charts are calculated on the
releases from November 1st to December 23rd. The scene show 1 > DUKE Duke is one of those editors who enjoys the amusing segments of the scene. He expresses his satrica type chapter in storyline form. Quite funny, he has used the Dingo joke on me for quite a while now, guess I will have to run my own satrica chapter in Domination one day 8) The scene show 2 > DUKE Just the continuation of the first chapter. 1997 golden awards > DUKE This is the awards chapter of the entire year of '97. The awards are based on votes recieved through email on the internet. The nominations are listed, then the outcome and a some information on the person or production who recieved the award. Awards are presented to: Programmer, Graphician, Musician, Cracker, Ntsc fixer, Fixing group, Magazine,
Magazine editor, Internet site, Bulletin board, Cracking group and Demo group. Profile 1 > DUKE This is the interview section. Here Duke finds a way to present the interview in a different way. He first keeps the scener's identity secret and prints comments and statements from other sceners about the person, which Burglar plays a large part in doing. The scener is finally introduced, being Cba/Trc & Scs. Profile 2 > DUKE The continuation of the interview with Cba/Trc & Scs. Duke divides the questions and answers into different catergories such as The past, The future etc.. which makes the interview stand out more, giving more exposure to the person interviewed. I love the style the interview is done in, the questions and the new way it is done in, only thing I didn't like is that they never published by statement on Cba, sniff ;)
Behind the scene 1 > DUKE In the first section of these chapters, Duke interviews Burglar/Scs & Trc about board fever on the internet and his web bbs called Spankerz Heaven. He also interviews Bacchus/Fairlight about the comeback of Fairlight and Bacchus's role in the group. Behind the scene 2 > DUKE In the sequel to the first chapter they present a small article called Interact with Scene+ - which is about supporting the magazine and how to do it. Both chapters are designed to put more spotlight on certain scene activities. Scene illustrated > DUKE This chapter contains several things, firstly the opinion polls and their results, there is three of which. Secondly, The Scene Today - which contains statements from several leaders of groups on their groups present and future activies. To end the chapter, they give the next three opinion poll
questions, where the outcome is published in edition two. The questions are also emailed to people through the internet. Art of programming > TDJ Tdj has always been a writer I have admired, he always manages to express himself perfectly in a relaxed (sometimes not so relaxed) style. In this article he has a nostalgic discussion on the demo scene from the golden years and how today's scene is (and compared with it). Great reading and something all present demo groups should take a look at. Art of composing > DUKE This was meant to be a chapter by AMJ, but because he did not join the staff until late in it's creation, the chapter includes an interview with Danko/Censor which is performed by Duke. A good interview, but he has been interviewed in the Crest and Vandalism magazines in the last 12 months also.
Art of ragging > SUN DANCER Sun Dancer edits a new style of chapter where they look at the different ways of ragging - with the good and bad points. They also interview with The Shark on the matter. Sceners > SUN DANCER This chapter contains a different type of award ceremony than the more formal award chapters do. The awards are given from Sun Dancer in the following catergories: Most interesting comeback, field of excellence, worst behaviour on #c-64, longest rag worth reading, most disappointing comeback, best show of talent - but no imagination and biggest rip off 1997. This is an interesting selection of topics and it really describes "who are the sceners deserving respect and who are the sceners fucking up?". I enjoyed this one!
Monuments > SUN DANCER This chapter covers the internet and in this issue they review the web sites of Bonzai, Motiv8 and Triangle. Meet the press > DUKE This is one of my favorite chapters by Duke, probably because I am involved with it's contents to some degree Meet the press covers the latest developments in the magazine industry with the latest gossip on comebacks and release dates. Aswell as featuring interviews with Dodger/Dytec - The Crest and Nastiness.Inc/Angry + The Tribune. Current events > SUN DANCER This chapter is a minute by minute, live report from The Party 1997 in Denmark, giving informations and details why this party recieved the biggest rip off of 1997 award in the 'Sceners' chapter.
The outfit ‾‾‾‾‾‾‾ It is the same outfit as The Pulse used to use, but with a cool new Scene+ logo painted by Forbidden Cult of Guilty. Issue #2 will be also reviewed soon, so we will take a look at the new outfit then. The old one is coded by The Syndrom/Tia/Crest and is still quite nice, maybe not fitting for a new magazine, but it does the job fine just the same. Overall comments  ‾‾‾‾‾‾‾‾‾‾‾‾ What a great magazine which surely projects vibes of a promising future. Great scene coverage, amount of chapters and editing style keep you reading for quite some time. The english is excellent, but what I liked the most was the inclusion of so many new types of chapters, these new ideas and concept help not only Scene+, but other magazines expand what they have to offer.
I am looking forward to read the new issue (and see the new outfit) of this publication, which should be available by the time you read this. Welcome back Duke and staff! 92/100. This concludes the reviews for this edition, feel free to leave an email if you want your zine reviewed. Until next time,Jazzcat/Onslaught. □ Slow and steady wins the race □
┌────────────── │   Opinion Poll       └──────────────┘ A new venture in the Domination magazine is the creation of an all new opinions poll chapter. Using the modern resources of the internet, we will be emailing sceners various questions related to the current topics revolving around the C64 scene. Questions will vary from other publications, at least if we can help it, and be as original or as modern as possible. This first time round we will cover several polls already completed with various sceners around the globe. If you wish to participate in the Domination Opinion Polls simply email us at: jazzcat□cyberdude.com or simply sign our guestbook at the Domination homepage.
OPINION POLL #1 ‾‾‾‾‾‾‾‾‾‾‾ Questions: 1. Should the American boards be totally abandoned as    medium for 'first release' games? 2. Should we include the board related charts, based        on the ftp sites, but also have the convience of an             internet based chart? 3. OR, just keep it the way it already is? "The greater the obstacle, the more glory in overcoming it!"
Outcome from survey #1 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Questions: Percentage: ‾‾‾‾‾‾‾ ‾‾‾‾‾‾‾‾‾ 1) Boards to be abandoned - 23 percent 2) Board AND Internet chart  - 38 percent 3) Stay with board chart - 38 percent Comments: The outcome has shown that readers favour staying with the board system we have now or adding a internet chart aswell. Domination will be including a internet based chart quite soon, if not already. In the future we will run this poll again and see if we should continue with the boards charts at that stage. Some interesting comments from some of the people who participated in the survey..
Midfit/Legend: "The time for the bbs as a serious place for competition between leading cracking groups is gone. We should do it like the PC/CONSOLE/AMIGA scene did. They are only supporting the Internet". Burglar/Success&Trc: "No, there are already two other mags basing their charts on the net and that's just fine, I don't want to see the damn thing in every mag". Duke/Fairlight: "I don't know if we should BAN the boards, I mean, it's a free world, and if people care to report on the wares uploaded to the boards, they are more than welcome to do so. We, the makers of Scene+, however feel that the Internet is the future, and we'll report on the games uploaded to Digital Dungeon instead. Every group is on the net, while not every group is represented on the boards. We choose the Internet, and others can choose the boards, if they like.
That's not to say I don't have any respect for the boards, because I most certainly do. I've had a wonderful time calling the American boards in the past, and it'll always stand out as the highlight of all my C64 activities. But times have changed, and these days the Internet is the #1 source for material to a magazine!". Count Zero/Success&Trc/CyberpunX: "Stick to what you are up to at the moment.. I remember it was YOU who was crying the loudest when we started the net based charts". Ed: Yes, it was me crying the loudest with MY opinion, but I am seeking the opinion's of the readers, as this magazine is just as much for them as it is for me. Shocker/Legend: "Both board and Internet based charts, that for sure is the appropriate solution! Because it will serve both board callers and I-net users!".
OPINION POLL #2 ‾‾‾‾‾‾‾‾‾‾‾ Question: What would you prefer musicians to compose on: 1. C64 (Old sid chip)? 2. C64 (New sid chip)? 3. Either one?"Change your thoughts and you change your world!"
OUTCOME FROM SURVEY #2 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Choice:   Percentage: ‾‾‾‾‾       ‾‾‾‾‾‾‾‾‾ 1) C64 (Old sid chip) - 25 percent 2) C64 (New sid chip)    - 31 percent 3) Either one   - 43 percent Comments: Another interesting outcome, I never predicted people would prefer the new sid chip over the older one. My assumption would be that the old sid chip would have taken the majority of votes. This survey gives another question, what chip should musicians work with? Something to ponder over, especially at events such as scene parties where sound quality of the music depends on what model C64 is being used and what model C64 the music was done in.
OPINION POLL #3 ‾‾‾‾‾‾‾‾‾‾‾ Questions: Do you think the scene should do the following: 1. Stop NTSC fixing games and get the small group of    NTSC users to buy PAL machines? 2. Let the NTSC fixing of games continue, but with   American's having to fix the games for themselves? 3. Keep fixing the games, just as before? "Challenge the norm and be labeled a rebel.. ..Then lead a rebellion"
OUTCOME FROM SURVEY #3 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Questions: Percentage: ‾‾‾‾‾‾‾ ‾‾‾‾‾‾‾‾‾ 1) Stop fixing, a PAL only scene   - 6 percent 2) American groups fixing only     - 12 percent 3) Continue with current system    - 81 percent Comments: It is easy to see what happened here, the majority want to continue with working on making PAL games available to the NTSC scene. Some of the reader's who chose to continue with the current system made small comments that it would be great to have more American fixers involved with NTSC fixing. It is fair to say that there should be at least one American group dedicated to fixing both games and
demos. It makes sense that people should work for their part of the scene rather than another section of the scene doing the work for them. Most European groups probably see fixing as a way of tradition aswell as gaining extra points, so if the game would be played by American users or not it doesn't matter. What ever happened to Demonix, Empire, TSM etc?? Lets hope that they return some time, at least Empire looks like making some sort of comeback. Taper/Triad: "Ofcourse games should be ntsc fixed! Who does it is not important, even though I do miss the American fixing groups these days. The important thing is that all games should work on any C64. Some people claim that NTSC fixing is not necessary due to the small amount of Americans who still are in need of it. That is bullshit, as a pure quality aspect, ntsc fixing is important".
Elwix/Style: "You will only be able to convince a small subset of NTSC sceners to buy PAL machines. However, that subset is going to consist mainly of active NTSC demo sceners who aren't interested in the games anyway, they'll obtain PAL machines just to view demos. The larger majority of NTSC users involve themselves mainly in demos, online activities using Novaterm, GEOS, or other pursuits instead of games. About the only serious games interest left is in the old (pre 1990) classics. These users are not going to buy PAL machines just to play a new clone of tetris or eorit. I've often pointed out as early as four years ago, that if no NTSC "importing" groups exist, and essentially only 1 or 2 people fix games occasionally since then, there obviously isn't much desire or market here for C64 warez. Over the past 3 years there is at least 10 to 1 ratio of NTSC sceners fixing *demos* versus NTSC sceners fixing games. The market here is for demos and tools, not games.
I propose a 4th answer: 4) De-emphasize games fixing and focus on demo/tool fixing. Why? Because that's the only way talented PAL fixers are going to get any amount of recognition or fame in North America anymore. Witness Graham/Oxyron who was highly applauded for NTSC fixing his own demo; the NTSC demo scene as well as the largest C64 magazine (Commodore World, published by the famous CMD) gave that a great deal of attention. Commodore World even published screen shots of the demo. Let's face it, there is no C64 games scene left in NTSC, and there hasn't been for 3 or 4 years. NTSC is a pure demo/tool scene, so a question like this really misses the target."
OPINION POLL #4 ‾‾‾‾‾‾‾‾‾‾‾ Question: Do you think magazines are used as weapons? 1. Magazines are used as weapons. 2. Some magazines are used as weapons. 3. No magazines are used as a weapon, thats how they     always have been and always will be. "Reach for higher ground and they slap your hands... ..Keep reaching"
OUTCOME FROM SURVEY #4 ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Questions   Percentage ‾‾‾‾‾‾‾ ‾‾‾‾‾‾‾‾‾ 1) Magazines are used as weapons - 11 percent 2) Some magazines are used as weapons   - 70 percent 3) No magazines are used as weapons   - 18 percent Comments: It is quite plain to see that the participator's voted for the second option, some magazines are used as weapons. One of the most difficult things a magazine editor has to achieve, besides maintaining and interesting and entertaining publication, is to stay objective. Some people can do it, whilst others just cannot help to express their own opinion as the strongest and only one. Some comments from some people from survey four >>>
Uzzy/RPG: "Magazines themselves aren't usually weapons, but on occassion when an editor or a contributor feels it necessary, they will use it to it's full advantage. When a mag is put out by a specific group, and that group has some kind of rivalry with another group going on, then it's double. The editorial staff tends to be (mostly) from one group, and then they use the mag as a type of single-sided war sub." Crossfire/Fairlight: "SOME mags are used as propaganda weapons.. Just look at that Dytec mag... Oops.. Sorry, THE CREST! :) That in my opinion is the worst of them all, actually.. How the hell could Dytec be #1? Anyway... ;)" Sebaloz/Lepsi De: "Most of zines in polish language are used as weapons, sometimes only war push editors to release new issue. There are some people for example Druid, who are writing articles just only to use it as weapon for
people he dislike, as everybody saw in Relax April." Derbyshire Ram/Afl/Remember: "Well you must know my opinion, magazines have always been used as weapons as and when the editorial staff feel it necessary to use them as such, being a magazine editor makes it much easier to vent one's feelings." Burglar/Success & Trc: "I'd go for option #2, and it's ok for me, as I mostly know the background of things and will be able to form my own opinion. For some people that don't know the ins and outs of the scene it might be a bit confusing sometimes..." Duke/Fairlight: "Certain magazine editors do seem to have misunder- stood the role they should be playing. Doing a magazine is not expressing ones personal opinions about subjects, that bother oneself. Doing a magazine should
be about serving the scene with news, views and entertainment - and should only include personal opinions when needed." Thanks very much to all people who participated in Domination's first opinion poll, which I think has been rather successful. This chapter will become a regular feature with each publication. Hopefully with the outcome of each poll, it has given some people a good insight onto what the majority of sceners think. Any suggestions for future polls are quite welcome. Best regards, Jazzcat/Onslaught ‾‾‾‾‾‾‾‾‾‾‾‾‾
Dear reader, You have made a great selection - we have always been proud to present you the best interviews possible in the Domination magazine. Over the years I have had the pleasure to interview very famous and very interesting people. Some of you may have remembers our exclusive interview with Jeroen Tel from Maniacs of Noise - which was published in edition one. This time we are very proud to present you again another interview with a MON member. A famous musician, who has given many musicians their inspiration to reach their goals and someone who has also pleased the ears of many game players on C64, Amiga and Atari St. Domination presents to you.. CHARLES DEENEN - Maniacs of Noise
D - Domination C - Charles Deenen/Interplay D) Welcome to the Domination magazine. I am quite sure most people would have heard of you, but in the interest of those who don't, could you please introduce yourself to the audience. C) My name is Charles Deenen, born in January 1970. I was born in Holland, but since 1991 I live in the USA. I'm married, have 2 cutesy dogs, and work full-time as audio director at Interplay. Between 1985 and 1991, I had a company named Maniacs Of Noise with Jeroen Tel. We did (together with several other people that worked for Maniacs Of Noise) audio for over 200 C64, Amiga and Atari St games.
D) That is quite a lot of games, more than I oroginally thought. How many commercial released games have featured tracks you've composed? Is it possible to name them? C) It's so long ago, no clue. Jeroen Tel was trying to get this answer from me as well, but I simply can't remember, and I can't trace it because I have no C64 anymore :) I'm sure there are some hackers out there that have the complete collection. D) I would love to own all of your pieces and Jeroen's - unfortunatly I don't have a vast collection. The most popular musicians seemed to have developed and used their own editors. JCH, JT, Geir Tjelta, etc. Did you code your own editor? and have you used others?
C) Jeroen Tel used the Maniacs Of Noise driver that I wrote for several years. He only started to write his own after I left to the states. The editor for both of us was easy: Turbo Assembler :) I've coded my own driver for several platforms: C64, Amiga, Atari St, Nes, Snes (called "Super Famicom" in England). I helped out designing the drivers for the playstation and PC over here at Interplay. D) You have been on several platforms for quite a few years now. Please give the readers a history on when you first started and what has happened up until the present day.. C) I started coding basic (who hasn't??) on CBM pet in 1982 when I was 12 years old. From there I quit school when I was 16, started doing audio full-time on a freelance basis for the C64, Amiga and Atari. This continued until
I was 20 when I did a freelance piece for Dragon Wars for Interplay. They liked it so much that they asked me to work for them full-time. Not really thinking about this, I said yes, so 9 months later I landed in the USA, and never left since that time. I now have 10 people working for me full-time here in the audio dept. and I started to do sound design for the feature films as well. D) Maybe we will see your name in the credits of some award winning title in the future?! What are your all time favorites: Food: Spicy chicken pasta Drink: Diet coke and coffee Movie: Rocky series C64 game: That karate game done by Melbourne House (can't remember the name). Funny enough, the programmer from that game (Neil) is working with us doing a football game now for the playstation.
Console game: Rock+Roll racing on the SNES IBM PC game: Descent and Doom (series) Demo group: - C64 musician: Rob + Martin C64 graphician: Bob Stevenson (who's funny enough doing graphics for a game for us called Giants) C64 programmer: Mario van Zeist D) Now that the Domination readers know some of your favorites, could you please tell us the musical and computer equipment you own? C) I've sold most of my own stuff, but I currently own at home a protools 32-track system, Yahama o2r, a rack of FX units, etc. I have a lot of synths too, but they're just collecting dust since I don't do any music anymore. I primarily do sound design work. At work, I have a DVD 5.1 mixing stage with a euphonix Cs2000, 6 racks of outboard gear (gml EQ's, focusrite,
manley, Eventide DSP4000, Aphex rack, Picmix, spatializer, dolby decoder/encode etc). There are also some of my synths here (Korg A/D, EPS 16, ASR-10, Roland Super IX, M1 etc), but I don't use them anymore. D) Which musicians do you respect and for what reasons? C) Teddy Reily. He always adds something new to the flavour of his songs. D) On C64 how much time did you spend on an average sid? What was your longest tune and which was your personal favorite? C) Time: 2 days Longest tune: 7 minutes Personal favorite: none
D) Which skills have you improved most over the years? improvisation? music theory? techniques? C) Well, since I haven't done any music for 2 years, it's hard to judge :) I've done an aweful lot of sound design in which I've become (may I say) pretty good and I've done mixing for a lot of films in our games, recording artists and other film related material. D) Do you like conversions of music? How should it be done to be better accepted by the public? C) I like remixes of music (turn an R+B song into house etc), not conversion. No need to do conversions anymore these days :)
D) What style of music do you think a musician should study to best improve his abilities in composing. Classical, Jazz, Blues, or does it change per individual? C) Jazz will always be the hardest. BUT, some people have a really hard time getting the feel of a dance tune down, so that might also be a good thing to study. D) On C64, did you get paid much per game? What benefited the most in: A) Satisfaction B) Money C) We got paid between 100 to 1000 pounds. B) Benefited the most (since I had to live on it).
D) Have you ever had any serious disagreements with the production team or the distributing lable before? C) No, they more or less accepted our work as is... D) What projects are you currently working on and which company are you working for these days? C) I'm working for Interplay for the last 7 years already as their audio director. I'm currently working on VR Baseball (mixing music), Descent 3 (doing sound design) and a couple of medieval games that we have. D) Have you ever had an urge to do some work on the C64 again, the scene is still alive, even just as a nostalgic experience?
C) Nope :) D) Do you think, when a musician or talented person gets famous, that it interferes with their work? or does it make it better? Any examples? C) For some people it becomes a huge ego-boost and their work fails under it. If they can't see the difference anymore between their work and good music/FX for example, it's a problem. For example, I'll never say that my music is good, because it simply ain't. If somebody can keep that kind of control over it's ego I believe one can only grow from the experience. D) What are your goals in real life and musically? Tell us what you hope to achieve..
C) Goals in real life: being a supervising sound editor on a motion picture. Musically, not really anything. D) Here is some room for you to say hello to any of your friends and aquaintances.. C) Hello to Tjarda, Jeroen, Johannes, Oistein and the many others I might have forgotten! D) Well thanks for your time, do you have any last comments to leave a final impression on the audience? C) Have fun in your life. It's too short as is..
We hoped you have enjoyed this interview and please also read the other interviews contained in this edition Regards, Jazzcat/Onslaught.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ - Interview: Hein Holt/Focus - ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Dear reader, You have made a wise decision in entering the interview section. With each edition of Domination we try and interagate interesting and legendary profiles. I have the pleasure this time to introduce you all to one of my favorite graphicians of all-time. Being a former member of such groups as Orion and Blackmail, he has been behind demo titles such as the legendary 'Dutch Breeze' and the 'Visual Delight' series Proudly presenting to you, one of the greatest graphicians of the scene.. >> HEIN HOLT of FOCUS <<   ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
D - Domination H - Hein Holt D) Hello Hein and a warm welcome to the Domination magazine. You are well known already, at least your computer aspects, but could you please introduce yourself to the readers, stating any non-computer related facts.. H) My full name is Hein Holt, I'm male, 24 years old, bachelor, and living (now) in Helmond, Holland.. My hobbies are painting, listening to/composing music, smoking joints (no hobby, but addiction), watching films and to go out now and then. I like Carting as well... VROOOOOOOMMMMMM...... D) Sounds like a nice lifestyle! A common question most of the audience would like to
know, is your scene history. When did you join the scene? what groups have you been in? Please try and describe your history from the very beginning to the present day, along with any highlights of your career on the C64.. H) I believed I joined the scene in 86/87.. I started in H.S.P. (My brothers (TSM) group)) which was big fun, coz nobody knew me, and I could do what I wanted to do... After some nice demos and swapping we got an offer from Mr.Decibel to join Orion (coz their demo guys left). My brother and I made 'Can't be'.. and got mentioned in Zzap'64 as being the demo with the most bits'n'bytes in it.. (also as being the most ego-centrical demo since there was a big Orion logo in every part, if not two). That was a great moment for both of us. Soon we created Vision, coz having your own group is
more fun.. We made 'Legalize it' and we won at the JOY-MGF-WWE party (88). We got an arcade joystick for that.. Thanx to TDJ for making my career possible, since I used that joystick for a long time to do the gfx (he wanted to hear that). 'Legalize it' made Vision quite well-known I think.. after that TSM and I went to Amiga (we've never hesitated to look back). Megademos 1-5 released, but I still liked my C64, so I joined Density. We met them at a monthly meeting in Oosterhout, Holland I did some logos and left for Blackmail, where my real pictures started to look nice (I guess ORC motivated me a lot). I joined to help on 'Dutch Breeze'... and so I did... In the same period, Jeroen Tel showed my gfx to Mario Van Zeist, and Mario asked me to draw for a low budget shoot-em up (Amiga), because the current graphics sucked. I had to improve the graphics, but I started all over again, which made that game a full price game.. 3 years (and tons of weed) later (at the
same time that DB was finished) it got released, and nobody bought it.. Wonder why.. the reviews gave us (Arthur van Jole and me) nice 80-90 percent, but it didn't help, the Amiga markey was dieing.. I was happy with the 80-90 percent, but not with the sales.. DB was a great show-off opportunity for me, so I used it well. DB is the greatest demo I ever worked on.. (but, never again). I did some freelance work after all this, but I didn't know how to sell my stuff, so now I'm working for Euphoria full time, doing/arranging all creative stuff that has to be done on projects (They made me Creative Director, which is the coolest (and the first) title I ever had)). D) Now that the audience knows a bit about you and your past, what are you doing in the present times? Do you still work much with computers? and please try and describe what happened after the C64-era for you..
H) Like stated before, I'm working full time with computers doing the same job I've been doing since I got a C64 (Only a bit more sophisticated). In detail: Web-design, DTP, game-design (we just finished 'Knudde World Sports Tournament' which is a great and funny game, WITHOUT 3D engine), 3D, music and so on. There will never be a era after C64, coz that machine can't be broken.. D) True words Hein, the scene will continue.. What words of advice can you offer to learning graphicians out there? How should they go about things to improve their abilities? Is there any particular graphics program that you can recommend? H) Myself I used a trick to get proportions right, a transparant raster on your original, and a raster on
the scene. But this is the easy'n'fake way (I'm lazy and I like error free pictures). Never mind what criticism you get, it's your art so you are the boss. If people don't like it, it's their problem (except if you want to live from art). I myself used the following programs: Micro Illustrator (A good Koala paint copy where you can set your own color clashes), Fli graph (BML) and Amica paint (and some sprite editors I don't remember the name of). For the Amiga I recommend Brilliance and for PC/Mac Photoshop or Painter. D) What graphicians do you respect and why? H) In no particular order: Bob Stevenson - The best artist ever on C64. Great balance between detail and composition and great
Claire Obscure (Is that rightly spelled?). Look at GFXII. Paul 'Dokk' Doherty - The master of pixelling, and a great use of CLEAR details. Robin 'RJL' Levy - Incredibly good in detail, nice colors (a bit too much sometimes). Pegasus - The first artist I saw C64 pictures of. Very nice - those were the guys I learnt it from. Mirage - The most talented guy I met. Great feeling for colors and composition. The best demo artist ever. The Sarge - Like Dokk, only a demo artist. I always wanted to beat him (He did one game on C64, I believe). Sparkler - I always liked his way of leaving the right spaces empty (That's art by itself). Robert Tan - Wrong attitude, but great drawings (he gave me Micro Illustrator, thanks).
Electric - The leader of the new generation I think. and more.. but those names.. Oh yeah, Jim Sachs is very good as well (especially landscapes and realistic art) Just look at Defender of the Crown. D) Please list your all-time favorites of the following: Demo groups: Panoramic Designs, Judges Demos: Dutch Breeze, any PD demo Programmers: TSM Graphicians: Bob Stevenson Musicians: Laxity, Follin, Bjerregaard, JT, Hubbard,Galway. Music group: Zappa, Miles Davis, a.s.o. Food: Chips (because I'm allergic to potatoes) Drink: Bacardy Cola, Fanta Woman: Jane Fonda (Barbarella was great) and Jessica
D) Rumour has it that a new Focus demo is being planned some time. What truth is in this and what can the scene expect from Focus, or at least graphically from yourself in the future? H) I got one picture that's never released, so maybe Focus will make a demo and use it.. I will make a collection some day on the internet, but there are other duties as well. D) It is noted that you also compose music on C64. When and for what reasons did you decide to make some compositions on the C64 and will you continue? H) I've always enjoyed SID tunes and I've always been playing around with different editors. The Amiga made
me make more and more tunes, coz the blabla-tracker series on Amiga/PC are the best and easiest editors on computer (except for profi stuff (Quebase, Cakewalk)) I converted some music I did in Protracker on Amiga to C64, but nowadays I like composing big tunes, with big samples and a lot of channels (no more arpegios). D) What are the old Blackmail members up to these days? Are you still in contact with any of them? H) I'm still in good contact with ORC and ICE-T. ORC is doing DTP and WEB-design and ICE-T is an overpaid Windows specialist at the U.N. Skyline died of cancer some years ago, which was a big shock to all of us in Blackmail, since he was a really nice and friendly guy. Only the good die young (God's rule). I'll probably meet GAAAP (student) someday again and of the other members I don't know what they're up
to now. D) There has been a lot of discussion amongst graphicians over the past months about the wrongness in painting graphics on the PC and porting it down to C64, touching it up and then enterting it into party competitions. What is your opinion on these type of graphics? Should we just stick with the original graphic formays and paint on C64 only? H) Use your C64 to do C64 graphics and your PC for PC graphics. D) What are your views on disk magazines? and if you were to write a chapter or article for a magazine, what would you write about?
H) Disk mags are nice to keep the spirit alive. Charts made me famous, so I don't complain. If there is ever a chapter to be written by me.. I don't know.. tell the people a nice and happy ending fairy tale. D) A fairy tale sounds interesting, especially if it was scene related! What would you say would be your greatest achievement on C64 on a personal level, what have you done that you hold the most pride for? H) Being mentioned in the Zzap!64 and my first no.1 spot. My best picture I've done on C64: Tarnsman of Gor (Boris).
D) I am familiar with the Tarnsman of Gor cover, the series is a brilliant sci-fi/fantasy by John Norman. At the moment you are working on a Blackmail type homepage with several other people, could you give some more information about what it will contain and who will be involved? H) Just being nostalgic.. and starting a graphics collection (like DB, it will take 3 years or so). D) What other involvements or activities do you do on the the internet? H) I design pages for Euphoria, and getting pissed off, because my designs look different on every PC/Amiga Mac or Unix. I'm on IRC and ICQ sometimes.. and further I'm addicted to surfing all night.
D) Quite a few people come back from journeys on the 16 and 32 bit machines to the Commodore 64. What do you think is the main reason that people keep paying attention to the C64? What has it got that other computers don't have? A 'soul'? A better scene? H) The 'soul' is rightly said.. The 64 scene is better, only because it exists longer. And not because the people are cooler (people going to Amiga scene or PC scene start to moan and come back, only coz of mommy64). I liked the Amiga scene as well. Don't know much about the PC scene though. D) What are your future goals and ambitions in and out of the computer world?
H) None, go with the flow. It's impossible to set a goal working with computers. Besides computers I'm searching for peace and quiteness in my life (which isn't easy). D) It certainly isn't, especially in this day and age. Heres your chance to say hello to anyone you know.. H) Hi to all.. D) Thanks for your time, any last words? H) Blub.
D) Thanks and have fun comrade! H) Same to you all. This interview was conducted over the internet, since this was finished I have been reliably informed that a new Focus production is in the making featuring music by MCA and Hein. Hope you have enjoyed the interview! Regards, Jazzcat/Onslaught.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ □ Interview - The Shark/INC □ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Welcome back to the interview section of Domination once again. With each edition we try and find interesting profiles, legends from the past and new sceners who have made quite a name for themselves. In this issue we have an American scener who has been in the scene for over 10 years. He formed a well known American importing group called International Network of Chaos (INC) and is currently responsible for the net based High Voltage SIDs Collection project. Domination proudly present to you..   The Shark/INC ‾‾‾‾‾‾‾‾‾‾‾ D - Domination S - The Shark
D) Hello David and welcome to the Domination magazine. Lets begin this interview by asking you to describe yourself to the readers, giving any non-scene related facts.. S) I am 6'3, around 200 lb., and athletically built. I am a Caucasian, 24 years old, and I have brown hair. I have a degree in Computer Science and right now my job requires me to be knowledgeable in nearly every aspect of the field. Thus, I have no true speciality in the area, but I am quite versatile. My residence is Arizona (USA) which is a nice warm state, although it is suffering from early signs of over population. Some hobbies include athletics, music of nearly all varieties (I am quite open minded!), computers, and a general quest for knowledge.
D) I guess with knowledge you have one of the best resources in computers, the best and only real substitute to books in my opinion. Could you please give the audience a history on when you joined the C64 scene, what groups you have been in, and any highlights in your scene career.. S) I joined the C64 scene in the mid-80s, and formed a group named International Network of Chaos (INC) in 1987. INC's goal was to specialize with importing wares into the USA. Back then, there was a need for importing due to the lack of a public internet. Plus, modem trading with the USA assured fast spreading for European groups' wares (it beat the postal system!). At first, INC was just a bunch of lamers trying to get started. We continued to work hard accepting our lumps until the big moment arrived. Our first big release was when we acquired Fairlight as exclusive trading partners - the game was
'Predator'. From then on, INC grew stronger and better. We eventually became trading partners with Hotline and Fusion. Fusion's glory was short lived so that didn't amount to much, but Hotline split off into Talent which had a great run. INC is considered one of the top all time importing groups in the USA due to the amount of quality releases we had. In addition, INC made a science out of NTSC fixing behind the brilliant programming mind of The Mind Slayer. NTSC fixing was the key to our success. INC also started a textual based magazine named "Chaos Chronicles" in the early '90s. Although my memory is a bit fuzzy at this time, I believe that CC was the first magazine to use a ware based point system for ranking groups as opposed to the flawed voting system. Towards the end of INC's run, we decided that we wanted more of a challenge than just importing and so we attempted to enter the cracking scene. All in all, we
released around 10 USA cracks and over 180 imports spanning over the years 1987 to 1990. I basically left the scene when I became frustrated at the lack of organization that was occurring on the scene, and because of the lack of wares being released. Further, I turned 18 around 1990 which made certain activities a little more risky. And then college started.. Need I say more :) D) Quite interesting David, I myself also quit certain aspects of the scene due to the risk level. Now that the audience has an insight into your past, what are you doing in present times? Do you still work much with computers? and describe what happened after the C64 era for you.. S) At present, in regards to the C64, I am helping various people archive C64 software and information. I have transferred my entire C64 collection to the PC for
such projects. I know you C64 sceners hate to hear this, but the current emulators are getting to be extremely accurate. But transferring C64 software to the PC benefits both emulator users and C64 users since the software can be extracted back to the C64. Unfortunately, at present, there is no acceptable mass C64 software collection available. HV CDs are a start, but I feel a better collection is necessary. Hopefully someone qualified and competent will take on such a project. I personally feel that archiving all the C64 software is quite important otherwise some of these programs will only become a mere memory. My personal favorite archive is the High Voltage SIDs Collection (HVSC) which is the ultimate C64 music collection. Clearly there is no bias on my part, even though I helped initiate the collection? ;) HVSC has around 7000 SID titles accurately organized superbly. We estimate that HVSC has around 99 percent of the most requested C64 tunes. Further, we are
always adding new tunes. I must admit that I was shocked to see a C64 scene as active as it is right now (we just recieved the tunes from TP97). For any C64 music fan, the collection is a must. The collection is for both SID emulator users and for C64 users (using Burglar's Real SIDplay tool). At my post-c64 era, I ended my scene activities in 1990 for good. I determined that what I was doing on the computer was pretty much a waste for me (at that time I wasn't a programmer). Was it really necessary for me to have games 0 days old? So now if I were to ever be a part of any scene, it would be as a demo coder. I am now much more into creativity than wares races. I don't foresee me trying to make a living. Ah yes, the color of money. I must admit that it is difficult to go to work for 8-10 hours a day, hack away, and then come home to code some more. Right now I have other interests besides programming. I think variety is important.
D) I know you have had problems with people like GENE and some guys in LEGEND. Whats your opinion on ragging today? compared to the earlier times in the scene? S) I have no problem with Gene or Legend. That raggin' was done for fun, although it seemed that Gene was getting a little upset at times. As for how I feel about raggin' today versus the old scene, I recently was interviewed for Scene+'s "The Art of Ragging" section so I think it would be best to read that interview for how I feel about this subject. Nevertheless I'll briefly answer your question in one sentence. Raggin' in the old days was much more brutal since it would often spill over into one's personal life with pranks and even physical confrontations. D) I guess THOR would have to be one of the top pranks
person, s.w.a.t. teams and sending pizzas around to sceners houses etc.. What is your personal definition of lame and elite? Any examples? S) Lame - Someone lacking the skills of the surrounding sceners, but claims that he still belongs. Most lamers end up releasing crap that hurts the scene instead of helping. In addition, lamers often give much criticism to the people who actually make the scene what it is. Examples: Light and some tetra-lamer on #c-64 who keeps bullshitting about some "ultimate" C64 CD he plans to put together. "Wad" is his name. Without Wad though, I would have no entertainment. Due to his compulsive lying, I often make him the victim of some of my mind games. For example, I created a list of Amiga titles that I own, but among the titles I inserted a few fake titles just to see how the lab rat would behave. In the past, he always claims to have "all" the titles on
people's warez lists. I think he lies like this so we won't think he is lame. One of the fake titles on my list was "Naughty Paula". After recieving the list, he continually insists to me that he has the game. He still doesn't know that I made the title up. 8) Elite - opposite of lame. People who actually contribute worthwhile stuff to the scene. D) What was your favorite C64 board, and what makes it your favorite? S) Wares Galore ran by Jimmy'Z was the best. The reason was that it was not only the ultimate rag BBS, but also the quickest warez BBS. It is amazing to think that a 1200 baud BBS with a single line could support so much activity.
D) What do you think is the biggest difference between an American scener and a European scener? S) Well, I don't know enough about today's scene to compare the two. But back in the old scene, it seemed that Euros really pledged their soul to their groups. I am talking about shirts and stickers with their group names on them, over night copy parties, etc. In the USA, the C64 and scene was a hobby, not so much an integral part of our lives. D) What annoys you about the scene the most? and if you could change anything what would it be? S) Today's scene? The fact that no one seems to be adequately archiving or organizing all of the C64 releases from the past or present.
My scene? The lack of an alliance in order to prevent lame acts from occurring. I credit lamers for driving away a ton of good sceners in 1990. The whole scene was in shambles for a spell back then. The problem was that there was no seperation from the elite and the lame. When I came up through the ranks, I had to prove myself worthy in order to get on BBSes. Due to a lack of alliance in 1990, everyone did as they please -- no rules were followed. In 1990, lamers who weren't ready for the big times instantly were rubbing shoulders with the best. Their flow of crap releases and lack of respect polluted the scene. D) Tell the readers about your experiences with 'Chaos Chronicles'.. S) CC was started due to FBR's magazine "Influx" constantly screwing INC in the charts. Candyman, the
editor for Influx, would call people up and ask, "What's your favorite importing group?" Because of his intimidation, the people on the phone would always mention FBR as one of the tops even when INC tripled their own output. Influx died, btw, after FBR failed to get a release out in the summer of 1988. In fact, INC released every game that particular month believe it or not. How would it look if FBR was still #1 with no releases? :) CC was a good experience, but it died in 1990 due to the lack of participation from fellow sceners. The rules were very clear for the charts, plus the system was very fair. Even the people who hated INC agreed with the charts. In fact, I think that the only reason people d/l'ed the magazine was for the charts since my articles weren't of much value. ;) D) What do you think of magazines today, such as Domination, Driven, Propaganda and Relax?
S) I do not read the magazines of today much. I am not so sure that the number of magazines reflects the amount of activity in the C64 scene. I like that "Driven" is geared to the demo scene which seems to distinguish it from the others. The rest seem to be repeating what each other already reports. D) What are the weak and strong factors, in your opinion, of the following groups: NEI Strong: Horizon Weak: The rest of the group EMPIRE: Strong: The body odour from non-bathing Quebeccitizens Weak: Their English
DEMONIX: Demonix were lamers when I left, so I can't really say much... ARMAGEDDON: Never heard of them... TSM: Strong: Having Aycee lock in contacts with offers of   phone sex Weak: Hell Hacker's biceps EXCALIBUR: Strong: Brainwashing Legend into thinking that they could NTSC fix properly Weak: Spinning so many lies that they could never    untangle themselves MIRAGE: Strong: I heard Master Kracker later joined them? Weak: 0.1 percent of their stuff was worth d/l'ing
Note that all of the groups only became famous after I left the scene in 1990. D) Who did you regard as the best NTSC fixer ever from America? and what do you think of today's trend of 100 percent fixing due to tiny flicker or one bye bugs? S) Without a doubt, Stormbringer of Exodus was the best. As for the trend of people NTSC'ing small little flickers it all depends on how bad the flicker is. If removing some small flicker offers no enhancement to the game play, then I think it is a waste of time. It sounds as if some people are just looking for ways to earn some easy points. Surely their time could be spent on more important tasks? D) Something I personally have been trying to preach also Your handle, The Shark, where did you get it from and
is there any story behind it? S) A fascination with the animal. Unfortunately the alias seems to be common enough that others have selected it as well. D) The Shark's all-time favorites Demo: You Make the Call/Shark Demo group: none Coder: Changeling/Abyss/FBR Painter: SIT (he did the title screen for Tetris, forexample) Musician: Rob Hubbard Fixer: Stormbringer Import group: INC Cracking group: ESI Cracker: Mitch Bbs: Warez Galore
Disk magazine: Commodore Zone! :) Food: Gene's mom Drink: Gene's mom's breast milk Movie: A Fish Called Wanda D) What are your chief ambitions in life, what do you hope to do? S) Getting a college degree was one of them.. The rest I'll keep to myself. D) Feel free to give any greetings to scene pals or enemies from past and present.. S) Greetings to all SID fans, C64 users who keep pushing the machine, and the #c-64 folks!
D) Thanks for your time David. Any final words? S) The pleasure was all mine. Regards, Jazzcat/[O] General Editor.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ · Interview - Reyn Ouwehand · ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Welcome once again to the interview section. This time we have a rather interesting interview that was conducted by Gabriele Priarone for the In Media Res. homepage. It is reprinted here with the permission of HVSC for the 'scene' to view and for those who don't have access to the internet. To make things a bit different from the interview which is available on the internet, we have given Reyn seven new questions. These questions and answers are highlighted in a white and yellow font colors. Special thanks to The Shark/INC who made all of this possible (his interview is also contained in this edition). Regards, General editor.
G - In Media Res. D - Domination R - Reyn Ouwehand R) First of all I must tell you that I've got a very bad memory (no kidding). All my experiences from the past I lose after a couple of years. I think it's some kind of illness or so. So I'll try to help you as much as possible as I can. BTW, this is another reason why it was so good to find these C64 pages. It brings up lots of good memories..... G) Handle: R) MacMagic. Only when the music got serious I used my real name: Reyn Ouwehand. G) How did you come up with your alias?
R) Before I got my computer I was a graffity-artist. MacMagic was already my handle then. G) City/Country: R) Katwijk aan Zee, Holland. G) Birth year: R) 2 August 1973. G) What was your first computer, and when did you get in? R) The C64 was my first computer. I almost got a Texas
Instruments computer, because a guy in the neighbourhood had also such a computer. And I wanted that computer, too (you know how kids are...) I'm glad my folks bought the C64 instead.. I think that was in '86/87 G) How did you get into the scene and what groups have you been a member of? R) Paradize was the first group I joined. Some local friends (Genius/John and Dennis) and me founded that group. It was real fun and we even made a 'game' called 'ArenA'. Besides that I joined the Sixth Sense which was in a city nearby Katwijk ann Zee. But I didn't stay there long. I met The Ruling Company at a party in Venlo. I stayed there for some time. We did some demo's and after that I got more into the 'scene'. I got in contact with Dave Hogendorf and Patrick Witteman from Scoop Design and we made an intro for Flimbo's Quest. (and I also did
the loading-tune for that game. btw, you should hear the loading-tune Johannes Bjerregaard initially made for that song, it's much better than mine. But Laurens van der Donk (the author of Flimbo's Quest) didn't like it. I believe it's still 'hidden' in the soundtrack. Check it out, it's one of my favorites). Via Laurens van der Donk (and Mario van Zeist, co-writer from Hawkeye) I got in contact with System 3 in England and made tunes for some of their games. Including Last Ninja 3, which was one of my latest works. I made those tunes in an editor from Falco Paul (20CC), who lived in a city nearby. He also checked the sounds for me. It was a lot of fun to have business-trips to England when you're only 16 years old... At the same time I became a member of Maniacs of Noise Charles Deenen had a lot of work coming and couldn't handle it any more. Even with Jeroen Tel and Johannes Bjerregaard at his side. So he asked me. In that period I also was a member of Blackmail. We did some great
demo's. There were some of the best gfx-artists and programmers in that group. Like Richard Groenendijk and Hein Holt (ED: Also interviewed this edition). Resume: Paradize, Sixth Sense, The Ruling Company, Scoop Design, Blackmail, Maniacs of Noise. G) What was the proudest moment in your C64-career? R) To become a member from Maniacs of Noise. G) For what specific reason(s) do you think that you are remembered? R) The guy who made the music for Last Ninja 3???
G) What would you like to be remembered for? R) I don't want to be remembered. I'm still going....... G) What made you stop the scene activity? (and do you remember when?) R) I think it was in '90/'91. The reason was probably the Amiga. At the time the Amiga came you had to compose with 'samples' but the samples were a bit crap at that time. So I thought it was better to buy 'real' samplers and stuff like that and make 'real' music. I always wanted to make more serious music. G) Thinking back on the good old days, is there anything you regret?
R) I just discovered these sites and I now have the opportunity to listen to my C64-music again on my MacIntosh (thanks to Andreas Varga) and I regret I didn't put more time into the tunes itself. Most of the sounds I used were crap and the tunes were made much too fast. So I wish I could relive those days and do it better this time.... G) What was your favorite: Game(s): IK+ Demo(s), Programmer(s), (or cracking group(s)), gfx artist, overall group. I don't think it's fair to answer that right now, because I'm too afraid I would leave someone behind. I've got a bit of a bad memory. First let me check all the C64-archives on the Net, then I will come back at that later....
What was your favorite composer(s) Bjerregaard, Galway, Tel. Best composed track(s) Paralax from Martin Galway. Event(s) (e.g. copyparty) I only went to the party in Venlo, Holland like 3 or 4 times. Favorite drink? Coca-Cola, not Pepsi!! D) On C64 your musical work has been used in many games. How many commercially released games have featured tracks you've composed? Is it possible to name them? R) I don't know if I can name them all. I'll try.....
· Last Ninja 3 from System 3 · Last Ninja Remix from System 3 · Rubicon, made together with Jeroen Tel · Puzzle Shuffle from Scoop Designs · Stock Car Racer · Super Trucker · Myth from System 3 (cartridge-version) · Flimbo's Quest from System 3, together with Joh. Bjerregaard · Heli Rescue · Unreal, level 1 music for the Amiga D) The most popular musicians seemed to have always developed and used their own editor. Jch, Jeroen Tel, Geir Tjelta, etc. Did you code your own editor? and have you used others? R) No, I didn't. I'm a very bad coder. Actually, I can't code
at all. I did have to enter all the 'notes' in $hex. D) On C64 how much time did you spend on a average sid? What was your longest tune and which was your personal favourite? R) That depends on the song.. I can't tell.. Maybe a averag of one day per tune or so... I think Puzzle Shuffle is my favorite.... D) Which skills have you improved most over the years, improvisation? Music theory? Techniques? R) In '90 I went to a 'high school' for music and ballet in Rotterdam. I studied jazz-piano. After finished it Cum Laude I went to the conservatory. So I think I improved all the skills mentioned above...
D) On C64, did you get paid much per games? Which benefited the most in: A) Satisfaction B) Money R) Can't remember how much. Have to check my bank account. But I did enjoy all the reviews in the magazines. The LN3-music got 100 percent in a magazine. And the idea that the whole world couldn't hear my musics in the games.... D) Have you had any serious disagreements with the production team or the distributing lable before? I heard that you had some problems with EVS/20cc because of the music player used for Last Ninja 3, or something?
R) No, never. I did have some disagreements with Charles Deenen at the time I was a member of Maniacs of Noise. But never with the lables itself like System 3. Problems with EVS/20CC??.. Hmmm, didn't know that.. Tell me about it. Falco Paul made the editor for 20CC, which was the other half of 20CC. Falco lived in my neighbourhood and we got in contact with each other. From then on he let me use his editor and helped me with the sounds. So a lot of cred from LN3 is also for him. D) On a phone call converation between EVS and myself several years ago he seemed quite angry with you about the player used for the Last Ninja 3 musics, but he may have not realized that Falco gave it to you at that time when we talked. But anyway, have you any knowledge on Flimbo's Quest 2 that was being done by Laurens van de Donk or Arthur van Jole?
R) Yeh, you could be right. But all this happened when I stopped the C64. So I don't know the details. G) What are you doing nowadays? R) When I was 16 years old I went to a 'high-school for music and dance' (like in the TV-series 'Fame'). I studied piano (Jazz) there. After that I did an audition for the Conservatory in Rotterdam and studied there for another 5 years. I did 2 studies there, besides piano I also took lessons to become a studio-technician (mics, synthesisers, mixing, etc...). And I got some classical composition lessons aswell. At that time I also played in a lot of (pop) bands and in my free time I built up a home studio with an Atari with Cubase and a lot of (old) keyboards. Things got out of hand and nowadays I'm running a studio for a living. It's a big 32 track studio with all
kinds of equipment. I produce records now... G) What are you doing in your spare time? R) I'm busy composing a symphony at the moment. A big score for orchestra. And I'm trying to keep the weekends free to entertain my girl-friend. G) Is there anything you'd like to say to the public? R) Keep the C-64 alive! Keep it on the net! G) What is the meaning of life? R) Have more dreams than you can realise...
All the best, Reyn Ouwehand. ‾‾‾‾‾‾‾‾‾‾‾ Once again thanks to In Media Res and The Shark/INC for making all of this possible and a big thanks to Reyn Ouwehand (hope you enjoy the magazine!). Regards, Jazzcat/Onslaught.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Interview · V.O. / Plush  (V.O. Productions) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾                          - by Scare/Active - Hello and welcome to this awesome interview. The public attention focusses on a rather unknown scene profile; don't get me wrong, he can be spotted at every reasonable scene party, only he is more situated in the what-so-ever legal scene. Working on games since the early nineties, rising in his knowledge, he sets very high standards to today's game scenery. Since more than 3 years he's desperately working on his so far biggest, and for sure not last project, one big collec- tion of well-designed and user-friendly code, decent graphics and last not least one hell of a story and background. The talk is about  V.O.  of PLUSH, and the announced game is  CRAZY NEWS.
?) Hi Stefan, nice you agreed on that interview. I'll keep  it traditional in the beginning, so please tell us some  personals you think are important or extravagant,  and don't forget to give us your development in this  one and only scene. !) Well, IRL: Stefan Kluge, born in '77, student of compu-  ting science, a big fan of bikes, boobs and bitches,  wheelies, drifts and races and mountainbiking to the  Earth's wrongest places.  Ok, something about my scene entry. Centuries ago  Cosowi/Plush told me to come to a Plush Party, cause  he loved my really old game "Kampf der Genies", which  was released on the Game On magazine - good old  days... At this time I spent my time in some better not  mentioned "groups", but a few Plush Parties later I  entered this cooolest group on Earth.  I started my C64 career with some small games and  useless tools. Really no busting stuff, but some guys
 seem to like old styled games. There are still dudes  ringing me up after playing "Kampf der Genies", al-  though it's about thousands of years old.  I'm not one of these "hell I have to be the best best  best one" guys, having fun is the only reason for  computing. Attend some Plush Parties and ya know  what I'm speaking about ! Guess nothing will change  that in the future. What about a talk in 40 years  again ? ?) Could you give us a list of your released games to  date ? !) Not too many...  "Kampf der Genies" - 2nd place in a Game On compe-                                   tition  "Shopping AG" - hell, this BASIC/Assembler mix entered                           the Game On charts at the 7th place,                           higher than Maniac Mansion :-)
 "On Ice" - first I wanted to sell it to Cherry Software,                   but you know the lamer story of Newscopy                   and his so called software company  Hmm, that's all so far. ?) After having seen one early preview  of  CRAZY NEWS  approximately 2 years ago many dudes wondered  who was behind this promising project. I anticipate  your game will blast the German market one last time,  a review in the German magazine 64'er entitled it as  "best simulation" on the C64 ever. What is so special  about it and why did it take that long to finish it ? !) Yeah, it will blast the market, but I hope not for the  last time. I.e., have you heard about the Turrican 3  project ? It rocks my socks, I can assure you !  About Crazy News, I could talk a lot like "really best  simulation" and stuff, but if the game is ready it will  speak for itself. There are a lot of goodies, the game
 is a bit like Mad TV or Mad News on Amiga, but better  of course - on a C64. 2 Players can play it at the same  time on a splitscreen as enemies or in teammode or  1 Player against the computer.  The game is almost finished, but you know about the  fucking last per cent. Last year my time was stolen by  the army, and now I'm fighting with my studies. I'm still  waiting for the close of the term.  You can order CRAZY NEWS at my address for 30 DM. ?) Do you have in mind to create an English version, too? !) Will see, I wanna do an English one, but I will have to  spend some more time on it - guess the crackers are  too lazy to make a good translation. ?) That gives me the next keyword. What about the  crackers; I know commercial game programmers are  not too friendly towards these dudes.
 Do you have a copy protection in  CRAZY NEWS ? !) Up to now I haven't had real problems with those guys,  cause I always got paid in advance before the games  were sold, so I didn't care about some introlinks.  I'd really appreciate a cracker who removes a copy  protection or whatever and sends the crack to the  coder of the game at first, waits some months for  that the game gets sold and then spreads his work.  Just to show that he is able to. Kinda sports, I mean.  However, you can't take all crackers for one, there  is nothing lamer than the just introlinking, bug-  involving, first-releasing guys, but it's really cool to  improve an old game like making it REU supporting.  There aren't many of the charactered, talented  legends of the elder days around. Most of today's  crackers are Action Replay crackers who reach  their borders by one-filed games. I remember a top  spot cracker who wasn't able to release "Shopping
 AG", which doesn't have any protection.  CRAZY will have some protection, but the best one is  the size of the game. IMHO, in a good crack the trans-  lation shouldn't be missed, and who is * crazy * enough  to translate this giant project ?  And, by the way, I can't imagine that anyone is too  poor to buy a game for 30 DM, and believe me, you will  love the manual. So I'm not anxious of some cracks.  A bigger problem is that there are for sure some  lame crackers who let out some graphics, involve  bugs, crash the end-sequence and stuff, just to  bring out a crack - and other dudes think the game-  coder is the one to blame. ?) Apart from all this commercial stuff you are a  scener and you didn't only produce games, but also  contributed to the breadcase in other ways... !) Hmm, ofcoz parties are cool, but I guess I'm too lame
 to code some demo parts. Watching demos on the big  screen and crying into PC lamer's ears if a donut  starts to rotate kicks, too. I remember I took part in  a gfx compo some time ago at the Convention '96. The  compo wasn't split into different systems, so you had  to beat the true-color render stuff of the PCs and  Amigas. Well, I made 3rd there with a biker pic in Koala format (the location was kinda biker-club, guess that  was the reason). ?) Your handle, V.O., is there a story behind ? !) It would take millions of years to tell it completely, but  to shorten it: In all my games there are 7 old, big  boobs loving, partying [V]illage [O]ldest. That's it. ?) Scene-wise and privately, what are your favourites?  game: hell, hundreds of  - MANIAC MANSION, JUMPMAN              JUNIOR and lotsa more  coder:  THE MASTER was funky
 graphician: ELECTRIC's chix are like dick-busting  musician: what about JEROEN TEL  demo group:  PLUSH sounds cool, eh ?  swapper: I never really cared about the way I got my                    stuff  cracker: what the hell is a cracker ?  cracking group:  what the hell is a group ? - ok, the                             newer ones who improve old games                             have my sympathy  magazine: REVEALED was cool for coders  The really interesting stuff...  food: PIZZA, or what the hell did you think ?  drink: O-SAFT burns your arid throat, and COFFEE              ofcoz  movie: PULP FICTION  actor/actress: MEL GIBSON, LOUIS DE FUNES and                            ofcoz SOPHIE MARCEAU !  girl: check out Sophie's face, Sophie's body, Sophie's           moves... wow, guess I'm dreaming...
 music: elder stuff like ROCK 'N ROLL, CLASSIC is cool              too, and all the C64 TUNES  TV series: V - THE VISITORS, was that cult !?  magazine: all motor- and mountainbiking stuff  book: hmm, the only book I read during the past 10             years was like "Ottman, Widmayer: Algorithmen             und Datenstrukturen" and it wasn't that             interesting, but wait - what about the C64             manual, it was great !  webpage:  check this out...                   http://www.sublimedirectory.com/tits/                   tits.htm ?) What do you say when I say...  Funtus McTuntus:  Old McEgghead  Army: I never lift up the soap !  Party: PLUSH !  Drugs:  Pulp Fiction rulez, Bob Marley lives, legalize it               (but who really cares about the legality...)
?) One might be keen on getting in touch with you, some  may have questions, others could want to order  your game... !) Reach me at:  Stefan Kluge  Mannheimer Str. 5 / 639  D-04209 Leipzig phone: +49/341/4223992  Germany fax: +49/3494/32417  e-mail: skluge1 (at) rz.htwk-leipzig.de  homepage: http://www.imn.htwk-leipzig.de/‾skluge/                    (V.O. Productions homepage) ?) Any last comment, advise or just some greetings..? !) Greetings to Russ Mayer and all the patient  customers who are waiting for CRAZY NEWS.  Coz 8 bits are still enough...
?) Many thanks for sharing your personality with us. !) You're welcome.                                       *** Epilogue ‾‾‾‾‾‾ Wasn't like a real business interview, but different to former times the game producers of today are sceners and no bored commercial programmers who do it all for the money. Be sure to catch V.O. at the up- coming Mekka+Symposium and don't forget to order CRAZY NEWS. I'm really curious who releases it as first. Some known German cracker already stated: "I do crack CRAZY NEWS, also if I have to take a holiday for it !" - As usual, time will tell.                     Scare / Active,  January  1998                     ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
┌───────┐ │ Party   └─┐ └───┐ Runes   │    └─────┘ Dear reader, Welcome once again to the party report section of the Domination magazine. Our normal reporter of this chapter, Tyron/Hitmen, takes a break this edition but the content will still be the same informative quality as in former issues. This edition we will have a look at various parties since the Christmas period and also give some information on upcoming events, such as the Symposium+Mekka party and the X-98. Special thanks to contributors of this chapter such as Sebaloz/Lepsi De and Einstein/Wow. Regards, JaZzCaT/oNsLaUgHt.
The results of "THE PARTY 1997" - Aars, Denmark. ‾‾‾‾‾‾‾‾‾‾‾ C64 Music competition: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Rank: Score: Entry: Title: Made by: #1 275 11   Blackout Mitch+Dane/Crest #2   164    13    Motorway 4 Fanta/Bass/Oxyron #3 78 2 Blue Carlos/Breeze #4 60 8 Space of Chaoz Orcan/React #5 47 1 The King of Palladia Lunatic/Cult #6 33 14 Getting Jazzy Fuben/Oxyron #7 27 4    Sonate Daddy Kool/GFB64 #8 23 5    Anne's Groove Gerard Hultink #9 20 6 Rape Top Secret/Cult #10 19 9 Hrabal Greatrix #11 14 10 Concussion Sonic/Smash Designs 14 3    Jullow Zzap/Noice #12 9 12 The Brews Rayden/Afl 1970 #13 8 7   John Thumb Heinmuck/T.u.m.
C64 Graphics competition: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Rank: Score: Entry: Title: Made by: #1 238 13 L.Y.O.Granny Rayden/Afl 1970 #2 89 17 Spice up your life Dane/Crest #3 70 6 Untitled Tyrant/Res/Try/XTC #4 69 1 Grunschnabel Warp 8/Flash Inc #5 62 2 Dragonwar Splash/Resource #6 52 5 Angry Man Reekol/React #7 46 11 Biocontrol Felidae/Reflex #8 29 18 Multimediot Deekay/Crest/[O] #9 24 4 Devil Amn/Anarchy #10   23   7   Bomb the bass HS/Dytec      23 3 Don't fuck with me EQ/SC #11     22   16 Batman B.Fische Cyclone/Abyss #12    14 8   Dexter 64 Cruzer/Camelot #13    8 14   Breakthrough Zeldin/Cascade #14     6 9 A-Ko Bud/WoW #15    5 15   Hopeless Hoogo #16   4   10   Ellis in chains Vip/Role #17   2    12 Cleveland Indians Iron Man
C64 Demo competition: ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Rank: Score: Entry: Title: Made by: #1 560 9 Second Reality Smash Designs #2 228 13 One-Der Oxyron #3 200 8 Void Coma+Resource #4   166   3 Breitbandkatze Reflex #5 94 1 Seasons Greetings Beer Boehmler #6 66    2    Party Test Scala Productions #7 54 14 Art Bizarre Haujobb #8 50 4 Thirst Cult #9 30 7 Still Pumping Neoplasia 30 12 Desert Dots 2 Smash Designs #10   26 10 Too M.F.Evil Afl 1970 26 6 Alles H.O.W. Commodore Cowboys #11 24 11 Trip To... Cascade #12   16 5 Party Pussy Trsi+Lightforce #13  4    15 F.Saumonster II APP
Editor's comments: Two graphic entries were not spread at TP7, these being 'Spice up your life' by Dane/Crest and 'Multimediot' by Deekay/Crest/Onslaught. All music and graphic entries are reviewed in this edition's Graphic and Music reviews chapters respectively. Also reviewed is the demo entries by Oxyron and Smash Designs, naturally in the Demo reviews chapter. The Party 1997 statement from WOW: (Taken from the WoW homepage) Dear reader, My handle is Einstein/WOW... I'm the leader of a C64 group and this is about The Party 7 in Denmark. To be more precise in AARS. What happened to me and to my fellow WOW members? Well, first we travelled 1000km (and 1000 back) to get
there... We paid our entrance... and got in... The organisers promotethe party with all they can do... They offered us NETWORK... INTERNET CONNECTION... the works... But all we got was: - Very poor service - Very lame behaviour by the organisers - etc etc.. · The organiser of the C64 competition (Heavyhead) came and asked us for a copy of Starcommander (program to xfer between a 1541 drive and a PC) and also the X-1541 Cable. Although he already had assurance of another guy, who would bring it with him. Nevertheless we gave it.. Why shouldn't we? · We brought our C64 entry with us... namely a C64 demo We tested it on several computers and all worked
properly.. though some minor bugs had to be fixed and therefore we needed internet connection to connect with our main coder. We had A VERY BAD connection and therefore could NOT connect with the coder for several hours... Also we wanted to connect on Sunday 21.00 coz then our coder would have fixed the bugs (some gfx bugs, reset bug). But we couldn't coz of that BAD connection. So we gave in our entry 2.5 hours (6.5 hours before the compo!) before the DEADLINE. · Then something terrible happened to us, namely HALF an hour before the competition of the C64 started a guy from ANOTHER group (Aeg/Smash Designs) came and told us our demo wouldn't be included coz it crashed!!!! We tried finding the responsible organiser but he was already busy getting everything in order for the C64 competition.. We went to the demolab and asked him if he could spare a few minutes, but the only thing he said was: Warte (we aren't even Germans) and after a lot of 'repeating' his name he came to us.. to say: 'Your demo isn't in and
it won't get in also'... That's it... We asked our cable back and he gave it back.. Without any explanation.. · Then we went to ask for a main organiser.. A guy came and 'talked' to us. We asked for our money back, coz we came to the party to see our demo on the screen (that's OUR main reason to make a demo.. To present that the C64 is still alive) and not to see it get 'disqualified' because it did not work on Heavyhead's system(s). We DIDN'T get the chance to fix the problem or to switch systems to show it WORKS. We explained our problem and the guy admitted that the C64 organiser made mistakes. He offered us some T-Shirts as a bribe probably but said he wouldn't give our money back.. coz it isn't the policy. We said: Why do you think we paid for?... For a NON WORKING network, NO internet and to get our demo disqualified?.. He said a lot of people had NO complaints but we had... and they did NOTHING about it. We asked the network-organisers many times if they could help
us, but they couldn't.. and he also stated this to us: "I have NO mercy with you guys... It's the policy not to pay money back.. but you can have some free t-shirts.. But I understand that is not satisfying you, but I will not find a solution for you guys." and after some more arguing he ran away to the guys from security. The result of all of this is that THE PARTY 97 has become a fuckin' commercial 'MONEY' party, where you have NOT a lot of RIGHTS but a lot of OBLIGATIONS. I therefore think we ALL should think about what the main reason for going to a party should be like.. FREEDOM-FRIENDSHIP-SCENE-FEELING-MEETING PEOPLE- HAVING FUN-CHEAP PRICE FOR FOOD/ENTRANCE/ETC..- FLEXIBILITY OF THE ORGANISERS-..etc... This the way to run a party.. but what did we get?.. Not a lot of these things! We (WOW) have been going to the party almost every year and it only got WORSE... Now we are not going anymore because this is not a party...
This has become a meeting for 'quake-players' and 'horny teenagers'... Sure, playing a game or watching pictures can be 'nice' from time to time, but this has NOTHING to do with the scene... I hope some might agree and will stay away from this commercial meeting. Others might not agree, but hopefully will understand that this is just a message.. a freedom of speech and will remember one thing: PARTIES are there FOR the people who are part of a SCENE.. and not to make money and EXPLOIT sceners and see them as NUMBERS instead of real people. After some talking on the IRC (#c-64) we found out that atleast 4 tunes and 3 demos weren't even played/shown. End of the statement...Einstein/WoW ‾‾‾‾‾‾‾‾‾
FLAG'98 - European Demoscene Meeting - Final results ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Total votes cast: 242 C64 demo competition: Rank: Title: Made by: Votes: #1 The Last Reactor React 128 #2   Meat Krest Breeze 46 #3  Trip to Nepa Cascade   23 C64 music competition: Rank: Title: Made by: Votes: #1 Schzophrenic Orcan 50 #2 Sonata Syntenique da Blondie 32 #3 Much room Zyron 23 Aars Poetica Carlos    23 #4 Love's Gregfeel 11 #5 Missing you CreamD 9
C64 graphics competition: Rank: Title: Made by: Votes: #1 Summon Elf Poison 46 #2   Psylocke Sebaloz 36 #3   Spawn AMN 21Creature Gerync   21 #4   Kriss Katon 17 #5   Worms   Izzy    10 #6 Eyesight Splash   7 #7 Sonic ASN   6 AutoCAD    BRK   6 #8 Kawaii Zyga    4 #9 Bunny    TGM 2 Lost Sould Bleze    2
· REMEDY '98 INVITATION · ‾‾‾‾‾‾‾‾‾‾‾‾‾ Where: Solnahallen in Solna/Stockholm/Sweden. When: 11th - 14th June 1998 Why: To have fun! Entrance fee: 250 SEK (- $34, - £22) Foreign visitors with passport will get in for 200 SEK (- $27, - £18) All female attenders will get in for free. The doors open: 12:00 the 11th and closes: 12:00 the 14th
The party place is bigger than last year (Remedy '97 held in Rasunda Skolan/Solna). Approx: 4500 m2, should be able to hold up to: 1500 - 2000 visitors (depending on person/computer ratio!) There is also a seperate area for sleeping! Facilities: We will have cold Coca-Cola and Jolt Cola + a variety of snacks for sale at the party place. Approx: 4500 m2 of floor space. 2500 m2 available for scene zone and 2000 m2 available for game zone. 8 18" JBL bass speakers 8 15" JBL speakers powered by 7000W LAB amps. 5M wide bigscreen for demos and presentations. There is 16 showers and 10+ wc's. Enough power supply to feed the entire place without breaking down, although micros will probably make fuses glow nicely :)
Tables for everyone (already put out when you arrive ;)) Ofcourse we will provide you with the Remedy Feeling. To subscribe to the 'Remedy Mailing List' send a mail to: majordomo□dcs-graphics.se and write: 'subscribe remedy' in the mail. Then follow the instructions in the mail that comes back. Remember: BRING YOUR OWN POWER CABLES/EXTENSION CORDS!!!!!!!!!!!!! Yes. We will have a network, we are currently working on the internet connection! The network will be powered by a DEC Alpha PWS433a with 40+ GB of hard disk space for the attenders to use (provided by DCS Graphics). We will be using 10 Mbit Switched TP (Twisted Pair) throughout the whole network, with a 100 Mbit TP backbone (Meaning: fast, reliable, hassle free).
If you want to use BNC: Bring your own cables and hubs. (because we will not be able to provide you with any BNC connections/converters). Unlike some other parties we will not have a seperate network for gamers, since using Switched Tp eliminates the bandwidth problem that the common BNC networks have! The Remedy Internet will also provide you with: Local SMTP/POP3 server! Upon registering you'll get an email address that you can use during the party! Both from the outside and inside! Local IRC server! Local Quake server! Local Web server! Containing: Who's there/Email database, Statistics, Online voting, Online submitting of compo contributions
and much, much more. Other servers are installed upon request! Surroundings: Ofcourse the party place was chosen so that the surroundings could fit in perfectly! A 24h-open gas-station for the supplies of Coca-cola, snacks etc. 400m to McDonalds to prevent starving (ofcourse with the normal Remedy Discount). 400m to the subway, making life easier to accept. Big parking space outside, for you who come by car. How to get there: By car: The easiest way is to find E4 amd drive towards the UPPSALA and when you see the signs to SOLNA you get off the highway and follow FRoSUNDALEDEN towards SOLNA CENTRUM. When you reach SOLNA CENTRUM you will see a big football stadium on your right and McDonalds on your left, then continue until you see a
big building with the sign SOLNA HALLEN on your left. By train: Travel to STOCKHOLM and go to T-Centralen and take the subway towards AKALLA and when you reach SOLNA CENTRUM you get off, go towards STADIUM. If you go towards SOLNA CENTRUM you are lost. Then you will see a STATOIL gas station, go in that direction and follow Frosundaleden until you see SOLNA HALLEN on your LEFT! By plane: Fly to ARLANDA airport and take the bus towards BROMMA and get off at SOLNA CENTRUM. Then find McDonalds and STATOIL and follow the "By train" instructions. There will be signs posted from Solna station so you won't get lost.
Competition: C64 demo: Only one demo per coder. Competition machine is an C64 with diskdrive. PC, AMIGA competition details can read on the web site. Wild Compo: Everything is allowed here. Bring your SGI, Vic20, whatever... as long as it works on your own machine! and ofcourse a lot of surprise competitions.. The compo-machines ain't 100 percent decided yet, it may change shortly, and there are also some compos which may be added! REMEDY '98 Official web site ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Http: //www.remedy.dcs-graphics.se/
We would have liked to have published information on the Rush Hours party, but unfortunately we could not access the SAMAR web site or recieve information on it from any of the members. Happy reading, Jazzcat/Onslaught.  ‾‾‾‾‾‾‾‾‾‾‾‾‾‾
┌───────┐ │ Party   └───┐ └───┐ Runes 2   │    └───────┘ MEKKA & SYMPOSIUM 1998 INVITATION The German Easter Party organized by Lego . Amable . Smash Designs . Teklords . Phantasm . Polka Brothers . Cubic and Seen Introduction ‾‾‾‾‾‾‾‾‾ In the last years, this demo scene event has grown to the best and biggest German party and it's name can sometimes be heard together with "The Party", "The Gathering" or "Assembly" in the same sentence. That doesn't mean it's just another huge anonymous lamer conference; in 1997 we had 750 visitors, in 1996
the Symposium had 640, the Mekka 300 visitors, in 1995 the BlackBox Symposium had also around 300 visitors. This party is known for its "scenish" flavour, for prominent sceners being there and for high quality releases. Attenders come from all important platforms that is mainly the C64, PC, Amiga and some other systems such as the Atari. For the Mekka & Symposium 1998, we expect about 850 visitors having four nice Easter days. Location & date ‾‾‾‾‾‾‾‾‾‾‾ The party place is situated between Hamburg and Hannover, in a small town called "Fallingbostel". Most of you already know this hall from Symposium and Mekka '97 and we are confident that the space will suffice one more time. Some mistakes we've made last time ill be corrected, so we'll have a dark hall in the day time, better sound equipment and clean toilets. The address is:
Heidmarkhalle, An der Heidmarkhalle 1, 29683 Fallingbostel, Germany. A phone number will be published on our WWW site a few days before the event starts. If you're going to come by car, you will be driving down the highway A7 - Fallingbostel is announced. From the highway exit, there will be signes directing you to the party place. Also, people living there will know you by your weird look and gladly point you the way to the Heidmarkhalle. When coming by train, you have to use some major train to either Hamburg or Hannover (whichever is nearer to you), and change for Fallingbostel there. Then you can make use of the free 24 hour bus shuttle service we will set up, like every year. You should have contacted Raw Style in advance, just to be sure. If you're coming without equipment, you can also take the walk (half an hour).
We'll open the doors on Friday, 10th of April, 12:00 CET. The party will last until Monday the 13th, 12:00 CET. The entrance fee for the whole time amounts to 40 DM (about 25 USA dollars). We don't take foreign currency. Girls and Mat/Ozone get in for free! There is no table reservation, and no possibility of paying in advance! Money which is left is spent on the competition prizes. Bring your own power connectors! There will be an external sleeping hall right besides the party hall. Nevertheless, if you need a quiet place to sleep, you can stay at the local youth hostel, which is located about 500m from the party place. If you have the necessary member card and you are interested, this is the address: Jugendherberge Fallingbostel, DJH Landesverband Hannover e.V., Liethweg 1, 29683 Fallingbostel, Germany Ph: +49 5162 2274
Bus trips ‾‾‾‾‾‾‾ Preliminary route: Nurnberg (Germany) - Bamberg - Coburg - Kassel - Fallingbostel. Small detours are possible, and the bus will pick you up in any city in between. This trip is organized by E605/SDI: e605□f-t.de or phone +49 (0)9504674 Features ‾‾‾‾‾‾‾ · Lots of competitions for Amiga, PC and C64 · Competitions presented on a big screen of 6x4 m2 · Powerful sound equipment · Place for 1200 visitors plus equipment · Live music performances (even non-Techno!) · Traditional entertainment provided by Steeler! · Party network with internet access · Internet cafe · A city nearby, with shops and bars · 24 hour drinks and snacks available on the party · and the unique Mekka & Symposium party feeling!
Competitions ‾‾‾‾‾‾‾‾‾ The first version of the compo rules we published was very restrictive - some of you might remember. In the course of events, some people complained about them. Some complains were well reasoned, some were not. After three months of discussing and making rules more open, we came up with this final rule set. We find it's a good compromise between technical progress and keeping a kind of scenish spirit by limiting possibilities. General rules ‾‾‾‾‾‾‾‾‾‾ · The competitor must be present, or in case of group    contribution, at least one person of the group. · All entries must be delivered on deadline. · There will be a preselection for music competitions    (we can't show 200 modules). The selections will be   based on quality, not on names or music styles. · No contribution disks, videos etc. will be given back.
· You have to agree that we'll spread your contribution      during and after the party, via internet, BBSs,   CD-Roms etc. · Just in case. The rules might change; stay tuned to   announcements. C64 competitions ‾‾‾‾‾‾‾‾‾‾‾‾ Two fine competitions to honour the roots: The C64 Demo Competition Maxiumum size is standard 5.25 DD disk (both sides). The C64 4k Intro Competition Maximum size is 4096 bytes (not more than 16.12 blocks) Note that there are also the C64 Graphics and C64 Sound competitions. The competition computer contains a new SID and an Action replay Mk6, and is connected to a 1541-II floppy
drive. The C64 Graphics Competition All formats/modes allowed, the contribution must be handed in as an executable file on a standard C64 disk. The C64 Sound Competition All formats allowed, the entry must be an executable file delivered on a standard C64 disk. The C64 screen will not be shown during the competition. We will show 4:27 (four minutes and twenty-seven seconds) of each song. We'll sell sandwiches, snacks (Mars, Snickers etc.) and Coke/Sprite etc. all the time. Currently we can't guarantee that there will be more food supply, but we give our best to have a snack bar with fries, hamburgers etc. in front of the building. Besides that you can still walk those few meters into the city of Fallingbostel and make use of the shops and bars there (most shops open only on Saturday). Of course
you may also bring stuff from home. Network ‾‾‾‾‾‾ There will be a reliable party network with high-speed internet access. Details will follow later, but we are planning a Fast Ethernet (100 Mbps) system! General Rules ‾‾‾‾‾‾‾‾‾‾ The usual legal mush: We are not responsible for stolen computer equipment or other personal items you bring with you. We aren't responsible for personal injuries either. Take care of yourself, your friends and your luggage. We didn't have much trouble with theft on our parties, but it might be better to think twice about taking a certain valuable thing with you into the party. The use of alcohol is hereby explicitly forbidden. After facing severe damages and personal attacks on
the last party due to heavily drunk individuals, we chose to put up this rule. Drunken guys won't be let inside, disturbing guys will be put outside. Don't consume Vodka in front of the stage. Don't vomit onto the floor. If we find you to be destroying things, either intellectual property (hacking the network system), or physically damaging the building, you can be sure we won't forget you. Please respect German law. Illegal actions, especially regarding software piracy, can not be tolerated. Dutch visitors should try to be aware that weed is an illegal drug here. Have fun! And if you have ideas of what might be fun on the party, don't hesitate to contact us, even on the party. You're part of the party.
Time Table ‾‾‾‾‾‾‾‾ Friday, 10th April 12:00 Opening 16:00 Opening ceremony Saturday, 11th April 15:00 Deadline 1: All music and graphics competitions, Wild competition, 4k intro. 18:00 C64 Music competition 20:00 Graphics competition 23:00 Wild competition. Sunday, 12th April 01:00 C64 Graphics competition. 08:00 Module competition 10:00 Deadline 2: All intro competitions, Game 32k. 11:00 4k Intros Amiga, Pc, C64 13:00 Graphics, repeat 14:00 XM competition 16:30 Game 32k competition 17:30 C64 Graphics, repeat 18:00 Deadline 3: All demo competitions. 18:00 40k Intros Amiga 20:00 64k Intros PC 22:00 PC demo competition Monday, 13th April 00:00 Amiga demo competition 02:00 C64 demo competition 05:00 Voting deadline 10:00 Prize giving, closing ceremony 12:00 End of the party.
The Organizers ‾‾‾‾‾‾‾‾‾‾‾ These are only a few addresses, they should cover most of anything you might want: Hardball/Amable (PC, general organization) Malte Kanebley, Im Dorfe 3, 21629, Neu Wulmsdorf. hardball□ms.demo.org Raw Style/Lego (Amiga, competition organization) Michael Krause, Mannesalle 24, 21107 Hamburg. rawstyle□ms.demo.org Gandalf/Phantasm (Amiga, general organization) Frank Schliefer, Am Musterplatz 27, 21220 Seevetal. f schliefer□vcc.de Chaotic/Smash Designs (C64, general organization) chaotic□dame.de
Decca/Logo (Amiga, general organization) ham00665□mail.hamburg.roses.de Mom/Cubic Team (PC, network organization) lukas□ms.demo.org Steeler/Phantasm (Amiga, entertainment) steeler□ms.demo.org Sultan/Teklords (Amiga, security) sultan□ms.demo.org Doj/Cubic Team (PC, general organization) doj□cubic.org Crash/Polka Brothers (PC, general organization) polkab□aol.com
More information It pays to have a look at our WWW page now and then. It is located at: http://ms.demo.org Don't hesitate to contact any of the organizers personally, if any questions are open! The guestbook is also a matter of expressing criticism, but we consider it more nice if you were also to send us a personal e-mail in addition. · ALTERNATIVE PARTY INVITATION · ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ You are hereby invited to be a weirdo at the ALTERNATIVE PARTY. If by some fluke of nature, you happen to be a normal sociable human being, please ignore this text. Parties are boring - we all know that, but we all go to them anyway. It's a defecr in the genetic structure of computer geeks. So as we're going to bore ourself to
death anyway, why not do it with style? The Alternative Party is a party for machines normal parties always ignore. Have you ever seen anyone using a VAX or a PDP at Assembly, The Party or any other place on this side of the galaxy? Me neither. The Alternative Party will be the start of a new era where people do not have to be ashamed about using a computer nobody else recognizes. It's our turn to figh back for a new, brighter future! To put it simply: you can compete in the compos with any machine except any PC over a 286 or an AGA Amiga (old Amigas are fine). F.ex. Altair, Amiga 500, Atari, Commodore 64, Cray, Eniac, PalmPilot, TI-85 etc. etc. By this time you must be dying to get there. Here are the specs: Place: A large (2700 m2) building called "Palatsi" in the center of Turku, Finland.
Party place address: Nuorisokeskus Palatsi Eerikinkatu 7, 20110 Turku, Finland. Time: Easter holidays, 10th-12th April, 1998 Price: 1) 100FIM if paid beforehand (includes tablereservation). This can be sent via post to the address on the next page or to the bank account: Merita 142850-45618 (Finland). Please state that you are paying to get into the Alternative Party. Also inform us of some way to contact you in case there are any problems. 2) 130FIM at the door (we would prefer if everyone tried to make reservations instead of paying at the door). 3) If the F bit is set to 1 in your personalattributes register (ie. you are a female), the
price is only 20FIM, whether paid beforehand or at the entrance. Website: Http://www.fishpool.com/alternative-party/ Contact: Email: setok□fishpool.com    Phone: +358-40-7312273 smail: Kristoffer Lawson Asemakuja 3C 53 02770 Espoo Finland. The Machines: Just some of the computers you can take part with: Altair Amiga 500-1000
Amstrad Cpc464/6128 Apple I/II Archimedes Atari BBC Commodore Pet/Vic/64/128 Cray Digital Alpha Dragon Ibm Rs6000 PC (286 or less, no GUS/SB or modern gfx cards) Silicon Graphics Sinclair Zx80/Zx81/Zx Spectrum/QL Sun Microsystems ...and the list goes on, use your imagination... Infact, the weirder and rarer the machine, the better. We'll also try to bring a whole pile of really strange machines for everyone to try out and have fun with.
The Compos: Any new machine, but new PCs (>286) and new Amigas (AGA) can take part in the compos. We will have a variety of machines to present the demos on but if you have a rare machine it doesn't matter, just bring it up to the compo stand! For this reason the compos might actually spread out for a longer period of time. The machine must also be able to produce some standard kind of visual output for the demo compo. VGA, RGB (with correct cables) or TV are all OK. At this point in time we have planned a demo, chip music, ASCII graphics and rare computer compo. Demo - Must be under 5 MBs. - PCs must not use any processor than a 286. - No GUS/SB soundcards (or compatible) in PCs. - No modern 3D cards in PCS. - Machine must produce some standard gfx output.
- Should contain a screen explaining which machine it's being run on. Chip Music - Must contain no samples. - Machine has to have an audio out to connect to the amplifier (TV out is OK) - Music will be recorded to DAT or some other format before compo and played from it. Ascii Graphics - Resolution 80x25 - Only standard 7-bit ASCII supported. - Will be shown with the 'cat' command or something similar. - The terminal speed will be set to 19200 bps. - The terminal will be set to vt100/vt102/vt220 so you can create special effects and animations!
Rarest Computer Compo - There will be a prize given to the person who brings the weirdest and most obsolete computer to the party. - The organizers will tour the place searching for interesting machines, but if you want to make sure your machine is considered, inform any of the organizers at the place about it. Extra Bonuses On Saturday when Megazone is open, all party guests get a 10FIM reduction from the normal Megazone price, which makes 30FIM game per person. We will possibly also organize a few special party games only for party guests. Megazone is a laser war game played indoors in teams. The aim of the game is basically to fire at members of all other teams except your own and to gain as many points as possible.
Alternative Party List email: altparty□fishpool.com If you're interested you can join this list by emailing majordomo□fishpool.com with text 'subscribe altparty' in the body. Disclaimer More compos and events might be added or the compo rules changed. For more information and rules check the website! "We who are oppressed love those who fight against oppression and the oppressors!" - Someone introducing Kahdafi. Setok/Aggression.
· INTER JAM '98 CONVENTION INVITATION ·   ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The Inter Jam '98 convention will be held in south-west Germany. Infact, the Siliconvention '98 won't take place in Bremen this year, the organizers decided to join us at the Inter Jam '98. Greater and bigger than the years before! What systems? Acorn Atari C64 IBM-PC other systems are also welcome. When? Begin: May 30th 1998 12:00 CET End: June 1st 1998 14:00 CET Where? Near Karlsruhe in south-west Germany:
Turnverein Eintracht Alte Poststr. 39 76698 Ubstadt-Weiher Germany. Phone: +49/(0) 7 251-6697 or in special cases only during the party: Mobile phone: +49/(1) 1 72-7201832 Fee? DM 30.- for 3 days of fun. DM 20.- for 24 hours. You have to pay DM 30.- when you enter and recieve DM 20.- back if you leave in time. Girls enter for free! What do we offer? Space for +200 people with computers! Free parking in front of the door! Showers for both Boys & Girls! Seperated sleeping area!
Shops nearby! (500m) McDonalds nearby! (10 min by car) Pizza service! Drinks in house (DM 2.-/1,5 L) Snacks in house! Realtime article! What do you need? Multiple cords Sleeping bag COAX cable and terminator Your computer The entrance fee Lots of fun Party rules! The people who are involved to organize the Inter Jam '98 cannot be held resonsible for anything that happens! Fighting, facism, racism, ignoring the party rules and organizers etc, is not allowed. Everybody is responsible for his own equipment.
The organizers cannot be held responsible for any damage or loss of computers, monitors, disks, etc. No ovens, microwave, heat plates, water boilers, etc, are allowed. No selling of food and beverages during the party is allowed. No selling/using drugs. People we catch will be handed over to the police. Please, do not forget! Weed is in Germany illegal! Spreading of copyright protected software in any kind is forbidden. Bringing in spraycans, weapons or other things to harm people or to destroy equipment are forbidden! You may smoke in the main hall. You may NOT smoke in all other places. You may sleep in the main hall, even we have a sleeping room. Demos Commodore 64 demo C64 II (new sid)
1541 MK 1 1581 MAX. 1 disk side. MAX. playtime: 15 min. Commodore 64 Graphics No sound. No effects. Must be an executable file. Commodore 64 Musics C64 II (new sid) Gfx and effects won't be shown. MAX. playtime: 5 min. Competition rules To take part in a competition you must be present. If there are too many entries we will preselect. All contributions can only take part in one competition. We will spread the entries. The entries must be final. No bug-fixing after entering
Competition disks won't be returned. Demos can only be compressed with ZIP, ARJ and RAR. Contributions with racial content are not allowed. The organizers have the right to change the competition rules! For more information, check our webpage at: Http: //www.inka.de/‾samurai/interjam/ Regards, Jazzcat/Onslaught ‾‾‾‾‾‾‾‾‾‾‾‾‾‾
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ >> Open Letter << ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Dear scener, Welcome to a new chapter in Domination which may continue on a regular basis, depending on the amount of letters we recieve with each edition. The content of this segment is quite simple, any articles that are emailed to us and asked for publication, ofcourse, only scene related. This chapter is only meant as a service to the scener who wishes to get his words across, and it does not reflect on the opinion of the Domination staff. All text with within can be reacted on publically in this magazine and we hope to host some interesting debates. Submissions are recieved only in our mailbox and also on the public web boards. Email us at the following: jazzcat□cyberdude.com
World Wide Scene Media Part 1 Dear readers, This is a little reaction/article to ReLaX Issue No.23 and its attachement (side 1). We were really surprised to find Defender 64er-- Oter+fix/Hitmen and Jumpin' Cubes/FBR - Jumpin' Cubes/Chromance on the front side. Let me point out what we disliked about the behaviour of the ever-so-objective editors of the ReLaX magazine, also known as AFL. We found it really revolting that the editors did not dare to write a SINGLE word in the entire magazine about the EXTRA contest. What did they try to suggest by releasing those above mentioned four titles? Are they trying to put CHROMANCE into the scene's black book or something? How nice of them! Next time we would be grateful if you guys would hit directly, not indirectly. That is surely a sign of vileness, isn't it? Now let me tell you all a few facts about those four releases we are talking about:
"Oter" was released by ArtGame, Hungary thru a mail-order system, therefore CHROMANCE is not RESPONSIBLE for any rip-off from the coders. Is it the cracking groups responsibility to check every releases byte by byte, pixel by pixel to see whether the title contains some ripped material? ReLaX suggests so... And while we're at "Oter" why is that the editors come up with it in 1998 while the game was released and fixed in 1996? How logical... and well, ArtGame has published "Lucky Egg" which was nominated as one of the best games in 1996. So much for the "fake" company. Will now ReLax claim the multi-load game, "Lucky Egg" is another re-make, rip-off? "Jumpin' Cubes": As the record shows the game was released some years ago by FBR in GERMAN only. Good to know. Well, infact the CHROMANCE release is 100 percent ENGLISH translated, thus can't be a RE-RELEASE. It can be IGNORED point-wise but surely not PUNISHED with RE-RELEASE points. Alright. If you took a closer look at ReLaX's "Release chart of the
year" then you must have spotted "Magic Land" and "Buddha" among the CHROMANCE releases. They were old GERMAN games translated into ENGLISH by our German comrade, Rough. Strange enough, they did not recieve RE-RELEASE points, although we are talking about the VERY SAME ISSUE here. Seems as if MARC was in a bad mood, or changed his mind so quick without letting the audience know about his NEW rules. Objectivity at a high level, erhm.. I also agree that releasing old games in ENGLISH shall not be rewarded with full points, it shall be rather IGNORED point-wise (like MARC did, some months ago) but giving RE-RELEASE points to it is somewhat ridiculous. And hell, AFL's latest title "SUPERNOVA" is also a rip-off. The original game is called "NOVA" and has been coded by Quiss/Reflect/APS some two years ago. "SUPERNOVA" features the same sprites, same code. Only new levels, music and an intro sequence has been
added to the game. Fact is that Nova II/AVT+EXCESS came along with a LEVEL EDITOR. The rippers simply edited new levels, freezed the game and only changed the music. Thats it. A question: Will ReLaX Issue No.24 feature "NOVA by Quiss/Oxyron" and "SUPERNOVA+FIX/AFL"? Surely not! Otherwise ReLaX can not be the old AFL propaganda magazine anylonger... .. . Thanks for the attention. Signing off, Mr.Wax/Chromance in February. Dear scene, many thanks to Mr.Wax for sending in this reaction. We will happily print and comment it in Relax magazine and everywhere else, too, in case the concurence publications are as objective as they always state.
Release charts are a quite sensitive point in magazines as they depend, next to the set of rules regulating the classification, on the mercy and the taste of the responsible editor when it comes up to the quality points. There will ever be disappointed people expecting the maximum of possible points for their releases even if they continously point out that they aren't interested in points at all because they are doing it just for fun. How comes that people start crying for a minor difference of 0.X points when points aren't that interesting and important for them? When ep:e are disappointed or disagree with the total amount of points given for certain releases they usually come along with definitions like "cheated", "hillarious", "inobjective" or "unfair", so did Chromance and Mr.Wax this time. At first we'd like to comment "OTER". Unlike Mr.Wax pointed out Relax Magazine did NOT claim that the Hungarian company "Art Game" is only a fake label or company. Furthermore Relax Magazine did NOT claim
that Chromance is responsible for the production of the game "Oter". That are all interpretations made by Chromance and definately NOT contents to be found in Relax Magazine. "Oter" has been checked out by Jan Zimmermann, the author of "Defender", who confirmed that "Oter" was nothing else but a ripp-off only. The question of a group being responsible to check the games carefully bit by bit before releasing them might be answered with a bright and convinced no, but people should keep in mind the spirit of the release charts. People contributing to the first release challenge expect to be awarded with points, people re-releasing games have been and will be punished with minus points. That's the deal of release charts and that's what release charts are about. It's the editor's job to care about the releases counted in the release charts, it's NOT an offence or an attack like Mr.Wax tries to suggest. As long as people are reacting in such a childish way there will ever be hassle. People are proudly taking the fame so
they have to take the blame, too. It's part of the business, nothing personal, nothing inobjective and nothing what can be considered to be unfair. That are the rules. Now to "JUMPIN' CUBES". There are multiple facts which simply lead to the decision RE-RELEASE. The game has been imported in 1989 to the states by FBR. An US import means board presence, board presence clearly makes it to a potentional candidate for the release charts and to be a first release. It must be known to Chromance that releases which are announced as first releases, like their version of "Jumpin' Cubes", are getting counted as first or re-releases. Curiously a date stamp stating "1989" has been deleted in Chromance version. Wonder why when the game is supposed to be a translation of a 9 years old game only? Then Mr.Wax complained about the low amount of points he recieved in the release charts of 'The Crest' for "Jumpin' Cubes". That means Chromance was willing to take the points for the release, and did not expect
it to be ignored point-wise, therefore Chromance has to accept the minus points for the release, too. Chromance has to take the responsibility and the consequences of their deeds, like all other groups, too. Release charts aren't a request programm. Either one points out IN ADVANCE that a title is not meant as contribution to the release charts or one has to take the responsibility, what Mr.Wax didn't seem to accept. Considering about the fact that it is supposed to be 100 percent translation we wonder about the word "menu" (u") not translated into English (- menu). "BUDDHA" and "MAGIC LAND" are both games falling into the drawer Basic and compiled Basic games. Basic and compoled Basic game are NOT awarded points, therefore re-releases in that area won't be punished with minus points. Marc wasn't in a bad mood nor did he change his mind nor it is a new rule. This is just another PATHETIC try of Mr.Wax trying to get out of the situation and to reflect the attention away from his group's failure.
Finally we ended up at "SUPER NOVA", one of the discussed titles these days. We will check it up with Count Zero/Propaganda, Crossfire/Scene+ and Dodger/The Crest. In case "Super Nova" contains ripped elements it will be notified in the way "Oter" was presented. "Oter" did not receive minus points, "Oter" was not said to be a re-release and we did not create the impression that Chromance created "Oter", that should be always kept in mind. "Oter" is a part of our new strategy clearly showing that we keep our eyes open. Fact is that some releases take some time to be found out (see: "Reflect, "Oter"). We agree that it's impossible to know all releases, we agree that it's impossible to locate a re-release at the time when you see a new release but we don't think we should ignore and deny the existance of re-releases and/or ripp- offs. In the future all ripp-offs and re-releases will be added to the disk and named inside the magazine, and if the amount has increased as dramatical for edition
24 (several releases from Legend, "Reflect"/F4CG, "Shoot"/FLT, "Tanks"/AFL 1970, and "Super Nova" /AFL 1970) so that it won't fit on one disk only, they will be stated in the release charts chapter and found in both versions archived into one huge ZIP (PK-Zip) file ready for download at Relax Online. Adding the releases will give more answers to the question if a game is a ripp-off or not or if the game is a re-release or not. All suspect releases should be handled like this. But ofcourse we see that those proofs can't be ignored, what seems NOT to be in the interest of certain groups. Yes, you can see above, we include ambigious Alpha Flight 1970 releases, too, even Mr.Wax tends to think, like some other fools, too, that Relax Magazine is a propaganda magazine for Alpha Flight 1970 only. It is really sad to see that some people think they are clever enough to outwit the rules and system for their own needs and in case their needs are getting discovered they think they are clever enough to blame other people for their own failures. We simply call it
LAME! We are willing to take blame for the missing description for the additional "Defender"/"Oter" files, we can't take over the responsibility nor won't we apologize us for any former, present and future Chromance re-release(s). On the behalf of the Relax Magazine staff, RRR/Oxyron RRR wrote: >The question of a group being responsible to check >games carefully bit by bit before releasing them might >be answered with a bright and convinced no, but >people should keep in mind the spirit of release >charts. People contributing to the first release >challenge expect to be awarded with points, people >re-releasing games have been and will be punished
>with minus points. That's the deal of release charts >and that's what release charts are about. Fully agreed here. I got both mails (Mr.Wax's and RRR's) as forward and just want to add a short comment. I simply have to agree that certain Chromance releases are not worth any points due to them being basic (Buddha Of Bodhnath and Magic Land). This rule is old and well-known. I really wondered WHY Chromance came up with that crap at all. Take it as it is. I already explained some times WHY I judged Jumping Cubes as a re-release and will do it now for the last time. Back in 89 it wasn't necessary to translate a game at all to make up a first-release. Well, rules have changed, but whatever was a first release back then remains one until today. So whenever a group picks a game, translates it and
releases it again, it's a re-release. Ofcourse such stuff can be made by companies aswell (see: Thepsos/ F4cg) and cracking groups simply have to take care of that. Thousands of releases have been made until now and there rarely is someone who can take track of most of them, but for sure that is another reason for the group to exist at all. As there are some more people usually involved in a release SOMEONE should recognize the game if it was there before. If it is suspicious, why release it at all? The actual main problem that arises out of these MANY re-releases is, that too few people really care for what is getting released nowadays. It took Chromance and some other people a jolly good time to tell the rest of the people out there, that Reflect is a re-release. If I had remembered the game in time I would have punished F4CG with a straight -5. Plain and simple. Well, I don't really like the way, that Relax handles this topic, but they are atleast right on what they wrote concerning these 3 games.
I personally didn't quite feel like doing a code compare on Super Nova, but will do soon enough. Hope that satisfies most of you... off... Count Zero of TRC*SCS/Talent/CyberpunX ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ DeeKay is wrong! "Few words about the DeeKay's graphic review of Excalibur/Albion demonstration, that was printed in Palladium #4. Hmm I really can't leave these words alone.. Deekay claims that two IFLI pictures used in this demo, are SURELY WIRED from PC, and QUESTOR responsible for them is a plain lamer.. What a BULLSHIT! I know Questor pretty well, as he lives near me, so I saw how these pictures WERE DRAWNED. My word is not a proof I know, thats why in upcoming Vitality issue I will ADD a special file, that should explain everything.. It will be a freezed FuNPaiNT with - Dwarf - (a pic that
Deekay is ragging about) under construction (approx. 80 percent ver.) So everyone will be able to check PIXEL after PIXEL and see its a HAND DRAWNED piece. I'm able to supply almost all Questor pieces in various phases of creaying for these people, that would think its not enough still.. From other hand its pretty funny to accuse a man that do not even have an own PC.. Sad that such a respected graphician as DEEkay surely is, attack others!"  Dr.Soft/Albion ‾‾‾‾‾‾‾‾‾‾‾ "For the mags, FLT gang and whoever this may concern ..as for losing our german sector, LA Style, Mendrake, Goat and our swedish swapper, Mindflow, I can only say that I feel like a knife has been hammered in my back from people whom I trusted. As for an official statement, Duke is currently
working on one, which you will ofcourse get in your e-mail aswell. Fairlight as a group will not suffer a great lot, be that nearly not at all, but I feel a strong personal discontent with these people, who were SUPPOSED to be good friends of mine! As for the rumours of FLT dying, I can only say that we danes thrive on this sort of stuff, this only motiavtes us to keep going! Our flow of releases, be that legal aswell as illegal will not stop because of a minor setback like this! As for the very unfortunate releases lately I can only say that I had found a supplier which will NEVER be used anymore. He premiered as I joined FLT earlier this year and he is OUT of my list now. From now, every release will be examined with glasses thicker than a certain sceners skull! I therefore ask anyone to delete their copies of Asylum and Nether and as far as it is possible, forget about them. I know nothing will ever make people forget
but we are going to fix this rocky start, THAT is for sure!" Crossfire/FAIRLIGHT ..just HAD to get this off my chest! "Okay if you post things like this about us (atleast me) in public without even thinking about it I just response to the letter in public too. First of all we send an letter to you in Fairlight b4 we left the group, but hey what the fuck are you talking about disrespect? If somebody gets something promised when joining a group and nothing happens this is disrespect!!! Nothing else. Not even any single FLT member called our boards (except Crossfire who called our boards once in a while anyway). The internal letters we recieved were full of stuff we are... we will... but NOTHING HAPPENED.
Would you send a mail to any member who will get kicked b4 you will let him know??? Surely not so stop talking about disrespect. We left in friendship. It was OUR decision and if it doesn't fit into your plans, bad luck. We left 4 a German based group with some good old friends to gain some FUN!!!!!!! But if I will see ANY letter from FLT trying to rag on ME be sure u will get an enemy u never ever had before. I never had problems in the scene and nobody had to expect trouble from me, but if somebody will call me a backstabber or liar I just give the hint never open the door when the bell rings coz he might get the first contact with me and my friends Smith and Wesson. So next time anybody writes a letter about me THINK first and then write. Now go and correct that shit u wrote about me (US)." La Style/Laxity
"First of all we send an letter to you in Fairlight b4 we left the group," - What a lie that is! NONE of us heard ANYTHING before you had left! "but hey what the fuck you are talking about disrespect? If somebody gets something promised when joining a group and nothing happens this is disrespect!!! Nothing else. Not even any single FLT member called our boards (except Crossfire who called our boards once in a while anyway)" - We actually made SURE to tell you that nobody but me would be able to call your boards. Is it our fault that you are unable to listen and expects way too much... are you spoiled children? Give a finger and you take the entire arm? Is that how it works for you guys? "The internal letters we recieved were full of stuff we
are... we will.. but NOTHING HAPPENED. Would you send a mail to any member who will get kicked b4 you will let him know??? Surely not so stop talking about disrespect." - That is where you are SO wrong, Mario! We told anyone that we needed activity and about the onsequences if they were unable to be active. Apparently you have not been following ANYTHING of what has been going on. "We left in friendship. It was OUR decision and if it doesn't fit into your plans, bad luck. We left 4 a German based group with some good old friends to gain some FUN!!!!!!!! But if I will see ANY letter from FLT trying to rag on ME be sure u will get an enemy u never ever had before." - Really? All I stated was my personal feelings about you guys doing what felt like a knife in my back? Is telling how I feel about it a rag suddenly? I guess you
KNOW that what you did was not justified, old buddie! "I never had problems in the scene and nobody had to expect trouble from me, but if somebody will call me a backstabber of liar I just give him the hint never ever open the door when the bell rings coz he might get the first contact with me and my friends Smith and Wesson." - My oh my, Mario - is that a threat? You know, you should not have to come up with threats if you had your statements in order. Apparently, you already know that we are right! "So next time anybody writes a letter about me THINK first and then write. Now go and correct that shit u wrote about me (US)." - Mario, my/our statements will remain what you have been reading over the last days. This e-mail from you just disappoints me even more. Don't think I'm gonna
change my opinion just because you say you will put a bullet in my head if I don't! This is getting quite sad! Crossfire/Fairlight. ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Who's job is it ‾‾‾‾‾‾‾‾‾‾ This is a story about four people named Everybody, Somebody, Anybody and Nobody. There was an important job to be done and Everybody was asked to do it. Everybody was sure Somebody would do it. Anybody could have done it, but Nobody did it. Somebody got angry about that, because it was Everybody's job. Everybody thought Anybody could do it but Nobody realized that Everybody wouldn't do it. It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done. Regards, Jazzcat/Onslaught.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ · C64 email addresses · ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Once again we proudly present the best C64 directory available in the C64 media today. Each issue is an update on the current sceners that have a electronic mail facility on the growing internet. With each edition we get some reactions which either complain that address is not valid or incorrect. Please take into consideration that some scener's addresses change quite frequently, either because they move, they change occupation, they find a cheaper internet provider or in most cases the illegal site they are using has been found out and they have to go else where. We try as best as possible to check all email addresses and also use other references such as the brilliant email sections in the Driven magazine and the Alphaflight webpage.
ONSLAUGHT──────────────────────────────── Jazzcat - jazzcat□cyberdude.combloodknot□hotmail.com Meff - meff□polbox.com Doom - doom□post5.tele.dk Grafee - grafee□ons.gdansk.tpsa.pl (offline) Cubehead - gabriel□mail.externet.hu Maniac - maniac.1□cww.de Bizarre - budgieboy□hotmail.com Homeboy - onslaught hu□hotmail.com Deekay - deekay□mail.augustanet.de Jolz - jolz□hotmail.com Jason - onslaught dk□hotmail.com Unholy - demonix□usa.net Digahole - digahole□geocities.com Regi Keyz - pisshead□lentil.org Tbh - mwalters□hna.com.au
F4CG──────────────────────────────────── Newscopy - newscopy□algonet.se MrAlpha - berghold.mario□computerhaus.at Smasher - smr□ticino.com Sneaper - sneaper□usa.net Neotec - michael.rank□munich.netsurf.de Walker - jonas□stockholm.mail.telia.com Sliver - sliver□ue.eti.pg.gda.pl Fungus - fungus□eskimo.com Playboy - corelli□alfa.conecta.it Zyron - zyron□algonet.se Solar - leen.smets□rug.ac.be Devil - henrik.hagberg□hogia.se Draz - cherry□algonet.se Jack Daniels - jdoff4cg□aol.com Bitman - domin□dei.unipd.it Darklord - darklord-□t-online.de Cyborg - shawn□data-point.com Motley - motley□algonet.se Goz - ei29577□ios.chalmers.se Stasi - phira600□student.liu.se
SUCCESS & THE RULING COMPANY───────────────── Action Jackson - action  jackson□scs-trc.net Alchemist - alchemist□scs-trc.net Allitaice - allitaice□scs-trc.net Bacillus - bacillus□scs-trc.net Burglar - burglar□scs-trc.net Coolhand - coolhand□scs-trc.net Cba - cba□scs-trc.net Count Zero - count0□scs-trc.net El Banditos - elban□scs-trc.net Funxilla - funxilla□scs-trc.net Gazza - gazza□scs-trc.net L'Trimm - ltrimm□scs-trc.net Nightshade - nightshade□scs-trc.net Moren - moren□scs-trc.net Splatterhead - splatterhead□scs-trc.net Mr.Ammo - ammo□scs-trc.net Spectator - spectator□scs-trc.net Trax - trax□scs-trc.net !Cube - tlonnber□cc.helsinki.fi
HITMEN─────────────────────────────────── Raze - pfi□sbk-ks.de Vortex - kd□bob-mg.de Cupid - cupid□padua.org Tyron - tyron□goerres.de Racoon - racoon-hitmen□hotmail.com Jihad - psx  □hotmail.com     Sledge - sledge□algonet.se Magic Man - stephan□nordrhein.net Jinx - jinx□netcologne.de Luke - schmiade□uni-duesseldorf.de Kristian R0stoen - kristian□bgnett.no Stan - stan64□hotmail.com Chaotic - unangenehm□hotmail.com Groepaz - groepaz□geocities.com Curlin - curlin□hotmail.com Peacemaker - peacy□goerres.de Weasel - weasel□muenchen.org Tranziie - xxer□algonet.se Motion - motion□geek.rcc.se
ALPHAFLIGHT─────────────────────────────── Ned - ned□thepentagon.com Ignorance - the ignorance afl 1970□t-online.de ‾ ‾ ‾ Zapotek - sveinung.bergkvist□nrc-no.telemax.no Derbyshire Ram - barry.joynes□virgin.net Max - m4x□hotmail.com Rug rat - rug-rat□voicenet.com Shuze - csypnc□scs,leeds.ac.uk Lynchbit - lynchbit□stacken.kth.se Styx - styxafl□hotmail.com Xenox - xenox  alphaflight□t-online.de  ‾ Marc - marc1970□aol.com Pol Pot - daver□dis.org Murphy - kleopold□edu.uni-klu.ac.at Rayden - glenz□prima.ruhr.de GRAFFITY───────────────────────────────── Clarence - clarence□labor.obuda.kando.hu Adam Davidson - absolute□mail.datanet.hu Brian - brian□ursus.bke.hu
ACTIVE─────────────────────────────────── Artlace - artlace□usa.net Dexter - ek93pjn□ieae.mdh.se Bordeaux - bordeaux□worldonline.nl Scare - fleance□t-online.de Injun - injun□kuai.se Wolverine - dua95rkn□cs.umu.se Trident - adadun-7□sm.luth.se Riddler - riddler□ludd.luth.se Trasher - trasher□ludd.luth.se LEGEND────────────────────────────────── Westbam - obywan□s-direktnet.de Antitrack - anti□boeh10.kfunigraz.ac.at Midfit - v.schwaberow□midfit.ruhr.de Gene - laran□sn.no Uncle D - uncled□bidule.com Tdo - wolf359tdo□aol.com Fletch - fletch   legend□hotmail.com Shocker - ugidos□metronet.de
CREST─────────────────────────────────── Goldrush - sedda□metacomp.de Mac - numi13□plato.uni-paderborn.de Syndrom - hartung□rmhs2.urz.tu-dresden.de Deekay - deekay□mail.augustanet.de Drax - 33mogens□but.auc.dk Crossbow - toegelrd□trick.informatik.uni-stuttgart.de Dane - stnaon96□student.umu.se Mitch - rolf.nilsson□lm.lrf.se Maduplec - spplemad□hp1.cbs.dk CAMELOT───────────────────────────────── Vic - vic□scientist.com Bizkid - bizkid□post5.tele.dk Cruzer - cruzer□c64.org Neptune - delete□post8.tele.dk Slammer - slammer□diku.dk Metal - vibrants□stud.i4.auc.dk Guardian - the guardian□c64.org
FOCUS─────────────────────────────────── Tdj - tdj□lyrical.demon.nl Hein Holt - h.holt□tip.nl Mirage - csg861□wing3.wing.rug.nl Jeroen Tel - mon□worldonline.nl Sander - sanderfocus□mailexcite.com REACT─────────────────────────────────── McValach - mcvalach□hotmail.com Reekol - reekol□hotmail.com Orcan - uram□fhpv.umb.sk 2GE - dvage□usanet.com FLASH INC───────────────────────────────── Unifier - ulf.harnhammar□abc.se Warp8 - sa5□irz.tu-dresden.de Zodiac - md3hfk□mdstud.chalmers.se Moon - anel□algonet.se Morpheus - andreas.wallstrom□pilot.stjarntv.se The Spy - per.jerberyd□abc.se
OFFENCE───────────────────────────────── Challenger - larshau□ifi.uio.no Roadrunna - wwiz□chariot.net.au Yup - andreasschneider□swol.de Red Wiz - blaeser□zeus.informatik.uni-bonn.de Pal - paal□sunny.langholm.no Arrogance - arro□offence.esslingen.netsurf.de Numskull - steblau□dwine0.esslingen.netsurf.de ANTIC──────────────────────────────────── Exalt - exalt□nevermind.ct.se Incubus - fugazi□algonet.se Jason - ulfa□algonet.se Jordan - jordan□dcs.org Depeh - antic□algonet.se Probe - ie96 raz□isk.kth.se LIGHT──────────────────────────────────── Flamingo - oskar□ot.se Goblin - di970068□diku.dk Scooby - d94fa□hh.se Yabba - f94sbu□efd.lth.se
MEGASTYLE──────────────────────────────── Cycleburner - cycleburner□c64.org Lizard - lizard□netpower.no Scroll - scroll□bronnoy.mail.telia.com Shokray - jbk design□hotmail.com ORIGO DREAMLINE──────────────────────────── Zardax - appaljak□cc.helsinki.fi Clf - villeven□mbi.fi Destino - trpeki□uta.fi Mixer - ib94joik□mikkeliamk.fi Bx - pvenalai□vega.lnet.lut.fi BYTERAPERS─────────────────────────────── Dr.Dick - t136344□cc.tut.fi Birra - jsoini□vip.fi Grendel - jkauppin□jmp.fi Mr.Sex - b150542□proffa.cc.tut.fi Mysdee - mysdee-b□stekt38.oulu.fi Amj - amj sideb□hotmail.com
LAXITY─────────────────────────────────── Didi - didi□c64.org Kbs - kbs□daghojs.kolen.dk Animalo - animalo□uni-paderborn.de Dan Dee - heinzelm□stud.uni-frankfurt.de Goat - goat flt□hotmail.com EXTEND────────────────────────────────── Tbb - hiliipili□kuusnepa.tmt.tele.fi Duce - ari.seppa□aol.llaky.fi Electric - electric□freenet.hut.fi Knight - y93smimi□it2.kotakk.fi Mercenary - jsiitone□niksula.hut.fi Thor - thor□freenet.hut.fi Wide - wide□merce.tky.hut.fi DIGITAL EXCESS───────────────────────────── Thomas Koncina - thomas.koncina□do.netsurf.de Arndt Heitkamp - finc10□dx1.hrz.uni.dortmund.de Bjorn Odendahl - seven□crypt.ping.de
CENSOR────────────────────────────────── Whitelion - whitelion□deathdoor.com Danko - danko□censor.net Bob - bob□censor.net Slaygon - slaygon□censor.net Adolf - adolf□censor.net Psycho - psycho□censor.net Geggin - geggin□censor.net Alfatech - alfatech□censor.net EXCESS────────────────────────────────── Redrock - plagge□st-oneline.de New Design - andydirr□inf-ga.uni-paderborn.de Sentinel - ehrenbri□st-oneline.de Spinball - excess□beer.com EMPIRE─────────────────────────────────── Vizz - vizz□micro-intel.com Intruder - tessier□moebius.qc.ca Booze - booze□videotron.ca Mercenary - aurofraemp□hotmail.com
BEYOND FORCE───────────────────────────── Gremlin - oauvinen□beta.hut.fi Boss - vanhanen□snakemail.hut.fi Solomon - mheiskan□snakemail.hut.fi Hazor - hazor□niksula.hut.fi Sage - matronka□polaris.cc.utu.fi Sam - kare□beta.hut.fi HORIZON────────────────────────────────── Mastermind - hal9000□canit.se Kjer - kjer□netcom.se Pernod - dat92dla□ludat.lth.se Natas - natas□horizon.pp.se Zagor - bjorn.stenburg□sth.frontec.se Boogaloo - erenie□ere.ericsson.se Judge - dat94pal□ludat.lth.se Exilon - gustavss□cs.chalmers.se Badger - daniel.stenberg□sth.frontec.se
PADUA─────────────────────────────────── Chief - chief□padua.org Jadawin - jadawin□padua.org Polonus - polonus□padua.org Mad - c9405616□hud.ac.uk Anonym - anonym□padua.org SHAPE─────────────────────────────────── Kristian R0stoen - kristian□bgnett.no Glenn Rune Gallefoss - ggallefo□sn.no Andreas - wanderse□online.no Jedi - hpa□netpower.no Morris - mjohanse□post.krs.hia.no Eivind Sommersten - eivind□bgnett.no Wax - velta□online.no NITROS DEVELOPMENT───────────────────────── Dario - roger.ferm□swipnet.se Hootie - stephoot□hotmail.com Sane - sane□tpgi.com.au Zzr - zzr□tpgi.com.au (offline)
TOPAZ BEERLINE──────────────────────────── D'arc - t93047□mail.vitech.fi Scapegoat - skape□sci.fi Razorback - antpol□jytol.fi Addict - piiraine□lut.fi Anvil - anvil□modeemi.cs.tut.fi WRATH DESIGNS───────────────────────────── Joe - joe□wrathdesigns.org Tmt - di5nilr□cse.hks.se Zealot - zealot□wrathdesigns.org Blackdroid - blackdroid□wrathdesigns.org Odie - e1944□el.haninge.kth.se Oxidy - oxidy□hotmail.com SAMAR─────────────────────────────────── Goldhand - goldhand□polbox.com Buttman - buttman□polbox.com Centrax - centrax□polbox.com Maverick - reinhard.franz□kfunigraz.ac.at
NOSTALGIA──────────────────────────────── Bob-UK - bob-uk□mindless.com Dan Dee - heinzelm□stud.uni-frankfurt.de Didi - fxwvs231□rz.uni-frankfurt.de Dmc - dmcgen□globalnet.co.uk Mr Alpha - berghold.mario□computerhaus.at DEMONIX────────────────────────────────── Cybernoid - sin75□netinc.ca Unholy - demonix□usa.net Despair - eric.larsson□pop.landskrona.se Alchemist - kbuffington□teleteam.com Kickback - bpjames□aol.com CARCASS───────────────────────────────── Deathangel's Shadow - cliff□gridpoint.com Necrophobic - necro□dreamlabs.com Suraklin - jay64738□hotmail.com Tmr - tmr□cosine.demon.co.uk Aaz the demon - d.fitches□cimtegration.com Wideload - brendanr□voyager.co.nz
CHROMANCE─────────────────────────────── Mr Wax - mrwax□c64.rulez.org Lion - lion□c64.rulez.org Jaydee - jaydee□c64.rulez.org Jean - jean□c64.rulez.org Garth - beekvan□pi.net Macx - macx1□hotmail.com Natas - clocke□interlog.com Syco - aspaans□wi.leiden.univ.nl Zakk - zakk□hem.passagen.se Jinx - jinx□netcologne.de Deviant - deviant□v-wave.com Stash - laszlo□kajen.com OXYRON────────────────────────────────── Graham - j.seleck□flensburg.netsurf.de Rrr - sw0484□uni-essen.de Fuben - fuben□vossnet.de Axis - axis-asc□usa.net Pri - hasihdih□sp.zrz.tu-berlin.de
RPG───────────────────────────────────── Pegasus - pegasus□planet.earthcom.net Spectre - spectre□deepthought.armory.com Wraith - wraith□voicenet.com Fubar - fubar□netaxs.com Chameleon - chameleon.csd□juno.com Uzzy - arthur.heller□anwcbbs.uu.holonet.net Cyberad - cr□interlog.com Chance - cplatt□ossm.edu Ubermensch - uber□wizvax.com COMIC PIRATES───────────────────────────── Looza - looza□scene-central.com Flim Flam - flim□scene-central.com Abomp - abomp□scene-central.com Pj Dynamix - pj□scene-central.com FOE───────────────────────────────────── The Phantom - phantom□ais.net Paladin - lien□why.net Wrongway - wrongway□ais.net
FTA───────────────────────────────────── Burning Horizon - mseelye□cpiconf.com Diskmaster - jcompton□shell.portal.com Firestalker - squash□inlink.com Trillian - kati□nwu.edu STYLE─────────────────────────────────── Dw - agonzalez□nlaredo.globalpc.net Elwix - sakers□ai.org Firefoot - firefoot□omni.voicenet.com Massive Onslaught - massive□netcom.com The Wiz - chrismcb□microsoft.com Deathlok - armegeddon□aol.com Decomp - decomp□egypt.org Pk - pkeane□wilkes1.wilkes.edu Randy - randy00□gwis.com Ray - topaz22□aol.com Repose - aa601□ccn.cs.dal.ca LONGSHOT───────────────────────────────── Stablizer - stablizer□rocky.orci.com
STORM─────────────────────────────────── Cybernoid - sin75□netinc.ca Megmyx - shinjoji□aol.com Negspect - negspect□runandgun.com Zirco - zirco□nycmetro.com PSW───────────────────────────────────── Fuzz - chambers□compmore.net Macbeth - macbeth□tbaytel.net Shroom - shroom psw□juno.com OMNI──────────────────────────────────── Bonestripper - jgvotour□flash.lakeheadu.ca Spectre - silmarillion□hotmail.com Prowler - prowler□one.net Light - dwhite.twave.net ELECTRON───────────────────────────────── The Gambler - kmckinne□nyx.cs.du.edu Dokken - stoner□godel.cs.mci.com
WOW───────────────────────────────────── 4Dman - fam.carlsson□mbox319.swipnet.se Alex - ozgur gultekin□hotmail.com Alien - skonarkows□aol.com Alih - a    life in hell□mindless.com ‾ ‾ Azzaro - einstein□skynet.be Bud - bud□gim.net Dmc - dmc□c64.org Hamster - ux137□student.mila.edu.pl Han Solo - mrki□afrodita.rcub.bg.ac.yu Iceman - stephan.hofmann□sz-online.de L!ol!o - ovaert□hp1.esiea.fr Lax - ron64□ibm.net Marvin - atortsch□pap.univie.ac.at Nucleaus - ncltmp□afrodita.rcub.bg.ac.yu Pfk - perkva□itk.ntnu.no Raven - nravid□newton.bgu.ac.il Sorex - sorex□skynet.be Svenson - peyrl□sbox.tu-graz.ac.at
The Falcon - TheFalcon□programmer.net Wax - velta□online.no Whw Design - whw□twinkle-toes.demon.co.uk Zin - michael□algonet.se zin□bigfoot.com The Hegg - n8wow□hotmail.com Einstein - einstein□skynet.be BAD CODERS INTERNATIONAL───────────────────── Local H - scottj□preferred.com Mulder - amcinnis□omnifest.uwm.edu Phred - phred□internetpro.net Sketch - nyrnee□db.erau.edu Udd - pln□5970□montana.com
FAIRLIGHT───────────────────────────────── Crossfire - crossfire□fairlight.org Duke - duke□fairlight.org Highlander - hld□c64.org Druid - druid□bb.onet.pl Harlekin - harlekin□hem.passagen.se Oswald - oswald□c64.rulez.org Lightside - lightside□iname.com Logger - logger□stacken.kth.se Clive - rmesuere□unicall.be Rowdy - a95andla□ida.his.se Sledge - sledge□algonet.se Vodka - edvin.zetterberg□dlog.se Watchman - watchman□ludd.luth.se Remember that any email addresses that are incorrect please notify the Domination staff. Addresses change quite a lot, but we hope these chapters provide a service for you. Check out part two, which contains mixed, web and ftp addresses. General editor
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ · Email addresses part - 2 · ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Welcome to the second part of our internet reference section, in this section you will find single email addies along with a listing of C64 related web sites. As stated earlier, we do our best to keep these chapters up to date, but because of the ever changing and growing super highway, some may be not correct. If this is the case, leave a mail to the Domination editor at: jazzcat□cyberdude.com ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Make sure also to visit the Domination online homepage, containing the latest edition online, graphics gallery, links, guest book, history and more, it is at: http://dom.home.ml.org ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Enjoy JaZzCaT/oNsLaUgHt
Mixed addresses ‾‾‾‾‾‾‾‾‾‾‾‾ Just Ice/Ikari - mark.dennis□cableinet.co.uk Skyflash/Oneway - danh□helsingborg.se Cosowi/Plush - cosowi□t-online.de Dr J/The Force - markg□infomall.co.il Dr Soft/Albion - gothrek□plpuam11.amu.edu.pl Unlock/Albion - unlocked□hotmail.com Alex/Pentagram/Asc - alex□graphic-designer.com Falcon/Pentagram - TheFalcon□programmer.net Martin Galway - mgalway□bga.com Remix/Clique - remix□clq.com Steve/Avt - williasa□aston.ac.uk Rimflex/Laser - rimflex□digibank.demon.co.uk Prophecy/Amnesia - antione□stack.nl Einstein/Chrome - einstein□albanyis.com.au Style/Chrome - style□omen.net.au Master Kracker/Glory - mknfi□vnet.net 2ge/React - dvage□hotmail.com Radman/Tsm - mhillmer□isd.net Grey Eminence/Trsi - greyeminence□hotmail.com
Jtm/Visual Reality - jda□post3.tele.dk Deadbone/Hype - marsgoo□sydney.net Nastiness Inc/Angry - thenazz□hotmail.com Crusher/Angry - johanhoog□hotmail.com Carrion/Elysium - mielnik□wsi.opole.pl Zzap/Noice - toblerone77□hotmail.com Quetzal/Chrome - dmartin□lin.cbl.com.au Leming/Fatum - sq3fup□poznan.ampr.org Bimber/Arise - bimber□gss.abis.lodz.pl Snacky/Genesis Project - snacky□europe.de Thor/Glory - thor□thecore.com Dmc/Wow - dmcgen□globalnet.co.uk Kbs/Laxity - kbs□daghojs.kolen.dk Animalo/Laxity - animalo□uni-paderborn.de Mr Quark/Willow - 07723□btxgate.de Talbot/Fatum - kuba-h□rwd.prospect.tarman.net Reekol/React - svsvet□ba.sknet.sk Sebaloz/Lepsi - sborkowski□bpsc.com.pl Reset/Transcom - transcom□werple.mira.net.au Ultimate Hacker - bowes1□galileo.concentric.net Bacchus/Fairlight - bacchus□hem.passagen.se
Cresh/Taboo - cresh□pol.pl Walt/Visual Reality - anders.fogh□image.dk Communist/Onslaught - kickback□owl-online.de Taper/Triad - marxistleninist□hotmail.com Grimreaper/Nei - spirit68□hotmail.com Case/Trc - buergi□spectraweb.ch Tronic/Illusion - tronic□phaser.net Ob/Trsi - ob□trsi.de Twist/Ex-WWW-Cosmos - sf.storms□hetnet.nl Sailor/Triad - sailor3ad□rocketmail.com Mr Zool/Ies - mrzool□hal2000.hal.vein.hu Intruder/Avt - intruder□central.europe.de Leeway - hendrik.sticher□regio.net Rimflex - williamw□lentil.org Charles Deenen - cdeenen□interplay.com Hardsequencer/Dytec - dytec□hotmail.com Tronic/Illusion - tronic□phaser.net Newspress magazine - newspress□hotmail.com Janec/Dominators - fyrst□usa.net Quac/No Name - bcc1592□vip.cybercity.dk Wad - wadmoose□hotmail.com
Twoflower/Triad - sce97mbd□mds.mdh.se Druid/Agony - druid□bb.onet.pl Rockstar/Palace - tunkelo□cc.helsinki.fi Benn Daglish - benn□bowood.demon.co.uk Chris Hulesbeck - chris□huelsbeck.com Tyrant/Therapy - szistvan□gemini.ektf.hu Trap/Bonzai - trap□diku.dk Nightwriter/Atl - 4play□cybergate.org Sauron/Illusion - olegr□idt.unit.no Fist/Illusion - darius□knoware.nl Sys - truestoner□cww.de Jim Jack/Reflex - gerste□rcs.urz.tu-dresden.de Pvcf/Reflex - pvcf□rcs.urz.tu-dresden.de Quiss/Reflex - quiss□t-online.de Kerk/Albion - kerk□lew.tu.koszalin.pl Lucifer/Coderz - larry□ram-rom.com Lucky/Albion - domel□matinf.pcz.czest.pl Quamas/Albion - zs2□vena.telbank.pl W.e.c./Angry - coyote□gil.net Mws/Trsi - mws    radwar□hotmail.com
Snap/Atl - ronnilse□sn.no Csezso/Therapy - csezso□hotmail.com Ray/Unreal - ray□bluebridge.cz Debris/Panic - debriz□freenet.hut.fi Oxbow/Xenon - aol138010538□hes.rdam.nl Wul/Xenon - wuloo□wi.leidenuniv.nl Stormlord/Wow - david.vandromme□ping.be The Shark/Inc - shark□dhp.com Freestyle/Avt - tcanziani□access.ch Zorlac/Illusion - lars□etoy.com Stone/Bonzai - kotka□levanger106.telepost.no Side/Hotline - hirsfeld□cybercomm.nl Harlequin/Success - arjen□vin.nl Moloch/Armaggeddon - petars□arkanixlabs.com Dungeon Master/Zone 2 - dungeon.master□umoja.com Bulldog/Spirit - martin01□informatik.uni-dortmund.de Spockie/T'pau - spockie□giga.or.at Lowlife/Role - v962870□si.hhs.nl Kmeg/Albion/Color7 - ptracz□ajax.umcs.lublin.pl Wisdom/Crescent - kilich□doruk.com.tr Artic/Palace - al□kontu.bbs.fi
Rastan/Fury - mcee□powerup.com.au Tao/Triad - gt95dwe□nt.du.se Shockwave/System - j6878291□ironbark.bendigo.latrobe.edu.au Jedi/F4cg - hpa□netpower.no Markus Siebold - siebold□sgh-net.de Agemixer/Atl - ayliaho□ratol.ratol.fi Robocop/Atl - dschroeter□access.ch Skater/Legend - t.greeve□rotterdam.luna.txt.nl Mr Giga/Atl - mrg□walrus.megabaud.fi Rob Hubbard - rhubbard□ea.com Stormrider - hellfire□haven.ios.com Strider/Fairlight - strider□fairlight.com Ironfist/Laser - russ□cybernet-online.net Tts/Oxyron - michael□microdata.de Jovan/Carcass - rick.mosdell□horizon.to.org Pinball Wizard/Carcass - pwizard□rbdc.com Acidchild/Triad - wolfram.hess□sz-online.de Throne/Panic - throne□freenet.hu.fi Creeper/Antic - kim□nevermind.net Orc/Blackmail: r.groenendijk□hio.hen.nl
World Wide Web pages (C64 related) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Domination online: dom.home.ml.org Driven magazine: soho.ios.com/‾coolhnd Driven magazine: www.driven.c64.org Role: www.geocities.com/SunSetstrip/Towers/6715 Onslaught: www.geocities.com/Siliconvalley/bay/1172 Nitros: home5.swipnet.se/‾ ‾w-56690/nitros/htm    Pentagram: www.angelfire.com/al/c64/pentagram/ Albion: biotop.umcs.lublin.pl/users/piracz/albion.htm Propaganda online: www.algonet.se/-motley/propa.htm Hitmen: hitmen64.home.ml.org Active: jota.sm.luth.se:80/‾d95-pen/active/ Singular: www.lovassy.vein.hu/Singular Willow: www.deathsdoor.com/pef/willow Relax online: home.sol.no/‾zapotek Chromance: www.agt.bme.hu/hof Motiv8: home3.inet.dk/bird-m8 Motiv8: www.informatik.uni-oldenburg.de/-grfrog/ Midfit/Legend: www.geocities.com/Siliconvalley/1683
Rpg: www.earthcom.net/‾pegasus/rpg Jch/Vibrants: www.geocities.com/hollywood/lot/6817 Metal/Vibrants: www.stud.i4.auc.dk/Vibrants Msk: www.geocities.com/SunSetstrip/studio/2073 Brainfart magazine: brainfart.home.ml.org Danko/Censor: www.techno.org/Starchild Fairlight: www.fairlight.org Doom/Onslaught: home5.inet.tele.dk/Doom Alphaflight: www-studbo.hit.no/‾u952487 Success & Trc: www.scs-trc.net Palladium online: palladium.home.ml.org Demonix: demonix.home.ml.org Censor: www.censor.net/ Resource: www.inf.elte.hu The Force: www.geocities.com/Siliconvally/pines/4376    /dr.j/htm Flash Inc: www.abc.se/‾m9656/flashinc/ Duce/Extend: www.vskol.fi/‾duce J.Daniels/F4cg: members.aol.com/jdoff4cg/index.htm Wrath Designs: www.wrathdesigns.pp.se Carcass: carcass.c64.org
Oxyron: www.hamburg.roses.de/‾oxyron Dual Crew Shining: www.algonet.se/‾mm Laxity: www.laxity.dk Triad: www.df.lth.se/‾triad/triad/ Vitality online: biotop.umcs.lublin.pl/vitality.htm Chotaire/Afl: www.luzz.com/chotaire Action Jackson/Trc: www.se,.hhs.nl/users/goe Wload/Sys: www.geocities.com/SiliconValley/way/9764 Jeroen Tel: home.worldonline.nl/‾mon Jeroen Tel: www.geocities.com/hollywood/hills/5485 Jeroen Tel: www.xs4all.nl/‾mon Highlander/Fairlight: hld,c64.org Network online: www.scene-central.com Jtm/Analogue: home3.inet.tele.dk/jda Jtm/Analogue: home3.inet.tele.dk/jda/gal-main.htm Nostalgia: www.rz.uni-frankfurt.de/‾heinzelm/ Nostalgia: www.c64heaven.demon.co.uk Cosmic Style: www.tu-chemnitz/‾dsc/cosmic Xenon: www.wi.leidenuniv.nl/(tilde)wvloo/myindex.html Padua: www.padua.org/ Chris Huelsbeck: www.huelsbeck.com/index2.html
C-64 ftp site list ‾‾‾‾‾‾‾‾‾‾‾‾ Gangsta's Paradise: ftp.inf.bme.hu/pub/c64 (<C>+[O]) Interpark: bbs.cc.uniud.it (F4cg) Mount Tokay: woland.iit.uni-miskolc.hu (Motiv8) Digital Dungeon: ftp.scs-trc.net/pub/c64 (Scs&Trc) Rash Refection: olivaw.ludd.luth.se/pub/c64 (Active) Ideal site: ftp.woland.iit.miskolc.hu (Ideal) Exclusive: ftp.df.lth.se/pub/c64 (Triad) Eqx site: rsls6.sprachlit.uni-regensburg.de (Equinoxe) The Badlands: ftp.giga.or.at (T'pau) Acid Nature: ftp.ogre2vsk.edu.lv/acid-nature/c64 LXT Goin' For Gold: ftp.padua.org/pub/c64 (Padua) C-64 web bbs list‾‾‾‾‾‾‾‾‾‾‾ Spankerz Heaven: www.scs-trc.net/sh/ (SCS+TRC) (Apply: www.scs-trc.net/apply.htm) Second to none: b2.welcome.ch/secondtonone (LEGEND) (Apply: obywan□s-direktnet.de)
Additional email addresses ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Moloch/Ascraeus - anselmo□hotmail.com Gop/Onslaught - breid□zeta.org.au Rygar/X-ray - rygar□esb.mbis.de Baze/Illusion - zyrox□rocketmail.com Taki/Natural Beat - takinb□eik.bme.hu Scat/RSI - hauke□rocketmail.com Twist/Cosmos - sf.storms□hetnet.nl Ian/Fusion - ian.bean□virgin.net Biondi/Elysium - biondi□pol.pl Sounx/Xenon - the  sounxer□hotmail.com Jetboy/Elysium - jetboy□mindless.com Edhellon/Resource - edhellon□c64.rulez.org Demonger/Laser - jasonw□igateway.net Carrion/Elysium - mielnik□polo.po.opole.pl Stake - pallai□dab.iit.uni-miskolc.hu Choq/Ex-Trc - choq□eurnet.nl Bam - sveen□starmail.com Rico/Hotline - spanky□theoffice.net
Jerry/Triad - jerrykal□algonet.se Thundax/Xenon - thundax□bigfoot.com Scout/Success - rolando□knoware.nl Trisch/Faces - suvak□ktk.jpte.hu Falcon/Success - sanderv□xs4all.nl Brush/Elysium/F4cg - alex□patron.com Guzzler - guzzler□xs4all.nl Tim/Success - tim   □dds.nl Spinball/Excess - excess□beer.com Dungeon Master/Zone 2 - dungeon.master□umoja.com D.jones/Plush -mhesse00□marvin.cs.uni-dortmund.de Harti/Vermes - harti□plearn.edu.pl Mc Valach/React - mcvalach□hotmail.com Orcan/React - uram□fhpv.umb.sk Steve Brown/Extacy - extacy□freemail.nl Morpheus/Flash - andreas.wallstrom□pilot.stjarntu.se Wad - wad□chillin.org Agemixer/Scallop - ari.yliaho□ratol.fi Witty - bradwightman□hotmail.com Metal Maniac/Dcs - mm□c64.org
Bwyze - bwyze□magnnet.com Killer/Tengu/Sataki/Kreciki - killer64□friko.onet.pl Chash/Fraction/Afl - chashyk□polbox.com Ray/Unreal - ray□bluebridge/cz Reyn Ouwehand - prevue□bart.nl Cai/Ascraeus - ascraeus□hotmail.com Antifan/Equinoxe - chrgruen□yahoo.com Despair - despair□starbase.globalpc.net Bird - fugl□hotmail.com Doomed - io185467□student.io.tude1ft.nl Jer - jer64□sci.fi Mr.Mister - bloodline98□yahoo.com No-Xs - no-xs□asif.com Parrot - parrot□c64.org Renegade - renegade□friko.onet.pl Simon King - simon k□friko.onet.pl    !Cube/Scs&Trc - tlonnber□cc.helsinki.fi WDW/Wow - wdw1971□usa.net
Additional web sites ‾‾‾‾‾‾‾‾‾‾‾‾‾‾ CCS64: www.fatal-design.com/ccs64/ Mr.Ammo: www.xs4all.nl/-ammo Action Jackson: www.sem.hhs.nl/users/goe Nucleaus: rcub.bg.ac.yu/-ncltmp Ascraeus: ascraeus.home.ml.org Samar: hortuns.ar.lublin.pl/-skarled Jer: www.scs.fi/-jer64 Dual Crew: www.dc-s.com Next edition will feature a remaking of the two email address chapters, everything will be put in order and what a better opportunity than with the new outfit! If you wish your email address or website published in Domination, email the editorial at the beginning of the first chapter.   Regards, General editor.
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ □ Advertisements □ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Welcome to the Domination scene mail address section. Here you will find the latest addresses recieved from sceners either wishing to trade or do business with another. Advertisements are normally recieved on the back of votesheets, but can also be submitted in email, netmail, regular mail or to any one of the many contact points this magazine has. JAZZCAT/ONSLAUGHT (N.O.E.) David Simmons · Domination 16 Peron Street   · Onslaught productions St Helens, 7216, · Email trade Tas. Australia.  · Old and new wares      · Game projects
DROOPY/SHELTERS CASH/TRIAD Tomasz Pajak   Mika Sillanpaa Kasztanowa 11/3    Blandsadesg. 1b 58-300 Wacbrzych    43146 Molndal, Sweden. Poland.    · Looking for contacts WALKER/F4CG MANIK/LAXITY Jonas Nordin    Juraj Ciba Lundagt. 51, 3tr      Pupavova 31 11728 Stockholm   Karlova Ves Sweden.    84104 Bratislava · For swap    Slovakia. · Old mags/demos trade   · ph: +42-7-729590 · Punk and metal tapes ACIDCHILD/TRIAD      · Graffiti painting Wolfram Hess · Best cracks Eilenburger Str.16    · Good friendship 01309 Dresden, Germany.    · No nazis!!! · For the latest legal releases · Swapping old demos/mags · Covers, beermats, stamps
BRAINDEATH/TC/KRG/CIVI RED REDBY/???/SOS Michael Matern    Radek Mrvec Deutenhausener Str.7    Pejsova 161 82362 Weilheim, Germany.   Zlonice 27371 · New addy!      Czech Republic · Long notes     · Swap   · Talk about code SCARE/ACTIVE/NOSTALGIA Frank Fischer   GHOST Am Klemmberg 7   'Disorder' 06667 Weissenfels, Germany.     Postlagernd · New addy! 26906 Dersum, Germany · Synth tapes   · New and hot stuff · For nostalgic chats    · For originals MET and M+M/MAYHEM NAPHALM/ONSLAUGHT/SC 12 Arthur Avenue Krzysztof Wysiadly Caister-On-Sea    Ul.Metalowa 27a/6 Great Yarmouth 70744 Szczecin, Poland. Norfolk Nr30 5pq · Only foreigners England.  
ERZIKA/UNREAL/WOW ZAPOTEK/ALPHAFLIGHT Martin Trcka   Po Box 140 Vetrna 876   3801 Boe, Norway. 73581 Bohimin 7 Czech Republic.   RANZ/MEGAUNIT · Joining Unreal Jyrki Lampi · Old demos swap Solbacka V.7 86030 Soerberge RACOON/HITMEN/LEPSI     Sweden. Ralf Mindermann   · Order free gfx/covers Liegnitzerstr. 18 41469 Neuss, Germany.   REGI KEYZ/ONSLAUGHT/BR · For Hitmen stuff "Da house of Rich" · Originals for free! Rich O'Regan · Ram expansion stuff!    3 Stables Court Spinfield Mount CREB/EXCESS Marlow Bucks Heiko Bader SL7 2JD, England. Radiusstr.13 · Coders are welcome 04179 Leipzig, Germany.   · I'll reply for sure
ZZR/NITROS TYRON/HITMEN Nathan Watkins   Marc Thiele 536 Rocks Road   Franz Werfel Str.10 Gympie QLD 4570   41469 Neuss, Germany. Australia. · Domination · For Emphatic · Hitmen wares RIDDLER/ACTIVE   ROUGH/CHROMANCE Erik Lehto    Adam Huemer Nygatan 13     Bahnhofstr. 30d 96131, Sweden.       85567 Grafing, Germany. · New address · Old and new software   · Speed swappers fuckoff XENOX/ALPHAFLIGHT Frank Neumann HOLDEN/VULTURE Petershagener Str. 48b   Tomasz Mazurkiewicz 38259 Salzgitter-Bad Reymonta 36/1 Germany.    96-500 Sochaczew, Poland · New address Ph: +48/43422231 Ph: +49-5341-811766    · C64 + PC swap   · 100 percent reply to all
ANIMALO/LAXITY ARGOS/ALPHAFLIGHT Felix Winter Andreas WUest Hospitalstr.14   Stendaler Weg 7 59555 Lippstadt, Germany.   68309 Mannheim, Germany G/ROLE DOOM/ONSLAUGHT Dimitri Buytaert    Peter Hauge Holrakkerstraat 1 Poppelhaven 64, 2th 3511 Hasselt, Belgium.   5240 Odense N0, Denmark. JASON/ONSLAUGHT SEBALOZ/LEPSI Mikkel Hansen   Sebastian Borkowski Vesterbrogade 7, 1sal   Ligocka 5a/43 6000 Kolding, Denmark. 40570 Katowice, Poland. DJ KAT/ONSLAUGHT ELWIX/STYLE Martin Buening    Steve Akers Am Roemerlager 42    22 Cotton Wood Court 45721 Halter, Germany. Green Castle, IN, 46135 United States of America.   · Driven
VIOLATOR/AFL/LEPSI DE MEFF/ONSLAUGHT Martin Lindskog   Sebastian Wasilewski Skarpskyttevagen 88 Ul.Sedzickiego 8 22642 Lund, Sweden.   83300 Kartuzy, Poland. MACX/CHROMANCE ED/WRATH DESIGNS Jonatan Forsberg   Eddie Svard Solviksgdn, 23541,   Kungsgatan 33, Vellinge, Sweden.   S-21213 Malmoe, Sweden. NEOTEC/F4CG    JACK DANIELS/F4CG MIchael Rank   Tobias Richter Guntherstr.22 Charlottenstr.7 80630 Muenchen, Germany. 42719 Solingen, Germany. · Newspress VENGEANCE/ONSLAUGHT SHOCKER/LEGEND   Matt Mchugo Bernardo Ugidos    9 Philip Avenue, Am Langenheim 26   Montrose, Hobart, 7010, 52223 Stalberg, Germany.    Tas. Australia. · Domination   · Vandalism News
MORBID/ONSLAUGHT/BASS FUNXILLA/SCS+TRC Dwayne Bakewell    Edwin De Nys 19 Irving Street   Petteveltlaan 7 Edgeworth, Nsw, 2285     1974 Sr Ymuiden, Australia.    The Netherlands. · Music orders for games,   · Speedswap    demos, magazines   · 100 percent reply · Tool swapping · Metal tapes FREEZE/DARK CRYSTAL · No normal swap    Alex De Vries    Leemveld 158 QUORTHON/DELTA 9407 Ge Assen, Lenny Jonasson    The Netherlands. Po Box 105, Jaemj0 · 4 joining DS 37300 Sweden. · CS information · Old swap · 4 Inner Circle SIMONE/SHELTERS RAVEMAN Anna Zazula Ul.Priod. Piocy 82/6 Kilinskiego 29111, 59-300    41600 Swietochlowie Lubin Poland.   Poland.
FREDDIE/LAXITY/ATL MCLOAD/RESOURCE/LDR Anders Hansen   Gabor Toldy Kastanielunden 32   H-2700, Cegled 6705 Esbjerg 0    Mehesz U.10, Hungary. Denmark. · Sheets + covers · Stamp swapping · Latest wares LIZART/SPIDERS   LALA/ATL/RESOURCE Eric Koudys   Csaba Alagi Avercampstraat 15    H-5700 Gyula 6717 Na Ede,    Hefvezer U.4, Hungary. The Netherlands.    · Latest wares · Free covers + gfx   · Also PC swap · 4 reliable swap   BLAZE/ALPHAFLIGHT SPLASH/RESOURCE   Michak Domarus Gagor Toldy   Polna 6/2 H-1158 Budapest    84200 Wejherowd Kesmark U.1, Hungary. Poland. · Latest wares · For joining!
STIRF/SPIDERS GEMINI/SYSTEM Frits Koudijs    Robert Norris Avercampstraat 15   Po Box 57, Franklin, 6717 Na Ede (gld)   7113, Hobart, Tasmania, The Netherlands. Australia. ICEMAN/WOW   STAN/HITMEN Stephan Hofmann   Stephan Anders Fr.-A. Sorge Str 29    Poststrasse 67a 01257 Dresden   23669 Timmendorfer Germany.      Germany. · C64 + Amiga · Newspress · Graffiti photos/covers · Swap with a coder    STASH/CHROMANCE Laszlo Galaczy BALDHEAD/ALPHAFLIGHT Censores g. 3b, 4v Wojciech Piotrowicz 21550 Malmoe Pitsudskiego 5/59   Sweden. 11-200 Bartoszyce, Poland.    · Domination · Foreigners! write 2 me! · Speed swap · 100 percent reply to all    ·  New addy!
THRONE/PANIC DST/WOW Janne Turunen Dennis Steinbach Kulottajantie 6d 43   Gitzumer Hanptstr. 56 40340 Jyvaskyla    31035 Despetal Finland.   Germany. · Friendship · Lazy swap · Joining Panic    · But friendly 4 sure · Covers     · Reply ofcourse · Music trade (metal/techno) · Reply 4 sure!   ALMIGHTY GOD/NO NAME Domingo Alvarez MEPHISTO/VOZ/T-C C/. Monsenor Hernz. Mark Nagell Jorge No.43 Wiesenweg 28b    38500 Guimar D-21220 Seevetal    S/c De Tenerife Germany.   Canary Islands (Spain) · 4 a cool swap   · Reply to disk senders   · Friendship   · A1200/500/C64 swap   · Legal/Illegal   · Hot or old wares
GAXAR/ROLE MADHEAD/ONSLAUGHT/ASC. Laurie Alderson Levent Delibas 189 Duke Street   Atisalani, Turgut Reis Mah North Sunshine   Adem Yavuz Cad. Melb. Vic. 3020   491 Sok. No: 12 Australia. 34190 Esenler/Istanbul · Old + new demos    Turkiye. · Old + new games · Domination + [O] stuff · Covers   · Palladium + Asc. stuff · New addy!    · New contacts welcome · Graffity! POISON/SINGULAR Oszvald Balazs   BUGJAM/ROLE Ajka - Bakonygyepes     Hartmut Pachl Bakony U.33 Horsteiner Str. 17 8448 Hungary.   63791 Karlstein 1 · Colony News Germany. · Covers    · New addy!
TURBO/UNREAL DR.SOFT/ALBION Robert Fencl   Krzysztof Kwacz 5.Kvetna 191    Ul.Zwyciezcos 23/34 41743 Uncin    68-200 Zary Czech Republic.   Poland. · Hot illegal/legal trade   · Reliable + quality swap · ALWAYS fast reply   · Covers trading · More contacts wanted!    · Vitality magazine hq · For old games, covers     · Just try it! · For sheets and beermats · More grass smoking pals!   SCORPE/WILLOW/PSYCHIC    Sebastian Poschmann FLOYD/WILLOW/ASCRAEUS    Surenburgstr. 50 b Sven Tewes   48429 Rheine Amn Lullberg 29 Germany. 34434 Borgentreich Ph: +49/(0)5971-85785 Germany. · Fast swap · Speedswap    · 100 percent reply · Friendship   · Also PC swap · 100 percent to all
HUMAN/AUTHORITY CORWIN/TENGU Tomasz Zazula   Piotr Firek Kilinskiego 29/11   Szkolna 3/17 59-300 Lubin   96-100 Skierniewice Poland.    Poland. · Only covers swap · Foreigners welcome · Always a reply · No more POLISH contax!!!   · Stamps, Phonecards, EROL/HITMEN   Covers, Beermats Erol Tahirovic 18.Hrvatske Brigade 118   ZWARK/PROXIMA 75000 Tuzla Dariusz Luczka Bosnia/Herzegoviwa. Pienieznej 29/73 · 100 percent reply 88-400 Znin · Everyone welcome Poland. · 4 swapping LEMING/NIPSON/FATUM   · Old demos Alexander Marchwiak   · Joining Proxima Po Box 11   · Looking for new contax 63300 Pleszew · 100 percent reply Poland.
HAWK/ALBION/PROXIMA PD/TIDE Jacek Luczka   Peter Doyle W.Pienieznej 29/13 16 Station Street 88-400 Znin    Eungai Rail Poland. Nsw 2441 Australia. Ph: +48/534-22666   - 4 joining Tide Amiga · 4 Albion + Proxima wares - Amiga swap only · 4 joining Proxima   - CDTV swap also · 4 Covers and demos · Proxima Co-HQ   MAIDEN/TIDE/CS · 100 percent reply    Dick Bowen    35 Nottingham Rd QWERTY/TIDE        Nuthall/Nottingham Kevin Webb Ng 16/1 dn 2 Sixth Street    United Kingdom. Gladstone - 4 contact with all, South Australia   especially mag editors 5473 Australia. - C64 friendship - 4 friendship - 4 many 'OZ' wares - 4 joining Tide
TOMZ/TIDE/TDR MOTTO/TIDE Tom Grosz Otto Molnar Allgomera   Posta Dulo 14 Eungai Creek    2700 Cegled Nsw 2441 Australia.      Hungary. - Tide Whq - All Tide wares - 4 friendship   - Hungarian only - 4 joining C64/Amiga - 4 mag editors THORGAL/OOPS/SHELTERS - Beergarden + Ozsi   Marek Witkowski + Ganja mags. Slowianskie 32/9   74300 Mysliborz, Poland. SASH/TIDE/ROLE    - 4 new contax Paul Jelonek   - Swap and geoswap Wesola 18   - Hot and old wares 58200 Dzierzoiow    - Polish wares Poland. - Tide Ehq - 4 friendship - Cool swapping
H-BLOXX/EXCESS/ROLE STORMFRONT/EXCESS "Excess"    Peter Kannengiesser Po- Box 700 107   Odenthalerstr. 302b 51447 Berg.Gladbach    51069 Koeln Germany.    Germany. - Back in biz - Old/new wares - Nitro and Rock 'N' Role - Nitro - 100 percent reply - 100 percent reply SENTINEL/EXCESS WAD Sascha Ehrenbrink    Wendell A. Davis III Diemshoff 82 486 S. C.R. 600 E. 48282 Emsdetten Greenfield. IN 46140 Germany. United States of America. - Joining Excess - A500/C64 oldies - Nitro HQ - Monty Python tapes (!)   - I collect cover art    - 100 percent to people who smile
ARCHANGEL/AFL/SCHN/VERMES Krzys Tomaszewski Kochanowskiego 29/12 DIGAHOLE/ONSLAUGHT 46-200 Kluczbork   Cumhuriyet Cad. 9/5 Poland.   81570 Kucukyali/Istanbu · AFL & SCHN wares     Turkiye. · For new contacts CODEMASTER   PHYTON/SCORN/BD/VC Ralf Moeller Martin Paczkowski Debstedter Str.116b    Glowna 48 D-27607 Langen 89500 Tuchola Germany. Poland. · Swap    · Ph: +48-531-43010 · House, acid, tekkno    · No new contacts! · Looking for contacts   · Sorry, but life is brutal     for all!
E.U.GENIUSZ/SCORN/A. B.M.MAX/X-VECTOR/OXYGEN Grzegorz Rabiak    Marek Bak Ul.Mieszka 17/10    Ul.A.Asnyka 69/58 63-300 Pleszew    62-800 Kalisz Poland.   Poland. · Covers   · Ph: +48/62-7532512 · Votesheets   · 4 swap & friendship · Slow swap   · 100 percent reply AMAZON/OXYGEN/EXPECT C-KIDZ/MAYHEM/X III Rafal Lis Michael Vainola Legionow 13   5 Woodside Cottages 30-824 Krakow   Highwood Chelmsford Poland. Essex Cm1 3rd · Ph: +48/12-6586897 England. · A cool & friendly swap  · C64 & Amiga · 100 percent reply    · I am no disk stealer! Best wishes, Jazzcat/Onslaught.
Review: About Time for "Back In Time"!      Date: February 27, 1998 Reviewer: The Shark    Rating: (****) 4 out of 5 Stars (INC Press) -- Who is Chris Abbott? And who gave him the balls and vision to create a landmark CD where classic Commodore 64 tunes get transformed into brilliant, awe inspiring reproductions? Ofcourse I am speaking about the highly anticipated C64 inspired CD names "Back In Time". The making of this CD has been known to the public for nearly a year now, and the greater the anticipation, the greater the expectations. The expectation was this: now 10 or more years later from their creation, shouldn't it be possible to reproduce classic C64 tunes on professional equipment making them sound.. well, you know... WOW!? Possible, yes. Unfortunately, many people have tried to do such and they have only fallen flat on their
faces (Mod/XM composers are who I am primarily referring to here). Only Chris Huelsbeck's C64 based Rainbow Arts tribute CD and a rare Mod/XM here and there have made any improvements to C64 music. Huelsbeck's CD was so successful that it actually had to go into a second printing. Strangely enough, other old C64 musicians still haven't put two and two together to understand that there are people out there who would really like to hear this old music again! Enter Chris Abbott. Abbott, as a C64 music fan, realized the absolute gold mine of old C64 tunes and the idea of modernizing them. Quite honestly, C64 fans have been begging, if not screaming, for such a project for quite some time. Even during the C64's prime, Hubbard released the Thalamusic with "Zzap!64" which rocked the C64 world. If it was so obvious that such a project was in high demand, what the hell took so damn long?! I believe that th main problem is that everyone was waiting for the original artists to create CDs based on
their old works. After inquiring about such a project from many of the great composers, most reply by either stating that they are much too busy or that they feel there wouldn't be enough sales to support the project. This has lead me to one conclusion: musicians have a tendency to grossly undervalue their past work. Knowing that these old musicians were not going to get the job done, Abbott set out to create the CD himself. You see, Abbott is not only a C64 fan, but he is also a musician -- a smart musician I might add. Knowing the mentality of these old musicians, he decided to simply ask for their help instead of asking for them to complete an entire CD. This move may have been the key to the success of the CD as both Hubbard and Huelsbeck agreed to help. Furthermore, Abbott used the right channels. That is, he thoroughly researched copyright laws, contacted game companies and composers, etc. ensuring that the CD would be 100 percent legal. Lastly, and most
importantly, Abbott spent two years on this CD pouring as much quality into it as humanly possible. For example, professional equipment was used for this project and much feedback was recieved from the C64 music fan base. Rest assured that this CD is not simply someone dumping Mods and XM's on to an audio CD. What's on the CD? Here is a song by song review (in order that they appear on the CD):  #01 - Delta 97 (Hubbard & Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Fabulous! Delta is perhaps one of the most popular C64 tunes covered in the Mod/XM world. Sadly, so many people manage to screw this tune up. Not this time. This is THE best Delta I have ever heard! The screaming of the electronic trumpets is glorious! It is about God damn time that Hubbard crawled out of his cave and made some music.
#02 - Rambo: First Blood Part 2 (Abbott)‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This famous Rambo loading tune starts off with some less than impressive Morse code sounds. A better choice would have been some real Morse code sounds. Thankfully, the tune really starts to heat up right after the beginning. The echoing female chorus in the background gives this tune a heavenly sound. #03 - Sanxion (Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Let me say that when I first heard this tune on the CD that I was expecting to hear Hubbard's own Thalamusic from "Zzap! 64". For nostalgic reasons, it would have been thrilling to have that version on CD. But as I listened to Abbott's version (* gulp! *), I have to say that I prefer his more precise cover of Sanxion compared to Hubbard's Thalamusic. So I applaud Abbott's decision to recreate this tune. Unlike Hubbard's Jarre-meets Pink Floyd version of
Sanxion, the classic whining-screaming sound of Sanxion is beautifully done in this version! #04 - Thing on a Spring (Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Chris Abbott has recieved some feedback from SID fans who have mentioned that they do not really care for Hubbard's original SID from this game. I should note that I too am not a big fan of this Hubbard classic. My opinion is that it suits the game well, but as a stand alone tune, it is only "okay". If you are a "Thing on a Spring" fan, however, Abbott's version will not let you down. #05 - Parallax (Abbott)‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The start of this tune does not seem to hit the notes right compared to the original. Furthermore, there should be no background noise during those starting notes! That is what makes the start of Parallax so interesting -- it is building a climax. Just like Galway's
version, Abbott's version gets better the further you get into the tune. The saving grace of Parallax, the most overrated SID in the world, is the ending which is borrowed from Jarre. I wa impressed on how well Abbott handled this cherished part of the tune. #06 - Auf Wiedersehen Monty (Abbott & G. Priarone) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Ahhhhh! The start of this tune fails miserably compared to the original SID. This classic SID really has two captivating parts -- (1) the haunting beginning and (2) the splendid guitar solo later in the tune. As with Abbott's Rambo, the only bad part is the start. The rest of the tune is fast and furious just like the original. And what about the guitar solo? Let's just say that you will wonder aloud if that is Eddie van Halen playing... :)  #07 - Mutants (Abbott & Waz) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Imagine Jan Hammer (Miami Vice fame) performing Fred Gray's Mutants then you will be able to predict how this
tune sounds. Sometimes artists tinker or alter original songs in hopes of creating something magical. This is truly one of those rare cases where such tinkering has paid off. The mystic flutes with the familiar Mutants background was a brilliant idea, which is an understatement to say the least. #08 - Great Giana Sisters (Huelsbeck) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ I have never heard Huelsbeck's "Rainbows" CD, so this was a unexpected surprise. Huelsbeck keeps true to the original title tune of this masterpiece game offering the same spirited sound. I salute Huelsbeck for allowing this tune on this CD (although at no small cost I assume :).  #09 - Monty'97 (Hubbard & Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ I do not recall anyone every attempting to cover this tune. Why? I would imagine no one had the balls to attempt to cover this fast paced masterpiece - except
the duo of Hubbard & Abbott. This tune is remarkable in C64 history mainly due to the fast rhythm and the multitude of instuments it unleashes. Before this tune played, I predicted that I would be blown away by Hubbard & Abbott using real-sounding instruments instead of the simulated sound offered by the SID. For the most part, this tune did exactly this. The only part of the tune that I seemed to dislike is the piano solo in the latter part of the tune which seems to carry on a little too much. Following the piano solo is the famous maniac violin solo which freakin' rocked! #10 - Arkanoid (Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This cover is good, but it really offers nothing new or extra compared to the original. #11 - Ocean Loading Theme v3.0 (Abbott)‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Abbott has at his finger tips the chance to blow me away with some serious bass at the start of this tune,
but where is the bass and power like the original SID? In addition, what is that strange sound which occurs through out the tune? It sounds like Donald Duck blowing his nose -- yes, irritating. Although the melody of Abbott's cover is spot on compared to the original, his cover overall makes me want to skip to the next song. #12 - Wizball (Hubbard & Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Turn off the lights and crank the volume up for this absolute superb rendition of the great Wizball cover theme! Such a rich and powerful sound emitting from my speakers as I type this review! I can easily envision this exact tune in a movie soundtrack -- an outer space epic journey searching for God himself. Actually, after hearing this tune I believe I have just seen God. And no, Galway looks nothing like him. ;)
#13 - To Be On Top (Huelsbeck) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Abbott writes in the CD sleeve, "This version of the tune is much lighter than the super-crunchy original." I was thinking the exact same thing when hearing the revised version. I'll take the super-crunchy version original over this version any day. Overall, Huelsbeck's revision of this tune is nice, but damn it, I want that grinding-crunchy sound. #14 - Crazy Comets 97 (Hubbard & Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ I was wondering if the duo was going to be able to pull off this cover. The original has so many crazy sounds and spin off effects - enough to wonder how Hubbard ever pieced this classic into enjoyable music. The cover from start to finish is simply fantastic! Not a single beat was missed from this crazy tune. But wait, there's more! As an added bonus, echoing speech samples from the game "Mega Apocalypse" are spread through out the tune. I would have predicted that
adding those speech samples would have ruined this tune, but just the opposite happened. I love the samples! Did I mention that this tune is capped off by a classic Hubbard speed-synth attack?  #15 - Delta Victory (Abbott) ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ I doubt this sub-tune would fall into most people's top 500 list of favorite SIDs (although the title theme would). When I first saw this tune listed on the CD, I thought, "What the hell was Abbott thinking?" I am certainly not saying that Hubbard's original tune is crap, but there were simply so many more good tunes to choose from. Then I listened to the tune on CD and fell in love with Abbott's mesmerizing masterpiece. Abbott was able to see the potential in Hubbard's tune and has improved it 10 fold. Gone from Abbott's version is the annoying fast beat background sound found in Hubbard's original. Instead you will find a peaceful, slow drum. As for the lead sound, Abbott's choice of a soft trumpet was absolutely perfect. You will reach
tranquility with this tune. When Chris Abbott was working on this CD, he requested some input from some of the biggest SID fans in the world asking how he should go about recreating these SID classics. My offerings were to mention that he should avoid remixing the SIDs, and stick with super enhanced versions of the SIDS. Remixes seldom succeed, plus most SID fans I know want to hear the old tunes with out a major overhaul. To his credit I believe Chris had already made up his mind to go with this approach even before me emailing him. I also mentioned to him that he was treading on sacred ground. That is, he was attempting to mess with some classic SIDs knowing fully that expectations were extremely high (as if he didn't already know this!). I can honestly say that with the release of this CD Chris has earned his wings as a respectable SID covering artist meeting the expectations laid upon him.
This is a landmark CD and any SID fans who lacks this CD from their collection will have a quiet void in their lives. Congratulations Chris, et al. You have successfully brought to life something long overdue. · For more information about "Back In Time" including order placements and MP3 previews, see Chris Abbott's web page - http://www.c64audio.com/ The Shark/INC    ‾‾‾‾‾‾‾‾‾‾
┌──────────────────────────────────┐│ Stamp Cheating · Aspects of Scene Lifestyle  │└──────────────────────────────────┘ - by Scare/Active - Mirage mount on sight and word, Vision, sense and place be blurred, And minds be distantly transferred. Goethe, Faust The hacking and phreaking philosophy, very common in this our scene (in all the other comparable scenes as well) can be used not only for the associated matters, but also for a wide variety of other ventures. Apart from the scene you can abuse the railway companies, money industry, Mc Donald's restaurants and other commercial institutions. All these more or less illegal activities have one thing in common - they abuse. The same goes for stamp cheating...
As the snail-mail scenery, one facette of this big body "scene", declined over the past years and mail-trading or even megaswapping aren't necessary anymore most of you won't get any help from this article, just read it as some kind of historical examination and witness the development. However, it CAN be read as a "how to" manual. Cheating isn't done by preparing a stamp for that it can be re-used. Cheating is far more. It contains an under- estimated social part. I will reveal this "secret" to all of you who haven't been aware of that until now. Also this article perfectly shows that *good* swapping needs skill, or you have lots of bucks to spend and don't need to act illegal. Stamp cheating or stamp faking (both expressions will be used as the same) was a popular topic in the magazi- nes in the early nineties and also was a common theme in spread notes from swappers during that time. Beside information on who got caught and who acted as
a traitor towards the post you could find a lot of text dealing with methods how to cheat your stamps. Nevertheless, most articles suffered from the limited sight of its author(s) and therefore only contained the most common methods without giving anything really new to the recipient. This guide can be considered as *nearly* complete; I worked my ass off to get all this info together, some good contacts helped me out where my own wisdom found its end. Let's get traditional, let's start with... THE  METHODS  AND PROCEDURES ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Cheating is a bilateral arrangement, good golly ! what an expression, of course this is clear. Your contacts must send back your stamps and you must be able to remove the postmark from the stamps' surfaces to get
fresh stamps again without paying for them. In order to remove the ink you have to prepare the stamps with a transparent film of glue or a similar substance. THE GLUE-STICK METHOD ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The best-known way to get this result is to use a glue- stick and move it straight over the stamp one time or several times. The glue now has to dry not to be too obvious. You can either put it aside and wait some days for the drying process, or you accelerate the proce- dure by using a hair dryer. Furthermore you can improve the cheating quality by letting drip a drop of water on to the freshly pasted stamp before it dries. OTHER NOT SO COMMON METHODS ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ One could also try glue derivates as wood-glue or transparent stickers. Both have the disadvantage of being too thick and lacking transparency; better stay away from these alternative methods.
HAIRSPRAY ‾‾‾‾‾‾‾ Using hairspray or even deodorant over an already glue-cheated stamp can end in a better result, but using hairspray only to cheat is not a wise decision as it happens too often that some rest of the postmark is not removable. Another disadvantage is the smell of hairspray. WALLPAPER-GLUE ‾‾‾‾‾‾‾‾‾‾‾‾ Rings a bell when I mention the name Aslive/ex.Security/ ex.Hysteric/ex.FHI ? This freak is said to have used wallpaper-glue pasting hundreds of stamps in one pass like normal wallpaper. By far the best method to handle more than 300 contacts. Noone is swapping with 300 guys on a regular basis anymore, but wallpaper-glue is at least as good as a glue-stick, if not better. It dries transparent and isn't obvious if you know how to use it.
PREPARING THE STAMP ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Most people take a glue-stick, move it over the stamp, let it dry and afterwards put it on the envelope by licking or glueing it. But you can also do it vice versa. First put the stamp on the envelope, then put some glue on the surface with your fingers: take your fore- finger, put some glue on it and spread the substance from the edges of the stamp towards the inside. Now put your finger around the edges so that they are completely covered, but no glue is on the envelope itself. A common mistake (or should I call it lazyness ?) is to first put the stamp on the envelope and then drive a whole stick over both the stamp itself and a part of the envelope. This method seems to be especially loved by the Polish dudes. It mainly results in posties destroying these stamps with a fat edding or even knife or as a worst consequence you get caught. But mainly they only destroy the stamp because their stamp machine doesn't leave the ink on the stamp as it's too sticky.
REMOVING THE POSTMARK ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ No matter what method you use, the ink has to get away from the stamp. You can rub it off with a wet cloth or something similar either, or you combine it with the removal of the stamp from the envelope by confronting the stamp with a quick bath preferably in warm water. You'll get the postmark removed and after some seconds also the stamp comes off the envelope. Make sure that all glue (from front- and backside) is re- moved. Drying the wet stamp with a hair dryer or by putting it between (toilet-) paper should finally result in a totally fresh stamp. It is reported that putting some kind of double-sided sticker on the backside of the stamp (e.g. Tesafilm) makes the stamp come off way easier. If parts of the postmark don't come off completely you could try getting the rest away by using a razor-blade or an ear-cleaning stick. You need to be very careful here, as the motive and the colors of the stamp can fade and disappear easily.
This is where most of previous articles' wisdom ends. You can do a lot more to make sure your illegal deeds aren't revealed. PREDESTINED STAMPS ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ At a post office you have the choice which stamps to take. Better buy dark stamps (if the post starts bitching, just say you are a collector); you can get into trouble with white edges as the ink happens to come off bright stamps very bad. Another thing worth mentioning are the different sur- faces of stamps. Some have a smooth surface, others a more paper-like. The last ones are the best as the glue isn't so obvious on them. I know this is a detail, but some guys strive for perfection. ‾‾‾ Everyone has his own technique. One can be able to cheat perfectly resulting in too much time that he
spends on preparing stamps. You always have to figure out the right measure. Still, it is the best compliment if your contacts think that your stamps aren't cheated, when they naturally are ! The better you cheat the more money you will save. Your abilities affect the number of times a stamp can be re-used. Just as a kind of encouragment: there are guys claiming to have re-used certain stamps 10 times and more each. CREATING OWN  STAMPS ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Wherever freaks gather in a scene, there will be more than one way to achieve a special aim. As you could call out for free by different methods throughout the years, one doesn't have to stick to cheating when it comes to send out nearly for free. Just like faking money you can also create own stamps which is a lot easier than faking money, of course.
The first way is to copy stamps in a reasonable quality and then cut them off. If you haven't access to a color copy-machine then you can also use a scanner and later on print them out with a good printer. Too bad there are tooths around the stamp. But there is such kind of stamps you can buy via an automat. Usually they don't have tooths or just some one or two round cuts you can easily simulate by using a punch or scissors. There are also other possibilities to self-made your stamps, like cutting them from stamp catalogues. BENEFIT FROM THE STUPIDITY OR LAZYNESS OF POSTIES ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Spread the stamps (if there is more than one on the envelope) all over the envelope, one in the right upper corner, the rest on the left side. Posties and/or stamp machines mostly are tired/incapable of doing more than one hit per envelope to cancel the stamps.
WHERE TO PLACE THE SENDINGS ? ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Once you gotta deal with more than a dozen contacts and you are heading for megaswapper status you have to send out a bunch of parcels every day, respectively several parcels on ONE day. The danger of discovery gets bigger the more sendings you send out, as all of them need to be checked and you are already handi- capped from the beginning, as sendings containing 5,25" diskettes are far more conspicuous than normal letters. Now it comes to your organisation talent as you should post your sendings in different areas for that not all of them get checked by the same office at the same time. This also causes the advantage that if they recognize a cheated sending and keep all associated ones, there'll still be other sendings reaching their aim as you didn't put them all in one mailbox or gave it to one post office.
Never write your address or any handles neither on the envelope nor inside the envelope and don't include votesheets with addies on it when you cheat your stamps. They won't be so smart to check what info is on the disk, however, also this case was reported some years back. You can enlarge the safety by letting write a friend or relative the addies on the envelopes or by using a typewriter or by printing them with your computer. As a result they cannot proof you are involved in this sending. Avoiding postual problems has the biggest priority. If people aren't able to manage proper cheating then tell them to stop at all. They should take into consideration that in the end it's also their problem. UNDERPAYING ‾‾‾‾‾‾‾‾‾ If you offer less stamps than necessary, but don't
write your addy on the backside of the envelope the post has to deliver it, but sometimes your contact has to pay. Still underpaying works in many countries. But if you are about to cheat anyway, why underpaying and increasing the risk of undelivered sendings ? You'll get back your stamps, thus underpaying is not necessary. Additionally, the post isn't allowed to throw away or keep sendings without letting you know (at least this is law). Sceners who claim they quit swapping because of undelivered sendings just search for a reason to quit. SWAPPER'S CODE OF HONOUR ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Once the post, respectively the police, gets somebody because of cheating they'll ask him about his contacts, their addies etc. No question about it, you shouldn't be that kind of traitor and give any addy away. I'd not loose one word about this natural thing - if not some dudes had acted against this kind of what so ever "code of honour". No names and no blacklist in here,
as some of these guys are still around and they know who they are (also their former contacts know !). GETTING CAUGHT ‾‾‾‾‾‾‾‾‾‾‾ Once they notice the fraud, you will most probably get off fairly lightly. In most cases you only get a warning when it is the first time they got you. Sometimes you also have to pay your sendings to get them back, but you won't face any serious consequences. After this first warning you should either stop cheating for a while or change to a different post office. However, in times when copying games on the C64 was still regarded as highly illegal it could happen that some policemen visitted you, but these times are gone for good ! According to Intruder/F4CG the post as a whole noticed stamp faking because of the fanclub scenery; mostly Kelly Family fans got busted for cheating. Thus all the little posties were informed to keep an eye on the stamps' surfaces.
CONCLUSION ‾‾‾‾‾‾‾‾ During writing this article I had my doubts about the sense of it nowadays. As I stressed before, look at all this as a part of your past. It is all about remembrances. Many thanks to my comrades Edwin "Funxilla" de Nijs, Christian "Cupid" Heilmann, Stefan "Intruder" Flachen- ecker, Bernardo "Shocker" Ugidos, Jonas "Walker" Nordin and Sveinung "Zapotek" Bergkvist for their help on certain issues. I only take the credit for gathering the scene's knowledge, naturally not without integrating own experiences. Also if in some years not far from today noone will deliver programs and infor- mation throughout regular mail, this kind of trading once determined the development of this scene. Without mail trading noone would have gotten the wares that built this scene. Facing and welcoming the modern way of communication through the internet I feel a bit sentimental looking back how all that was like years ago.
Also sprach Zarathustra. ‾‾‾‾‾‾ Frank "Scare" Fischerexclusively for the  Domination  magazine Questions, comments, feedback to: Scare/Active Frank Fischer Am Klemmberg 7 D-06667 Weissenfels Germany e-mail: Scare (at) c64.org
□ Heroes Never Cry □ By SeBaLoZ/LePsI de! 'I'm only a man, not a hero' was stated in Druid's note. He was right, he is not a hero anymore, because heroes never cry! I was asked to write about a very interesting topic these days - Polish scene. Most of you have read Druid's article called 'Freestyle' published in Relax/April97 and his previous note 'To you all/Agony', which was spreaded with 'Icarus'. It was said something wrong in the Polish scene is going on. Let me show the other side, as I'm also up to date with the actual situation. 'A short introduction into the Polish scene' in Druid's art it was simply the Agony story. How did he fall down
from being scene hero to zero? Druid, leader of Agony, is one of the best Polish coders, but he is not so respected these days. Polish people know why he lost most of his respect. People love his demo design presented in Agony productions, but his behaviour is not accepted. How did it happen? 'They behave in a totally different way' wrote Druid about others. When he was releasing his first projects he was a really cool man, (Ed: this also reminds me of some other scener) I remember it very well as I have known him for 4+ years. Druid took control of the well known Polish magazine Astoria as main editor with Sailor (ex-member of Scs+ Trc) joined Agony. So Druid was presenting news and rumours about elite sceners, not always respecting founders of Polish scene. Especially Elysium members were sick of Druid. In their famous magazine Always they wrote lots about Druid's
behaviour and that's a fact! The most funny were calls to Elysium members where Druid would rag them. Druid always was writing they were so fat, but believe me they really wasn't! In December 1994, Druid's new trackmo 'Love' was presented at the famous Polish party in Tarnow. The compo was very strong with demos from Taboo+Elysium (Altered States Prv - much bigger and cooler than the 50 percent version!), Asphxia, Vermes, Samar and all the cool rest. First presented, Love Prv/Agony got 13th place (!) as it was just a one-sider only. Druid was shocked that he lost as he expected at least 2nd place (!), anyway he said that is good the winning group finally won the compo. 'They start to attack people standing higher in scene hierarchy' said Druid in Relax about others. A month later was released the new issue of Astoria, where he was crying about votes as it was a big scandal Agony got so shitty place! Druid decided to not
spread the preview to the scene, but he converted 3 more animations, swap the demo parts and graphics. Some new graphics were drawn and Shogoon composed some new music to add it to the game soundtrack from Valdgire's Sword 2/Inflexion. When 'Love' was finally finished Druid decided to put it into foreign party compos, but it failed. So the only chance was to release the demo again in Poland. At Puke 4X4 in July 1995 there was no surprise for Druid and second time presented, 'Love' won the compo beating Hallucinations/Albion. Already at the party Druid started to rag at top Polish groups like Fatum. He was angry with Albion, because they used some of Taboo's ideas from Altered States Prv, but Druid did the same in 'Love' as he took much ideas from Elysium demo parts still not given to the public. The reason to mention in Relax sceners named Shaggy and Grabba, both members of legendary Polish group Fatum, was a war started by Druid. he lost it totally.
Sure they were angry about Jack Alien for releasing their commercial production. They did it in Polish because it was a Polish magazine so had they to write an English article like one time Adwarp staff wrote? Druid took part in a really big amount of scene 'wars'. The most funny was the Compod story. Compod/Fatum was a top Polish musician, known mainly because of great disco (polo) tunes, which Druid loved in old days. So he joined Agony and his file music collection was released. Compod sent to Druid much free disks to get them filled by oldies, then he lost contact with Agony's HQ. After half a year Druid gave to the members a proposal 'Are you interested in kicking Compod from the group?'. Anyway he was kicked. DIsks weren't sent back, so Compod released a public note with the story of how "friendly" Druid is. Public opinion was shocked as Druid everytime was using a word 'friendship'. Druid in "To you all/Agony": 'Maybe there are two definitions of friendship?'
Druid was publishing many articles how great Agony is, who rule and so on. Nobody liked these arrogant words. If you are doing something wrong, then how good you are means nothing. You can't stand above the law. Finally Druid was forced to send everything back, because some anti-Druid demos were released. He was angry at the Polish scene, as he 'released many trackmos, dentros and collections and what did they do? They simply asked him to behave in an elegant way without an arrogant elite style! That's Polish mentality and stupidity. You are nobody without the scene'. Druid: 'In Astoria we have to defend ourselves in a more or less elegant way'. The only Agony activity after July 1995 except 2 collections (logo + gfx) was Astoria, a field to attack so called 'Polish Scene'. Because of no real activity Agony members started to make stuff for others. Stone joined Lepsi as were preparing to enter the demo scene after many collections. Jetan started to
paint some gfx for Albion (Hallucinations, Fatality). Astaroth joined Antic. Some other members left them. The final issue of Astoria was released. It was the last issue so Druid decided to rage with more power, attacking some new groups. It was overdose. No reactions were possible because it was just the final issue. The most rage went to Fatum, new group was Lepsi as Stone had joined. We are accepting all Druid's low opinions about our productions, as we just started with the first demo so naturally it wasn't as cool as 'Love' was. Druid was jealous that Stone joined is, and Agony members can't join other groups without the leader's written permission. Doesn't he remember how they got top Polish graphicians and musicians? From top crews! Druid gave a proposal to Stone. He had to leave Lepsi or simply he would be kicked from Agony. So Stone chose Agony after promises that his 2 year ago planned collection will be finished and released.
Now Stone lost faith in the collection. Believe me, I saw picture and it kixx! Who loses? Stone and the scene. Another new Polish group named Fraction was interested in getting some cool graphics from Stone. He painted for them a cover, picture amd logo for their demo 'Logic Control', which was released a month before Druid's "To you all" where he called Fraction's leader Alpha, a 'selfish lamer who blame us for nothing' Alpha replied, in Polish of course, that he never blamed Agony and he did it in a really elegant way. Anyway reactions for Astoria final issue came in other Polish magazines. There are no fair rules in Polish charts, you can vote for yourself, your group and products. The only Polish magazine, which was against it, was Magia. Druid in Astoria was ragging for one man who gave more points on Astoria votesheet to Zielok than to Druid! So Zielok defended himself in Magia, as everybody can vote for everybody he want if they are
not in the same group. I would like to give a question: who was more jealous for people's votes, Zielok or Druid? The reply can't be given by me, decide by yourself, dear readers. Today's voting system in Poland is the same, only Magia and english zines like Design and Vitality are respecting the rules known from the beginning. Druid: 'Zielok tried to prove that I should be a lamer'. Infact Zielok wrote that maybe he is not so bad, as someone admires his math codes more than Druid's design and vote that in Agony's magazine! It was a wrong decision as Druid mad on charts, he vote only for Agony members as 'there is nobody else worth votes in Poland' as he wrote in Astoria! Where is that respect for TEA - Taboo, Elysium and Asphyxia, as was mentioned in Druid's texts? Dear readers, don't you think that someone is taking the scene too serious? Maybe Druid is just a jealous man, who is a typical example of Polish mentality...
Druid wrote that Lepsi's activity is caused by 'a changing memberstatus week by week'. Is something wrong with gaining new members who are taking part in our projects? Or only they can't come from Agony like Stone? We have only 16 members so we are rather small group comparing to the amount of stuff we released. Actually Lepsi De is top 6 demo group, as you can see in well known zines like Domination, Propaganda or Relax. Notice we haven't joined the top just a minute ago, but a year ago! When Druid was writing the text we were only entering the top 10, but was it high position too or not? So it seems the scene like our 'no heart' style and 'mass production'. Sure there is something missing in our productions, but well who is perfect? We aren't! We are doing stuff for fun, not for charts only. We released many demos, but we won't be jealous if others replace us as we are simply respecting the scene's opinion without crying.
There were published in Design some comments about how Agony behave at parties but Druid agreed he did once mess up at a party in Poznan. Pure truth was published by me so whats up? Well, that was really huge demolition! The party room was full of computers and hi-fi equipment, walls were made from glass and Agony + Chromance members damaged everything including ofcourse tables. Believe me the toom looked like a tornado had gone through! The party was closed after one day by police and no compos took place. Thank god C64 machines were safe. So the main party organizer had to pay really much money for all damages, but party organizers shouldn't pay for other's stupidity! I don't know why such a person like Druid are doing such a thing, maybe for the fame? Bad fame. A mess - thats a good name but to define Druid's other party visits like 2nd floor demolition at Menhir party. There is no sense to hide the truth.
Alcoholism. That is the big Polish problem, so there was no surprise for foreign sceners, who visited the Polish party called Gravity '97. Polish people are going to the party with bottles of Vodka, so it is not a normal copy party. Some groups changed their names like Fatum Pijaks (Drinkers) and Samar Alcoholics. Own machines are still allowed so usually there are one or two Lepsi tables, as we love parties! We are bringing it just to copy party stuff. Well, what was Druid usually doing at parties? He was drinking Royal-Vodka and low quality vinos (Hungarian people remember it from Flag 96), but 2 or 3 times he spent the whole party coding and linking demos. Polaks were shocked at Gravity that foreign sceners didn't want to drink with them. I visited not less parties than Druid, so there is a lot of to write about Polish parties. Better come to Poland and see it! That's true Lepsi was first group who visited a Polish party with their own group banner. Lepsi is similar to Pepsi, which is also our official drink, so our colours
are white, blue and red. Drunken Druid thought it was the Polish flag, infact there was a blue Lepsi logo on it. Is there any sense to show only Polish flag at a Polish party? If Druid is not a nationalist, then why did he show the Polish flag in 'Love'? Without any Agony logo on it. Poland is a poor country, so we have to make banners by our own hands. Lately we saw some more banners at Polish parties, like Amorphis and Shelters. Druid is crying that everything he have said to me and friends, was printed by me in Polish magazine Magia. Doesn't he remember the same he was doing in the past in Astoria with Lepsi's members words? The only difference was that Druid was manipulating our words and we did it just word by word. Don't mess with others if you don't like others messing with you. After December '95, during the year 1996 the Polish scene wasn't so interesting for foreigners. New groups grown up and after that a bunch of Lepsi
demos 96-97, especially in summer 1997 there were released some high quality Polish demos like: Opium and Bloody Domination/Samar Altered States/Taboo Excalibur/Albion Lepsi's '3D Highlight' got 3rd place at Assembly 97. Four groups are ruling in Poland: Albion, Lepsi, Samar and Taboo, all ranked in the top 10 world demo groups. There are some more Polish demo groups, which are interested in new quality demos like Arise, Exon+Schn and Fraction. The Polish scene believe in their future. Regards, Sebaloz/Lepsi De!
...PoLiSh ScEne By LeMing/FaTum/NiPSon... Ehh... here is Leming writing something about Poland, and some other things which concerns this quite funny country. Where is Poland?? I really don't know...heh.. maybe in Europe? Yes! thats right.. but do we feel real Europeans? Our country, I mean government are going to be close by Europe. But is it true?? I think not. We can see this near by Europe on this C64 scene. We are seperated from other countries. We're cutting the scene to the "WEST" and "POLAND"... you can see it any Polish magazine. For example in the Adwarp magazine (Polish version) there are boards on the votesheet grouped by Polish scene and West scene.. isn't it funny? For me it is!
Let's begin at the start. "About ten years ago, the computer in Poland was a novelty and a requisite of modernity. Poland lagged behind other European countries which were already undergoing a computer revolution. Polish people seemed to be conservative and unwilling to innovate. However, times and attitudes have changed." We have started buying the sixtyfours. No, no... first it was ATARI XL, because in the 80's it was very hard to get C64, so we decided to buy small Atari... C64 has started in the late 80's, when we could get it in the shops. Firstly, it was very proud to have a computer at home! But it has changed after some time.. it was a normal thing here... everybody had it at home, including me.. Why I am writing about this thing? Because I want to show you, why there is so many people here on the scene, from Poland. It is really a poor country, and we haven't got any
choice... C64 was a very cheap computer, and it was very easy to get, thats why there is a lot of Poles. Now, it is going out because most people get Amiga or PC's at home, and they have no time for the commy... But it is idea for another chapter, so not this way we're going... After these years we have found a lot of new groups, and we get a lot of goow people.. For example TABOO... It is the best Polish group ever found, a w there are the best coders ever been on the "Polish scene".. their last product was "Altered States", demonstration which had to be in cooperation with ELYSIUM, but it never got finished, so they have decided to release it by themselves (anyway I think it was only the decision of Cresh/Taboo, but nevermind) they show us, how a real demo looks! These parts were done about 2-3 years ago, and they're still ass kicking. What are their plans for the future?? Have they got any plans? This question should be given to both the
MATULA BROTHERS, who are rather inactive, and are occupied with doing games for "REAL" personal computers. But, the Polish scene is still waiting for their new productions, and we hope to see something cool and worth to watch. Another group is SAMAR... They have shocked us this last year (I mean 1997), because they give us the points, which we haven't expected from them. For example "OPIUM", and some other things which were released from their hands (Gold Hand, Butt-Ma , Glover). I think there is something wrong inside them, there is no guy who could guide them to success.. maybe I am wrong, but that is only my way of thinking a w there is something bad there. For example... I don't know if it is goow or bad... they are giving demons on every Polish party. BUT! the demos are never finished! They can release some products two times! The demo which was showed at the CENTER
party (4-5 July), and it won the competition!.. was also showed at the GRAVITY party (30-32 August) and also won the competition. Isn't it fair? Notice that any showed version wasn't released (the same thing was with "OPIUM"). They defended this way of acting because they never got the real prize at the CENTER party.. Hey guys, if you want to earn some cash, then please do some cool games, and later sell it. With games you don't have to compete with others! What are they going to do in the near future? I know that Glover is going to end his demonstration, but will he manage it? He cannot manage it, because he's going to be a soldier (hehe.. the army is looking for coders and musicians)... and other guys? I think that Gold Hand is doing something for them...
ALBION... Huh.. here is the best Polish group these days.. their last product was "Excalibur" - a quite nice demo which took third place at the Gravity party.. on the other side of Samar, they are not doing demos for cash. We can see that this group is doing just for the scene... They released also VITALITY, which is very popular in Poland. It is in two languages, and thats a goow thing now! In cene w there is a problem, which magazine is better. VITALITY versus PRAWDA magazine by Fatum Pijakz (Fatum Drunkards). These magazines are always at the first three places on the charts.. What are their plans? I know that they want to release the next english issue of Vitality and more about them we should know from this magazine. Just look forward to this zine, because it is really worth to read!
AGONY... Well, well, well... I haven't seen them since their last release, Moog's msx collection.. The last time Druid promised us something but we can't see it! Anyway.. maybe I am so poor a swapper or what? Nothing more to say about this inactive group. KRECIKI... Very strange group for me.. they are a very young Polish group. They have released some collections.. and ADWARP magazine... 6 issues in the Polish language and 1 in English... about the Polish issues, just to let you know what's up there... There is Baldhead writing a lot of cool reading chapters, about the Polish scene.. He is going to prove that the old scene was better and on this young Polish scene there is a lot of stupid lamers (he's giving examples).. in anyway he is very open minded there and writing the real truth. This is one of the best magazines in Poland, I think it's a very great success to release it 6 times in one year! I wish to Baldhead more cool issues and I hope he won't stop
doing this magazine. In the last issue he wrote that he will do 1 or 2 new issues of this magazine and that will be the end. They are going to do "Zero Gravity" demonstration in cooperation with FATUM. FRACTION... This group is very young too.. Some bad guys are talking about them that they are only a collection group. Meaning that they're doing only collections. The man who is talking this way he's really wrong because they are working at their second demonstration!! The first one "Logic Control" is not so bad and it takes second place at the North Party (7-9 January, 1997). We're still waiting for more productions from them. To be continued... LEMING/FATUM/NIPSON ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
┌──────────────   Reactions          ──────────────┘ Welcome back to the feedback chapter of the Domination magazine. As with each issue, we like to recieve constructive criticism on our continuing efforts with this publication. All reactions are greatly appreciated from sceners as they are way of giving inspiration in either the way of complimenting on what we do right, or pointing out the things we are doing wrong or areas for improvement. The following pages represent the reader's views on edition ten. Regards Jazzcat/Onslaught
Duke/Fairlight Editor of 'Scene+' Domination #10 was a really good read, and I definitely see it as a major player in the future. You've definitely grown to be a skilled editor, and for that you should be complimented! :) Only problem is the difficulty you have had with releasing on a steady date. I hope you will find a way to solve that problem. I really do! General editor: Thanks for your comments Alex, nothing is more enjoyable that recieving positive criticism. You have pointed out this magazine's biggest problem with regular releasing. I will try more in the future to get everyone on a strict deadline, which means less content per issue, but more issues. Hopefully with the release of this edition, I can prove that I mean to do just that!
Regi Keyz/Onslaught/Breeze: Good job on Dom #10!! Up to the expected standard. Sorry about the intro credits being wrong and thanks for the compliments.. Some uppers: Nice logo, nice chapter about scene language.. decent text.. there are still a couple more chapters I ain't read yet so... Some not so uppers: Why was there that 'opportunity' chapter? this ain't scene related, I think this should have been a seperate file on the disk as perhaps it destracts from the mag a bit.. (also sounds really dodgey to me!!! ;) Why not have a pisstake chapter or comedy/humour chapter.. Also interesting that you agree with me that RELAX IS BORING! I used to think it was good as it has a nice outfit.. but then I found that I'd load one chapter, read the first few lines, not understand any of it, fall
asleep, wake up, read another chapter, not understand it, fall asleep.. etc..! General editor: Thanks for your comments there Rich. Thanks also for the intro sequence this edition also!! We hope to include more original chapters like 'Scene language' in future editions. I can see your point with the 'Opportunity' chapter, maybe you are right, the business described within it is completely legal and has been in existance for over 30 years. If memory serves me correctly we once did run a satirica style chapter in this magazine. We have decided to let other magazines do it as there is quite a few that do. What most editors fail to grasp is the fact that the chapter is meant as a funny chapter, not a one sided weapon, involving personal enemies and problems. Duke seems to be the best at editing this style of chapter these days, so we will let him and others do it.
Newscopy/F4cg Editor of 'Propaganda' Domination grows every issue. It is the one only magazine that is really entertaining to read. Texts and chapters are written with passion for the 8-bitter and not by an oversized ego. Unlike elsewhere. Count Zero/Trc&Scs/Cyberpunx: Domination 10.. yeah.. a preview gets full points.. and it was even declared as a preview in the release itself.. that's outstanding.. General editor: As always Andreas I enjoy your reactions, they are to the point, as with the release you are talking about, check 'The List' for further details, hope you enjoy this edition as I am sure you will.
Throne/Panic: Thanks for the cool send and the KILLER edition of Domination! It was really entertaining and certainly one of the best issues of any mag I've ever read. Keep up the good work and stay cool! Midfit/Legend: Hi David, Consider this as a feedback to your latest Issue of Domination! I was quite surprised by the 10th edition of the Domination. Regarding it, leaving out personal conflicts with your character, lead to the conclusion it was worth the 30mins I spent on reading it. However the text of your mag was okay, but as I read
through the "ATTENTION" chapter I asked myself how it could get to the situation we're facing today. For me and I guess for all the people who invented the everlasting C64 scene system, a crack was a improved (Trainer mode installed, Level packed, NTSC/PAL Fixed etc.) or not improved copy able version of a game which was working 100 percent. If I read in your mag, that groups which release a 100 percent Version should not get the entire points for their release and are called "pointhunters" I have serious problems to see if you meant that really honest. Okay, it is goodlooking if a 100 percent Version is performed by another group, but however if that group was there before the group who made that bug corrected their own fault, it is legitime... Even if the Version is not as good as the bugging version. It doesn't matters.... The first thing a player focussed on is the quality of the crack.
So I think the group which was wasting their time with removing mistakes, other groups did, deserve the points for that. The group which made a error in their production, should be motivated through it, so that their next crack works properly and fine. About SALES VERSIONS. I don't know if all C64 people are common with the matter of fact that we're the only scene which is releasing PRE-SALES-VERSIONS. In all other scenes, a Inside Supply of a game is not legitime (Ed: He means 'legitimate') release (NO KIDDING!), the group which releases the SALES VERSIONS gets the entire points for the release. They do this because, most of the Inside Supplys are Beta Versions, which are having less graphics than the final Sales Version. However, I 'm not agreeing to their handling of this affair, but I think we should have that thing right infront of our eyes. So it should not be considered as lame, if a group releases the final Sales Version after a PRE-SALES VERSION was already released. They should get as much points as a PRE-SALES VERSION, but
of cause only if something is DIFFERENT (NEW PICTURE/ INTRO/LEVELS ETC.). I think the player has a right to see the SALES VERSION of a game. So this should stay legitime and the group which provided us with that version should get not LESS points, but a normal amount of points. About your quarrel with RRR... Boring I would say... It is really disappointing to read a mag, having the impression that the mag is really objective and then out of a sudden your eyes encounter a chapter used by the main editor of the mag to live out his feels (ED: he means 'feelings') against another person. Most of your arguments concerning RRR's person were of a personal character and should belong to the boards or anywhere else... But certainly not into your magazine. I also don't see the reason to involve other people in your boring discussion, but okay we know you have got the hang to do this. I still remember how you had to ask your Onslaught mates to back you up in a
discussion, aswell as you begged GENE to stop attacking you. However these three things are quite similar to eatchother. About the H/P chapter. You said "SHOUT out to Midfit", cause he doesn't accept your skills in the H/P sector. I say the same like I did before. Claiming you got H/P skills and referring to your H/P chapter (which includes no new information about phreaking) doesn't proves you are a phreaker. All the subjects you talked about in these chapters were already covered a dozends of times by journalists all over the world or in H/P Textfiles avaible on any good Amiga/PC/Console site. So this is not prove for your H/P skills. So claiming you were involved with the American H/P Scene is easy. Everyone can claim that. You never could provide the name of your hacking group, after you were ask to. The statement that you provided MORE ways to call out than anybody in the Commodore 64 Scene is just a laught. In your "better" times, good PC
people had textfiles with an amount of over 800+ cards a week. While your groupmembers had to wait ONE ENTIRE WEEK until you could supply them one. Furthermore I find it rather ridiculous to boast around with your H/P skills (In which I simply not believe!) and pretending that every group took you cause of your H/P Skills. You didn't joined AFL nor LEGEND (At that time they used to be on PC, so they had no card problems anyway!) as cardhacker, but as Supplier and Swapper. In my time in Onslaught you were not able to organize just one single conference or a 1-800-PBX. So what should speak for your skills. Nothing sofar. The only person I know in the C64 Scene today which can really claim to be a good phreaker (I am not speaking about people I know in the PC Scene) is Ned/AFL, he organized several conferences and whenever I ask him he got ways to call out while you and your entire crew sat on the bottom for several weeks (Confirmed fact!), that was there when I recieved a nasty email from you in which you wanted me to give
you a email of a card re-seller from whom you wanted to buy cards. Does a phreaker have to buy cards??? That's all I got to say. General editor: Thanks very much for such a long reaction, something rare these days. I agree with you on some of your comments on 100 percent releases, however, the discussion of 100 percent releases was more in the NTSC fixing department rather than a cracking bug. With sales versions, both groups will still recieve points, firstly the group who releases a pre-sales version, this in itself shows skill at obtaining the original and it should recieve points for the actual first release of that title. The sales version will only recieve one point if the game is almost identical to the pre-release, if it is greatly different with additional levels etc, then it will recieve full points. There is not many companies left on the C64, so a sales
version can sometimes by released in two different formats: The group releasing the sales version has an inside contact just like the group who released the pre-sale version. But because they were beaten on the actual first release they may just modify some parts of the game (or get the programmer to) and then release it in order to get the points back or retain pride. This happens quite a lot these days, something that is more rare is the actual sales version that is released REALLY is the sales version and differs from the pre-release. Because of the cracking scene's involvement with the production of C64 titles has increased, therefore has other things, such as fake or "made up" sales versions. I can understand on the PC scene why pre-releases are ignored, there is a huge amount of REAL software companies out there, unlike the C64 scene, which is basically full of die-hard fanatics (true loyalists that we are!!).
"It is really disappointing to read a mag, having the impression that the mag is really objective and then out of a sudden your eyes encounter a chapter used by the main editor of the mag to live out his feels against another person. Most of your arguments concerning RRR's person were of a personal character and should belong to the boards or anywhere else..." Actually I didn't see MY comments as personal at all. The chapter was designed because the subject was poorly covered in the Relax's 'Point hunters' chapter, this was expressed by most of the cracking groups over the internet and the boards. Re-read the "Editor" comments after each quote and you will see they are almost entirely directed at the magazine and not RRR on a personal level. To make the chapter objective, opinions were obtained from different sceners involved in the cracking scene and compiled into one large article. I percieve your reaction to this magazine to be one on
a personal level and not entirely to do with the magazine itself, so in a sense you are severely contradicting yourself here with drawing into your reaction of Domination #10, my involvements in other areas which have nothing to do with this magazine what-so-ever. Concerning the large part of your reaction designated to my H/P abilities. The 'Anarchy' chapters over the issues of Domination have been warmly recieved and praised. Especially because quite a few C64 owners, especially in eastern european countries, don't have access to the internet or an Amiga or PC and have never read any HP text file. I understand that the topics I covered were of the entry level, but that is the readers I was aiming at, not PC and AMIGA phreaks who have had access to such informations for eons. With being part of the American H/P scene, this is a fact whether you believe it or not. Try reading my interview in Vandalism News #18, which details certain
activities within that scene and mentions certain sceners that you can confirm this fact with. The name of my H/P group was MSR, this group was created by myself and John Locke (the original Count Zero, responsible for many original text files), it contained myself, Locke, TTJ (Touch Tone John) and Sloppy. The group eventually went more and more into the celluar phone section and so I departed. But this was just a brief part of my history on the American scene. Also read Domination #4 'Anarchy', interesting! I was a regular on voice boards such as Emmanuel's "2600 line" (before it went extremely lame) and other famous lines such as the Nevada 702 bridge and the Californian 916 bridges. Whether you believe me or not is not my concern, I could name many sceners to confirm the fact, but your belief is unimportant to me and besides, this part of your reaction has strayed severely away from it's original purpose, that being as a reaction to issue #10 of Domination. Concerning about my abilities in supplying codes for
Onslaught. This is what you said about my statements: "The statement that you provided MORE ways to call out than anybody else in the Commodore 64 Scene is just a laught." Actually you have mutated my original text into your own misinterpretation. What was actually written was: "Since the birth of Onslaught, I have probably provided members more ways of calling out than a lot of other groups could boast" There is no mention of "anybody else" or the entire scene, I was talking about supplying my group with ways of calling the boards. Now I will quote a statement from PROPAGANDA #24 'News' chapter about this: ────
"There are 4 groups that are more active than the others today - Trc*Scs, F4cg, Chromance and Onslaught. Propaganda has to take off the hat for a second time in mere impression, because no other group has so many members calling the boards. The other 3 simply have to sit down and see the subs flooded with messages from Onslaught." In your absence from the scene I have been on the boards on an almost daily basis and have even won awards for my consistancy in The Tribune magazine and even The Pulse also (not sure on the latter now). So as far as supplying group members with codes this would never have to be proven, the main members have been present on the boards and sorry if you were not one of these "main" members. Moving on to the last part of your "reaction" you said about me emailing you for details on a card seller. This is true, the reason being has already been explained publically on the web boards but for the
readers, here we go again. I was helping several friends call out from outside the group and I have always had people asking me for help concerning phreaking. So I asked you for a card seller, because of your resources on the PC scene, so that I could direct all of my friends and contacts who have relied on me to, especially several Australian contacts. Thanks very much for your "reaction", I have tried to keep the reply as objective as possible and I trust that you will find it satisfactory. With reactions in the future, try and keep it directed at the magazine and not to distant paths and areas that are irrelevant. As the 'Reactions' chapter is designed to recieve constructive criticism (not "destructive criticism") in order to improve the magazine. Please enjoy this edition and I hope it meets your "standard" also try using spell checker before you email me next time, thanks.
Thats all for this edition, remember you can email any comments on the magazine to: jazzcat□cyberdude.com Or to the Domination editorial address. Best regards, Jazzcat/Onslaught. ‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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